KayenEQ
92a1abbbee
fix
2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c
fix
2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad
min_range field
2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2
Implemented 'min_range' field, sets a min range that you must
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be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
e0e473ce06
Merge git://github.com/EQEmu/Server into Development
2014-08-02 20:40:24 -04:00
KayenEQ
9c92c5dbe4
SQL
2014-08-02 10:43:48 -04:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
Michael Cook
71b7fc57f6
Merge pull request #171 from KayenEQ/Development
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Support for spells_new field npc_no_los (simply skips the LOS check for ...
2014-08-01 23:50:28 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Arthur Ice
e1e219ae97
Merge upstream
2014-08-01 10:41:26 -07:00
Arthur Ice
af57ca3b05
Merge upstream
2014-08-01 10:41:16 -07:00
Arthur Ice
a98eeb7be6
Merge remote-tracking branch 'upstream/master'
2014-08-01 10:26:38 -07:00
Uleat
cc0f2ac37a
Changed a few mis-labeled range starts..no functionality change.
2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7
Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client.
2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
Arthur Ice
0f6ce6a1f4
Upstream merge
2014-07-30 14:46:02 -07:00
Arthur Ice
7aaf9ae00d
Merge remote-tracking branch 'upstream/master'
2014-07-30 14:08:10 -07:00
Uleat
e902373ce7
This DOES fix the GCC issue..sorry for the inconvenience!
2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b
GCC fix for last dictionary push (hopefully)
2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
Michael Cook
d0756ff2af
Merge pull request #169 from KayenEQ/Development
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Updates to npc_spells and npc_types table.
2014-07-24 18:44:18 -04:00
KayenEQ
9fcea56fbf
Alllow SE_PetMeleeMitigation to work on swarm pets.
2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119
Support for AA derived AC bonus.
2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b
Spell Effect for melee mitigation will no longer use same bonus
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item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd
minor fix
2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
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consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6
debug msg removal
2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934
Allow negative values for avoidance to work. (debuffs)
2014-07-23 13:13:51 -04:00
KayenEQ
6b107d4197
sql fix
2014-07-21 09:46:36 -04:00
KayenEQ
d99f9c1c09
fix for aa pet flurry bonus calc
2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b
Merge branch 'master' of github.com:EQEmu/Server
2014-07-14 15:10:28 -07:00
Arthur Ice
b43ab783b0
AddReport converted to StringFormat
2014-07-10 22:55:00 -07:00
Arthur Ice
be90b4e0cc
CheckLogin converted to StringFormat
2014-07-10 22:53:20 -07:00
Arthur Ice
b3895f717a
GetGuildIDByCharID converted to StringFormat
2014-07-10 22:19:14 -07:00
Arthur Ice
77a5d82de4
GetAdventureStats converted to StringFormat
2014-07-10 22:19:07 -07:00
Arthur Ice
a7ac4b8deb
UpdateAdventureStatsEntry converted to StringFormat
2014-07-10 22:19:01 -07:00
Arthur Ice
9cd2225f8c
GlobalInstane converted to StringFormat
2014-07-10 22:04:58 -07:00
Arthur Ice
f2e7f8ec64
SetInstanceDuration converted to StringFormat
2014-07-10 21:30:17 -07:00
Arthur Ice
899c34ff63
AssignRaidToInstance converted to StringFormat
2014-07-10 21:30:11 -07:00
Arthur Ice
79819a85d6
AssignGroupToInstance converted to StringFormat
2014-07-10 21:30:05 -07:00
Arthur Ice
e66b4e4a3d
GetCharactersInInstance converted to StringFormat
2014-07-10 21:29:59 -07:00
KayenEQ
48c24186d1
sql comment fix
2014-07-10 23:44:03 -04:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
d606d8f4f2
GetInstanceID converted to StringFormat
2014-07-10 17:56:53 -07:00
Arthur Ice
a862d9a06d
GetInstanceID converted to StringFormat
2014-07-10 17:56:48 -07:00
Arthur Ice
c4d9e543e3
GetInstanceVersion converted to StringFormat
2014-07-10 17:56:43 -07:00