5648 Commits

Author SHA1 Message Date
Uleat
37d22e17a3 First step of implementing inventory v2.0 2017-03-09 02:46:09 -05:00
Uleat
999650d368 Fixed a few glitches related to bot trading and other affected code 2017-03-09 01:55:01 -05:00
Uleat
09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
Drajor
f26b7a4adc Hacky fix for quantity wrapping when stacked items are sold that have a quantity greater than 255. A better solution will need to implemented long term 2017-03-08 06:22:17 +10:00
Uleat
becd7b5c24 This probably resolves a long-term bug with bots who are conscientious objectors to fighting... (Had a rash of reports concerning this -- obscure attack timer bug within inherited NPC class ctor) 2017-03-05 05:12:54 -05:00
Uleat
d559e9da10 Fix for bot auto-combat damage (please post any abnormalities) 2017-03-04 14:50:32 -05:00
Uleat
2690d8fed8 Added inspect buff cases for bots (ZombieSoul) 2017-03-03 17:51:02 -05:00
Michael Cook (mackal)
7d13475bac Fix ClearAggro xtarget issue 2017-03-02 14:31:48 -05:00
Uleat
2ab280bef0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-01 19:16:09 -05:00
Uleat
15af28720a Bad logic..not used anyways 2017-03-01 19:16:02 -05:00
Akkadius
5213e4c7d4 Remove table that doesn't exist anymore (PEQ Dumps) [skip ci] 2017-03-01 15:19:56 -06:00
Uleat
12d7f242b4 Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...) 2017-03-01 16:11:17 -05:00
Uleat
7ac597270b Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-28 20:29:32 -05:00
Uleat
05ca4669a9 Fix for aberrant bot animations when using ^summon (i.e., swimming in air) 2017-02-28 10:39:26 -05:00
Uleat
a7cbe2f60e Fix for npc corpse looting not updating appearance of looted items 2017-02-28 09:44:24 -05:00
Uleat
52d79f89a9 Bots should now /con correctly after a successful ^update 2017-02-28 08:49:25 -05:00
Michael Cook (mackal)
a8a1c3f809 Better comment some group shit 2017-02-28 02:21:44 -05:00
Uleat
24bae49401 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-27 21:32:17 -05:00
Uleat
bf239f9691 A 'hack' and a 'fix' (bot movement changes) 2017-02-27 21:32:07 -05:00
Michael Cook (mackal)
666513c4ab Better comment SendGroupCreatePacket 2017-02-27 15:21:50 -05:00
Uleat
1b2df18cea Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-26 22:14:34 -05:00
Uleat
b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Michael Cook (mackal)
91ae6a6613 Secondary aggro meter fix 2017-02-26 19:13:47 -05:00
Uleat
303f056075 Forgot loader... 2017-02-26 07:02:20 -05:00
Uleat
ec9af74dc9 Update bot spells entries for new npc spells id values 2017-02-26 07:00:24 -05:00
Uleat
a49e3d6471 Update for saved bot data to use new spells id values 2017-02-26 06:26:59 -05:00
Uleat
9ae585dd81 Moved bot npc spells entries to the 3000 + class id range 2017-02-26 05:47:10 -05:00
Uleat
0ee3168241 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-25 18:02:47 -05:00
Michael Cook (mackal)
3fd40e9449 Make ST_AreaNPCOnly skip faction check
The motivation for this is there a bunch of auras that use this target type
that all would require setting up faction for these NPCs so they would hate
everything.

Also allows Ward of Destruction to work.
2017-02-25 14:36:17 -05:00
Uleat
c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00
Uleat
7a6d5d46f4 Added node pathing to the bot movement dilemma... 2017-02-25 03:48:02 -05:00
Michael Cook (mackal)
14a5ff399a clear xtarget manager on death 2017-02-25 02:37:57 -05:00
Michael Cook (mackal)
31907382c8 Lets not aggro zonign clients 2017-02-25 02:21:48 -05:00
Uleat
5c6492bc0f Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-24 20:09:53 -05:00
Michael Cook (mackal)
0968ce0d60 Add petnaming type 5 (`s ward) 2017-02-24 15:28:22 -05:00
Uleat
171474f1d2 Fix for bot combat line-of-sight issue (let me know if this causes zone training again) 2017-02-24 10:02:50 -05:00
Uleat
3383f65ff7 Updated bot casting roles to not refresh with every spell cast (oversight in recent casting chances commit) 2017-02-24 04:48:33 -05:00
Michael Cook (mackal)
7621bf47c8 Quick fix to resolve some serious group issues
Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves

Also prevents a group leader from disbanding other groups ...
Which also lead to bad states

Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
Uleat
72ed770037 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-23 19:16:54 -05:00
Uleat
4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
Michael Cook (mackal)
602381ebec copy paste fail 2017-02-23 12:27:44 -05:00
Akkadius
e098836934 Upload table lists that PEQ uses in daily database dump 2017-02-22 22:49:23 -06:00
Uleat
ce3fc0f2c3 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-21 20:40:35 -05:00
Uleat
9adfe5b9ff Fix for bot wizard repeating familiar casting when pet is dead and buff is active 2017-02-21 20:40:04 -05:00
Michael Cook (mackal)
b423ad0d80 Crash fix 2017-02-21 18:02:58 -05:00
Michael Cook (mackal)
9a157fa028 Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
2017-02-21 17:54:25 -05:00
Drajor
7db82a3b14 Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1. 2017-02-22 06:26:49 +10:00
Michael Cook (mackal)
056725b9bd Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to
see if a different number would work better
2017-02-21 13:38:00 -05:00
Akkadius
8bbf099636 Merge fix 2017-02-21 03:57:10 -06:00
Akkadius
a884639534 Reduce the initial telnet console prompt timer 2017-02-21 03:55:21 -06:00