1390 Commits

Author SHA1 Message Date
KayenEQ
92a1abbbee fix 2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c fix 2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad min_range field 2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2 Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ
52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
e0e473ce06 Merge git://github.com/EQEmu/Server into Development 2014-08-02 20:40:24 -04:00
KayenEQ
9c92c5dbe4 SQL 2014-08-02 10:43:48 -04:00
KayenEQ
b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
Michael Cook
71b7fc57f6 Merge pull request #171 from KayenEQ/Development
Support for spells_new field npc_no_los (simply skips the LOS check for ...
2014-08-01 23:50:28 -04:00
KayenEQ
454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Arthur Ice
e1e219ae97 Merge upstream 2014-08-01 10:41:26 -07:00
Arthur Ice
af57ca3b05 Merge upstream 2014-08-01 10:41:16 -07:00
Arthur Ice
a98eeb7be6 Merge remote-tracking branch 'upstream/master' 2014-08-01 10:26:38 -07:00
Uleat
cc0f2ac37a Changed a few mis-labeled range starts..no functionality change. 2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7 Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client. 2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
Arthur Ice
0f6ce6a1f4 Upstream merge 2014-07-30 14:46:02 -07:00
Arthur Ice
7aaf9ae00d Merge remote-tracking branch 'upstream/master' 2014-07-30 14:08:10 -07:00
Uleat
e902373ce7 This DOES fix the GCC issue..sorry for the inconvenience! 2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b GCC fix for last dictionary push (hopefully) 2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Michael Cook
d0756ff2af Merge pull request #169 from KayenEQ/Development
Updates to npc_spells and npc_types table.
2014-07-24 18:44:18 -04:00
KayenEQ
9fcea56fbf Alllow SE_PetMeleeMitigation to work on swarm pets. 2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119 Support for AA derived AC bonus. 2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b Spell Effect for melee mitigation will no longer use same bonus
item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd minor fix 2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6 debug msg removal 2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934 Allow negative values for avoidance to work. (debuffs) 2014-07-23 13:13:51 -04:00
KayenEQ
6b107d4197 sql fix 2014-07-21 09:46:36 -04:00
KayenEQ
d99f9c1c09 fix for aa pet flurry bonus calc 2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b Merge branch 'master' of github.com:EQEmu/Server 2014-07-14 15:10:28 -07:00
Arthur Ice
b43ab783b0 AddReport converted to StringFormat 2014-07-10 22:55:00 -07:00
Arthur Ice
be90b4e0cc CheckLogin converted to StringFormat 2014-07-10 22:53:20 -07:00
Arthur Ice
b3895f717a GetGuildIDByCharID converted to StringFormat 2014-07-10 22:19:14 -07:00
Arthur Ice
77a5d82de4 GetAdventureStats converted to StringFormat 2014-07-10 22:19:07 -07:00
Arthur Ice
a7ac4b8deb UpdateAdventureStatsEntry converted to StringFormat 2014-07-10 22:19:01 -07:00
Arthur Ice
9cd2225f8c GlobalInstane converted to StringFormat 2014-07-10 22:04:58 -07:00
Arthur Ice
f2e7f8ec64 SetInstanceDuration converted to StringFormat 2014-07-10 21:30:17 -07:00
Arthur Ice
899c34ff63 AssignRaidToInstance converted to StringFormat 2014-07-10 21:30:11 -07:00
Arthur Ice
79819a85d6 AssignGroupToInstance converted to StringFormat 2014-07-10 21:30:05 -07:00
Arthur Ice
e66b4e4a3d GetCharactersInInstance converted to StringFormat 2014-07-10 21:29:59 -07:00
KayenEQ
48c24186d1 sql comment fix 2014-07-10 23:44:03 -04:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
d606d8f4f2 GetInstanceID converted to StringFormat 2014-07-10 17:56:53 -07:00
Arthur Ice
a862d9a06d GetInstanceID converted to StringFormat 2014-07-10 17:56:48 -07:00
Arthur Ice
c4d9e543e3 GetInstanceVersion converted to StringFormat 2014-07-10 17:56:43 -07:00