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Prepped the client patch files for larger skill buffer size (not active)
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@ -15,6 +15,7 @@ Uleat: Changed ItemClass to ItemClassTypes
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Uleat: Converted MATERIAL defines to MaterialUseSlots enumeration - use of scripted 'Bracer' and 'Max' are deprecated
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Uleat: Changed ItemTypes to ItemUseTypes - retained the 'ItemType' prefix to avoid too much confusion. Also adopted the '1H Piercing' model found in later clients
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Uleat: Converted SkillType typedef enumeration to SkillUseTypes enumeration - Some prep work for adding the newer skills
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Uleat: Prepped the client patch files for larger skill buffer size (not active)
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== 10/24/2013 ==
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demonstar55: Fix some memory leaks in Mob::SpellOnTarget
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@ -803,6 +803,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 480; // Increased to 480 to support SoF
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@ -943,6 +944,7 @@ struct PlayerProfile_Struct
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/*4772*/ uint8 unknown4808[24]; // @bp unknown skills?
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/*4796*/ uint32 skills[MAX_PP_SKILL];
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/*5096*/ uint8 unknown5132[284]; // @bp unknown skills?
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///*5196*/ uint8 unknown5132[184]; // @bp unknown skills?
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown5420; //
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/*5388*/ uint32 pvptype; //
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@ -627,6 +627,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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struct PlayerProfile_Struct
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@ -725,6 +726,7 @@ struct PlayerProfile_Struct
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/*4772*/ uint8 unknown3812[24]; // @bp unknown skills?
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/*4796*/ uint32 skills[MAX_PP_SKILL];
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/*5096*/ uint8 unknown5096[284]; // @bp unknown skills?
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///*5196*/ uint8 unknown5096[184]; // @bp unknown skills?
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown4420; //
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/*5388*/ uint32 pvptype; //
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@ -112,7 +112,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
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static const uint32 MAX_PP_LANGUAGE = 32; // was 25
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static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
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static const uint32 MAX_PP_MEMSPELL = 16; // was 12
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static const uint32 MAX_PP_SKILL = 100; // was 75
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static const uint32 MAX_PP_SKILL = 100; // was 75 <- delete this remark once new buffer size active
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static const uint32 MAX_PP_AA_ARRAY = 300;
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static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
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static const uint32 MAX_GROUP_MEMBERS = 6;
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@ -741,6 +741,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@ -862,6 +863,7 @@ struct PlayerProfile_Struct
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/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*06496*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
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/*06796*/ uint8 unknown04760[236];
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///*06896*/ uint8 unknown04760[136];
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/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
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@ -719,6 +719,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@ -839,6 +840,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*06496*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
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/*06796*/ uint8 unknown04760[236];
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///*06896*/ uint8 unknown04760[136];
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/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
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@ -649,6 +649,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@ -754,6 +755,7 @@ struct PlayerProfile_Struct
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/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*04460*/ uint32 skills[MAX_PP_SKILL]; // List of skills
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/*04760*/ uint8 unknown04760[236];
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///*04860*/ uint8 unknown04760[136];
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/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*05004*/ uint32 hunger_level; // Food (ticks till next eat)
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@ -765,6 +765,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Underfoot now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Underfoot
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@ -888,6 +889,7 @@ struct PlayerProfile_Struct
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/*07340*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*07344*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
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/*07644*/ uint8 unknown07644[236];
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///*07744*/ uint8 unknown07644[136];
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/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
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