Michael Cook (mackal)
df899bb2df
Tweak NPC AI Heal logic a bit
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New rule: Spells:AI_HealHPPct defaults to 50
This is the default maximum HP and NPC will start a heal
The spell AI fields min_hp and max_hp are now used to override the HP
percentages they will heal at
2018-10-09 14:18:24 -04:00
Michael Cook (mackal)
d8c6c62809
Merge pull request #779 from noudess/master
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Allow UseLevelAggro rule to be configurable.
2018-10-05 17:21:41 -04:00
Paul Coene
e6d3210b1f
Allow UseLevelAggro rule to be configurable.
2018-10-05 17:01:12 -04:00
Michael Cook (mackal)
2d84029b37
Add FastRegen* to zone table
2018-09-07 23:54:40 -04:00
Chris Miles
6c420651b9
Merge pull request #756 from fryguy503/drop-item-logging
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[Queryserv] Dropped Item Logging
2018-09-03 02:24:31 -05:00
Michael Cook (mackal)
e816196edb
Merge pull request #762 from fryguy503/green-flee
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Allow Separate CON_GRAY Flee rate.
2018-08-25 20:27:04 -04:00
Trust
4c8018e4ca
Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
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RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
2018-08-24 23:04:29 -04:00
Uleat
053c35c59b
Added optional rules for bot class/race/gender values
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- run the optional script '2018_08_10_bots_allowed_criteria_rules.sql' if you want to change db values
2018-08-10 21:39:56 -04:00
Trust
6b02d50a8c
Allow Separate GrayCon Flee rate.
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Added following Rules:
Combat:FleeGray - If true FleeGrayHPRatio will be used.
Combat:FleeGrayHPRatio - HP % when a Gray NPC begins to flee.
2018-07-22 18:22:07 -04:00
Trust
f8f1061ced
[Queryserv] Dropped Item Logging
2018-07-22 12:39:34 -04:00
Trust
f776b1c73b
Rule: DismountWater - Causes mounts to dismount when entering liquid per era.
2018-07-20 23:22:18 -04:00
Akkadius
05ae8c8219
Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
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If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
KimLS
51a006654a
Merge branch 'master' into wp_master
2018-05-02 18:24:19 -07:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
9344896238
/pet attack is range limited
2018-04-08 18:38:34 -04:00
Michael Cook (mackal)
3081f7b24f
Pets/NPCs don't use bane damage
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Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00
Uleat
e5e779c064
Updated UCS versioning code - update your *.conf files
2018-03-04 21:38:17 -05:00
Uleat
03b2550520
Merge branch 'master' of https://github.com/EQEmu/Server
2018-02-26 20:02:38 -05:00
Uleat
e547a1e778
Added 'server ready' broadcast to UCS server so clients will reconnect after crash
2018-02-26 20:02:27 -05:00
Michael Cook (mackal)
4fbe55cc35
Merge pull request #718 from eqcodex/master
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added minimum level to pvp flag.
2018-02-26 13:04:02 -05:00
Xackery
008b17aaf2
added minimum level to pvp flag.
2018-02-26 09:33:15 -08:00
Uleat
6c2a8edea6
Added ClientVersion request system to UCS server (needed to fix saylinks)
2018-02-25 21:40:45 -05:00
Xackery
f3b2ac6c17
Added rule to remove pet reagent cost
2018-02-22 18:43:31 -08:00
Uleat
a493242c3c
Fix and overhaul to bug reporting system
2018-02-18 14:03:13 -05:00
Michael Cook (mackal)
78f3a2aa64
Merge pull request #704 from noudess/master
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Cleanup some rules that are no longer used anywhere.
2018-01-30 14:37:26 -05:00
Paul Coene
93ddf915a2
Cleanup some rules that are no longer used anywhere.
2018-01-29 14:48:10 -05:00
Michael Cook (mackal)
42d3a7e4f6
Merge pull request #684 from daerath/feature/Dae-ModernAAXP
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Feature/dae modern aaxp
2018-01-15 22:27:20 -05:00
Paul Coene
e1f8354905
Add rule to use ClassicBackstab (no mob fronttab)
2018-01-10 13:19:26 -05:00
Daerath
b25c5d509d
* Refactored how XP is calculated
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* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change)
* Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
2018-01-06 10:22:26 -05:00
Daerath
feafd43fdf
* Renamed rule to enable modern AA scaling to be consistent with the other related rules.
2018-01-03 06:19:48 -05:00
Daerath
7d7b9d0238
* Added rules for managing AA scaling.
2018-01-02 17:27:59 -05:00
Michael Cook (mackal)
52d31a6846
Make high STR race rez effects a rule
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They stopped using this one at some point it seems
2017-11-19 01:45:05 -05:00
Michael Cook (mackal)
0f1ca0856c
Fix mana regen issue with old skill progression
2017-10-15 21:35:03 -04:00
Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Paul Coene
c7ad873581
Rule to dictate if you can teach yourself lang.
2017-09-24 16:33:08 -04:00
Michael Cook (mackal)
8c9b852586
Fix food/drink to match live
2017-09-19 02:01:06 -04:00
KimLS
ccdebf0116
Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
2017-09-09 00:24:30 -07:00
Akkadius
808654743c
[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
2017-08-22 02:13:56 -05:00
Akkadius
bb2d8f6a4d
[Position Updates] Always send position updates to group members - even when in raid
2017-08-22 00:48:55 -05:00
Akkadius
78d95cab89
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
2017-07-16 23:55:15 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
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Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
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Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
ccdeb4d385
Fix HP update issues, rework logic for more accurate and responsive HP updates
2017-07-09 17:35:08 -05:00
Akkadius
3dcc2edceb
Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting
2017-07-03 19:55:28 -05:00
Akkadius
1f39a0cb3e
Fix some NPC and Corpse falling through the ground issues
2017-07-01 03:07:45 -05:00
Akkadius
539fa8b262
Fixed issues with Z correctness when NPCs are pathing on normal grids
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Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
3e1b75b814
Fix Rain target limit (massive nerf)
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Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
E Spause
cb8c3595b7
SoF-era con system. New rule, UseOldConSystem to disable this functionality.
2017-04-15 13:06:46 -04:00
Michael Cook (mackal)
c67c303d0a
Well, you can reflect NPC only spells...
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Also unsure if single target limit is correct ...
2017-03-30 01:19:29 -04:00