Trap converted to use xyz_location as m_Position instead of x, y, z

This commit is contained in:
Arthur Ice 2014-11-30 18:10:30 -08:00
parent 54bc1b06e4
commit 2546c6c226
6 changed files with 74 additions and 85 deletions

View File

@ -11699,29 +11699,29 @@ void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
int uskill = GetSkill(SkillSenseTraps);
if ((MakeRandomInt(0, 99) + uskill) >= (MakeRandomInt(0, 99) + trap->skill*0.75))
{
float xdif = trap->x - GetX();
float ydif = trap->y - GetY();
if (xdif == 0 && ydif == 0)
auto diff = trap->m_Position - GetPosition();
if (diff.m_X == 0 && diff.m_Y == 0)
Message(MT_Skills, "You sense a trap right under your feet!");
else if (xdif > 10 && ydif > 10)
else if (diff.m_X > 10 && diff.m_Y > 10)
Message(MT_Skills, "You sense a trap to the NorthWest.");
else if (xdif < -10 && ydif > 10)
else if (diff.m_X < -10 && diff.m_Y > 10)
Message(MT_Skills, "You sense a trap to the NorthEast.");
else if (ydif > 10)
else if (diff.m_Y > 10)
Message(MT_Skills, "You sense a trap to the North.");
else if (xdif > 10 && ydif < -10)
else if (diff.m_X > 10 && diff.m_Y < -10)
Message(MT_Skills, "You sense a trap to the SouthWest.");
else if (xdif < -10 && ydif < -10)
else if (diff.m_X < -10 && diff.m_Y < -10)
Message(MT_Skills, "You sense a trap to the SouthEast.");
else if (ydif < -10)
else if (diff.m_Y < -10)
Message(MT_Skills, "You sense a trap to the South.");
else if (xdif > 10)
else if (diff.m_X > 10)
Message(MT_Skills, "You sense a trap to the West.");
else
Message(MT_Skills, "You sense a trap to the East.");
trap->detected = true;
float angle = CalculateHeadingToTarget(trap->x, trap->y);
float angle = CalculateHeadingToTarget(trap->m_Position.m_X, trap->m_Position.m_Y);
if (angle < 0)
angle = (256 + angle);

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@ -68,7 +68,7 @@ Entity::Entity()
Entity::~Entity()
{
}
Client *Entity::CastToClient()
@ -493,14 +493,14 @@ void EntityList::MobProcess()
while (it != mob_list.end()) {
uint16 id = it->first;
Mob *mob = it->second;
size_t sz = mob_list.size();
bool p_val = mob->Process();
size_t a_sz = mob_list.size();
if(a_sz > sz) {
//increased size can potentially screw with iterators so reset it to current value
//if buckets are re-orderered we may skip a process here and there but since
//if buckets are re-orderered we may skip a process here and there but since
//process happens so often it shouldn't matter much
it = mob_list.find(id);
++it;
@ -3106,33 +3106,25 @@ void EntityList::OpenDoorsNear(NPC *who)
void EntityList::SendAlarm(Trap *trap, Mob *currenttarget, uint8 kos)
{
float val2 = trap->effectvalue * trap->effectvalue;
float preSquareDistance = trap->effectvalue * trap->effectvalue;
auto it = npc_list.begin();
while (it != npc_list.end()) {
for (auto it = npc_list.begin();it != npc_list.end(); ++it) {
NPC *cur = it->second;
float curdist = 0;
float tmp = cur->GetX() - trap->x;
curdist += tmp*tmp;
tmp = cur->GetY() - trap->y;
curdist += tmp*tmp;
tmp = cur->GetZ() - trap->z;
curdist += tmp*tmp;
if (!cur->GetOwner() &&
/*!cur->CastToMob()->dead && */
!cur->IsEngaged() &&
curdist <= val2 )
{
if (kos) {
uint8 factioncon = currenttarget->GetReverseFactionCon(cur);
if (factioncon == FACTION_THREATENLY || factioncon == FACTION_SCOWLS) {
cur->AddToHateList(currenttarget,1);
}
} else {
auto diff = cur->GetPosition() - trap->m_Position;
float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y + diff.m_Z * diff.m_Z;
if (cur->GetOwner() || cur->IsEngaged() || curdist > preSquareDistance )
continue;
if (kos) {
uint8 factioncon = currenttarget->GetReverseFactionCon(cur);
if (factioncon == FACTION_THREATENLY || factioncon == FACTION_SCOWLS) {
cur->AddToHateList(currenttarget,1);
}
}
++it;
}
else
cur->AddToHateList(currenttarget,1);
}
}
@ -3636,7 +3628,7 @@ int16 EntityList::CountTempPets(Mob *owner)
}
++it;
}
owner->SetTempPetCount(count);
return count;

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@ -67,6 +67,16 @@ const xyz_heading xyz_heading::operator -(const xyz_location& rhs) const{
return xyz_heading(m_X - rhs.m_X, m_Y - rhs.m_Y, m_Z - rhs.m_Z, m_Heading);
}
void xyz_heading::ABS_XYZ(void) {
if (m_X < 0)
m_X = -m_X;
if (m_Y < 0)
m_Y = -m_Y;
if (m_Z < 0)
m_Z = -m_Z;
}
xyz_location::xyz_location(float x, float y, float z) :
m_X(x),

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@ -74,6 +74,7 @@ public:
const xyz_heading operator -(const xyz_location& rhs) const;
void ABS_XYZ();
bool isOrigin() const { return m_X == 0.0f && m_Y == 0.0f && m_Z == 0.0f;}
};

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@ -50,12 +50,10 @@ CREATE TABLE traps (
Trap::Trap() :
Entity(),
respawn_timer(600000),
chkarea_timer(500)
chkarea_timer(500),
m_Position(xyz_location::Origin())
{
trap_id = 0;
x = 0;
y = 0;
z = 0;
maxzdiff = 0;
radius = 0;
effect = 0;
@ -145,8 +143,8 @@ void Trap::Trigger(Mob* trigger)
if ((tmp = database.GetNPCType(effectvalue)))
{
auto randomOffset = xyz_heading(-5 + MakeRandomInt(0, 10),-5 + MakeRandomInt(0, 10),-5 + MakeRandomInt(0, 10), MakeRandomInt(0, 249));
auto position = randomOffset + xyz_location(x, y, z);
NPC* new_npc = new NPC(tmp, nullptr, position, FlyMode3);
auto spawnPosition = randomOffset + m_Position;
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@ -168,8 +166,8 @@ void Trap::Trigger(Mob* trigger)
if ((tmp = database.GetNPCType(effectvalue)))
{
auto randomOffset = xyz_heading(-2 + MakeRandomInt(0, 5), -2 + MakeRandomInt(0, 5), -2 + MakeRandomInt(0, 5), MakeRandomInt(0, 249));
auto position = randomOffset + xyz_location(x, y, z);
NPC* new_npc = new NPC(tmp, nullptr, position, FlyMode3);
auto spawnPosition = randomOffset + m_Position;
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@ -212,55 +210,47 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
float max_dist2 = max_dist*max_dist;
Trap *cur;
auto it = trap_list.begin();
while (it != trap_list.end()) {
cur = it->second;
if(!cur->disarmed) {
float curdist = 0;
float tmp = searcher->GetX() - cur->x;
curdist += tmp*tmp;
tmp = searcher->GetY() - cur->y;
curdist += tmp*tmp;
tmp = searcher->GetZ() - cur->z;
curdist += tmp*tmp;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
}
++it;
for (auto it = trap_list.begin(); it != trap_list.end(); ++it) {
cur = it->second;
if(cur->disarmed)
continue;
auto diff = searcher->GetPosition() - cur->m_Position;
float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y + diff.m_Z * diff.m_Z;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
}
return current_trap;
}
Mob* EntityList::GetTrapTrigger(Trap* trap) {
Mob* savemob = 0;
float xdiff, ydiff, zdiff;
float maxdist = trap->radius * trap->radius;
auto it = client_list.begin();
while (it != client_list.end()) {
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
Client* cur = it->second;
zdiff = cur->GetZ() - trap->z;
if(zdiff < 0)
zdiff = 0 - zdiff;
xdiff = cur->GetX() - trap->x;
ydiff = cur->GetY() - trap->y;
if ((xdiff*xdiff + ydiff*ydiff) <= maxdist
&& zdiff < trap->maxzdiff)
auto diff = cur->GetPosition() - trap->m_Position;
diff.ABS_XYZ();
if ((diff.m_X*diff.m_X + diff.m_Y*diff.m_Y) <= maxdist
&& diff.m_Z < trap->maxzdiff)
{
if (MakeRandomInt(0,100) < trap->chance)
return(cur);
return cur;
else
savemob = cur;
}
++it;
}
return savemob;
}
@ -279,9 +269,7 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
for (auto row = results.begin(); row != results.end(); ++row) {
Trap* trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->x = atof(row[1]);
trap->y = atof(row[2]);
trap->z = atof(row[3]);
trap->m_Position = xyz_location(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
trap->effectvalue2 = atoi(row[6]);
@ -322,7 +310,7 @@ void Trap::CreateHiddenTrigger()
make_npc->trackable = 0;
make_npc->level = level;
strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
NPC* npca = new NPC(make_npc, nullptr, xyz_heading(x, y, z, 0.0f), FlyMode3);
NPC* npca = new NPC(make_npc, nullptr, xyz_heading(m_Position, 0.0f), FlyMode3);
npca->GiveNPCTypeData(make_npc);
entity_list.AddNPC(npca);

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@ -53,9 +53,7 @@ public:
Timer respawn_timer; //Respawn Time when Trap's been disarmed
Timer chkarea_timer;
uint32 trap_id; //Database ID of trap
float x; //X position
float y; //Y position
float z; //Z position
xyz_location m_Position;
float maxzdiff; //maximum z diff to be triggerable
float radius; //radius around trap to be triggerable
uint8 chance; //%chance that the trap is triggered each 'tick'