Commit Graph
28 Commits
Author SHA1 Message Date
KayenEQ 205dd8a1e5 Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ 8caac162b2 Spell effect addition / fixes 2014-02-26 00:09:59 -05:00
KayenEQ 2a28e88bcf not_reflectable -> reflectable 2014-02-22 02:23:37 -05:00
KayenEQ 44c833fbe6 fixes
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
KayenEQ 402a10c488 change log 2014-02-20 01:05:44 -05:00
KayenEQ 0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ 58c5003ad5 fix 2014-02-18 23:26:09 -05:00
KayenEQ 0ca01641ff fix 2014-02-18 23:24:14 -05:00
KayenEQ 0fc7dade47 Spell Effect additions
Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ 93e9f29c77 update 2014-02-15 23:25:09 -05:00
KayenEQ 1b7271359e fix for LimitCombatSkills
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
KayenEQ 49df0a5d33 fixes 2014-02-15 08:16:41 -05:00
KayenEQ 5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
KayenEQ 7623770613 Bot fixes for previous update. 2014-02-11 22:47:57 -05:00
KayenEQ 584278bf20 change log change test 2014-02-11 22:34:00 -05:00
KayenEQ 72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
KayenEQ 751d51c4d0 Hot fix for issue with numhits not fading 2014-01-28 22:27:45 -05:00
KayenEQ d98ed8f419 New spell effects 2014-01-27 05:17:52 -05:00
KayenEQ 3dbf863255 Revised how dispel works. 2014-01-26 04:41:45 -05:00
KayenEQ 0166486e07 Minor fix to numhits update
New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ e78d91104c Removal of test msg 2014-01-20 21:46:13 -05:00
KayenEQ 38c5c79218 Numhits system revised 2014-01-20 21:27:53 -05:00
KayenEQ 32359da1cc Spell effect updates 2014-01-13 05:03:21 -05:00
KayenEQ bfb17a2fb5 Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ 8007097aae Kayen: Fix to SE_BlockNextSpellFocus to make it functional again. 2013-12-16 00:53:00 -05:00
KayenEQ 52722dc0c8 Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ 9781af5696 Merge branch 'master' of github.com:KayenEQ/Server
Conflicts:
	changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ f6d5e8031f Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00