* [Character] Convert NoRentExpired to Repositories
- Create a custom `GetSecondsSinceLastLogin` repository method to use in `NoRentExpired`.
* Update character_data_repository.h
- Convert `LoadAltCurrencyValues` and `UpdateAltCurrencyValue` to repositories.
- Cleanup some other code and logic as well.
- Add `AlternateCurrencyMode` namespace for `AltCurrencyPopulate_Struct` opcode magic numbers.
* [Pets] Convert Save/Load of Pet Info to Repositories
- Convert `LoadPetInfo` to repositories.
- `SavePetInfo` already used repositories, cleanup logic.
* Update repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Remove/Save of Character AA to Repositories
- Convert `DeleteCharacterAAs`, `LoadAlternateAdvancement`, `RemoveExpendedAA` and `SaveAA` to repositories.
- Add `AACategory` namespace for AA Categories.
- Cleanup some logic/formatting in modified methods.
* Move namespace.
* [Character] Convert Load/Save of Character Currency to Repositories
- Convert `LoadCharacterCurrency` and `SaveCharacterCurrency` to repositories.
* Update zonedb.cpp
* [Character] Convert Load/Save of Character Potion Belt to Repositories
- Converts `LoadCharacterPotionBelt` and `SaveCharacterPotionBelt` to repositories.
* Update zonedb.cpp
* Update zonedb.cpp
* [Character] Convert Load/Save of Character Skills to Repositories
- Converts `LoadCharacterSkills` and `SaveCharacterSkill` to repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Save of Character Spells to Repositories
- Converts `DeleteCharacterSpell`, `LoadCharacterSpellBook`, and `SaveCharacterSpell` to repositories.
* Update zonedb.cpp
* [Character] Convert Load/Save of Characters to Repositories
# Notes
- `LoadCharacterData` and `SaveCharacterData` now use repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Save of Character Material to Repositories
- Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories.
* Cleanup
* [Languages] Cleanup languages constants
# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.
* Lua GroupMessage uint8/language_id
* Lua More uint8/language_id
# Perl
- Add `$client->HasItemOnCorpse(item_id)`.
# Lua
- Add `client:HasItemOnCorpse(item_id)`.
# Notes
- Allows operators to see if a player has an item on any of their corpses.
- May need to address having to allocate and deallocate memory for every corpse that could possibly exist for a player.
* [Feature] Add Expansion and Content Flag support to Blocked Spells
# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
* [Tradeskills] Add learned_by_item_id field (#3637)
* [Feature] Add Expansion and Content Flag support to Blocked Spells
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
---------
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* [Data Buckets] Zone-Based Data Bucket Caching
# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Logging
* [Data Buckets] Zone-Based Data Bucket Caching
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Remove redundant fetches from cache since GetData does the same thing
* Push progress
* Distributed cache work
* Logging
* Fix issue with scoping where same named keys could return overlapping results
* Misses cache tweak, logging, comments
* Add bot, client, and NPC bucket methods to Lua.
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Feature] Add Support for item textures higher than 65,535
# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.
* Update version.h
* [RAID] Add Raid Features
[RAID] Add Raid Features
- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters. Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes. Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker. Must have the appropriate AA
* Update to new db routines
* Updated several formatting issues based on review
* Update to pp->tribute_time_remaining to avoid edge case. Unrelated to raid updates.
* Updates to resolve comments/review.
Added a few edge case updates as well.
* Refactored to use database repositories for raid_details and raid_members. Other updates as noted in review.
* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup
* Update for remaining review items
* Refactor SendAssistTarget to use struct/vector loop
* Have IsAssister use range based for loop and return bool
* General cleanup
* Simplify SendRaidAssistTarget to use struct / vector
* Formatting in Handle_OP_RaidDelegateAbility
* Format SendRemoveRaidXTargets and clean up error statements
* Format SendRemoveAllRaidXTargets
* Formatting
* Default return FindNextRaidDelegateSlot to -1
* Change fields to marked_npc_1/2/3 (missing last underscore)
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Performance] Character tribute is now bulk saved
This pull request combines individual `character_tribute` queries during `Save()` into one.
This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table.
* Update zonedb.cpp
* Update zonedb.cpp
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout.
* Update corpse save methods to use a new cleaner api.
* Add item to corpse will use a few new fields that don't yet save.
* Fix for some issues moving data to corpses.
* Make CreateItem more explicit to avoid overlooking places it's used and add more arguments.
* DB changes
* Revert of the changes to the database.CreateItem api change.
* Missed one.
* Fixes for mr Krab
* Small formatting
---------
Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Strings] Add more number formatters
# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* [Strings] Add more number formatters
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* Rebase cleanup
* Changes/benchmarks/tests
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>