Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define)

This commit is contained in:
mackal 2013-02-16 20:14:07 -05:00
parent 234cd0c4ff
commit 38d4fbc863
9 changed files with 24 additions and 46 deletions

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@ -2,6 +2,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 02/16/2013 ==
demonstar55: Fix AA reuse timer calc
demonstar55: Remove old filters and change all remaining old to new (Also fix
Auction filtering out OOC as well due to incorrect define)
== 02/12/2013 ==
Kayen: AA fix

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@ -425,30 +425,6 @@ typedef enum {
FilterShowSelfOnly
} eqFilterMode;
//im lazy today, dont wanna find/replace these
#define FILTER_DAMAGESHIELD FilterDamageShields
#define FILTER_NPCSPELLS FilterNPCSpells
#define FILTER_PCSPELLS FilterPCSpells
#define FILTER_BARDSONGS FilterBardSongs
#define FILTER_GUILDSAY FilterGuildChat
#define FILTER_SOCIALS FilterSocials
#define FILTER_GROUP FilterGroupChat
#define FILTER_SHOUT FilterShouts
#define FILTER_AUCTION FilterAuctions
#define FILTER_OOC FilterAuctions
#define FILTER_MYMISSES FilterMyMisses
#define FILTER_OTHERMISSES FilterOthersMiss
#define FILTER_OTHERHITS FilterOthersHit
#define FILTER_ATKMISSESME FilterMissedMe
#define FILTER_CRITSPELLS FilterSpellCrits
#define FILTER_CRITMELEE FilterMeleeCrits
#define FILTER_SPELLDAMAGE FilterSpellDamage
#define FILTER_DOTDAMAGE FilterDOT
#define FILTER_MYPETHITS FilterPetHits
#define FILTER_MYPETMISSES FilterPetMisses
#define STAT_STR 0
#define STAT_STA 1
#define STAT_AGI 2

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@ -3318,7 +3318,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
int32 origdmg = damage;
damage = AffectMagicalDamage(damage, spell_id, iBuffTic, attacker);
if (origdmg != damage && attacker && attacker->IsClient()) {
if(attacker->CastToClient()->GetFilter(FILTER_DAMAGESHIELD) != FilterHide)
if(attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
attacker->Message(15, "The Spellshield absorbed %d of %d points of damage", origdmg - damage, origdmg);
}
if (damage == 0 && attacker && origdmg != damage && IsClient()) {
@ -3505,11 +3505,11 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
if(spell_id != SPELL_UNKNOWN)
filter = iBuffTic ? FilterDOT : FilterSpellDamage;
else
filter = FILTER_MYPETHITS;
filter = FilterPetHits;
} else if(damage == -5)
filter = FilterNone; //cant filter invulnerable
else
filter = FILTER_MYPETMISSES;
filter = FilterPetMisses;
if(!FromDamageShield)
owner->CastToClient()->QueuePacket(outapp,true,CLIENT_CONNECTED,filter);
@ -3542,7 +3542,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
} else if(damage == -5)
filter = FilterNone; //cant filter invulnerable
else
filter = FILTER_MYMISSES;
filter = FilterMyMisses;
attacker->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
}
@ -3555,11 +3555,11 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
if(spell_id != SPELL_UNKNOWN)
filter = iBuffTic ? FilterDOT : FilterSpellDamage;
else
filter = FILTER_OTHERHITS;
filter = FilterOthersHit;
} else if(damage == -5)
filter = FilterNone; //cant filter invulnerable
else
filter = FILTER_OTHERMISSES;
filter = FilterOthersMiss;
//make attacker (the attacker) send the packet so we can skip them and the owner
//this call will send the packet to `this` as well (using the wrong filter) (will not happen until PC charm works)
//LogFile->write(EQEMuLog::Debug, "Queue damage to all except %s with filter %d (%d), type %d", skip->GetName(), filter, IsClient()?CastToClient()->GetFilter(filter):-1, a->type);

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@ -1093,7 +1093,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
char *Buffer = (char *)es;
Buffer += 4;
snprintf(Buffer, sizeof(Emote_Struct) - 4, "%s %s", GetName(), message);
entity_list.QueueCloseClients(this, outapp, true, 100,0,true,FILTER_SOCIALS);
entity_list.QueueCloseClients(this, outapp, true, 100,0,true,FilterSocials);
safe_delete(outapp);
break;

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@ -7442,7 +7442,7 @@ void Client::Handle_OP_Emote(const EQApplicationPacket *app)
}
else
*/
entity_list.QueueCloseClients(this, outapp, true, 100,0,true,FILTER_SOCIALS);
entity_list.QueueCloseClients(this, outapp, true, 100,0,true,FilterSocials);
safe_delete(outapp);
return;

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@ -1303,9 +1303,9 @@ void EntityList::ChannelMessage(Mob* from, uint8 chan_num, uint8 language, uint8
Client* client = iterator.GetData();
eqFilterType filter = FilterNone;
if(chan_num==3)//shout
filter=FILTER_SHOUT;
filter=FilterShouts;
else if(chan_num==4) //auction
filter=FILTER_AUCTION;
filter=FilterAuctions;
if (chan_num != 8 || client->Dist(*from) < 200) // Only say is limited in range
{
@ -2258,10 +2258,10 @@ void EntityList::ChannelMessageFromWorld(const char* from, const char* to, uint8
continue;
if(!guild_mgr.CheckPermission(guild_id, client->GuildRank(), GUILD_HEAR))
continue;
if(client->GetFilter(FILTER_GUILDSAY) == FilterHide)
if(client->GetFilter(FilterGuildChat) == FilterHide)
continue;
} else if(chan_num == 5) {
if(client->GetFilter(FILTER_OOC) == FilterHide)
if(client->GetFilter(FilterOOC) == FilterHide)
continue;
}
client->ChannelMessageSend(from, to, chan_num, language, message);

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@ -752,7 +752,7 @@ void Group::GroupMessage(Mob* sender, uint8 language, uint8 lang_skill, const ch
if(!members[i])
continue;
if (members[i]->IsClient() && members[i]->CastToClient()->GetFilter(FILTER_GROUP)!=0)
if (members[i]->IsClient() && members[i]->CastToClient()->GetFilter(FilterGroupChat)!=0)
members[i]->CastToClient()->ChannelMessageSend(sender->GetName(),members[i]->GetName(),2,language,lang_skill,message);
}

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@ -776,7 +776,7 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
ic->messageid = message_other;
ic->spawnid = GetID();
strcpy(ic->message, GetCleanName());
entity_list.QueueCloseClients(this, outapp, true, 200, 0, true, IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
entity_list.QueueCloseClients(this, outapp, true, 200, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
safe_delete(outapp);
}
@ -1952,7 +1952,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
}
}
DoAnim(spells[spell_id].CastingAnim, 0, true, IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
DoAnim(spells[spell_id].CastingAnim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
// Set and send the nimbus effect if this spell has one
int NimbusEffect = GetNimbusEffect(spell_id);
@ -2171,7 +2171,7 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
}
//do we need to do this???
DoAnim(spells[spell_id].CastingAnim, 0, true, IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
DoAnim(spells[spell_id].CastingAnim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
if(IsClient())
CastToClient()->CheckSongSkillIncrease(spell_id);
@ -2209,7 +2209,7 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
action->buff_unknown = 0;
action->level = buffs[buffs_i].casterlevel;
action->type = SpellDamageType;
entity_list.QueueCloseClients(this, packet, false, 200, 0, true, IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
entity_list.QueueCloseClients(this, packet, false, 200, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
action->buff_unknown = 4;
@ -2280,7 +2280,7 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
cd->damage = 0;
if(!IsEffectInSpell(spell_id, SE_BindAffinity))
{
entity_list.QueueCloseClients(this, message_packet, false, 200, 0, true, IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
entity_list.QueueCloseClients(this, message_packet, false, 200, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
}
safe_delete(message_packet);
safe_delete(packet);
@ -3010,7 +3010,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
if(IsClient()) // send to caster
CastToClient()->QueuePacket(action_packet);
// send to people in the area, ignoring caster and target
entity_list.QueueCloseClients(spelltar, action_packet, true, 200, this, true, spelltar->IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
entity_list.QueueCloseClients(spelltar, action_packet, true, 200, this, true, spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells);
/* Send the EVENT_CAST_ON event */
@ -3521,7 +3521,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
cd->damage = 0;
if(!IsEffectInSpell(spell_id, SE_BindAffinity))
{
entity_list.QueueCloseClients(spelltar, message_packet, false, 200, 0, true, spelltar->IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
entity_list.QueueCloseClients(spelltar, message_packet, false, 200, 0, true, spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells);
}
safe_delete(action_packet);
safe_delete(message_packet);

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@ -1344,7 +1344,7 @@ void WorldServer::Process() {
if(strcmp(rmsg->from, r->members[x].member->GetName()) != 0)
{
if(r->members[x].GroupNumber == rmsg->gid){
if(r->members[x].member->GetFilter(FILTER_GROUP)!=0)
if(r->members[x].member->GetFilter(FilterGroupChat)!=0)
{
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), 2, 0, rmsg->message);
}
@ -1369,7 +1369,7 @@ void WorldServer::Process() {
if(r->members[x].member){
if(strcmp(rmsg->from, r->members[x].member->GetName()) != 0)
{
if(r->members[x].member->GetFilter(FILTER_GROUP)!=0)
if(r->members[x].member->GetFilter(FilterGroupChat)!=0)
{
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), 15, 0, rmsg->message);
}