Corysia Taware
0f67e93a0f
Backward port to OSX 10.6 (Snow Leopard)
2014-04-05 10:24:28 -07:00
Corysia Taware
f6046477b4
Changes for intel Mac OSX build
2014-04-03 14:10:03 -07:00
Trevius
bb541eeb60
Fixed potential endless quest loop with EVENT_COMBAT and WipeHateList().
2014-04-01 23:00:15 -05:00
Michael Cook (mackal)
8866b3170e
Implement ability for NPC Merchants to open and close shop
2014-04-01 21:03:49 -04:00
Trevius
174cb1876a
Prevented an endless loop crash related to EVENT_TASK_STAGE_COMPLETE.
2014-03-31 22:03:11 -05:00
Uleat
955f164efb
Added optional rule for allowing bots to auto-update with their owner.
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(Run the optional sql script to activate this feature)
2014-03-31 09:31:49 -04:00
Uleat
d939820918
Fix for unconscious ability skillups.
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Fix for zone crash related to item==nullptr in Client::SummonItem().
2014-03-31 03:21:22 -04:00
Michael Cook
12f8357373
Merge pull request #136 from KayenEQ/master
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Spell Effect Updates.
2014-03-28 02:42:22 -04:00
KayenEQ
cbe0e94ca7
Implemented SE_NegateIfCombat
2014-03-27 23:23:15 -04:00
KayenEQ
079d1ca870
String updates
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Level requirment for Summon Corpse spells
2014-03-27 19:17:05 -04:00
KayenEQ
41903e8f09
Spell Effect Updates.
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Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00
Michael Cook (mackal)
6906125725
Fix for wizard innate crits when they have no chance otherwise
2014-03-27 02:41:39 -04:00
Uleat
cfdd48b2a3
Fix for bot guild script failures.
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MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated)
2014-03-22 05:17:38 -04:00
Michael Cook
2cef299775
Merge pull request #135 from KayenEQ/master
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Further refinements to root, charm, mez and fear behaviors.
2014-03-21 14:00:37 -04:00
KayenEQ
02e291d4e8
Further refinements to root, charm, mez and fear behaviors.
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Updates to a few rule due to new/corrected parse data.
All behaviors defined from weeks of extensive live parsing
Root Break Chance from DD now will scale based on level difference.
Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).
Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)
Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears
Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.
Mez spells will now also use charisma resist check, as they do on live.
2014-03-20 00:53:49 -04:00
Uleat
a84862897a
Fix for name/account discrepancy in \\zone\inventory.cpp.
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Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
2014-03-18 06:00:46 -04:00
Alex
2781f82d29
Merge pull request #134 from addtheice/master
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Tests for hextoi, hextoi64, atobool
2014-03-17 22:34:58 -07:00
Alex
f809f503c9
Merge pull request #131 from Siroro/master
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Pull Request from Siroro/Server
2014-03-17 22:34:20 -07:00
Uleat
4170434b96
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
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** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
2014-03-17 04:53:47 -04:00
Michael Cook
65e8c2ffde
Merge pull request #133 from KayenEQ/master
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Rune revisions and fixes
2014-03-14 01:55:45 -04:00
Arthur Ice
c239964427
Tests for hextoi, hextoi64, atobool
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const hextoi / hextoi64 / atobool. null check for each. tests for each.
2014-03-13 14:45:54 -07:00
KayenEQ
21bdc8c5b6
Coverted melee and magic runes to use bonuses.
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Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
2014-03-12 05:14:19 -04:00
KimLS
39abb4f50c
Changed how item faction bonuses are cleared.
2014-03-10 16:43:33 -07:00
KimLS
93105966b6
Added some missing bufffadebyx functions to lua mob
2014-03-09 18:41:50 -07:00
KimLS
2e4b4b94ed
Memory leak work around for perl, should play better with events that call other events now.
2014-03-09 17:55:24 -07:00
Michael Cook
bad963ddbc
Merge pull request #132 from KayenEQ/master
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Lull spell effect revisions
2014-03-08 12:49:23 -05:00
KayenEQ
9ecf98195c
Lull spell effect revisions
2014-03-08 05:35:22 -05:00
KimLS
1476ebdfe6
Merge branch 'timer'
2014-03-07 20:00:11 -08:00
KimLS
e25fd47828
Added some other timer functions to lua, removed perl memory leak stop gap for the moment until i decide how to fix it...
2014-03-07 19:59:44 -08:00
ukmeth0d
d559a9ac0d
Merge branch 'master' of git://github.com/Siroro/Server
2014-03-07 09:03:07 +01:00
Michael Cook
e8394c2b01
Merge pull request #130 from KayenEQ/master
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SE_Root and SE_RootBreakChance updates
2014-03-07 03:00:14 -05:00
ukmeth0d
3ec1c894ee
Fixed 2H Blunt Animation to match Live
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Melee bots (with no mana) will now sit when not full HP and out of combat.
2014-03-07 01:34:30 +01:00
KayenEQ
fb3e3c8447
fix
2014-03-06 07:52:10 -05:00
KayenEQ
496f8151c9
root related bonuses for negate effect.
2014-03-06 07:44:39 -05:00
KayenEQ
55f5d4affa
SE_Root and SE_RootBreakChance updates
2014-03-06 07:36:47 -05:00
Michael Cook (mackal)
d22c8832f7
Renamed optional SQL
2014-03-06 02:39:54 -05:00
Michael Cook (mackal)
d8138d2c56
Merge branch 'master' of github.com:EQEmu/Server
2014-03-06 02:38:53 -05:00
Michael Cook (mackal)
6c00eb9344
Renamed optional SQL
2014-03-06 02:38:22 -05:00
sorvani
b0e24b346e
Fixes #119
2014-03-05 22:19:55 -06:00
Michael Cook (mackal)
822a1b1003
Fix NPC swarm pets despawning on owner death
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Fix NPC swarm pets IsAttackAllowed logic
2014-03-05 23:02:57 -05:00
Michael Cook (mackal)
3d5f99e14a
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
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Conflicts:
changelog.txt
2014-03-05 19:49:59 -05:00
Michael Cook (mackal)
0e8f62b480
Fixes #129 - Initialize pointer to nullptr.
2014-03-05 01:52:41 -05:00
Michael Cook (mackal)
d70c4d7bbe
Fix rogue's evade to be single target
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This is also a lot nice performance wise
2014-03-05 01:34:17 -05:00
Michael Cook (mackal)
05df6c5b21
Fix QuestManager::RemoveAllFromInstance
2014-03-05 01:09:18 -05:00
sorvani
3f6036a512
missed a couple MT_Say
2014-03-04 23:11:33 -06:00
sorvani
58f42f1af1
Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp
2014-03-04 22:39:52 -06:00
KayenEQ
0ef95d8fe6
Root rule optional SQL
2014-03-04 06:43:57 -05:00
KayenEQ
ea677389ad
Root spell revision
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Optional SQL
2014-03-04 06:42:41 -05:00
Michael Cook (mackal)
057e4603db
Optimized EntityList::AddHealAggro
2014-03-03 15:01:52 -05:00
Michael Cook (mackal)
a67aed9538
Implemented deadly strikes and increase rogue throwing crit rate
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New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
2014-03-03 14:59:39 -05:00