Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.

Related AA's to be added in a seperate update.
This commit is contained in:
KayenEQ 2014-06-30 16:17:55 -04:00 committed by Arthur Ice
parent 32d20f22ef
commit 718ba3edbf
5 changed files with 29 additions and 3 deletions

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@ -19,6 +19,7 @@ Revised Assassinate mechanic so damage now receives all backstab bonuses, proc c
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.
Kayen: Fix to AA Finishing Blow missing aa_effects data, update required SQL.
Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells.
Kayen: Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Required SQL: utils/sql/git/required/2014_06_25_AA_Update.sql
Optional SQL: utils/sql/git/optiional/2014_06_29_HeadShotRules.sql

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@ -544,7 +544,7 @@ typedef enum {
#define SE_FcHealAmtIncoming 394 // implemented - Adds/Removes amount of healing on target by X value with foucs restrictions.
#define SE_FcHealPctCritIncoming 395 // implemented[AA] - Increases chance of having a heal crit when cast on you. [focus limited]
#define SE_FcHealAmtCrit 396 // implemented - Adds a direct healing amount to spells
//#define SE_PetMeleeMitigation 397 // *not implemented[AA] - additional mitigation to your pets.
#define SE_PetMeleeMitigation 397 // implemented[AA] - additional mitigation to your pets. Adds AC.
#define SE_SwarmPetDuration 398 // implemented - Affects the duration of swarm pets
#define SE_FcTwincast 399 // implemented - cast 2 spells for every 1
#define SE_HealGroupFromMana 400 // implemented - Drains mana and heals for each point of mana drained

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@ -560,11 +560,21 @@ void Mob::MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttac
weight = (CastToClient()->CalcCurrentWeight() / 10.0);
} else if (IsNPC()) {
armor = CastToNPC()->GetRawAC();
int PetACBonus = 0;
if (!IsPet())
armor = (armor / RuleR(Combat, NPCACFactor));
else{
Mob *owner = nullptr;
owner = GetOwner();
if (owner){
PetACBonus = owner->aabonuses.PetMeleeMitigation
+ owner->itembonuses.PetMeleeMitigation +
owner->spellbonuses.PetMeleeMitigation;
}
}
armor += spellbonuses.AC + itembonuses.AC + 1;
armor += spellbonuses.AC + itembonuses.AC + PetACBonus + 1;
}
if (opts) {
@ -4447,7 +4457,7 @@ bool Mob::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse)
uint32 FB_Dmg = aabonuses.FinishingBlow[1] + spellbonuses.FinishingBlow[1] + itembonuses.FinishingBlow[1];
uint16 FB_Level = 0; //Get Highest Headshot Level
uint16 FB_Level = 0;
FB_Level = aabonuses.FinishingBlowLvl[0];
if (FB_Level < spellbonuses.FinishingBlowLvl[0])
FB_Level = spellbonuses.FinishingBlowLvl[0];

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@ -1311,6 +1311,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
break;
}
case SE_PetMeleeMitigation:
newbon->PetMeleeMitigation += base1;
break;
}
}
}
@ -2844,6 +2848,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
}
case SE_PetMeleeMitigation:
newbon->PetMeleeMitigation += effect_value;
break;
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {
@ -4075,6 +4083,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.GivePetGroupTarget = false;
break;
case SE_PetMeleeMitigation:
spellbonuses.PetMeleeMitigation = effect_value;
itembonuses.PetMeleeMitigation = effect_value;
aabonuses.PetMeleeMitigation = effect_value;
break;
case SE_RootBreakChance:
spellbonuses.RootBreakChance = effect_value;
aabonuses.RootBreakChance = effect_value;

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@ -427,6 +427,7 @@ struct StatBonuses {
uint8 HSLevel; // Max Level Headshot will be effective at.
uint32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
uint8 AssassinateLevel; // Max Level Assassinate will be effective at.
int32 PetMeleeMitigation; // Add AC to owner's pet.
};