Arthur Ice
82cc830297
converted Warp to xyz_location instead of x,y,z
2014-11-29 21:24:57 -08:00
Arthur Ice
4b48ed7cbc
SetDeltas converted to SetDelta
2014-11-29 21:07:08 -08:00
KayenEQ
e8ae28b439
Merge git://github.com/EQEmu/Server into Development
2014-11-29 20:56:13 -05:00
Arthur Ice
607e28dcbf
added GetPosition to mob
2014-11-29 16:43:24 -08:00
akkadius
fde9517247
mob.cpp #include cleanup
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mob.h declarations
mob.h #include cleanup
2014-11-29 16:55:35 -06:00
KayenEQ
ca3b5a3221
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-11-29 03:22:11 -05:00
Trevius
84fa042c75
Fixed a zone crash related to numhits for spells.
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Fixed a query related to group leaders logging in.
Fixed a world crash related to attempting to join an adventure with Mercenaries.
2014-11-28 20:23:42 -06:00
KayenEQ
3d83f647bf
Implemented projectile on impact for Throwing
2014-11-28 07:08:28 -05:00
KayenEQ
28ad768c0a
fixes
2014-11-28 01:05:57 -05:00
KayenEQ
6b45b2bc52
Fix for better ammo slot sync check.
2014-11-27 23:14:49 -05:00
KayenEQ
191aa575f8
Projectiles (ie Arrows) fired from an archery attacks will do damage upon
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actually hitting the target, instead of instantly when fired. Consistent
with live.
Optional SQL added to disable this.
Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
Arthur Ice
d9d89ba9b3
GetCWPX(), GetCWPY(), GetCWPZ(), GetCWPH() converted to GetCurrentWayPoint
2014-11-26 17:34:45 -08:00
Arthur Ice
408fdc7178
tarv_x, tarv_y. tarv_z converted to xyz_location
2014-11-26 15:58:29 -08:00
Arthur Ice
75543e68e3
tarx, tary, tarz converted to m_TargetLocation as xyz_location
2014-11-26 15:10:49 -08:00
Arthur Ice
a6177859ff
fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location
2014-11-26 14:57:12 -08:00
Arthur Ice
09f75c09b8
rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location
2014-11-26 00:56:07 -08:00
Arthur Ice
cab1f986f1
targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location
2014-11-25 23:44:02 -08:00
Arthur Ice
d25c5b1fa0
cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint
2014-11-25 23:24:17 -08:00
Arthur Ice
5115a29bb7
spell_x,spell_y, spell_z converted to m_SpellLocation, xyz_location
2014-11-25 21:06:13 -08:00
Arthur Ice
096cbaf1bb
delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta
2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
KayenEQ
3ca282abfa
Fix for numhits counter not working where buffslot was 0 in some situations.
2014-11-23 22:06:15 -05:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
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*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
KayenEQ
fabe93e548
Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
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Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
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from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
JJ
d5efa0f23c
Manual merge of TargetRing pull request #286 .
2014-11-10 10:00:53 -05:00
SecretsOTheP
29d614421f
int16/32 mismatch fixes. see changelog.txt
2014-11-03 22:43:00 -05:00
SecretsOTheP
8efc652c10
Fixed overflow on AC and ATK values that can go out of range.
2014-11-03 19:14:58 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
JJ
5decde0af9
(RicardoCampos) End looting before zoning.
2014-11-02 00:10:19 -04:00
KayenEQ
7b0045290d
Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
2014-10-31 22:40:49 -04:00
KimLS
0cd320dd75
Merge branch 'master' into loot
2014-09-29 19:24:12 -07:00
Michael Cook (mackal)
5ffb6bdee7
Reworked blind running around
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This should be more in line with how we do current fearpath stuff
and with live.
2014-09-29 16:32:48 -04:00
Michael Cook (mackal)
fc1eca0f31
Merge pull request #254 from noudess/master
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Changes so that blind effects like those in Flash of Light work.
2014-09-29 14:26:51 -04:00
Michael Cook (mackal)
3be7d45d36
Revamp attack delays / hastes / slows based on dev quotes
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See changelog
2014-09-27 23:14:11 -04:00
KimLS
7fed01ddea
initial rewrite of loot code
2014-09-27 19:57:45 -07:00
KayenEQ
8567fd928a
Perl Mob function GetSpellStat(spellid, identifier, slot)
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indentifier is the spell_new field
slot is used for effectids,base,base2, max ect where 1 = first slot.
Will add a wiki page
2014-09-27 16:12:10 -04:00
Paul Coene
73a23e9f9d
Changes so that blind effects like those in Flash of Light work.
2014-09-27 13:00:07 -04:00
KayenEQ
b9b92762b5
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-09-24 20:51:20 -04:00
Michael Cook (mackal)
531e4b0207
Fix function signature of Mob::IsRaidTarget() so its actually a virtual
2014-09-24 13:50:18 -04:00
KayenEQ
c03a70651c
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
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Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
1f155690d8
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
2014-09-22 19:42:59 -04:00
akkadius
34c3b8628e
Merge from master
2014-09-17 20:16:37 -05:00
Michael Cook (mackal)
11ce399e0d
Mob::ProcessSpecialAbilities pass by reference
2014-09-15 20:31:45 -04:00
Michael Cook (mackal)
881f937a35
Change scale of GetPermaHaste()
2014-09-09 22:50:50 -04:00
Michael Cook (mackal)
ed4e762f03
Change NPCs to have their attack delay set in DB
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This gives us a much more straight forward way of setting mob
attack delay with respect to live.
The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
2014-09-09 22:42:54 -04:00
Michael Cook (mackal)
fa1e33783a
Split Mob::SetAttackTimer into Client and NPC methods
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This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
2014-09-09 22:13:30 -04:00
akkadius
54c89d69f6
Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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Conflicts:
common/database.cpp
common/mysql_request_result.h
common/shareddb.cpp
2014-09-07 04:11:09 -05:00
KimLS
ba0e4bfc1d
Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed.
2014-09-05 21:18:35 -07:00
Uleat
37d3daaf9a
Client timer issue fix
2014-09-03 23:59:55 -04:00