Akkadius
11bc21f99f
Update more logging
2019-07-03 16:26:32 -05:00
Akkadius
cdfd473476
Add more logging
2019-07-03 16:01:44 -05:00
Akkadius
c7e196e26d
Update client.cpp
2019-07-03 04:27:51 -05:00
Akkadius
217c9751a8
Tons of cleanup / formatting
2019-07-03 02:50:16 -05:00
Akkadius
4e7bcd86ff
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
2019-07-03 01:18:23 -05:00
KimLS
777f182282
Update fmt lib with submodule
2019-03-10 00:10:47 -08:00
KimLS
0ec53eff52
Reimplement some functions
2017-12-24 23:21:17 -08:00
KimLS
7a778c549f
convert login.ini to login.json, stole jumber's idea about auto-updating old passwords (wip still)
2017-12-16 23:08:21 -08:00
KimLS
3ee5730890
Auto link ls accounts plus auto-create
2017-12-14 18:41:10 -08:00
KimLS
569a907e43
Changes to make it actually sorta work
2017-12-11 18:38:04 -08:00
KimLS
5bbeec626c
Heavy wip on login changes to get it to actually work like we want
2017-12-10 23:35:25 -08:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
KimLS
d402b25d69
Merge fix
2017-02-21 21:20:33 -08:00
Akkadius
92d4468326
Put a category enabled filter on default switch case so we're not chewing up extra cpu cycles
2017-02-13 01:26:19 -06:00
KimLS
c86d4be1ae
Headless client work
2016-11-15 21:30:43 -08:00
KimLS
84367e1f77
Added headless connection stuff, fixing connecting with daybreakconnections
2016-11-13 23:28:25 -08:00
KimLS
90443891d6
Fix for logs crash
2016-11-01 00:04:34 -07:00
KimLS
d8da52796b
Rework login credential functions
2016-10-31 21:19:48 -07:00
KimLS
f3e2af7e42
Working on login / world connection mostly there, fixed a few crashes with encryption on 0 length packets
2016-10-29 23:23:04 -07:00
KimLS
751e61d6e5
Converted all the EQStreams into EQStreamInterfaces, dear god help us.
2016-09-24 22:43:29 -07:00
Akkadius
ffe46bd4d2
Implement Loginserver auto account creation via login.ini option auto_create_accounts = TRUE
2015-12-09 23:01:07 -06:00
Akkadius
d7ca2440d3
More loginserver stuff [skip ci]
2015-12-09 22:24:17 -06:00
Akkadius
75cddbea71
Loginserver conversion to new Logging system
2015-12-09 20:30:47 -06:00
Akkadius
af18377505
Some loginserver refactoring
2015-12-02 13:14:26 -06:00
KimLS
7dbe6a7426
Many tweaks to stream memory allocation, including but not limited to streams now are shared_ptrs.
2015-01-27 21:12:44 -08:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
KimLS
5bf49d2ef9
More renames
2014-08-21 23:05:21 -07:00