Previously logging in (from desktop) and out (from game) both of which
land you at char select both said Logging (In). Now it tells you which
is occuring.
There really is no Logging Out Compleetely message - not sure where that could
or should be added.
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
throttled without affecting what the client should see
- Before and After packet differences under similar load/tests (Packets per second)
- 7,000 - 8,000 OP_Animation pps After: 600-800 pps
- 13,0000 - 17,000 OP_MobHealth pps After: 1-10 pps
- 15,0000 - 20,000 OP_ClientUpdate pps After: 500-1,000 pps
- Packet reports from a 46 client test here:
https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be