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Fix issues with faction where chars were not allowed to earn faction to
offset starting faction values.
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@ -7522,19 +7522,38 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
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{
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int32 faction_before_hit;
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int32 faction_to_use_for_messaging;
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FactionMods fm;
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int32 this_faction_max;
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int32 this_faction_min;
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if (faction_id[i] <= 0)
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continue;
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// Find out starting faction for this faction
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// It needs to be used to adj max and min personal
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// The range is still the same, 1200-3000(4200), but adjusted for base
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database.GetFactionData(&fm, GetClass(), GetRace(), GetDeity(),
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faction_id[i]);
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// Adjust the amount you can go up or down so the resulting range
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// is PERSONAL_MAX - PERSONAL_MIN
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//
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// Adjust these values for cases where starting faction is below
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// min or above max by not allowing any earn in those directions.
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this_faction_min = MIN_PERSONAL_FACTION - fm.base;
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this_faction_min = std::min(0, this_faction_min);
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this_faction_max = MAX_PERSONAL_FACTION - fm.base;
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this_faction_max = std::max(0, this_faction_max);
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// Get the characters current value with that faction
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current_value = GetCharacterFactionLevel(faction_id[i]);
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faction_before_hit = current_value;
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change = UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], ¤t_value, temp[i]);
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change = UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], ¤t_value, temp[i], this_faction_min, this_faction_max);
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if (change)
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{
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SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i]);
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SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i], this_faction_min, this_faction_max);
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}
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}
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return;
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@ -7548,16 +7567,37 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
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//Get the npc faction list
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if(faction_id > 0 && value != 0) {
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int32 faction_before_hit;
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FactionMods fm;
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int32 this_faction_max;
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int32 this_faction_min;
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// Find out starting faction for this faction
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// It needs to be used to adj max and min personal
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// The range is still the same, 1200-3000(4200), but adjusted for base
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database.GetFactionData(&fm, GetClass(), GetRace(), GetDeity(),
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faction_id);
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// Adjust the amount you can go up or down so the resulting range
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// is PERSONAL_MAX - PERSONAL_MIN
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//
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// Adjust these values for cases where starting faction is below
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// min or above max by not allowing any earn/loss in those directions.
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// At least one faction starts out way below min, so we don't want
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// to allow loses in those cases, just massive gains.
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this_faction_min = MIN_PERSONAL_FACTION - fm.base;
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this_faction_min = std::min(0, this_faction_min);
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this_faction_max = MAX_PERSONAL_FACTION - fm.base;
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this_faction_max = std::max(0, this_faction_max);
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//Get the faction modifiers
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current_value = GetCharacterFactionLevel(faction_id);
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faction_before_hit = current_value;
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change = UpdatePersonalFaction(char_id, value, faction_id, ¤t_value, temp);
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change = UpdatePersonalFaction(char_id, value, faction_id, ¤t_value, temp, this_faction_min, this_faction_max);
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if (change)
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{
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SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp);
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SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp, this_faction_min, this_faction_max);
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}
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}
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@ -7580,7 +7620,7 @@ int32 Client::GetCharacterFactionLevel(int32 faction_id)
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// Checks for bottom out and max faction and old faction db entries
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// Updates the faction if we are not minned, maxed or we need to repair
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bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp)
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bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max)
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{
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bool repair = false;
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bool change = false;
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@ -7598,26 +7638,29 @@ bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction
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npc_value *= 2;
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}
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}
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// Set flag when to update db
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if (*current_value > MAX_PERSONAL_FACTION)
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// Repair needed, as db changes could modify a base value for a faction
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// and we need to auto correct when that happens.
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if (*current_value > this_faction_max)
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{
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*current_value = MAX_PERSONAL_FACTION;
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*current_value = this_faction_max;
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repair = true;
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}
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else if (*current_value < MIN_PERSONAL_FACTION)
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else if (*current_value < this_faction_min)
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{
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*current_value = MIN_PERSONAL_FACTION;
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*current_value = this_faction_min;
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repair = true;
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}
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else if ((m_pp.gm != 1) && (npc_value != 0) && ((*current_value != MAX_PERSONAL_FACTION) || (*current_value != MIN_PERSONAL_FACTION)))
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else if ((m_pp.gm != 1) && (npc_value != 0) && ((*current_value != this_faction_max) || (*current_value != this_faction_min)))
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change = true;
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*current_value += npc_value;
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if (*current_value > MAX_PERSONAL_FACTION)
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*current_value = MAX_PERSONAL_FACTION;
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else if (*current_value < MIN_PERSONAL_FACTION)
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*current_value = MIN_PERSONAL_FACTION;
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if (*current_value > this_faction_max)
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*current_value = this_faction_max;
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else if (*current_value < this_faction_min)
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*current_value = this_faction_min;
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if (change || repair)
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{
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@ -7705,7 +7748,7 @@ void Client::MerchantRejectMessage(Mob *merchant, int primaryfaction)
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//o--------------------------------------------------------------
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//| Purpose: Send faction change message to client
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//o--------------------------------------------------------------
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void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp)
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void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp, int32 this_faction_min, int32 this_faction_max)
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{
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char name[50];
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int32 faction_value;
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@ -7718,8 +7761,8 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_
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// hit. For example, if we go from 1199 to 1200 which is the MAX
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// we still want to say faction got better this time around.
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if ( (faction_before_hit == MAX_PERSONAL_FACTION) ||
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(faction_before_hit == MIN_PERSONAL_FACTION))
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if ( (faction_before_hit == this_faction_max) ||
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(faction_before_hit == this_faction_min))
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faction_value = totalvalue;
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else
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faction_value = faction_before_hit;
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@ -7730,13 +7773,13 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_
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if (tmpvalue == 0 || temp == 1 || temp == 2)
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return;
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else if (faction_value >= MAX_PERSONAL_FACTION)
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else if (faction_value >= this_faction_max)
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Message_StringID(15, FACTION_BEST, name);
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else if (faction_value <= MIN_PERSONAL_FACTION)
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else if (faction_value <= this_faction_min)
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Message_StringID(15, FACTION_WORST, name);
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else if (tmpvalue > 0 && faction_value < MAX_PERSONAL_FACTION && !RuleB(Client, UseLiveFactionMessage))
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else if (tmpvalue > 0 && faction_value < this_faction_max && !RuleB(Client, UseLiveFactionMessage))
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Message_StringID(15, FACTION_BETTER, name);
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else if (tmpvalue < 0 && faction_value > MIN_PERSONAL_FACTION && !RuleB(Client, UseLiveFactionMessage))
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else if (tmpvalue < 0 && faction_value > this_faction_min && !RuleB(Client, UseLiveFactionMessage))
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Message_StringID(15, FACTION_WORSE, name);
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else if (RuleB(Client, UseLiveFactionMessage))
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Message(15, "Your faction standing with %s has been adjusted by %i.", name, tmpvalue); //New Live faction message (14261)
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@ -606,9 +606,9 @@ public:
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int32 GetCharacterFactionLevel(int32 faction_id);
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int32 GetModCharacterFactionLevel(int32 faction_id);
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void MerchantRejectMessage(Mob *merchant, int primaryfaction);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp, int32 this_faction_min, int32 this_faction_max);
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bool UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp);
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bool UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, uint8 char_race, uint8 char_deity);
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void SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp);
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int32 GetRawItemAC();
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