Client timer issue fix

This commit is contained in:
Uleat 2014-09-03 23:59:55 -04:00
parent 22742b6a25
commit 37d3daaf9a
4 changed files with 31 additions and 24 deletions

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@ -3,6 +3,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
== 09/03/2014 ==
Secrets: Identified the routines needed to augment items in RoF. Currently, only Insert and Remove are supported. Swap and Destroy do not work due to missing functions related to the cursor.
demonstar55: Added work around command to show numhits on your buffs (#shownumhits)
Uleat: Fix for timer issue introduced by Zone::ShutDown() fix.
== 09/02/2014 ==
Secrets: Identified OP_GuildPromote for RoF clients.

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@ -727,6 +727,7 @@ public:
virtual void AI_Init();
virtual void AI_Start(uint32 iMoveDelay = 0);
virtual void AI_Stop();
virtual void AI_ShutDown();
virtual void AI_Process();
const char* GetEntityVariable(const char *id);

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@ -550,30 +550,6 @@ void Mob::AI_Stop() {
safe_delete(AItarget_check_timer);
safe_delete(AIscanarea_timer);
safe_delete(AIfeignremember_timer);
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
hate_list.Wipe();
}
@ -609,6 +585,34 @@ void Client::AI_Stop() {
}
}
// only call this on a zone shutdown event
void Mob::AI_ShutDown() {
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
}
//todo: expand the logic here to cover:
//redundant debuffs
//buffing owner

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@ -733,6 +733,7 @@ void Zone::Shutdown(bool quite)
while (mob_itr != mob_list.end()) {
Mob* mob_inst = *mob_itr;
mob_inst->AI_Stop();
mob_inst->AI_ShutDown();
++mob_itr;
}