* rebase\tidy up to address commends
* I blame git for this one
* last typo
* spaces
* formating fixes I think?
* Repository fixes
* Cleanup
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Zone optimizations
* More changes
* More
* Update entity.cpp
* Beautiful
* Amazing
* Feature flag all logic
* Broadcast to group
* Update mob.cpp
* Updates
* Update client.cpp
* Update client.cpp
* Add rule Zone:EnableEntityClipping
* Little bit of cleanup
* Don't send update to self while in group
* Remove visibility work and feature flags
* Cleanup
* Logging
* Improve CheckSendBulkNpcPositions
* No need to cast
* Field cleanup
* Build initial list on zone-in
* basic evolving items framework created
* Implement evolving tab in the inventory window
* Implement experience and number of kills
* Move zone evolving map to a evolvingitemsmanager class
* rework gm commands
* rework GetInventory
* wip
* wip loot testing
* Fix Duplicate Message
* reworked evolving item looting, swapping, etc
* reworked const functions for evolving methods
* Functioning Player Trade of evolving items test item_id is 89550
* First pass of Final Result link working
* First pass of item upgrading when reaching 100%
* Add strings and logic for displaying the evolving item xp transfer window in Corathus
* Prototype of xp transfer window sending items
* WIP for evolve xp transfer
* WIP for evolve xp transfer. First tests passed
* XP Transfer Cleanup
* XP Transfer Cleanup
* Add Rule for evolving items equip timer/ default is 30 secs
* Add logging and player events
Add logging and player events
* Formatting
* Database updates
* Updates for linux build
* Perl/Cleanup
* Command cleanup
* Lua
* Added a crash condition check if final item id is blank or not found.
* Review Changes
Updates to resolve review comments and a rebase.
* migrate to content_db for items_evolving_details
migrate to content_db for items_evolving_details
* Simplify, don't hit database unless evolving
* Update 2025_01_19_items_evolving_details.sql
* Update client.cpp
* Update manifest with items_evolving_details
* character_id vs char_id
* Remove _Struct from structs
* Remove license header in evolving.cpp
* Move evolving constants from eq_constants.h to evolving.h since it is more specific
* Update database_schema.h
* General cleanup
* Be more specific with `evolving_items` vs `evolving`
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Zone] Implement zone player count sharding
* Update client.cpp
* Update database_instances.cpp
* You must request a shard change from the zone you are currently in.
* // zone sharding
* You cannot request a shard change while in combat.
* Query adjustment
* Use safe coords
* Changes
* Fixes to instance query
* Push
* Push
* Final push
* Update client.cpp
* Update eq_packet_structs.h
* Remove pick menu
* Comment
* Update character_data_repository.h
* Update zoning.cpp
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
When the guild membership was large (1k+) the client would studder for half a sec when a guild member would login or logout. This was reproduceable with a guild size of 2k members though floor would be client dependent most likely.
* First pass to enable trader 'Find Trader' functionality
* Move SendBulkTraders out of zoning routines and send as part of the opening of the bazaar search window.
Add zone instance to SendBulkTraders to support multi-instanced bazaars.
This update resolves two bazaar issues that have been reported.
- If parcel delivery is used to purchase an item, and the seller has several of the same items, that have various charges, the item would not be removed from the db. This allowed for incorrect purchases.
- If a player 'reclaims' an alt currency item that they also have for sale with an active trader, the item would remain for sale, and be reclaimed. This impacted custom alt currency items that were no trade.
* [Performance] Minor improvements to ScanCloseMobs
* Remove timer checks one level up to reduce branching
* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
* [Feature] Teach npcs how to cast sacrifice
* [Feature] Teach npcs how to cast sacrifice
- Remove the hardcoded limit preventing npcs from casting sacrifice. The
npc will receive as loot an emerald essence as expected.
* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp
* rename Client::SacrificeCaster to Client::sacrifice_caster_id
* Add Barter/Buyer Features
Adds barter and buyer features, for ROF2 only at this time including item compensation
* Remove FKs from buyer tables
Remove FKs from buyer tables
* Bug fix for Find Buyer and mutli item selling
Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check
* Revert zone instance comment
* Revert zone_id packet size field
* Add zone instancing to barter/buyer
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implement Move Multiple Items
* Send LinkDead on invalid packet
* structure this more like MoveItem
* implement all modes
* remove un-needed debug message
* handle mode 3 swaps in bank\shared bank correctly.
* Revert "handle mode 3 swaps in bank\shared bank correctly."
This reverts commit ce01fbfde70d52e88381772a6c7a77b4b650c7c5.
* Revert "remove un-needed debug message"
This reverts commit f4b662459e11a60c3a46a97e5320757c4b2b9a84.
* handle mode 3 swaps without extra unintended code
* correct variable type
* remove magic numbers
* forgot a semicolon in emu_constants.h
* fix bad rebase artifact
* Remove unused struct
* apply changes discussed in PR
* last rebase conflict
* last rebase conflict
fix more inventory type enum refs
* fix windows build error
* fix other windows build error.
* fix duplication bug
* [Cleanup] Mask GM Show Buff message behind EntityVariable
Removes the spam of "Your GM flag allows you to always see your targets' buffs." for GMs every time a buff lands on a target.
It will now lock to an Entity Variable and only show once per zone.
* Convert string to constexpr
* Switch from string to char
Code Credit TAKP:
Bug Post: https://discord.com/channels/212663220849213441/1258430167764832319
Resolved issue with split message being sent to group members when no split is present which creates an "Unknown Split".
Also added the random remainder split portion unless using a manual /split
Converted manual messages to Strings
MendAlwaysSucceedValue allows you to adjust skill at which mend will always succeed its check.
SneakAlwaysSucceedOver100 allows sneak to always succeed when over skill 100 (Higher skill increases the movement speed).