Paul Coene
eea667e22d
Check to make sure we're a client before a CastToClient(). Missed this
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on first patch.
2015-04-30 09:33:11 -04:00
Paul Coene
a1960d4a4a
Npcs won't respond to hails if they can't see you.
2015-04-30 08:00:36 -04:00
Paul Coene
2c4ca77ffc
Monk wearing magical gloves can hit creatures that need a magical weapon
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when fighting hand to hand.
2015-04-29 19:18:17 -04:00
Paul Coene
46d7019909
Spells like flame_lick were not requiring flame lick. Noexpend for
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flame lick was not working.
Also fixed a log message with arguments reversed.
2015-04-29 08:26:59 -04:00
Paul Coene
bf93d72a43
Added more changes so mobs armor will appear correctly (pc races only)
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when the spawn vie gm command or normally with loot tables that equip.
Refined previous changes that fixed the issue with zoning in and not seeing
previosuly spawned armor by sharing the same module.
2015-04-02 13:25:12 -04:00
Paul Coene
026278504f
Merge remote-tracking branch 'upstream/master'
2015-04-01 13:04:39 -04:00
Paul Coene
a5872b165f
Zoning into a new zone did not properly display PCs with tree/object illusions
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and NPCs wearing gear in non-weapon slots.
The illusion thing: Not sure why, but te opcode for BulkZoneSpawn doesn't
display the tree/object illusions. I did notice that even OP_Illusion gets
rejected by the client if sent before Client_Ready. Maybe that is why. The
BULKSpawns cannot be sent that late, I tried moving it in the sequence but
it never did the illusions correctly, at any point. So, we new new the
single spawn OP code for PCs with those illusions. This works.
The NPC gear thing. Same story with BulkZoneSpawn, Not sure why. The data
is sent correctly. So now we update the client zoning in (only them) with
what the NPCs are wearing. Every othe client already is up to date.
2015-04-01 13:00:38 -04:00
Paul Coene
94d118fdf8
Some vendors would decide not to see based on deity, but messages were
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picking the next best reason. Added a message choice that seemed to make
sense for deity.
2015-03-27 17:12:39 -04:00
Paul Coene
180c4c3286
Merge remote-tracking branch 'upstream/master'
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Conflicts:
changelog.txt
2015-02-23 19:11:35 -05:00
Paul Coene
221c1f17c7
Streamline changes for Swimming Rule and add Sense Heading rules
2015-02-23 19:03:28 -05:00
Paul Coene
ba49e5f696
Allow servers to set starting value for swimming instead of the hard coded
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value.
2015-02-23 13:32:10 -05:00
Paul Coene
19fc02c284
Merge remote-tracking branch 'upstream/master'
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Conflicts:
changelog.txt
world/worlddb.cpp
2015-02-23 08:13:09 -05:00
Paul Coene
fe77c6fb3f
Updated change log and made changes to worlddb.cpp so paineel characters
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start in paineel again on Titanium.
2015-02-18 16:26:48 -05:00
Paul Coene
f9dbea531c
Added note about augs to changelog
2015-02-16 17:14:29 -05:00
Paul Coene
eaf5cea908
Fixed a comment
2015-02-14 10:29:43 -05:00
Paul Coene
8cde649e39
A non magical weapon with an augment tagged as magical now registers
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as a magig weapon when attacking a creature requiring magic
2015-02-09 17:04:44 -05:00
Paul Coene
1d40f20da0
Remove incorrect use of before_hit
2015-02-01 16:14:05 -05:00
Paul Coene
614014a238
Faction update
2015-02-01 15:02:14 -05:00
Paul Coene
1ff2a043f4
Merge branch 'master' of https://github.com/EQEmu/Server
2015-02-01 09:34:04 -05:00
Paul Coene
115d0d14ac
Fix issues with faction where chars were not allowed to earn faction to
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offset starting faction values.
2015-02-01 09:31:07 -05:00
Paul Coene
5f3baf3649
Merge remote-tracking branch 'upstream/master'
2015-01-26 14:30:21 -05:00
Paul Coene
cad4ebc6f3
Procedure for peqdb users to see all faction information for their character.
2015-01-25 12:42:19 -05:00
Paul Coene
60412276da
Report repair as well as change from Update Personal Faction.
2015-01-25 09:55:41 -05:00
Paul Coene
22de30bab3
Repair faction messaging code.
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The messages were being based on total faction rather than personal faction.
The personal faction range is all that is needed to detremine which message.
There were several bugs as well. Fixed several edge conditions
2015-01-25 09:46:00 -05:00
Paul Coene
b96be9d5b8
Made familiars persistent.
2015-01-19 13:07:37 -05:00
Paul Coene
f5fa07c8db
Update zone.cpp
2014-09-29 16:38:18 -04:00
Paul Coene
d2acd0505c
is_blind works better as an else to the line that handles cure
2014-09-27 17:39:30 -04:00
Paul Coene
05ed577e23
Fixed issue where blind flag was set for beneficial spells like cure.wq
2014-09-27 17:17:12 -04:00
Paul Coene
73a23e9f9d
Changes so that blind effects like those in Flash of Light work.
2014-09-27 13:00:07 -04:00