KayenEQ
b9b92762b5
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-09-24 20:51:20 -04:00
Uleat
7feb531ff7
Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers
2014-09-24 20:23:01 -04:00
Michael Cook (mackal)
e67423bba7
Add raid mob message
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"This creature would take an army to defeat!"
Colors may be a bit off due to differences in clients
2014-09-24 14:04:17 -04:00
Michael Cook (mackal)
531e4b0207
Fix function signature of Mob::IsRaidTarget() so its actually a virtual
2014-09-24 13:50:18 -04:00
Michael Cook (mackal)
34496c49b4
Add Client::SendColoredText(uint32 color, std::string message)
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This will send a message (arbitrary size limit of 512) to the client
of the provided color. The MT colors should work here.
2014-09-24 13:14:20 -04:00
Michael Cook (mackal)
a445d7e39f
Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
2014-09-24 12:22:06 -04:00
KimLS
0d12715d77
Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)
2014-09-24 03:58:46 -07:00
akkadius
9878459049
Fix tribute loading/saving for real
2014-09-23 20:16:19 -05:00
akkadius
9be0d3b090
memset size fix to calc current size of 400 bytes for discipline initialization
2014-09-23 19:19:40 -05:00
akkadius
16ba3eb11e
Restoring Disciplines to their original load order (Slot)
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Tribute uninitialized value database conversion fix
Tribute load fix (Lost in translation)
Changed Tribute 0 value to 0xFFFFFFFF instead of 0
Sanity check for unitialized tribute value on load
2014-09-23 19:12:31 -05:00
akkadius
973aa94cb5
Fix for database schema conversion where character_ table has 0 characters present. This will allow the tables to still be created properly and the old one renamed.
2014-09-23 18:28:17 -05:00
KimLS
4cbccfdce2
Fix for MoveCharacterToZone using zoneid instead of zone_id
2014-09-23 16:02:04 -07:00
KayenEQ
a5e6fa3479
Merge git://github.com/EQEmu/Server into Development
2014-09-23 18:58:59 -04:00
akkadius
3712d36867
Fix for the undye command to properly purge character armor dye
2014-09-23 17:54:07 -05:00
KimLS
17291e9977
Merge branch 'master' of github.com:EQEmu/Server
2014-09-23 15:42:48 -07:00
KimLS
15f57e4a4c
Rob's broken skill up bug reported fixed
2014-09-23 15:42:20 -07:00
akkadius
e58d63bf35
IncrementAA for scripting functions changed to use SaveAA instead of Save
2014-09-23 17:21:08 -05:00
KimLS
f89add9f64
Fix for AA conversion
2014-09-23 15:09:33 -07:00
Michael Cook (mackal)
e039f6d2c6
Fix AA issue
2014-09-23 17:40:17 -04:00
KimLS
7cef4d8fe9
Fix for spell books on newer clients not playing well with the tricksy new deblob code
2014-09-23 13:39:05 -07:00
KimLS
7b85b09f24
isnan fix for vs2012
2014-09-23 13:04:18 -07:00
akkadius
413538f1b5
Sending the client a spell value that is more inline with what it expects when no spell is set.
2014-09-23 14:40:09 -05:00
KayenEQ
c03a70651c
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
...
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
ec01e6c69b
Merge git://github.com/EQEmu/Server into Development
2014-09-23 09:07:14 -04:00
KimLS
11773208df
Style cleanup, clamp hunger and thirst values to correct ranges
2014-09-22 16:46:01 -07:00
KayenEQ
1f155690d8
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
2014-09-22 19:42:59 -04:00
KimLS
36a29dbb9f
Fix for creating characters failing at name verification
2014-09-22 15:37:11 -07:00
KayenEQ
c160b8716f
Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live).
2014-09-22 18:02:40 -04:00
KayenEQ
7ffce01260
Merge git://github.com/EQEmu/Server into Development
2014-09-22 17:50:35 -04:00
akkadius
1170b57fd5
Fix starting items for starting_item entries that use slot -1 to find a free slot
2014-09-22 16:23:43 -05:00
akkadius
fee8a1214a
Putting back in demonstar's lowercase check
2014-09-22 02:52:23 -05:00
akkadius
c26a6959e4
#resetaa now covers the function of #resetaa and #refundaa
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#resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly
Removed #refundaa
Removed a lot of debug code for blob conversion
Changed status logging for loads/saves to Debug category
2014-09-22 01:00:28 -05:00
akkadius
837b9b7ec7
NoRentExpired character_ reference
2014-09-21 23:54:52 -05:00
akkadius
a5a8bfb0f4
Bye bye commented old junk
2014-09-21 23:48:51 -05:00
akkadius
69bddef5a0
Merge branch 'master' of https://github.com/EQEmu/Server
2014-09-21 23:35:27 -05:00
akkadius
7d242045ec
Another merge aftermath overwriting character_data reference to old table
2014-09-21 23:34:53 -05:00
JJ
c3035fdf41
Merge branch 'master' of https://github.com/EQEmu/Server
2014-09-21 20:03:09 -04:00
JJ
e34c47414f
Consistent directory locations under common.
2014-09-21 20:02:01 -04:00
akkadius
909dda7c09
Array iter fix
2014-09-21 19:01:50 -05:00
KimLS
22ab145f19
Merge branch 'master' of github.com:EQEmu/Server
2014-09-21 15:59:24 -07:00
KimLS
cd8e30a2ec
Bug with MySQLRequestResult
2014-09-21 15:59:02 -07:00
akkadius
03be6b2b6b
Debug message adjustments
2014-09-21 16:24:06 -05:00
akkadius
cda2217634
..........................................
2014-09-21 04:26:26 -05:00
KimLS
4525b512ac
Build fix plus future travis update
2014-09-21 02:25:05 -07:00
akkadius
db0d1116f8
make travis shut up
2014-09-21 04:12:36 -05:00
akkadius
3ef5d8ef0a
gcc fix <stdint.h> vs <limits>
2014-09-21 03:43:27 -05:00
akkadius
4ed88e348e
Merge aftermath
2014-09-21 02:58:56 -05:00
akkadius
ad29fa9cfa
Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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Conflicts:
changelog.txt
common/database.cpp
world/client.cpp
world/zoneserver.cpp
zone/command.cpp
2014-09-21 02:32:31 -05:00
akkadius
388c4bc574
Fix where if players instance is expired when logging back into it, they will get sent properly to bind. Issue was players player profile instance ID did not match the bind instance ID.
2014-09-21 02:27:57 -05:00
KimLS
b4f3993616
Should compile on gcc now
2014-09-20 23:56:04 -07:00