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Fix for bard mana regen
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@ -1,5 +1,7 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/09/2013 ==
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Leere: Fixed Bard mana regen, they now only are affected by items and AA.
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== 11/07/2013 ==
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KLS: Added a system to use the BaseData system in the client.
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@ -1188,6 +1188,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
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}
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//this prolly suffer from roundoff error slightly...
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newbon->AC = newbon->AC * 10 / 34; //ratio determined impirically from client.
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if (GetClass() == BARD) newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
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}
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void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot)
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@ -325,6 +325,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_CurrentMana:
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{
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// Bards don't get mana from effects, good or bad.
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if(GetClass() == BARD)
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break;
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if(IsManaTapSpell(spell_id)) {
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if(GetCasterClass() != 'N') {
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#ifdef SPELL_EFFECT_SPAM
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@ -352,6 +355,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_CurrentManaOnce:
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{
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// Bards don't get mana from effects, good or bad.
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if(GetClass() == BARD)
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break;
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Current Mana Once: %+i", effect_value);
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#endif
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