Chris Miles
0da6391be3
[Doors] Remove door dev tools spam on client controlled doors ( #2824 )
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* [Doors] Remove door dev tools spam on client controlled doors
* Update client_packet.cpp
* Update client_packet.cpp
* Update ruletypes.h
2023-02-06 17:23:40 -06:00
Alex King
bf39a0540c
[Cleanup] Cleanup #door Command. ( #2783 )
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* [Cleanup] Cleanup #door Command.
# Notes
- Resolves an issue with `.1` versus `0.1`.
- Resolves an issue with updating a pre-existing door.
- Adds `heading` to the update/insert.
* Update doors.cpp
2023-01-24 16:37:21 -06:00
Akkadius
3424ae2dde
[Hotfix] Fix door click crash issue if destination zone doesn't exist
2023-01-19 19:06:58 -06:00
Chris Miles
a7b35594f8
[Fix] Zone Flags Regression ( #2760 )
2023-01-19 15:11:32 -06:00
Chris Miles
40d1c33351
[Logging] Logging Improvements ( #2755 )
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* Console logging improvements
* stderr handling
* Add origination information
* Formatting
* Update zoneserver.cpp
* Update eqemu_logsys.cpp
* Remove semicolon from MySQLQuery log output
* Remove IsRfc5424LogCategory
* Remove no longer used functions
* Remove definition BUILD_LOGGING
* Deprecate categories UCSServer & WorldServer
* Deprecate UCS / World Server / Zone Server categories
* Deprecate Status, QSServer, Normal
* Update login_server.cpp
* Deprecate Emergency, Alert, Critical, Notice
* Deprecate Alert
* Fix terminal color resetting
* Deprecate headless client
* Move LogAIModerate to Detail
* Deprecate moderate logging level for detail
* Update logs.cpp
* Logs list simplify
* Update logs.cpp
* Add discord to log command
* Remove unused headers
* Windows fix
* Error in world when zones fail to load
* Show warning color properly
* Keep loginserver thread log from colliding with other logs during startup
* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00
Alex King
f322e85d4e
[Bug Fix] Fix #door Save ( #2699 )
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* [Bug Fix] Fix #door Create
# Notes
- Using `#door create` then `#door save` was overwriting doors instead of using the next highest ID.
- Remove the following unused commands.
```cpp
uint32 GetGuildEQID(uint32 guilddbid);
void UpdateDoorGuildID(int doorid, int guild_id);
int32 GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version);```
* Update doors.cpp
* Update doors.cpp
* Update doors.cpp
2023-01-01 22:53:34 -05:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor ( #2388 )
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* [Code Cleanup] Zone data loading refactor
* Update client_packet.cpp
* strcpy adjustments
* Ensure safe points get reloaded properly
* Simplify GetPEQZone and getZoneShutDownDelay
* Bring in zone_store where needed
* Update client.cpp
* Signature
* Signature
* Convert helpers to using pointers
* PR comment
* Update worlddb.cpp
* Fix loading for instances
* Fix zoning with fallback as well
* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Chris Miles
b79e1947f1
[Doors] Improvements to door manipulation ( #2370 )
2022-08-13 18:16:55 -05:00
hg
5e7e255d72
[Tasks] Use dz switch id for task touch events ( #2344 )
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This changes task touch elements to use the dz_switch_id as the goal id
instead of checking if a player zoned. It will remove the need to script
door clicks or modify task element zone field since task packet data can
just be imported.
2022-07-30 21:14:22 -05:00
hg
676467cbdc
[Dynamic Zones] Implement dz switch id ( #2343 )
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This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.
Also removes compass packet encoders (same struct in all clients)
2022-07-30 21:00:11 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage ( #2305 )
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* Initial commit checkpoint
* More functions converted
* Commify
* More functions
* Fin
* Sort declarations
* Split functions between files
* Bots
* Update strings.h
* Split
* Revert find replaces
* Repository template
* Money
* Misc function
* Update CMakeLists.txt
* Saylink
* Update strings.cpp
* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database
* API casings
2022-07-14 02:10:52 -05:00
Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied ( #2088 )
2022-05-01 10:22:09 -04:00
Paul Coene
8c78a19c95
[Bug Fix] Pick Lock was allowing skillups on doors above player skill ( #1815 )
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* [Bux Fix] Pick Lock was allowing skillups on doors above player skill
* Fixed indentation
* Fix indentation #2 - I am not so bright :(
* Further refine messages for pick lock to match live
* sql to make pot pick locks book pickable by skill 1 and skillup
2021-12-23 13:56:06 -06:00
Paul Coene
fbc5d045de
[Doors] Add new rule enabling classic "key on cursor" for pre keyring keys ( #1869 )
2021-12-15 13:26:31 -05:00
Natedog2012
774e0c7faa
Do not set teleport doors to Open ( #1786 )
2021-11-26 15:26:07 -06:00
hg
00a22ca12e
[Repositories] Use repositories to load doors ( #1572 )
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Remove Door struct that was being used to map db columns
2021-10-01 22:09:40 -05:00
Chris Miles
94c1a50cc8
[GM Command] Door Manipulation Command Port ( #1524 )
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* Initial commit
* Push latest
* Update door_manipulation.cpp
* More door work
* More doors work
* Upload notes
* Finalize changes
* Remove comment
* Add missing chat line
* Swapped URI parser with something not using deprecated C++ functions
2021-09-12 22:08:04 -05:00
hg
8eef2ae089
Add DynamicZone class for expedition instancing
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Add DynamicZone sql table schema
Add DynamicZones logging category
Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects
Implement DynamicZone compass, safereturn, and zone-in coordinates.
Implement live-like DynamicZone instance kick timer for removed members
Implement updating multiple client compasses (supports existing quest compass)
fix: Send client compass update after entering zones to clear existing compass
Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned
Implement OP_DzChooseZoneReply handling
Add Lua api methods for expedition's associated dynamic zone
Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Akkadius
8a711f3c64
Expansion filtering for doors
2020-04-04 05:51:21 -05:00
Akkadius
c98d2743c5
Migrate doors [skip ci]
2020-03-11 03:20:38 -05:00
Akkadius
405ed5447d
Logs::Skills to LogSkills
2019-09-02 03:36:04 -05:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
KimLS
f754cb1307
Move update path to movement manager so all movement will use paths
2018-09-18 23:06:56 -07:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Akkadius
95043d637c
Implement NPC's opening doors and clean up door code a bit
2018-05-10 03:54:49 -05:00
Akkadius
b5b6145786
Fix initialization issues with loading 'disable_timer' from the database for doors
2017-04-10 19:55:17 -05:00
Uleat
6ae2ff2b75
Added disable_timer checks to doors override functions
2017-04-08 22:35:37 -04:00
Uleat
58e1d9501d
Added 'disable_timer' to door objects (used for click once doors)
2017-04-08 21:08:15 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Michael Cook (mackal)
74b3fe9d61
Potential memory leak fix
2016-05-06 22:42:19 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Akkadius
7ac7914f33
Set door zone to 32 bytes for consistency in copy [skip ci]
2015-02-13 03:50:01 -06:00
Akkadius
a544c681c7
Implement zone based gravity, required SQL DB change
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- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
2015-02-12 22:09:17 -06:00
Akkadius
1b1c82a3e7
Doors::HandleClick and remove #EQDEBUG check, convert log
2015-01-24 22:09:58 -06:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00