Commit Graph

101 Commits

Author SHA1 Message Date
Arthur Ice a9c5f80968 Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead 2015-01-17 23:07:04 -08:00
Arthur Ice 15bd08b365 Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead 2015-01-17 22:52:33 -08:00
Akkadius 7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Arthur Ice 55024a8615 Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead 2015-01-17 22:41:04 -08:00
Akkadius 58d0b86a67 Consolidate EQEmuLogsys::Debug General calls into DebugCategory 2015-01-18 00:00:03 -06:00
Akkadius 132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius 683ff1ea60 Convert 'SPELLS' debugging _log to logger.LogDebugType 2015-01-12 22:52:11 -06:00
Akkadius b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00
Akkadius 6844645dfb Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error 2015-01-10 15:44:35 -06:00
Akkadius dadae1a71f Replaced Debug messages: LogFile->write with logger.LogDebug 2015-01-10 15:26:38 -06:00
Trevius 4c9653d204 Potential crash/bug fixes for Groups and Mercs. 2015-01-08 23:28:22 -06:00
Akkadius 732fa17afb Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	zone/groups.cpp
2015-01-08 19:50:48 -06:00
Akkadius be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
Trevius 94be9e9162 Added some extra checks and clean-up related to Groups and Mercenaries. 2015-01-08 17:08:20 -06:00
Trevius 3c6c5b9732 (RoF2) *Hopefully* Fixed looting incorrect items from NPCs. Please report any issues!
(RoF2) Now able to loot items past the 10th slot on NPC corpses.
Attuned Items can now be auto-looted and will equip properly.
Mercenaries and Bots will no longer take a share from /split or /autosplit.
2015-01-02 01:42:52 -06:00
Akkadius 756e5ee139 groups.cpp & .h header cleanup and forward declare 2014-12-15 17:26:51 -06:00
Trevius b4862dea45 Compile Fix and fix to prevent Mercenaries from being set as Group Leader. 2014-11-25 02:54:02 -06:00
Trevius c5a90adb39 Grouping with Mercenaries is considerably less buggy. 2014-11-22 00:22:12 -06:00
Trevius a6b9e6cb3c Trevius: Mercenaries can now zone once again. 2014-11-18 01:02:11 -06:00
KayenEQ 352d6fd83c Support for all remaining known spell target types.
Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
2014-11-13 05:19:01 -05:00
KayenEQ 7b0045290d Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp 2014-10-31 22:40:49 -04:00
Michael Cook (mackal) e8eb774458 Implement group mentor, leadership exp sharing (SoF+ only)
Currently only works in normal groups
Some decisions: the EXP will be rounded in the favor of the group leader
No idea how live actually handles it.
2014-10-18 00:17:46 -04:00
Arthur Ice 7870081716 SaveGroupLeaderAA converted to QueryDatabase 2014-10-07 09:21:39 -07:00
Arthur Ice 59618e0038 UnDelegateMarkNPC converted to QueryDatabase 2014-09-05 16:14:28 -07:00
Arthur Ice ef1f1562f0 DelegateMarkNPC converted to QueryDatabase 2014-09-05 16:13:50 -07:00
Arthur Ice 31177b7dc7 UnDelegatePuller converted to QueryDatabase 2014-09-05 16:04:34 -07:00
Arthur Ice 5b7aaff150 UnDelegateMainAssist converted to QueryDatabase 2014-09-05 15:58:21 -07:00
Arthur Ice b525a32b6e UndelegateMainTank converted to QueryDatabase 2014-09-05 15:54:07 -07:00
Arthur Ice 99fe610f72 DelegatePuller converted to QueryDatabase 2014-09-05 15:46:06 -07:00
Arthur Ice b5ec35e672 DelegateMainTank converted to QueryDatabase 2014-09-05 15:27:12 -07:00
Arthur Ice 15fa2b371c LearnMembers converted to QueryDatabase 2014-09-05 10:45:36 -07:00
akkadius 7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
KimLS 07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KimLS 7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
KayenEQ f3710856ad min_range field 2014-08-03 16:04:55 -04:00
KayenEQ 52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ 660db94607 Fix to SE_BlanaceMana to only check classes in group that have mana. 2014-06-24 08:24:11 -04:00
KayenEQ aa8195565d Merge git://github.com/EQEmu/Server into Development 2014-06-24 08:19:19 -04:00
KimLS a6589e283b Some potential fixes for clang, not complete 2014-06-23 16:56:37 -07:00
KayenEQ 58175a5442 Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-06-23 08:37:23 -04:00
Michael Cook (mackal) ce4f4995b5 Merge with master 2014-02-10 12:04:35 -05:00
KimLS e6fba5ba82 Merging 2013-05-23 00:31:02 -07:00
Michael Cook 0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
Arthur Ice f1a487f606 Merge branch 'master' into StringFormatting.
Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
2013-05-19 18:56:21 -07:00
Arthur Ice 373ff66240 moved string functions from MiscFunctions to StringUtil 2013-05-11 00:05:11 -07:00
j883376 4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376 ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
Arthur Ice 7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
badcaptain a20c7735e8 Fixed merc buffing bugs, added checks before dismissing merc to prevent possible bugged mercs, merged in Secret's merc memory leak fixes. 2013-03-22 00:03:50 -04:00
mackal 38d4fbc863 Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define) 2013-02-16 20:14:07 -05:00