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https://github.com/EQEmu/Server.git
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397 lines
10 KiB
C++
397 lines
10 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "client.h"
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#include "error_log.h"
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#include "login_server.h"
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#include "login_structures.h"
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#include "../common/misc_functions.h"
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extern ErrorLog *server_log;
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extern LoginServer server;
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Client::Client(EQStream *c, LSClientVersion v)
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{
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connection = c;
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version = v;
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status = cs_not_sent_session_ready;
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account_id = 0;
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play_server_id = 0;
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play_sequence_id = 0;
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}
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bool Client::Process()
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{
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EQApplicationPacket *app = connection->PopPacket();
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while(app)
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{
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network, "Application packet received from client (size %u)", app->Size());
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}
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if(server.options.IsDumpInPacketsOn())
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{
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DumpPacket(app);
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}
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switch(app->GetOpcode())
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{
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case OP_SessionReady:
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{
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network, "Session ready received from client.");
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}
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Handle_SessionReady((const char*)app->pBuffer, app->Size());
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break;
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}
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case OP_Login:
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{
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if(app->Size() < 20)
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{
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server_log->Log(log_network_error, "Login received but it is too small, discarding.");
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break;
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}
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network, "Login received from client.");
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}
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Handle_Login((const char*)app->pBuffer, app->Size());
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break;
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}
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case OP_ServerListRequest:
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{
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network, "Server list request received from client.");
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}
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SendServerListPacket();
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break;
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}
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case OP_PlayEverquestRequest:
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{
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if(app->Size() < sizeof(PlayEverquestRequest_Struct))
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{
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server_log->Log(log_network_error, "Play received but it is too small, discarding.");
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break;
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}
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Handle_Play((const char*)app->pBuffer);
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break;
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}
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default:
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{
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char dump[64];
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app->build_header_dump(dump);
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server_log->Log(log_network_error, "Recieved unhandled application packet from the client: %s.", dump);
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}
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}
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delete app;
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app = connection->PopPacket();
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}
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return true;
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}
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void Client::Handle_SessionReady(const char* data, unsigned int size)
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{
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if(status != cs_not_sent_session_ready)
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{
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server_log->Log(log_network_error, "Session ready received again after already being received.");
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return;
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}
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if(size < sizeof(unsigned int))
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{
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server_log->Log(log_network_error, "Session ready was too small.");
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return;
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}
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unsigned int mode = *((unsigned int*)data);
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if(mode == (unsigned int)lm_from_world)
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{
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server_log->Log(log_network, "Session ready indicated logged in from world(unsupported feature), disconnecting.");
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connection->Close();
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return;
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}
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status = cs_waiting_for_login;
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/**
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* The packets are mostly the same but slightly different between the two versions.
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*/
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if(version == cv_sod)
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChatMessage, 17);
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outapp->pBuffer[0] = 0x02;
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outapp->pBuffer[10] = 0x01;
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outapp->pBuffer[11] = 0x65;
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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delete outapp;
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}
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else
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{
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const char *msg = "ChatMessage";
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChatMessage, 16 + strlen(msg));
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outapp->pBuffer[0] = 0x02;
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outapp->pBuffer[10] = 0x01;
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outapp->pBuffer[11] = 0x65;
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strcpy((char*)(outapp->pBuffer + 15), msg);
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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delete outapp;
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}
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}
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void Client::Handle_Login(const char* data, unsigned int size)
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{
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if(status != cs_waiting_for_login)
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{
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server_log->Log(log_network_error, "Login received after already having logged in.");
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return;
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}
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if((size - 12) % 8 != 0)
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{
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server_log->Log(log_network_error, "Login received packet of size: %u, this would cause a block corruption, discarding.", size);
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return;
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}
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status = cs_logged_in;
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string e_user;
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string e_hash;
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char *e_buffer = nullptr;
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unsigned int d_account_id = 0;
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string d_pass_hash;
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#ifdef WIN32
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e_buffer = server.eq_crypto->DecryptUsernamePassword(data, size, server.options.GetEncryptionMode());
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int buffer_len = strlen(e_buffer);
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e_hash.assign(e_buffer, buffer_len);
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e_user.assign((e_buffer + buffer_len + 1), strlen(e_buffer + buffer_len + 1));
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_client, "User: %s", e_user.c_str());
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server_log->Log(log_client, "Hash: %s", e_hash.c_str());
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}
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server.eq_crypto->DeleteHeap(e_buffer);
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#else
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e_buffer = DecryptUsernamePassword(data, size, server.options.GetEncryptionMode());
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int buffer_len = strlen(e_buffer);
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e_hash.assign(e_buffer, buffer_len);
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e_user.assign((e_buffer + buffer_len + 1), strlen(e_buffer + buffer_len + 1));
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_client, "User: %s", e_user.c_str());
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server_log->Log(log_client, "Hash: %s", e_hash.c_str());
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}
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_HeapDeleteCharBuffer(e_buffer);
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#endif
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bool result;
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if(server.db->GetLoginDataFromAccountName(e_user, d_pass_hash, d_account_id) == false)
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{
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server_log->Log(log_client_error, "Error logging in, user %s does not exist in the database.", e_user.c_str());
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result = false;
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}
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else
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{
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if(d_pass_hash.compare(e_hash) == 0)
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{
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result = true;
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}
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else
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{
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result = false;
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}
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}
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if(result)
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{
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server.CM->RemoveExistingClient(d_account_id);
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in_addr in;
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in.s_addr = connection->GetRemoteIP();
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server.db->UpdateLSAccountData(d_account_id, string(inet_ntoa(in)));
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GenerateKey();
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account_id = d_account_id;
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account_name = e_user;
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_LoginAccepted, 10 + 80);
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const LoginLoginRequest_Struct* llrs = (const LoginLoginRequest_Struct *)data;
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LoginLoginAccepted_Struct* llas = (LoginLoginAccepted_Struct *)outapp->pBuffer;
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llas->unknown1 = llrs->unknown1;
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llas->unknown2 = llrs->unknown2;
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llas->unknown3 = llrs->unknown3;
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llas->unknown4 = llrs->unknown4;
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llas->unknown5 = llrs->unknown5;
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Login_ReplyBlock_Struct * lrbs = new Login_ReplyBlock_Struct;
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memset(lrbs, 0, sizeof(Login_ReplyBlock_Struct));
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lrbs->failed_attempts = 0;
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lrbs->message = 0x01;
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lrbs->lsid = d_account_id;
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lrbs->unknown3[3] = 0x03;
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lrbs->unknown4[3] = 0x02;
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lrbs->unknown5[0] = 0xe7;
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lrbs->unknown5[1] = 0x03;
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lrbs->unknown6[0] = 0xff;
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lrbs->unknown6[1] = 0xff;
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lrbs->unknown6[2] = 0xff;
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lrbs->unknown6[3] = 0xff;
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lrbs->unknown7[0] = 0xa0;
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lrbs->unknown7[1] = 0x05;
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lrbs->unknown8[3] = 0x02;
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lrbs->unknown9[0] = 0xff;
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lrbs->unknown9[1] = 0x03;
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lrbs->unknown11[0] = 0x63;
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lrbs->unknown12[0] = 0x01;
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memcpy(lrbs->key, key.c_str(), key.size());
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#ifdef WIN32
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unsigned int e_size;
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char *encrypted_buffer = server.eq_crypto->Encrypt((const char*)lrbs, 75, e_size);
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memcpy(llas->encrypt, encrypted_buffer, 80);
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server.eq_crypto->DeleteHeap(encrypted_buffer);
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#else
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unsigned int e_size;
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char *encrypted_buffer = Encrypt((const char*)lrbs, 75, e_size);
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memcpy(llas->encrypt, encrypted_buffer, 80);
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_HeapDeleteCharBuffer(encrypted_buffer);
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#endif
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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delete outapp;
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}
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else
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_LoginAccepted, sizeof(LoginLoginFailed_Struct));
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const LoginLoginRequest_Struct* llrs = (const LoginLoginRequest_Struct *)data;
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LoginLoginFailed_Struct* llas = (LoginLoginFailed_Struct *)outapp->pBuffer;
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llas->unknown1 = llrs->unknown1;
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llas->unknown2 = llrs->unknown2;
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llas->unknown3 = llrs->unknown3;
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llas->unknown4 = llrs->unknown4;
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llas->unknown5 = llrs->unknown5;
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memcpy(llas->unknown6, FailedLoginResponseData, sizeof(FailedLoginResponseData));
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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delete outapp;
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}
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}
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void Client::Handle_Play(const char* data)
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{
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if(status != cs_logged_in)
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{
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server_log->Log(log_client_error, "Client sent a play request when they either were not logged in, discarding.");
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return;
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}
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const PlayEverquestRequest_Struct *play = (const PlayEverquestRequest_Struct*)data;
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unsigned int server_id_in = (unsigned int)play->ServerNumber;
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unsigned int sequence_in = (unsigned int)play->Sequence;
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network, "Play received from client, server number %u sequence %u.", server_id_in, sequence_in);
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}
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this->play_server_id = (unsigned int)play->ServerNumber;
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play_sequence_id = sequence_in;
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play_server_id = server_id_in;
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server.SM->SendUserToWorldRequest(server_id_in, account_id);
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}
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void Client::SendServerListPacket()
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{
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EQApplicationPacket *outapp = server.SM->CreateServerListPacket(this);
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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connection->QueuePacket(outapp);
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delete outapp;
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}
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void Client::SendPlayResponse(EQApplicationPacket *outapp)
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{
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if(server.options.IsTraceOn())
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{
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server_log->Log(log_network_trace, "Sending play response for %s.", GetAccountName().c_str());
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server_log->LogPacket(log_network_trace, (const char*)outapp->pBuffer, outapp->size);
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}
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connection->QueuePacket(outapp);
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status = cs_logged_in;
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}
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void Client::GenerateKey()
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{
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key.clear();
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int count = 0;
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while(count < 10)
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{
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static const char key_selection[] =
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{
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', '0', '1', '2', '3', '4', '5',
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'6', '7', '8', '9'
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};
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key.append((const char*)&key_selection[random.Int(0, 35)], 1);
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count++;
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}
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}
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