Paul Coene
5c105d7408
[Bug Fix] NPCs were getting weapon proc added twice ( #2277 )
2022-07-06 21:59:46 -05:00
Randy Girard
31ad0da811
[Content Filtering] Updates contents flags to be checked at runtime. ( #1940 )
...
* Updates contents flags to be checked at runtime.
* Fix formatting
* Add expansion flags
* Tweaks to logic
* Logic tweaks
* Update world_content_service.cpp
* Inverse DoesPassContentFiltering logic
* Update world_content_service.cpp
* Update world_content_service.cpp
Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-03-06 22:02:57 -06:00
Paul Coene
5738958a2a
Fix issue with droplimit code ( #1650 )
2021-10-28 14:43:40 -04:00
Paul Coene
62253cc016
[Bug Fix] Edge cases where min_drop 1 not honored with valid choices ( #1617 )
...
* [Bug Fix] Edge cases where min_drop 1 not honored with valid choices
* Forgot header file change.
* Remove verbose option from MeetsLootDropLevelRequirements per @akka
* Fix spacing
* Restore verbose mode after further consideration
* Remove logging on counting of valid items
Co-authored-by: Noudess <noudess@gmail.com>
2021-10-24 16:17:42 -05:00
Akkadius
51356610b2
Fix overflow issue with character corpse creation using the wrong struct in allocation
2020-08-21 00:23:13 -05:00
Akkadius
9d0f7781b4
Fix compiler warnings
2020-08-15 19:03:25 -05:00
Akkadius
45f08b4645
Cleanup some logic
2020-08-15 17:43:20 -05:00
Akkadius
0e31302a7d
Add an easy way to pull item saylinks
2020-08-15 17:25:09 -05:00
Akkadius
94d87584aa
Lootdrop level filtering adjustments
2020-08-15 16:37:38 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Akkadius
f7d4e51da9
Filter global_loot [skip ci]
2020-04-05 19:20:50 -05:00
Michael Cook (mackal)
16ac6f624b
Remove extra whitespace
2020-02-06 01:59:18 -05:00
Michael Cook (mackal)
501204a4d2
Add hot_zone filtering for global loot
...
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time
Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Michael Cook (mackal)
8bcef6c2e7
Fix BodyType bug in GlobalLoot
2020-02-06 01:08:53 -05:00
Akkadius
bfd0752c4d
Logs::None added to LogDebug
2019-09-01 23:54:24 -05:00
Paul Coene
d3641be6c0
Update loottables.cpp
2019-08-05 09:30:57 -04:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
c5e4bb08f4
Implement global loot system Fixes #619
...
This should allow us to emulate lives global tables
The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.
race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Paul Coene
e1f8354905
Add rule to use ClassicBackstab (no mob fronttab)
2018-01-10 13:19:26 -05:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Uleat
a7cbe2f60e
Fix for npc corpse looting not updating appearance of looted items
2017-02-28 09:44:24 -05:00
Akkadius
ef16522473
Implement Rule Zone:GlobalLootMultiplier (Default 1) - Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc.
2017-02-13 02:16:40 -06:00
Michael Cook (mackal)
d8519bc270
Weapons allow NPCs to facestab
2017-01-31 17:25:05 -05:00
Kinglykrab
6abed18eb9
Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them.
2016-10-20 21:12:47 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Akkadius
fe630bf7ca
Adjust default lootdrop max level
2016-06-20 14:27:01 -05:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Michael Cook (mackal)
dcd1a07553
Fix issue with two hander for NPCs dual wielding
...
Cleaned up some other 2hander logic as well
2015-07-05 03:11:25 -04:00
Michael Cook (mackal)
c360aa9b0f
Make use of Aggressive/Weapon PlayerStates
...
I HAVE NO IDEA WHAT THIS DOES, BUT LIVE DOES IT
Something to do with the animation system, all I know
2015-05-08 22:42:45 -04:00
KimLS
979590db9f
Fix for lower than intended drop rates for drop limit loot tables after the min drop changes
2015-04-06 17:42:15 -07:00
KimLS
fc1d6c0676
Fix for mindrop on drop tables sometimes not being fully respected
2015-04-04 17:03:28 -07:00
Uleat
1f0b86a0d5
Changes to how valid light sources are critiqued
2015-02-26 18:46:12 -05:00
KimLS
ecd05d821e
Merge and fix the loot update branch, ready for merge I think
2015-02-04 23:13:02 -08:00
Uleat
cc1d7d54c2
Implemented mob equipment light sources
2015-01-24 22:00:06 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
58d0b86a67
Consolidate EQEmuLogsys::Debug General calls into DebugCategory
2015-01-18 00:00:03 -06:00