Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
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New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Akkadius
1966324112
Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache
2015-02-12 19:57:24 -06:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
e81b03917a
Remove Duplicative MySQL Error: Error in LoadTraps query '%s': %s
2015-01-19 05:25:08 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
2015-01-10 15:44:35 -06:00
Arthur Ice
cd9ca65587
merge upstream
2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Kinglykrab
1329a2f9ba
Update npc_types table.
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- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Akkadius
537af79c8e
trap.cpp & .h header include cleanup and forward declare
2014-12-15 19:01:54 -06:00
Arthur Ice
2aa287fe3c
Merge
2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
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Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
2546c6c226
Trap converted to use xyz_location as m_Position instead of x, y, z
2014-11-30 18:10:50 -08:00
Arthur Ice
54bc1b06e4
NPC constructor converted to use xyz_heading
2014-11-30 17:32:11 -08:00
Alex
339b8e37a6
Merge pull request #208 from addtheice/RunQueryToDatabaseQuery_zone_trap
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Run query to database query zone trap
2014-08-24 11:18:25 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
Arthur Ice
536773db44
LoadTraps converted to QueryDatabase
2014-08-20 13:20:51 -07:00
SecretsOTheP
f074ead7f6
demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession.
2014-02-10 10:39:12 -05:00
Michael Cook (mackal)
925e19b15c
Fix database scheme comments that got clobbered on nullptr conversion
2013-11-11 15:37:20 -05:00
KimLS
1f2145a45d
Fix for special_abilities crash dealing with std::string in struct that was then memcpyed
2013-07-18 00:24:43 -07:00
KimLS
63d678ce29
Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
2013-07-06 03:45:06 -07:00
KimLS
efe7092995
Merge and a few cleanup / bug fixes
2013-05-23 12:35:00 -07:00
Arthur Ice
f1a487f606
Merge branch 'master' into StringFormatting.
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Cleaned up the problems. Tested on Linux. Still need to test on windows.
Conflicts:
common/CMakeLists.txt
common/MiscFunctions.cpp
common/MiscFunctions.h
common/debug.cpp
world/Adventure.cpp
2013-05-19 18:56:21 -07:00
Arthur Ice
373ff66240
moved string functions from MiscFunctions to StringUtil
2013-05-11 00:05:11 -07:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7
NULL to nullptr
2013-05-04 18:06:58 -07:00
KimLS
7ce6f4de0d
More shared memory work + moved spdat from zone to common
2013-02-19 15:33:21 -08:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00