3778 Commits

Author SHA1 Message Date
KimLS
0e8f6a32b1 Explicit RTreeValue decl because gcc didnt like it implicitly here 2017-08-20 17:40:37 -07:00
KimLS
17544d4577 Some tweaks to GCC errors, still think there's a couple 2017-08-20 15:37:46 -07:00
KimLS
563878f20e Compile fixes and some debugging messages in find path code. 2017-08-19 12:49:06 -07:00
KimLS
ffbee0ad1a Merge 2017-08-09 10:42:07 -07:00
KimLS
575ba28b62 Bug fixes with fear points and teleport jumps 2017-08-06 20:48:39 -07:00
KimLS
3afee1f841 Work on making the paths work well when being z corrected esp for nav meshes 2017-08-05 20:54:43 -07:00
Michael Cook (mackal)
771c3b175e Fix AffectedBySpellExcludingSlot 2017-08-01 13:09:18 -04:00
Paul Coene
3554211233 Merge remote-tracking branch 'upstream/master' 2017-07-31 09:22:15 -04:00
Paul Coene
0fc72875b2 Modify roam boxes to correctly modify and use destination Z 2017-07-31 09:21:49 -04:00
Michael Cook (mackal)
e32b6c55e4 Add enum GravityBehavior (FlyMode) from MQ2 2017-07-29 18:23:42 -04:00
KimLS
832c31a41a work on navmesh loading 2017-07-29 15:05:56 -07:00
KimLS
80f1c65e1c Update fmt lib, add recast, wip on recast pathfinder interface (broken atm) 2017-07-29 00:11:57 -07:00
KimLS
7d3f35d48b Support for v3 path files, removed the movement log stuff, fix for a crash or two 2017-07-27 23:21:45 -07:00
Michael Cook (mackal)
0b11340c4e Forgot show_name for mercs too 2017-07-26 00:58:46 -04:00
Michael Cook (mackal)
f6f3060c9d Fix trap removal 2017-07-24 22:58:58 -04:00
Michael Cook (mackal)
6bf2cf8cb8 Fix aura removal 2017-07-24 22:51:00 -04:00
Michael Cook (mackal)
a0140ff943 Fix client UI when auras expire 2017-07-24 15:27:33 -04:00
Michael Cook (mackal)
a0cfba5b3e Fix show_name for bots 2017-07-24 12:32:58 -04:00
Akkadius
3b1c663e58 Merge pull request #644 from noudess/master
Repair so that mobs that are fleeing or feared use FixZ.
2017-07-23 00:15:38 -05:00
Michael Cook (mackal)
44eef6482c Implement custom aura exit trap type
I thought this type existed on live, but I guess it doesn't
2017-07-22 19:38:49 -04:00
Paul Coene
03399fe3fd Repair so that mobs that are fleeing or feared use FixZ. 2017-07-22 17:57:23 -04:00
Michael Cook (mackal)
51c9cec35a Limit position updates to those that care 2017-07-22 17:35:42 -04:00
KimLS
69c6879ac9 Merge fix 2017-07-22 14:20:40 -07:00
Michael Cook (mackal)
24ab98be4b Merge branch 'master' into auras 2017-07-22 15:47:08 -04:00
Michael Cook (mackal)
49d0c308e8 Limit aura spawns
This is probably not the best performance, but it's the only solution
that is easy to implement.
2017-07-22 15:46:16 -04:00
Paul Coene
e84799e15b Went back to older fearpath, only kept change where pathing issues can't
cause the fear spell to be dropped.
2017-07-22 12:45:21 -04:00
KimLS
bdc90ac3a7 Command changes and code cleanup 2017-07-21 20:22:33 -07:00
Michael Cook (mackal)
ceb0fe22f1 Fix OP_UpdateAura handling 2017-07-21 16:25:13 -04:00
Paul Coene
aa8a2ea41b Repair fear pathing to ignore Z aspects and allow FixZ and pathing to handle
it.

Added the true flag for ResistCheck.Charisma so the proper Charisma bonuses
are applied.
2017-07-21 14:56:51 -04:00
Michael Cook (mackal)
89bbf05b63 Add OP_RemoveTrap support 2017-07-20 14:24:35 -04:00
Michael Cook (mackal)
7d5089f5e8 Call RemoveAura now instead of Depop when we need to 2017-07-20 13:24:55 -04:00
KimLS
ab33148f81 Some tweaks to wp, basically works 2017-07-20 00:34:58 -07:00
KimLS
c2766db89d Working on waypoint code, using boost graph libs 2017-07-19 19:54:26 -07:00
Michael Cook (mackal)
f97693f8e1 Work on spawn filtering 2017-07-19 14:52:04 -04:00
Michael Cook (mackal)
79ff4dd944 Merge branch 'master' into auras 2017-07-19 02:19:13 -04:00
Michael Cook (mackal)
ec77e3a6fd Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal)
35977b02ed Merge branch 'master' into auras 2017-07-18 22:49:48 -04:00
Akkadius
20b6c2f556 One more NodeLoc compare adjustment 2017-07-18 19:16:41 -05:00
Akkadius
7cda4aaa2c Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Michael Cook (mackal)
fe8c55ac63 Auras now zone 2017-07-18 17:52:39 -04:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
Michael Cook (mackal)
f917a38e1a Fix a few things with auras 2017-07-17 19:35:00 -04:00
Michael Cook (mackal)
accc8aee57 Merge branch 'master' into auras 2017-07-17 15:23:50 -04:00
KimLS
596e3b28b5 Actually add the interface files 2017-07-16 22:30:19 -07:00
KimLS
077ba02004 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-07-16 22:30:03 -07:00
KimLS
75ee3b30e2 Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds. 2017-07-16 22:29:52 -07:00
Akkadius
78d95cab89 Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database 2017-07-16 23:55:15 -05:00
Akkadius
7881d6609a Make sure we send client updates for heading or animation changes while still 2017-07-16 22:34:22 -05:00
Michael Cook (mackal)
3312d8c05b Fix swarm pets too 2017-07-16 15:20:57 -04:00
Michael Cook (mackal)
8b5389e719 Fix pet aura 2017-07-16 15:19:10 -04:00