Uleat
00321126f1
Merge branch 'master' of https://github.com/EQEmu/Server into clientupdate
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Conflicts:
changelog.txt
2014-08-16 18:17:59 -04:00
Uleat
9e1549b61b
Fix for invalid handling of heading criteria in Client::Handle_OP_ClientUpdate()
2014-08-16 18:12:21 -04:00
KimLS
8b08f19628
Merge branch 'master' into DBQuery
2014-08-16 14:12:33 -07:00
Alex
adc801a069
Merge pull request #179 from KinglyKrab/master
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Fixed GetItemStat making all information it pulls default as uint32.
2014-08-15 22:47:27 -07:00
Kinglykrab
0f5214f481
Fixed GetItemStat making all information it pulls default it uint32.
2014-08-16 01:35:50 -04:00
Alex
eb609f2ea4
Merge pull request #178 from KinglyKrab/master
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Fixes uint32 max value issue.
2014-08-15 22:00:26 -07:00
Uleat
f7bb763aac
Reactivation of wear change updates in Bot::Spawn() until fix can be found.
2014-08-15 16:28:16 -04:00
Kinglykrab
bce3b1b961
Edit some uint32 to int32: GetAugmentIDAt, GetItemIDAt, GetItemStat
2014-08-15 04:26:37 -04:00
Uleat
dc6e6fd05f
Fix for bot chest armor display glitch in SoF+ clients
2014-08-13 14:24:42 -04:00
Russell Kinasz
1ba4b6fc31
Implemented Raid OOC Regen
2014-08-12 15:18:11 -07:00
KayenEQ
8b2dba9715
ST_PetMaster target type support added
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Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KimLS
2b66af2d91
Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery
2014-08-10 13:23:09 -07:00
KayenEQ
478eb35a3b
Rule ArcheryHitPenalty fix for calc mistake from prior update.
2014-08-10 08:37:30 -04:00
KayenEQ
b7be8fb625
fix
2014-08-08 15:53:53 -04:00
KayenEQ
2aec190afc
Support for spells_new field 'uninterruptable'
2014-08-08 13:42:14 -04:00
KayenEQ
aab3cac29c
fix
2014-08-06 06:49:29 -04:00
KayenEQ
92a1abbbee
fix
2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c
fix
2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad
min_range field
2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2
Implemented 'min_range' field, sets a min range that you must
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be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Arthur Ice
af57ca3b05
Merge upstream
2014-08-01 10:41:16 -07:00
Uleat
cc0f2ac37a
Changed a few mis-labeled range starts..no functionality change.
2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7
Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client.
2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
Arthur Ice
0f6ce6a1f4
Upstream merge
2014-07-30 14:46:02 -07:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KayenEQ
9fcea56fbf
Alllow SE_PetMeleeMitigation to work on swarm pets.
2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119
Support for AA derived AC bonus.
2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b
Spell Effect for melee mitigation will no longer use same bonus
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item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd
minor fix
2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
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consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6
debug msg removal
2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934
Allow negative values for avoidance to work. (debuffs)
2014-07-23 13:13:51 -04:00
KayenEQ
d99f9c1c09
fix for aa pet flurry bonus calc
2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
cff96b23a8
Merge branch 'master' into RunQueryToDatabaseQuery_database
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Conflicts:
changelog.txt
common/spdat.h
zone/attack.cpp
zone/bonuses.cpp
zone/common.h
zone/mob.h
zone/special_attacks.cpp
zone/spell_effects.cpp
2014-07-10 14:15:05 -07:00
KayenEQ
705ffa89bc
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
2014-07-08 21:09:57 -07:00
KayenEQ
8cdcd189f5
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
2014-07-08 21:09:57 -07:00
KayenEQ
9e26ebb9e5
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
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(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-08 21:09:57 -07:00
KayenEQ
7b085c8018
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
2014-07-08 21:09:57 -07:00
KayenEQ
41d3b177ea
Renamed various Cast on Fade spell effects to more accurately describe their functions.
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Missing code from prior commit.
2014-07-08 21:09:57 -07:00
KayenEQ
effe2149da
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
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takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-08 21:09:57 -07:00
KayenEQ
9af74e6468
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
2014-07-08 21:09:56 -07:00
KayenEQ
ede9d557a3
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
2014-07-08 21:09:56 -07:00