eqemu-server/zone/doors.cpp

756 lines
21 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/string_util.h"
#include "client.h"
#include "doors.h"
#include "entity.h"
#include "guild_mgr.h"
#include "mob.h"
#include "string_ids.h"
#include "worldserver.h"
#include "zonedb.h"
#include <iostream>
#include <string.h>
#define OPEN_DOOR 0x02
#define CLOSE_DOOR 0x03
#define OPEN_INVDOOR 0x03
#define CLOSE_INVDOOR 0x02
extern EntityList entity_list;
extern WorldServer worldserver;
Doors::Doors(const Door* door) :
close_timer(5000),
m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
{
db_id = door->db_id;
door_id = door->door_id;
strn0cpy(zone_name, door->zone_name, 32);
strn0cpy(door_name, door->door_name, 32);
incline = door->incline;
opentype = door->opentype;
guild_id = door->guild_id;
lockpick = door->lock_pick;
keyitem = door->keyitem;
nokeyring = door->nokeyring;
trigger_door = door->trigger_door;
trigger_type = door->trigger_type;
triggered = false;
door_param = door->door_param;
size = door->size;
invert_state = door->invert_state;
SetOpenState(false);
close_timer.Disable();
strn0cpy(dest_zone, door->dest_zone, 16);
dest_instance_id = door->dest_instance_id;
is_ldon_door = door->is_ldon_door;
client_version_mask = door->client_version_mask;
}
Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uint16 dsize) :
close_timer(5000),
m_Position(position),
m_Destination(glm::vec4())
{
db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
strn0cpy(zone_name, zone->GetShortName(), 32);
strn0cpy(door_name, dmodel, 32);
incline = 0;
opentype = dopentype;
guild_id = 0;
lockpick = 0;
keyitem = 0;
nokeyring = 0;
trigger_door = 0;
trigger_type = 0;
triggered = false;
door_param = 0;
size = dsize;
invert_state = 0;
SetOpenState(false);
close_timer.Disable();
strn0cpy(dest_zone, "NONE", 32);
dest_instance_id = 0;
is_ldon_door = 0;
client_version_mask = 4294967295u;
}
Doors::~Doors()
{
}
bool Doors::Process()
{
if(close_timer.Enabled() && close_timer.Check() && IsDoorOpen())
{
if (opentype == 40 || GetTriggerType() == 1)
{
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
entity_list.QueueClients(0, outapp);
safe_delete(outapp);
}
triggered=false;
close_timer.Disable();
SetOpenState(false);
}
return true;
}
void Doors::HandleClick(Client* sender, uint8 trigger)
{
//door debugging info dump
Log(Logs::Detail, Logs::Doors, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
Log(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
Log(Logs::Detail, Logs::Doors, " disable_timer '%s',size %d, invert %d, dest: %s %s", (disable_timer?"true":"false"), size, invert_state, dest_zone, to_string(m_Destination).c_str());
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
/////////////////////////////////////////////////////////////////
//used_pawn: Locked doors! Rogue friendly too =)
//TODO: add check for other lockpick items
//////////////////////////////////////////////////////////////////
//TODO: ADVENTURE DOOR
if(IsLDoNDoor())
{
if(sender)
{
if(RuleI(Adventure, ItemIDToEnablePorts) != 0)
{
if(!sender->KeyRingCheck(RuleI(Adventure, ItemIDToEnablePorts)))
{
if (sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == INVALID_INDEX)
{
sender->Message_StringID(13, DUNGEON_SEALED);
safe_delete(outapp);
return;
}
else
{
sender->KeyRingAdd(RuleI(Adventure, ItemIDToEnablePorts));
}
}
}
if(!sender->GetPendingAdventureDoorClick())
{
sender->PendingAdventureDoorClick();
auto pack = new ServerPacket(ServerOP_AdventureClickDoor,
sizeof(ServerPlayerClickedAdventureDoor_Struct));
ServerPlayerClickedAdventureDoor_Struct *ads = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer;
strcpy(ads->player, sender->GetName());
ads->zone_id = zone->GetZoneID();
ads->id = GetDoorDBID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
safe_delete(outapp);
return;
}
}
uint32 keyneeded = GetKeyItem();
uint8 keepoffkeyring = GetNoKeyring();
uint32 haskey = 0;
uint32 playerkey = 0;
const EQEmu::ItemInstance *lockpicks = sender->GetInv().GetItem(EQEmu::inventory::slotCursor);
haskey = sender->GetInv().HasItem(keyneeded, 1);
if (haskey != INVALID_INDEX)
{
playerkey = keyneeded;
}
if(GetTriggerType() == 255)
{ // this object isnt triggered
if(trigger == 1)
{ // this door is only triggered by an object
if(!IsDoorOpen() || (opentype == 58))
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
}
else
{
safe_delete(outapp);
return;
}
}
// guild doors
if(((keyneeded == 0) && (GetLockpick() == 0) && (guild_id == 0)) ||
(IsDoorOpen() && (opentype == 58)) ||
((guild_id > 0) && (guild_id == sender->GuildID())))
{ //door not locked
if(!IsDoorOpen() || (opentype == 58))
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
}
else
{ // guild doors
if((guild_id > 0) && !sender->GetGM())
{
std::string tmp;
char tmpmsg[240]; // guild doors msgs
if(guild_mgr.GetGuildNameByID(guild_id, tmp))
{
sprintf(tmpmsg, "Only members of the <%s> guild may enter here", tmp.c_str());
}
else
{
strcpy(tmpmsg, "Door is locked by an unknown guild");
}
sender->Message(4, tmpmsg);
safe_delete(outapp);
return;
}
// a key is required or the door is locked but can be picked or both
sender->Message(4, "This is locked..."); // debug spam - should probably go
if(sender->GetGM()) // GM can always open locks - should probably be changed to require a key
{
sender->Message_StringID(4,DOORS_GM);
if(!IsDoorOpen() || (opentype == 58))
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
}
else if(playerkey)
{ // they have something they are trying to open it with
if(keyneeded && (keyneeded == playerkey))
{ // key required and client is using the right key
if(!keepoffkeyring)
{
sender->KeyRingAdd(playerkey);
}
sender->Message(4, "You got it open!");
if(!IsDoorOpen() || (opentype == 58))
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
}
}
else if(lockpicks != nullptr)
{
if (sender->GetSkill(EQEmu::skills::SkillPickLock))
{
if(lockpicks->GetItem()->ItemType == EQEmu::item::ItemTypeLockPick)
{
float modskill = sender->GetSkill(EQEmu::skills::SkillPickLock);
sender->CheckIncreaseSkill(EQEmu::skills::SkillPickLock, nullptr, 1);
Log(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);
if(GetLockpick() <= modskill)
{
if(!IsDoorOpen())
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
sender->Message_StringID(4, DOORS_SUCCESSFUL_PICK);
}
else
{
sender->Message_StringID(4, DOORS_INSUFFICIENT_SKILL);
safe_delete(outapp);
return;
}
}
else
{
sender->Message_StringID(4, DOORS_NO_PICK);
safe_delete(outapp);
return;
}
}
else
{
sender->Message_StringID(4, DOORS_CANT_PICK);
safe_delete(outapp);
return;
}
}
else
{ // locked door and nothing to open it with
// search for key on keyring
if(sender->KeyRingCheck(keyneeded))
{
playerkey = keyneeded;
sender->Message(4, "You got it open!"); // more debug spam
if(!IsDoorOpen() || (opentype == 58))
{
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
}
}
else
{
sender->Message_StringID(4, DOORS_LOCKED);
safe_delete(outapp);
return;
}
}
}
entity_list.QueueClients(sender, outapp, false);
if(!IsDoorOpen() || (opentype == 58))
{
if (!disable_timer)
close_timer.Start();
SetOpenState(true);
}
else
{
close_timer.Disable();
if (!disable_timer)
SetOpenState(false);
}
//everything past this point assumes we opened the door
//and met all the reqs for opening
//everything to do with closed doors has already been taken care of
//we return because we don't want people using teleports on an unlocked door (exploit!)
if((md->action == CLOSE_DOOR && invert_state == 0) || (md->action == CLOSE_INVDOOR && invert_state == 1))
{
safe_delete(outapp);
return;
}
safe_delete(outapp);
if((GetTriggerDoorID() != 0) && (GetTriggerType() == 1))
{
Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID());
if(triggerdoor && !triggerdoor->triggered)
{
triggered=true;
triggerdoor->HandleClick(sender, 1);
}
else
{
triggered=false;
}
}
else if((GetTriggerDoorID() != 0) && (GetTriggerType() != 1))
{
Doors* triggerdoor = entity_list.FindDoor(GetTriggerDoorID());
if(triggerdoor && !triggerdoor->triggered)
{
triggered=true;
triggerdoor->HandleClick(sender, 0);
}
else
{
triggered=false;
}
}
if(((opentype == 57) || (opentype == 58)) && (strncmp(dest_zone, "NONE", strlen("NONE")) != 0))
{ // Teleport door!
if (( strncmp(dest_zone,zone_name,strlen(zone_name)) == 0) && (!keyneeded))
{
if(!keepoffkeyring)
{
sender->KeyRingAdd(playerkey);
}
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.x, m_Destination.y, m_Destination.z, m_Destination.w);
}
else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded == playerkey) || sender->GetGM())))
{
if(!keepoffkeyring)
{
sender->KeyRingAdd(playerkey);
}
if(database.GetZoneID(dest_zone) == zone->GetZoneID())
{
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.x, m_Destination.y, m_Destination.z, m_Destination.w);
}
else
{
sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, m_Destination.x, m_Destination.y, m_Destination.z, m_Destination.w);
}
}
if (( !IsDoorOpen() || opentype == 58 ) && (!keyneeded))
{
if(database.GetZoneID(dest_zone) == zone->GetZoneID())
{
sender->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_Destination.x, m_Destination.y, m_Destination.z, m_Destination.w);
}
else
{
sender->MovePC(database.GetZoneID(dest_zone), dest_instance_id, m_Destination.x, m_Destination.y, m_Destination.z, m_Destination.w);
}
}
}
}
void Doors::NPCOpen(NPC* sender, bool alt_mode)
{
if(sender) {
if(GetTriggerType() == 255 || GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 59 || opentype == 58 || !sender->IsNPC()) { // this object isnt triggered or door is locked - NPCs should not open locked doors!
return;
}
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
entity_list.QueueCloseClients(sender,outapp,false,200);
safe_delete(outapp);
if(!alt_mode) { // original function
if(!isopen) {
if (!disable_timer)
close_timer.Start();
isopen=true;
}
else {
close_timer.Disable();
if (!disable_timer)
isopen=false;
}
}
else { // alternative function
if (!disable_timer)
close_timer.Start();
isopen=true;
}
}
}
void Doors::ForceOpen(Mob *sender, bool alt_mode)
{
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
entity_list.QueueClients(sender,outapp,false);
safe_delete(outapp);
if(!alt_mode) { // original function
if(!isopen) {
if (!disable_timer)
close_timer.Start();
isopen=true;
}
else {
close_timer.Disable();
if (!disable_timer)
isopen=false;
}
}
else { // alternative function
if (!disable_timer)
close_timer.Start();
isopen=true;
}
}
void Doors::ForceClose(Mob *sender, bool alt_mode)
{
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; // change from original (open to close)
entity_list.QueueClients(sender,outapp,false);
safe_delete(outapp);
if(!alt_mode) { // original function
if(!isopen) {
if (!disable_timer)
close_timer.Start();
isopen=true;
}
else {
close_timer.Disable();
isopen=false;
}
}
else { // alternative function
if(isopen)
close_timer.Trigger();
}
}
void Doors::ToggleState(Mob *sender)
{
if(GetTriggerDoorID() > 0 || GetLockpick() != 0 || GetKeyItem() != 0 || opentype == 58 || opentype == 40) { // borrowed some NPCOpen criteria
return;
}
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
if(!isopen) {
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
isopen=true;
}
else
{
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
isopen=false;
}
entity_list.QueueClients(sender,outapp,false);
safe_delete(outapp);
}
void Doors::DumpDoor(){
Log(Logs::General, Logs::None,
"db_id:%i door_id:%i zone_name:%s door_name:%s %s",
db_id, door_id, zone_name, door_name, to_string(m_Position).c_str());
Log(Logs::General, Logs::None,
"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
Log(Logs::General, Logs::None,
"dest_zone:%s destination:%s ",
dest_zone, to_string(m_Destination).c_str());
}
int32 ZoneDatabase::GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version) {
std::string query = StringFormat("SELECT MAX(id), count(*) FROM doors "
"WHERE zone = '%s' AND (version = %u OR version = -1)",
zone_name, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() != 1)
return -1;
auto row = results.begin();
if (!oMaxID)
return atoi(row[1]);
if (row[0])
*oMaxID = atoi(row[0]);
else
*oMaxID = 0;
return atoi(row[1]);
}
int32 ZoneDatabase::GetDoorsCountPlusOne(const char *zone_name, int16 version) {
std::string query = StringFormat("SELECT MAX(id) FROM doors "
"WHERE zone = '%s' AND version = %u", zone_name, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() != 1)
return -1;
auto row = results.begin();
if (!row[0])
return 0;
return atoi(row[0]) + 1;
}
int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version) {
uint32 oMaxID = 0;
std::string query = StringFormat("SELECT MAX(doorid) FROM doors "
"WHERE zone = '%s' AND (version = %u OR version = -1)",
zone_name, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() != 1)
return -1;
auto row = results.begin();
if (!row[0])
return 0;
return atoi(row[0]) + 1;
}
bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
Log(Logs::General, Logs::Status, "Loading Doors from database...");
// Door tmpDoor;
std::string query = StringFormat("SELECT id, doorid, zone, name, pos_x, pos_y, pos_z, heading, "
"opentype, guild, lockpick, keyitem, nokeyring, triggerdoor, triggertype, "
"dest_zone, dest_instance, dest_x, dest_y, dest_z, dest_heading, "
"door_param, invert_state, incline, size, is_ldon_door, client_version_mask, disable_timer "
"FROM doors WHERE zone = '%s' AND (version = %u OR version = -1) "
"ORDER BY doorid asc", zone_name, version);
auto results = QueryDatabase(query);
if (!results.Success()){
return false;
}
int32 rowIndex = 0;
for(auto row = results.begin(); row != results.end(); ++row, ++rowIndex) {
if(rowIndex >= iDoorCount) {
std::cerr << "Error, Door Count of " << iDoorCount << " exceeded." << std::endl;
break;
}
memset(&into[rowIndex], 0, sizeof(Door));
into[rowIndex].db_id = atoi(row[0]);
into[rowIndex].door_id = atoi(row[1]);
Log(Logs::Detail, Logs::Doors, "Door Load: db id: %u, door_id %u", into[rowIndex].db_id, into[rowIndex].door_id);
strn0cpy(into[rowIndex].zone_name,row[2],32);
strn0cpy(into[rowIndex].door_name,row[3],32);
into[rowIndex].pos_x = (float)atof(row[4]);
into[rowIndex].pos_y = (float)atof(row[5]);
into[rowIndex].pos_z = (float)atof(row[6]);
into[rowIndex].heading = (float)atof(row[7]);
into[rowIndex].opentype = atoi(row[8]);
into[rowIndex].guild_id = atoi(row[9]);
into[rowIndex].lock_pick = atoi(row[10]);
into[rowIndex].keyitem = atoi(row[11]);
into[rowIndex].nokeyring = atoi(row[12]);
into[rowIndex].trigger_door = atoi(row[13]);
into[rowIndex].trigger_type = atoi(row[14]);
strn0cpy(into[rowIndex].dest_zone, row[15], 32);
into[rowIndex].dest_instance_id = atoi(row[16]);
into[rowIndex].dest_x = (float) atof(row[17]);
into[rowIndex].dest_y = (float) atof(row[18]);
into[rowIndex].dest_z = (float) atof(row[19]);
into[rowIndex].dest_heading = (float) atof(row[20]);
into[rowIndex].door_param=atoi(row[21]);
into[rowIndex].invert_state=atoi(row[22]);
into[rowIndex].incline=atoi(row[23]);
into[rowIndex].size=atoi(row[24]);
into[rowIndex].is_ldon_door=atoi(row[25]);
into[rowIndex].client_version_mask = (uint32)strtoul(row[26], nullptr, 10);
into[rowIndex].disable_timer = (atoi(row[27]) ? true : false);
}
return true;
}
void Doors::SetLocation(float x, float y, float z)
{
entity_list.DespawnAllDoors();
m_Position = glm::vec4(x, y, z, m_Position.w);
entity_list.RespawnAllDoors();
}
void Doors::SetPosition(const glm::vec4& position) {
entity_list.DespawnAllDoors();
m_Position = position;
entity_list.RespawnAllDoors();
}
void Doors::SetIncline(int in) {
entity_list.DespawnAllDoors();
incline = in;
entity_list.RespawnAllDoors();
}
void Doors::SetOpenType(uint8 in) {
entity_list.DespawnAllDoors();
opentype = in;
entity_list.RespawnAllDoors();
}
void Doors::SetDoorName(const char* name) {
entity_list.DespawnAllDoors();
memset(door_name, 0, sizeof(door_name));
strncpy(door_name, name, sizeof(door_name));
entity_list.RespawnAllDoors();
}
void Doors::SetSize(uint16 in) {
entity_list.DespawnAllDoors();
size = in;
entity_list.RespawnAllDoors();
}
void Doors::SetDisableTimer(bool flag) {
disable_timer = flag;
}
void Doors::CreateDatabaseEntry()
{
if(database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255)
{
return;
}
database.InsertDoor(GetDoorDBID(), GetDoorID(), GetDoorName(), m_Position, GetOpenType(), GetGuildID(), GetLockpick(), GetKeyItem(), GetDoorParam(), GetInvertState(), GetIncline(), GetSize());
}