786 Commits

Author SHA1 Message Date
KayenEQ
0be08b7899 Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
2014-07-08 21:09:56 -07:00
KayenEQ
6877e40b38 Update to SE_AStacker, B, C, D
Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-08 21:09:55 -07:00
KayenEQ
1cd20c65e2 Renamed a few spell effects more appropriately. 2014-07-08 21:09:55 -07:00
KayenEQ
4672f223c1 minor fix 2014-07-08 21:09:55 -07:00
KayenEQ
042f6f3789 Updated SE_WaketheDead , max will now set duration. 2014-07-08 21:09:54 -07:00
KayenEQ
718ba3edbf Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
2014-07-08 21:09:54 -07:00
KayenEQ
32d20f22ef Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells. 2014-07-08 21:09:54 -07:00
KayenEQ
2afa08e361 Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
2014-07-08 21:09:54 -07:00
KayenEQ
25c20f0629 Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
2014-07-08 21:09:54 -07:00
KayenEQ
786b8c80fd Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-07-08 21:09:54 -07:00
KayenEQ
6c4e69a71d Slight change to TryDispel formula for better accuracy.
Live PATCH 5-20-14 Note: "Updated all spells which
use Remove Detrimental and Cancel Beneficial spell
effects to use a new method. The chances for those
spells to affect their targets have not changed unless
otherwise noted"

Support added for new base values to give
a nearly equivelent result.
(Ie. Will work for values pre and post change)
2014-07-08 21:09:54 -07:00
KayenEQ
ef79a0607b Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells). 2014-07-08 21:09:53 -07:00
KayenEQ
34bbb9236e Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-07-08 21:09:53 -07:00
KayenEQ
54d1cff546 Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-07-08 21:09:53 -07:00
KayenEQ
4684d92758 Update SE_Taunt - Limit value if present will now add instant hate. 2014-07-08 21:09:53 -07:00
KayenEQ
75fb34934d Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus. 2014-07-08 21:09:53 -07:00
KayenEQ
a1f2e1c8fd Updated SE_FadingMemories - Base value will be properly utilized to set % chance for fade effect to work. 2014-07-08 21:09:53 -07:00
KayenEQ
dc6154f71f Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells. 2014-07-08 21:09:53 -07:00
KayenEQ
ee6a4bd244 Implemented an enumerator list for numhits type variables.
Implemented type 4 outgoing spell damage numhits type.
2014-07-08 21:09:52 -07:00
KayenEQ
e7051d0289 Fix to SE_BlanaceMana to only check classes in group that have mana. 2014-07-08 21:09:52 -07:00
KimLS
9680f39203 Some potential fixes for clang, not complete 2014-07-08 21:09:52 -07:00
KayenEQ
11918fccbf Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-07-08 21:09:52 -07:00
KayenEQ
53fb53e822 Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database] 2014-07-08 21:09:52 -07:00
KayenEQ
ad31de5f78 SE_NegateAttacks buff stacking optimized. 2014-07-08 21:09:52 -07:00
KayenEQ
6821dc27f5 Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
DOT ticks will no longer be absorbed.
2014-07-08 21:09:52 -07:00
KayenEQ
ef7e107443 Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-07-08 21:09:52 -07:00
KayenEQ
60dcdbd181 minor fix 2014-07-08 21:09:52 -07:00
KayenEQ
b732133184 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-07-08 21:09:51 -07:00
KayenEQ
611f0e2aba Implemented SE_DoubleRiposte 2014-07-08 21:09:51 -07:00
KayenEQ
5a4f80621b Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time) 2014-07-08 21:09:51 -07:00
KayenEQ
606bd86e3a Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent) 2014-07-08 21:09:51 -07:00
KayenEQ
3253f7494e Implemented SE_DamageModifier2 2014-07-08 21:09:51 -07:00
KayenEQ
31a774a92a Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
2014-07-08 21:09:51 -07:00
Michael Cook (mackal)
4707e0f858 Inline a few functions that should be 2014-07-08 21:21:44 -04:00
KayenEQ
2918f6bc07 removal of debug msg 2014-07-08 18:27:31 -04:00
KayenEQ
b27ff80c75 fix for random int -> float error 2014-07-08 08:04:56 -04:00
KayenEQ
d22d0a8145 Update to how FcBaseEffect focus modifies SE_SkillAttack damage. 2014-07-06 20:13:19 -04:00
KayenEQ
0e438942e4 Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ
58d585e2a6 Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ
5a30d3ed03 Update SE_InterruptCasting: Will now work for instant spells (as well as over time). 2014-07-03 11:37:38 -04:00
KayenEQ
28493488ac Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live) 2014-07-03 11:00:23 -04:00
KayenEQ
0d2127f874 Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
ee741048e9 Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap) 2014-07-03 08:48:27 -04:00
KayenEQ
8453d5bc48 Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6 Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
35e72692c1 Implemented SE_FactionModPct - Modifies faction gains and losses by percent. 2014-07-02 11:54:59 -04:00
KayenEQ
4a49a11e73 Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. 2014-07-02 11:18:50 -04:00
KayenEQ
ee6d7ae6ba Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ
5d85a26be1 Update to SE_AStacker, B, C, D
Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-01 17:34:36 -04:00
KayenEQ
ede7f9899c Renamed a few spell effects more appropriately. 2014-07-01 16:52:28 -04:00