KayenEQ 380cf8691a Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
..
SQL
2014-04-10 00:55:31 -04:00
2014-03-22 05:17:38 -04:00

On the move from svn -> git we lost the ability to track revision numbers on the repo.

No big deal!

What we'll do instead as follows:

-Optional SQL updates go in optional/
-Required SQL updates go in required/
All updates will follow a specific format of YYYY_MM_DD_Desc.sql, this is so it's easy to sort.

So the following is a good example of what I expect to see
2013_02_16_GitConversion.sql


The new bots/ folder contains two sub-folders named optional/ and required/ for updates.