JJ
37cacd27b1
Changed enable/disable recipe to confirm change made.
2013-12-14 09:55:46 -05:00
KayenEQ
9781af5696
Merge branch 'master' of github.com:KayenEQ/Server
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Conflicts:
changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
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Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
c70ea4a621
Fix haste caps
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Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2
Fixed crippling blow issues with berserker frenzy
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Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d
Fix issue with SpellType_Charm case in AICastSpell
2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f
Fix procing off of unattackable things
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This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2
Added #showspellslist command to show us a mob's spells
2013-12-03 15:57:50 -05:00
JJ
02c9007765
Bandaid fix to CopyCharacter function.
2013-12-02 22:20:46 -05:00
Michael Cook
0f54830bc5
Stacking issues should be resolved now
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I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12
Revert "Fixed issue with SE_StackingCommand_Overwrite"
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This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5
Fixed issue with SE_StackingCommand_Overwrite
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SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
SecretsOTheP
51181c8c8b
AA fixes for PEQ's reported crash
2013-11-23 21:42:22 -05:00
Michael Cook
e33eb9d7b0
Partially implement dot_stacking_exempt
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When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
Michael Cook (mackal)
300799fdc8
Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0
2013-11-18 12:44:39 -05:00
Sorvani
65e36e02fb
fixed leash and tether to correctly used specified range.
2013-11-17 20:55:44 -06:00
Michael Cook
09dd3c1b37
Fixed an issue that arose from 78ab3471
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Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.
Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook
3d5b3d1e8c
Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting
2013-11-17 00:31:17 -05:00
Leere
6a95abb01f
Fix for auto-consume drinking message
2013-11-16 03:40:35 +01:00
Leere
765b5ee826
Fix for a stacking issue with SE_StackingCommand_Block for druid skins
2013-11-15 18:03:13 +01:00
Michael Cook
a40a34d2e8
Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
2013-11-15 01:17:27 -05:00
Michael Cook
23ab896dfc
Fix last commit ....
2013-11-13 18:04:11 -05:00
Michael Cook
3f8ee533d3
Implement bard song instrument mod caps
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The maximum bard songs can be effected by instrument mods is 3.6.
This is set by the rule Character:BaseInstrumentSoftCap which defaults to 36
Also fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap.
2013-11-13 15:07:34 -05:00
Michael Cook
78ab347171
Fix walk speed calculation
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Walk speed should be calculated as a movement speed reduction that
stacks with snares so it's possible to snare a mob FD and have it
not be able to walk back.
2013-11-11 23:55:43 -05:00
Michael Cook
d83b94d231
Revert "Fixed non-attacking related movement while mobs are snared"
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Did some testing, this isn't exactly the case on live.
This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff
Fixed non-attacking related movement while mobs are snared
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On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Leere
1deef77f07
Fix for bard mana regen
2013-11-09 19:36:32 +01:00
KimLS
e00c57bc47
Fix to changelog conflict in merge.
2013-11-07 12:44:13 -08:00
JJ
da3ba12560
Fix for #npcedit qglobal
2013-11-06 21:12:57 -05:00
KimLS
f68b89b7d9
Prerelease commit
2013-11-06 13:48:35 -08:00
JJ
b8d1838dcc
Added in-game commands to enable/disable tradeskill recipes
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-Commands: #enablerecipe recipe_id, #disablerecipe recipe_id
-Perl: quest::enablerecipe(recipe_id), quest::disablerecipe(recipe_id)
-Lua: eq.enable_recipe(recipe_id), eq.disable_recipe(recipe_id)
2013-11-01 23:55:17 -04:00
Leere
cf117b1a4d
Add the ability to disable a tradeskill recipe
2013-10-31 17:58:44 +01:00
Uleat
08706055af
Final prep for extending skill use range - client patch and database are ready..just need the code in-between
2013-10-28 13:06:49 -04:00
Uleat
28bcf074fc
Client patch prep work for extending usable skill range
2013-10-28 05:00:49 -04:00
Uleat
1c8aaf97bc
Changelog entry clarification..did not explain the issue clearly...
2013-10-27 13:41:39 -04:00
Uleat
a891597f4c
Prepped the client patch files for larger skill buffer size (not active)
2013-10-27 13:30:45 -04:00
Uleat
e3805d5920
Converted SkillType typedef enumeration to SkillUseTypes enumeration
2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6
Changed ItemTypes to ItemUseTypes
2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841
Converted MATERIAL defines to MaterialUseSlots enumeration
2013-10-27 08:01:37 -04:00
Uleat
df47e17c8e
Changed ItemClass enumeration to ItemClassTypes enumeration
2013-10-27 06:38:34 -04:00
Uleat
e53fa1d873
Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition
2013-10-27 05:45:52 -04:00
Uleat
d5152a0e59
Moved and expanded Deity-related code
2013-10-27 05:08:53 -04:00
Uleat
78e04dee99
Enforced naming standard on my recent changes
2013-10-27 04:17:08 -04:00
Uleat
b3d117f8c1
Improper skill in use allowing riposte fix (Archery and Throwing allowing riposte check..no known bug reports)
2013-10-27 03:25:27 -04:00
Uleat
cab77e83da
High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
2013-10-27 03:13:10 -04:00
Michael Cook
36d336e69c
Fix some memory leaks in Mob::SpellOnTarget
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This should fix the memory leak introduced in the last commit and
a few lingering memory leaks, don't think they should break anything
2013-10-24 17:35:21 -04:00
Michael Cook
a06fe1d02e
Implemented buff level restrictions
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Higher level buffs can't be cast on lower level toons.
The formula was based on information found here: http://samanna.net/eq.general/buffs.shtml
This behavior is controlled by the rule Spells:BuffLevelRestrictions which defaults to true.
2013-10-21 19:13:55 -04:00
Michael Cook
56ba87577b
GetMinLevel will now return 0 for more cases
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For some reason EQ uses 127 (melee classes), 254 (some AAs), and 255
in the class level for spells a class doesn't have
2013-10-21 19:10:01 -04:00
Uleat
403ac53a9e
Renamed/expanded 'BagTypes' enumeration
2013-10-18 20:33:41 -04:00
badcaptain
244c7e019c
Changed dates due to time of commit.
2013-10-12 00:52:02 -04:00