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[Doors] Improvements to door manipulation (#2370)
This commit is contained in:
parent
aa2b7f8947
commit
b79e1947f1
@ -1111,8 +1111,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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break;
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}
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case ChatChannel_Say: { /* Say */
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if(message[0] == COMMAND_CHAR) {
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if(command_dispatch(this, message) == -2) {
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if (message[0] == COMMAND_CHAR) {
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if (command_dispatch(this, message) == -2) {
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if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
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int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
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if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
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@ -4265,7 +4265,7 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
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fmt::format(
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"Door ({}) [{}]",
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currentdoor->GetEntityID(),
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Saylink::Create("#door edit", false, "#door edit")
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Saylink::Create("#door edit", true, "#door edit")
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).c_str()
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);
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}
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@ -8523,7 +8523,7 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
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response = row[0];
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}
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if ((response).size() > 0) {
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if (!response.empty()) {
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if (!mod_saylink(response, silentsaylink)) {
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return;
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}
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@ -8531,43 +8531,21 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
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if (GetTarget() && GetTarget()->IsNPC()) {
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if (silentsaylink) {
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parse->EventNPC(EVENT_SAY, GetTarget()->CastToNPC(), this, response, 0);
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if (response[0] == '#' && parse->PlayerHasQuestSub(EVENT_COMMAND)) {
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parse->EventPlayer(EVENT_COMMAND, this, response, 0);
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}
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#ifdef BOTS
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else if (response[0] == '^' && parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
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parse->EventPlayer(EVENT_BOT_COMMAND, this, response, 0);
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}
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#endif
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else {
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parse->EventPlayer(EVENT_SAY, this, response, 0);
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}
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}
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else {
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Message(Chat::LightGray, "You say, '%s'", response.c_str());
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ChannelMessageReceived(8, 0, 100, response.c_str());
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}
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ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str());
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return;
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}
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else {
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if (silentsaylink) {
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if (response[0] == '#' && parse->PlayerHasQuestSub(EVENT_COMMAND)) {
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parse->EventPlayer(EVENT_COMMAND, this, response, 0);
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}
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#ifdef BOTS
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else if (response[0] == '^' && parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
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parse->EventPlayer(EVENT_BOT_COMMAND, this, response, 0);
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}
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#endif
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else {
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parse->EventPlayer(EVENT_SAY, this, response, 0);
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}
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}
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else {
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ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str());
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if (!silentsaylink) {
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Message(Chat::LightGray, "You say, '%s'", response.c_str());
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ChannelMessageReceived(8, 0, 100, response.c_str());
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}
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return;
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}
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}
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@ -8584,7 +8562,6 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
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SendItemPacket(0, inst, ItemPacketViewLink);
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safe_delete(inst);
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}
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return;
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}
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void Client::Handle_OP_ItemLinkResponse(const EQApplicationPacket *app)
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727
zone/doors.cpp
727
zone/doors.cpp
File diff suppressed because it is too large
Load Diff
102
zone/doors.h
102
zone/doors.h
@ -17,31 +17,31 @@ public:
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Doors(const char *model, const glm::vec4& position, uint8 open_type = 58, uint16 size = 100);
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Doors(const DoorsRepository::Doors& door);
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bool GetDisableTimer() { return disable_timer; }
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bool GetDisableTimer() { return m_disable_timer; }
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bool IsDoor() const { return true; }
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bool IsDoorOpen() { return is_open; }
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bool IsDoorOpen() { return m_is_open; }
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bool Process();
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bool triggered;
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char *GetDoorName() { return door_name; }
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const glm::vec4 GetDestination() const { return m_Destination; }
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const glm::vec4 &GetPosition() const { return m_Position; }
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char *GetDoorName() { return m_door_name; }
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const glm::vec4 GetDestination() const { return m_destination; }
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const glm::vec4 &GetPosition() const { return m_position; }
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int GetDzSwitchID() const { return m_dz_switch_id; }
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int GetIncline() { return incline; }
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int GetInvertState() { return invert_state; }
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uint8 GetDoorID() { return door_id; }
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uint8 GetNoKeyring() { return no_key_ring; }
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uint8 GetOpenType() { return open_type; }
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uint8 GetTriggerDoorID() { return trigger_door; }
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uint8 GetTriggerType() { return trigger_type; }
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uint8 IsLDoNDoor() { return is_ldon_door; }
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uint16 GetLockpick() { return lockpick; }
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uint16 GetSize() { return size; }
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uint32 GetClientVersionMask() { return client_version_mask; }
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uint32 GetDoorDBID() { return database_id; }
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uint32 GetDoorParam() { return door_param; }
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uint32 GetEntityID() { return entity_id; }
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uint32 GetGuildID() { return guild_id; }
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uint32 GetKeyItem() { return key_item_id; }
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int GetIncline() { return m_incline; }
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int GetInvertState() { return m_invert_state; }
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uint8 GetDoorID() { return m_door_id; }
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uint8 GetNoKeyring() { return m_no_key_ring; }
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uint8 GetOpenType() { return m_open_type; }
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uint8 GetTriggerDoorID() { return m_trigger_door; }
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uint8 GetTriggerType() { return m_trigger_type; }
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uint8 IsLDoNDoor() { return m_is_ldon_door; }
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uint16 GetLockpick() { return m_lockpick; }
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uint16 GetSize() { return m_size; }
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uint32 GetClientVersionMask() { return m_client_version_mask; }
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uint32 GetDoorDBID() { return m_database_id; }
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uint32 GetDoorParam() { return m_door_param; }
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uint32 GetEntityID() { return m_entity_id; }
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uint32 GetGuildID() { return m_guild_id; }
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uint32 GetKeyItem() { return m_key_item_id; }
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void CreateDatabaseEntry();
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void ForceClose(Mob *sender, bool alt_mode = false);
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void ForceOpen(Mob *sender, bool alt_mode = false);
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@ -49,14 +49,14 @@ public:
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void Open(Mob *sender, bool alt_mode = false);
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void SetDisableTimer(bool flag);
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void SetDoorName(const char *name);
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void SetEntityID(uint32 entity) { entity_id = entity; }
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void SetEntityID(uint32 entity) { m_entity_id = entity; }
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void SetIncline(int in);
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void SetInvertState(int in);
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void SetKeyItem(uint32 in) { key_item_id = in; }
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void SetKeyItem(uint32 in) { m_key_item_id = in; }
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void SetLocation(float x, float y, float z);
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void SetLockpick(uint16 in) { lockpick = in; }
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void SetNoKeyring(uint8 in) { no_key_ring = in; }
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void SetOpenState(bool st) { is_open = st; }
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void SetLockpick(uint16 in) { m_lockpick = in; }
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void SetNoKeyring(uint8 in) { m_no_key_ring = in; }
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void SetOpenState(bool st) { m_is_open = st; }
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void SetOpenType(uint8 in);
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void SetPosition(const glm::vec4 &position);
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void SetSize(uint16 size);
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@ -68,31 +68,31 @@ public:
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private:
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uint32 database_id;
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uint8 door_id;
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char zone_name[32];
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char door_name[32];
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glm::vec4 m_Position;
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int incline;
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uint8 open_type;
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uint32 guild_id;
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uint16 lockpick;
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uint32 key_item_id;
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uint8 no_key_ring;
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uint8 trigger_door;
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uint8 trigger_type;
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uint32 door_param;
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uint16 size;
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int invert_state;
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uint32 entity_id;
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bool disable_timer;
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bool is_open;
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Timer close_timer;
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char destination_zone_name[16];
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int destination_instance_id;
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glm::vec4 m_Destination;
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uint8 is_ldon_door;
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uint32 m_database_id;
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uint8 m_door_id;
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char m_zone_name[32];
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char m_door_name[32];
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glm::vec4 m_position;
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int m_incline;
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uint8 m_open_type;
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uint32 m_guild_id;
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uint16 m_lockpick;
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uint32 m_key_item_id;
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uint8 m_no_key_ring;
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uint8 m_trigger_door;
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uint8 m_trigger_type;
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uint32 m_door_param;
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uint16 m_size;
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int m_invert_state;
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uint32 m_entity_id;
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bool m_disable_timer;
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bool m_is_open;
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Timer m_close_timer;
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char m_destination_zone_name[16];
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int m_destination_instance_id;
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glm::vec4 m_destination;
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uint8 m_is_ldon_door;
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int m_dz_switch_id = 0;
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uint32 client_version_mask;
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uint32 m_client_version_mask;
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};
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#endif
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@ -34,80 +34,10 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
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);
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}
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// option
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if (arg1.empty()) {
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DoorManipulation::CommandHeader(c);
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c->Message(
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Chat::White,
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"#door create <modelname> | Creates a door from a model. (Example IT78 creates a campfire)"
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);
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c->Message(Chat::White, "#door setinvertstate [0|1] | Sets selected door invert state");
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c->Message(Chat::White, "#door setincline <incline> | Sets selected door incline");
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c->Message(Chat::White, "#door opentype <opentype> | Sets selected door opentype");
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c->Message(
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Chat::White,
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fmt::format(
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"#door model <modelname> | Changes door model for selected door or select from [{}] or [{}]",
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Saylink::Create("#door showmodelszone", false, "local zone"),
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Saylink::Create("#door showmodelsglobal", false, "global")
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).c_str()
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);
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c->Message(
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Chat::White,
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"#door showmodelsfromfile <file.eqg|file.s3d> | Shows models from s3d or eqg file. Example tssequip.eqg or wallet01.eqg"
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} | Shows available models in the current zone that you are in",
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Saylink::Create("#door showmodelszone", false, "#door showmodelszone")
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} | Shows available models globally by first listing all global model files",
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Saylink::Create("#door showmodelsglobal", false, "#door showmodelsglobal")
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).c_str()
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);
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c->Message(Chat::White, "#door save | Creates database entry for selected door");
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c->Message(
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Chat::White,
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fmt::format(
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"{} - Brings up editing interface for selected door",
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Saylink::Create("#door edit", false, "#door edit")
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} - lists doors in zone",
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Saylink::Create("#list doors", false, "#list doors")
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).c_str()
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);
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return;
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}
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// edit menu
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if (arg1 == "edit") {
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Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
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if (door) {
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c->Message(
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Chat::White,
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fmt::format(
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"Door Selected ID [{}] Name [{}] OpenType [{}] Invertstate [{} | {}/{}] ",
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c->GetDoorToolEntityId(),
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door->GetDoorName(),
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door->GetOpenType(),
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door->GetInvertState(),
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Saylink::Create("#door setinvertstate 0", false, "0"),
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Saylink::Create("#door setinvertstate 1", false, "1")
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).c_str()
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);
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const std::string move_x_action = "move_x";
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const std::string move_y_action = "move_y";
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@ -115,189 +45,6 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
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const std::string move_h_action = "move_h";
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const std::string set_size_action = "set_size";
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std::vector<std::string> move_options = {
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move_x_action,
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move_y_action,
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move_z_action,
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move_h_action,
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set_size_action
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};
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std::vector<std::string> move_x_options_positive;
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std::vector<std::string> move_x_options_negative;
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std::vector<std::string> move_y_options_positive;
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std::vector<std::string> move_y_options_negative;
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std::vector<std::string> move_z_options_positive;
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std::vector<std::string> move_z_options_negative;
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std::vector<std::string> move_h_options_positive;
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std::vector<std::string> move_h_options_negative;
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std::vector<std::string> set_size_options_positive;
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std::vector<std::string> set_size_options_negative;
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for (const auto &move_option : move_options) {
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if (move_option == move_x_action) {
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move_x_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} .25", move_option),
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false,
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".25"
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)
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);
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for (int move_index = 0; move_index <= 15; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_x_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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for (int move_index = -15; move_index <= 0; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_x_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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move_x_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} -.25", move_option),
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false,
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".25"
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)
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);
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}
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else if (move_option == move_y_action) {
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move_y_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} .25", move_option),
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false,
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".25"
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)
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);
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for (int move_index = 0; move_index <= 15; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_y_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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for (int move_index = -15; move_index <= 0; move_index += 5) {
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int value = (move_index == 0 ? -1 : move_index);
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move_y_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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move_y_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} -.25", move_option),
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false,
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".25"
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)
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);
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}
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else if (move_option == move_z_action) {
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move_z_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} .25", move_option),
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false,
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".25"
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)
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);
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for (int move_index = 0; move_index <= 15; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_z_options_positive.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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for (int move_index = -15; move_index <= 0; move_index += 5) {
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int value = (move_index == 0 ? -1 : move_index);
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move_z_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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move_z_options_negative.emplace_back(
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Saylink::Create(
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fmt::format("#door edit {} -.25", move_option),
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false,
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".25"
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)
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);
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}
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else if (move_option == move_h_action) {
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for (int move_index = 0; move_index <= 50; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_h_options_positive.emplace_back(
|
||||
Saylink::Create(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int move_index = -50; move_index <= 0; move_index += 5) {
|
||||
int value = (move_index == 0 ? -1 : move_index);
|
||||
move_h_options_negative.emplace_back(
|
||||
Saylink::Create(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (move_option == set_size_action) {
|
||||
for (int move_index = 0; move_index <= 100; move_index += 10) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
set_size_options_positive.emplace_back(
|
||||
Saylink::Create(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int move_index = -100; move_index <= 0; move_index += 10) {
|
||||
int value = (move_index == 0 ? -1 : move_index);
|
||||
set_size_options_negative.emplace_back(
|
||||
Saylink::Create(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we're passing a move action here
|
||||
if (!arg3.empty() && Strings::IsNumber(arg3)) {
|
||||
float x_move = 0.0f;
|
||||
@ -336,73 +83,192 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
door_position.w = door_position.w + h_move;
|
||||
door->SetPosition(door_position);
|
||||
door->SetSize(door->GetSize() + set_size);
|
||||
|
||||
// spawn and move helpers
|
||||
uint16 helper_mob_x_negative = 0;
|
||||
uint16 helper_mob_x_positive = 0;
|
||||
uint16 helper_mob_y_positive = 0;
|
||||
uint16 helper_mob_y_negative = 0;
|
||||
|
||||
for (auto &n: entity_list.GetNPCList()) {
|
||||
NPC *npc = n.second;
|
||||
std::string npc_name = npc->GetName();
|
||||
if (npc_name.find("-X") != std::string::npos) {
|
||||
helper_mob_x_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("-Y") != std::string::npos) {
|
||||
helper_mob_y_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+X") != std::string::npos) {
|
||||
helper_mob_x_positive = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+Y") != std::string::npos) {
|
||||
helper_mob_y_positive = npc->GetID();
|
||||
}
|
||||
}
|
||||
|
||||
// -X
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_x_negative == 0) {
|
||||
door_position.x = door_position.x - 15;
|
||||
helper_mob_x_negative = NPC::SpawnNodeNPC("-X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_negative);
|
||||
n->GMMove(door->GetX() - 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// +X
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_x_positive == 0) {
|
||||
door_position.x = door_position.x + 15;
|
||||
helper_mob_x_positive = NPC::SpawnNodeNPC("+X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_positive);
|
||||
n->GMMove(door->GetX() + 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// -Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_negative == 0) {
|
||||
door_position.y = door_position.y - 15;
|
||||
helper_mob_y_negative = NPC::SpawnNodeNPC("-Y", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_negative);
|
||||
n->GMMove(door->GetX(), door->GetY() - 15, door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// +Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_positive == 0) {
|
||||
door_position.y = door_position.y + 15;
|
||||
helper_mob_y_positive = NPC::SpawnNodeNPC("+Y", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_positive);
|
||||
n->GMMove(door->GetX(), door->GetY() + 15, door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// spawn and move helpers
|
||||
uint16 helper_mob_x_negative = 0;
|
||||
uint16 helper_mob_x_positive = 0;
|
||||
uint16 helper_mob_y_positive = 0;
|
||||
uint16 helper_mob_y_negative = 0;
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Door Selected ID [{}] Name [{}] OpenType [{}] Invertstate [{} | {}/{}] ",
|
||||
c->GetDoorToolEntityId(),
|
||||
door->GetDoorName(),
|
||||
door->GetOpenType(),
|
||||
door->GetInvertState(),
|
||||
Saylink::Create("#door setinvertstate 0", true, "0"),
|
||||
Saylink::Create("#door setinvertstate 1", true, "1")
|
||||
).c_str()
|
||||
);
|
||||
|
||||
for (auto &n: entity_list.GetNPCList()) {
|
||||
NPC *npc = n.second;
|
||||
std::string npc_name = npc->GetName();
|
||||
if (npc_name.find("-X") != std::string::npos) {
|
||||
helper_mob_x_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("-Y") != std::string::npos) {
|
||||
helper_mob_y_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+X") != std::string::npos) {
|
||||
helper_mob_x_positive = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+Y") != std::string::npos) {
|
||||
helper_mob_y_positive = npc->GetID();
|
||||
|
||||
std::vector<std::string> move_options = {
|
||||
move_x_action,
|
||||
move_y_action,
|
||||
move_z_action,
|
||||
move_h_action,
|
||||
set_size_action
|
||||
};
|
||||
std::vector<std::string> move_x_options_positive;
|
||||
std::vector<std::string> move_x_options_negative;
|
||||
std::vector<std::string> move_y_options_positive;
|
||||
std::vector<std::string> move_y_options_negative;
|
||||
std::vector<std::string> move_z_options_positive;
|
||||
std::vector<std::string> move_z_options_negative;
|
||||
std::vector<std::string> move_h_options_positive;
|
||||
std::vector<std::string> move_h_options_negative;
|
||||
std::vector<std::string> set_size_options_positive;
|
||||
std::vector<std::string> set_size_options_negative;
|
||||
|
||||
std::vector<std::string> xyz_values = {
|
||||
".1", "1", "5", "10", "25", "50", "100"
|
||||
};
|
||||
|
||||
// build positive options x/y/z
|
||||
for (const auto &v: xyz_values) {
|
||||
for (const auto &o: move_options) {
|
||||
if (o == move_x_action) {
|
||||
move_x_options_positive.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} {}", o, v), true, v)
|
||||
);
|
||||
}
|
||||
else if (o == move_y_action) {
|
||||
move_y_options_positive.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} {}", o, v), true, v)
|
||||
);
|
||||
}
|
||||
else if (o == move_z_action) {
|
||||
move_z_options_positive.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} {}", o, v), true, v)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -X
|
||||
glm::vec4 door_position = door->GetPosition();
|
||||
if (helper_mob_x_negative == 0) {
|
||||
door_position.x = door_position.x - 15;
|
||||
helper_mob_x_negative = NPC::SpawnNodeNPC("-X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_negative);
|
||||
n->GMMove(door->GetX() - 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
// loop through vector in reverse order
|
||||
// build negative options x/y/z
|
||||
for (auto v = xyz_values.rbegin(); v != xyz_values.rend(); ++v) {
|
||||
for (const auto &o: move_options) {
|
||||
if (o == move_x_action) {
|
||||
move_x_options_negative.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} -{}", o, *v), true, *v)
|
||||
);
|
||||
}
|
||||
else if (o == move_y_action) {
|
||||
move_y_options_negative.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} -{}", o, *v), true, *v)
|
||||
);
|
||||
}
|
||||
else if (o == move_z_action) {
|
||||
move_z_options_negative.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} -{}", o, *v), true, *v)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// +X
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_x_positive == 0) {
|
||||
door_position.x = door_position.x + 15;
|
||||
helper_mob_x_positive = NPC::SpawnNodeNPC("+X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_positive);
|
||||
n->GMMove(door->GetX() + 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
std::vector<std::string> heading_values = {
|
||||
"1", "5", "32.5", "63.75", "130",
|
||||
};
|
||||
|
||||
// build positive options h
|
||||
for (const auto &v: heading_values) {
|
||||
move_h_options_positive.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} {}", move_h_action, v), true, v)
|
||||
);
|
||||
}
|
||||
|
||||
// -Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_negative == 0) {
|
||||
door_position.y = door_position.y - 15;
|
||||
helper_mob_y_negative = NPC::SpawnNodeNPC("-Y", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_negative);
|
||||
n->GMMove(door->GetX(), door->GetY() - 15, door->GetZ(), n->GetHeading());
|
||||
// loop through vector in reverse order
|
||||
// build negative options h
|
||||
for (auto v = heading_values.rbegin(); v != heading_values.rend(); ++v) {
|
||||
move_h_options_negative.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} -{}", move_h_action, *v), true, *v)
|
||||
);
|
||||
}
|
||||
|
||||
// +Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_positive == 0) {
|
||||
door_position.y = door_position.y + 15;
|
||||
helper_mob_y_positive = NPC::SpawnNodeNPC("+Y", "", door_position)->GetID();
|
||||
std::vector<std::string> size_values = {
|
||||
"1", "5", "10", "25", "50", "100", "1000"
|
||||
};
|
||||
|
||||
// build positive options size
|
||||
for (const auto &v: size_values) {
|
||||
set_size_options_positive.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} {}", set_size_action, v), true, v)
|
||||
);
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_positive);
|
||||
n->GMMove(door->GetX(), door->GetY() + 15, door->GetZ(), n->GetHeading());
|
||||
|
||||
// loop through vector in reverse order
|
||||
// build negative options size
|
||||
for (auto v = size_values.rbegin(); v != size_values.rend(); ++v) {
|
||||
set_size_options_negative.emplace_back(
|
||||
Saylink::Create(fmt::format("#door edit {} -{}", set_size_action, *v), true, *v)
|
||||
);
|
||||
}
|
||||
|
||||
c->Message(
|
||||
@ -412,17 +278,17 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
door->GetDoorName(),
|
||||
Saylink::Create(
|
||||
"#door save",
|
||||
false,
|
||||
true,
|
||||
"Save"
|
||||
),
|
||||
Saylink::Create(
|
||||
"#door changemodelqueue",
|
||||
false,
|
||||
true,
|
||||
"Change Model"
|
||||
),
|
||||
Saylink::Create(
|
||||
"#door setinclineinc",
|
||||
false,
|
||||
true,
|
||||
"Incline"
|
||||
)
|
||||
).c_str()
|
||||
@ -505,8 +371,8 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"#door model <modelname> | Changes door model for selected door or select from [{}] or [{}]",
|
||||
Saylink::Create("#door showmodelszone", false, "local zone"),
|
||||
Saylink::Create("#door showmodelsglobal", false, "global")
|
||||
Saylink::Create("#door showmodelszone", true, "local zone"),
|
||||
Saylink::Create("#door showmodelsglobal", true, "global")
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
@ -527,7 +393,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
// incline
|
||||
// invertstate
|
||||
if (arg1 == "setinvertstate" && !arg2.empty() && Strings::IsNumber(arg2)) {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
@ -551,6 +417,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
door->SetIncline(door->GetIncline() + std::atoi(arg2.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
if (arg1 == "setinclineinc") {
|
||||
std::map<float, std::string> incline_values = {
|
||||
{.01, "Upright"},
|
||||
@ -567,14 +434,14 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
std::vector<std::string> incline_normal_options;
|
||||
std::vector<std::string> incline_positive_options;
|
||||
std::vector<std::string> incline_negative_options;
|
||||
for (auto incline_value : incline_values) {
|
||||
for (auto incline_value: incline_values) {
|
||||
incline_normal_options.emplace_back(
|
||||
Saylink::Create(
|
||||
fmt::format(
|
||||
"#door setincline {}",
|
||||
incline_value.first
|
||||
),
|
||||
false,
|
||||
true,
|
||||
incline_value.second
|
||||
)
|
||||
);
|
||||
@ -588,7 +455,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
"#door setinclineinc {}",
|
||||
incline_value
|
||||
),
|
||||
false,
|
||||
true,
|
||||
itoa(std::abs(incline_value))
|
||||
)
|
||||
);
|
||||
@ -602,7 +469,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
"#door setinclineinc {}",
|
||||
incline_value
|
||||
),
|
||||
false,
|
||||
true,
|
||||
itoa(std::abs(incline_value))
|
||||
)
|
||||
);
|
||||
@ -680,6 +547,64 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
|
||||
DisplayObjectResultToClient(c, game_objects);
|
||||
}
|
||||
|
||||
// help menu
|
||||
if (arg1.empty()) {
|
||||
DoorManipulation::CommandHeader(c);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"#door create <modelname> | Creates a door from a model. (Example IT78 creates a campfire)"
|
||||
);
|
||||
c->Message(Chat::White, "#door setinvertstate [0|1] | Sets selected door invert state");
|
||||
c->Message(Chat::White, "#door setincline <incline> | Sets selected door incline");
|
||||
c->Message(Chat::White, "#door opentype <opentype> | Sets selected door opentype");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"#door model <modelname> | Changes door model for selected door or select from [{}] or [{}]",
|
||||
Saylink::Create("#door showmodelszone", true, "local zone"),
|
||||
Saylink::Create("#door showmodelsglobal", true, "global")
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"#door showmodelsfromfile <file.eqg|file.s3d> | Shows models from s3d or eqg file. Example tssequip.eqg or wallet01.eqg"
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} | Shows available models in the current zone that you are in",
|
||||
Saylink::Create("#door showmodelszone", true, "#door showmodelszone")
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} | Shows available models globally by first listing all global model files",
|
||||
Saylink::Create("#door showmodelsglobal", true, "#door showmodelsglobal")
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(Chat::White, "#door save | Creates database entry for selected door");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} - Brings up editing interface for selected door",
|
||||
Saylink::Create("#door edit", true, "#door edit")
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} - lists doors in zone",
|
||||
Saylink::Create("#list doors", true, "#list doors")
|
||||
).c_str()
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void DoorManipulation::CommandHeader(Client *c)
|
||||
@ -702,7 +627,7 @@ void DoorManipulation::DisplayObjectResultToClient(
|
||||
"[{}] ",
|
||||
Saylink::Create(
|
||||
fmt::format("#door model {}", g.object_name),
|
||||
false,
|
||||
true,
|
||||
g.object_name
|
||||
)
|
||||
)
|
||||
@ -750,7 +675,7 @@ void DoorManipulation::DisplayModelsFromFileResults(
|
||||
"[{}] ",
|
||||
Saylink::Create(
|
||||
fmt::format("#door showmodelsfromfile {}", g.file_from),
|
||||
false,
|
||||
true,
|
||||
g.file_from
|
||||
)
|
||||
)
|
||||
|
||||
@ -28,7 +28,7 @@
|
||||
*/
|
||||
void NpcScaleManager::ScaleNPC(NPC *npc)
|
||||
{
|
||||
if (npc->IsSkipAutoScale()) {
|
||||
if (npc->IsSkipAutoScale() || npc->GetNPCTypeID() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user