1673 Commits

Author SHA1 Message Date
phredi
11b3571965 small fix for logdir 2016-05-24 20:18:11 -05:00
phredi
40845adbae initial logdir work(incomplete) 2016-05-24 20:00:54 -05:00
phredi
b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Uleat
04f47f1e32 Formatting and GPL updates 2016-05-19 22:50:08 -04:00
Uleat
d61e7446bb Missed a couple of EQEmu::OutBuffer reference changes 2016-05-19 07:21:10 -04:00
Uleat
ffb88e0a8f Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods 2016-05-18 22:38:41 -04:00
Uleat
67c92bf171 Changed client 'constants' files to 'limits' 2016-05-18 04:45:31 -04:00
Michael Cook (mackal)
edc42bf5b6 Add small chrono timer object
This is just so if someone wants a quick way to measure how long
something takes for benchmarking purposes they don't have to
reinvent anything. See examples in comments
2016-05-13 21:33:03 -04:00
Uleat
cb39a35f3f Fix for stringstream failure 2016-05-11 19:11:25 -04:00
Uleat
915f22d564 Added 'ItemInst::Serialize()' overload to make use of std::stringstream implementation 2016-05-11 00:30:04 -04:00
Uleat
37b84c4db1 Reworked client translators' SerializeItem() to recursive, single buffer methodology 2016-05-10 20:16:27 -04:00
Michael Cook (mackal)
c159b89e79 Rewrite VarCache_Struct
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Uleat
59728c5115 Tweak for Titanium::SerializeItem() rework 2016-05-08 23:43:47 -04:00
Uleat
1a1f5ae619 Titanium::SerializeItem() rework 2016-05-08 20:21:50 -04:00
Michael Cook (mackal)
f85add14db Fix some undefined behavior issues?
MakeAnyLenString results in UB (I think?) and is aggressively optimized out with clang
GrantAlternateAdvancementAbility were missing return statements and clang had fun times with those functions too
2016-05-06 21:31:46 -04:00
Michael Cook (mackal)
2fde9edb41 Fix null bind issues 2016-04-26 16:06:24 -04:00
Uleat
e212368965 Revert (and proper fix) of 'size_t' issue (sneaky little gcc 4.6'es) 2016-04-22 20:51:22 -04:00
Uleat
a1ea2052bf Fix for travis-ci failure - attempt 3 2016-04-22 20:03:36 -04:00
Uleat
7c0eb54df6 Updated EQEmu::deity naming conventions 2016-04-22 19:41:11 -04:00
Uleat
f36e041176 Fix for travis-ci failure - attempt 2 2016-04-22 19:30:32 -04:00
Uleat
26aeeac1ce Fix for travis-ci failure 2016-04-22 18:29:25 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat
6bc60391fb Update to EQEmu::saylink function linkage 2016-04-21 21:43:58 -04:00
Uleat
e87e4d07f0 Update to EQEmu::lightsource function linkage 2016-04-21 19:55:46 -04:00
Uleat
57b3652819 Update to EQEmu::limits function linkage 2016-04-21 19:45:52 -04:00
Uleat
59e601733e Update to EQEmu::constants function linkage 2016-04-21 19:16:30 -04:00
Uleat
1693797adb Update to EQEmu::deity function linkage 2016-04-21 18:36:22 -04:00
Uleat
1ee32b4a30 Removed type dec from EQEmu::legacy::InventorySlots 2016-04-20 17:40:41 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
1b3cfc9a5c Reworked EQDictionary into namespace EQEmu 2016-04-15 22:11:53 -04:00
Uleat
3a339a6646 EQ Dictionary rework 2016-04-14 08:40:11 -04:00
Uleat
3ef98c9411 Added bot command 'inventorywindow' 2016-04-12 16:46:45 -04:00
Akkadius
a5119d1a9f Remove some instances of std::cerr 2016-04-11 14:29:45 -05:00
Uleat
d47d72f2f2 Merge branch 'master' of https://github.com/EQEmu/Server 2016-04-08 20:58:27 -04:00
Uleat
6e11128cbc Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
Michael Cook (mackal)
761c2be722 Style changes (auto, post-inc to pre-inc) 2016-04-08 14:14:09 -04:00
Michael Cook (mackal)
1551e5d908 Add mutex to EQStream::Decay to prevent threading issues 2016-04-08 14:11:02 -04:00
Akkadius
f69b72f85f Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat
e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Michael Cook (mackal)
ba5b3c2796 Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
Michael Cook (mackal)
5585ddb80b Add OP_Fling stuff so devs can play with 2016-03-25 20:26:21 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Uleat
8cbcd48461 Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-24 16:07:17 -04:00
Uleat
4842583426 Added some markers for skills.h and eq_constants.h enumerations 2016-03-20 20:09:14 -04:00
Uleat
5c812fb824 Fix for gcc fail 2016-03-20 17:51:09 -04:00
Uleat
87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00