82 Commits

Author SHA1 Message Date
KayenEQ
7d8f1bef87 Missing rule SQL from prior update. 2014-05-14 07:59:12 -04:00
JJ
5c0a75071c SQL file rename (added '0') 2014-05-05 21:18:08 -04:00
KayenEQ
f6e6f10716 Fix for npc_types table error setting SlowMitigation to null by default.
If you already ran the 4-12 update you do not need to run it again,
just run the new one.
2014-05-04 01:02:04 -04:00
KayenEQ
649f363917 fix sql 2014-04-28 17:18:23 -04:00
KayenEQ
cd9cf9f52f sql hot fix 2014-04-27 04:27:02 -04:00
KayenEQ
d3a9d509a8 remove old sql 2014-04-27 04:02:41 -04:00
KayenEQ
380cf8691a Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
62e48e7701 Merge git://github.com/EQEmu/Server into AISpellEffects 2014-04-27 03:29:15 -04:00
cavedude00
d8ad337c0e Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00
KayenEQ
391b6ed515 fix 2014-04-25 09:07:48 -04:00
KayenEQ
d64f762277 Developement Branch AISpellEffects.
Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
Akkadius
0b2281967b Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
	- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
KayenEQ
f9b46b46b1 Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
KayenEQ
48a9f05efb SQL 2014-04-10 00:55:31 -04:00
KayenEQ
35cd98c7a7 -Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00
Michael Cook (mackal)
7e75f7559a Fix issue with optional SQL 2014-04-06 03:03:18 -04:00
KimLS
8db6060089 Renamed errant sql file. 2014-04-05 16:07:13 -07:00
SecretsOTheP
35fad4d5a7 Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true. 2014-04-05 17:18:19 -04:00
KayenEQ
4b14ec53f1 Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
2014-04-04 01:59:55 -04:00
KayenEQ
2cdd50b9e9 -Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior.
-This works reasonably well, but still room for improvements.
-Rules are for setting what item id is used for the projectile
since live uses an item id from SOF+ I added alternate item graphic
for titanium clients.
-Note: Max number of projectiles (set at 10) is a made up value in most
situations it would be nearly impossible to have more than 3 bolts
in the air at the same time. This values gives enough wiggle room that no
server should have an issue though.
-Small fix to SE_CompleteHeal
2014-04-03 04:25:45 -04:00
Uleat
955f164efb Added optional rule for allowing bots to auto-update with their owner.
(Run the optional sql script to activate this feature)
2014-03-31 09:31:49 -04:00
KayenEQ
41903e8f09 Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00
Uleat
cfdd48b2a3 Fix for bot guild script failures.
MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated)
2014-03-22 05:17:38 -04:00
KayenEQ
02e291d4e8 Further refinements to root, charm, mez and fear behaviors.
Updates to a few rule due to new/corrected parse data.

All behaviors defined from weeks of extensive live parsing

Root Break Chance from DD now will scale based on level difference.

Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).

Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)

Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears

Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.

Mez spells will now also use charisma resist check, as they do on live.
2014-03-20 00:53:49 -04:00
Uleat
4170434b96 ** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
2014-03-17 04:53:47 -04:00
Michael Cook (mackal)
d22c8832f7 Renamed optional SQL 2014-03-06 02:39:54 -05:00
Michael Cook (mackal)
6c00eb9344 Renamed optional SQL 2014-03-06 02:38:22 -05:00
KayenEQ
0ef95d8fe6 Root rule optional SQL 2014-03-04 06:43:57 -05:00
KayenEQ
f4b30c5861 Fix for SQL 2014-03-02 17:36:18 -05:00
KayenEQ
7133357b1a Revisions to how charm works.
Optional SQL for rules
2014-03-02 03:46:51 -05:00
cavedude00
f89d783308 Corrected 2014_02_26_virulentvenomAA.sql 2014-02-26 18:20:16 -08:00
cavedude00
1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
KayenEQ
205dd8a1e5 Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
2a28e88bcf not_reflectable -> reflectable 2014-02-22 02:23:37 -05:00
KayenEQ
44c833fbe6 fixes
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
93e9f29c77 update 2014-02-15 23:25:09 -05:00
KayenEQ
1b7271359e fix for LimitCombatSkills
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
JJ
5f02de1c95 Remove db name from sql. 2014-02-13 21:14:05 -05:00
sorvani
9d938cdd58 Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list* 2014-02-13 11:24:54 -06:00
KayenEQ
5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
af4t
5216532e96 Resolve SQL error on attempt to insert Consumption of the Soul values 2014-02-03 09:45:22 -05:00
KayenEQ
72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
Michael Cook
044cf8da1a Fix aaid for new req SQL 2014-01-27 20:55:11 -05:00
KayenEQ
d98ed8f419 New spell effects 2014-01-27 05:17:52 -05:00
Michael Cook (mackal)
13609c4f09 Move Mez Mastery to DB 2014-01-20 16:24:17 -05:00
Michael Cook (mackal)
a93116aa19 Merge branch 'master' of github.com:EQEmu/Server 2014-01-20 15:58:39 -05:00
Michael Cook (mackal)
95a5c7d4cc Move Spell Casting Reinforcement to aa_effects 2014-01-20 15:57:44 -05:00
Michael Cook (mackal)
6bb8d87225 Fix name of SQL file 2014-01-20 13:55:52 -05:00
Michael Cook (mackal)
935ce8f968 Implement not_extendable spell field 2014-01-20 13:34:18 -05:00