Merge branch 'master' into bot-rewrite

This commit is contained in:
nytmyr
2025-01-07 23:52:17 -06:00
60 changed files with 521 additions and 466 deletions
+65
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@@ -1,3 +1,68 @@
## [22.61.0] 1/6/2025
### Bots
* Fix AA ranks to account for level ([#4567](https://github.com/EQEmu/Server/pull/4567)) @nytmyr 2024-12-07
### Code
* Convert Event Parses to Single Line ([#4569](https://github.com/EQEmu/Server/pull/4569)) @Kinglykrab 2024-12-12
* Fix GM Flag Spell Restriction Bypasses ([#4571](https://github.com/EQEmu/Server/pull/4571)) @Kinglykrab 2025-01-06
* Remove Unused Group Methods ([#4559](https://github.com/EQEmu/Server/pull/4559)) @Kinglykrab 2024-12-12
### Commands
* Add #find bot Subcommand ([#4563](https://github.com/EQEmu/Server/pull/4563)) @Kinglykrab 2024-12-12
* Add #find ldon_theme Subcommand ([#4564](https://github.com/EQEmu/Server/pull/4564)) @Kinglykrab 2024-12-12
* Fix #copycharacter ([#4582](https://github.com/EQEmu/Server/pull/4582)) @Akkadius 2025-01-06
### Databuckets
* Improved Reliability and Performance of Databuckets ([#4562](https://github.com/EQEmu/Server/pull/4562)) @Akkadius 2024-12-12
### Feature
* Enable bazaar window 'Find Trader' functionality ([#4560](https://github.com/EQEmu/Server/pull/4560)) @neckkola 2024-12-12
### Filesystem
* Path Manager Improvements ([#4557](https://github.com/EQEmu/Server/pull/4557)) @Akkadius 2025-01-06
### Fixes
* Allow Items in ROF2 to Stack to 32,767 ([#4556](https://github.com/EQEmu/Server/pull/4556)) @Kinglykrab 2024-12-12
* Fix EVENT_COMBAT on NPC Death ([#4558](https://github.com/EQEmu/Server/pull/4558)) @Kinglykrab 2024-11-28
* Guild Membership Update Fix ([#4581](https://github.com/EQEmu/Server/pull/4581)) @neckkola 2025-01-06
* Guild creation to propagate across zones ([#4575](https://github.com/EQEmu/Server/pull/4575)) @neckkola 2025-01-06
* Repair a EQEMUConfig Memory Leak ([#4584](https://github.com/EQEmu/Server/pull/4584)) @neckkola 2025-01-06
* Repair a LoadNPCEmote MemoryLeak ([#4586](https://github.com/EQEmu/Server/pull/4586)) @neckkola 2025-01-06
* Repair a memory leak in GuildsList ([#4585](https://github.com/EQEmu/Server/pull/4585)) @neckkola 2025-01-06
* Resolve a client crash when logging in or zoning ([#4572](https://github.com/EQEmu/Server/pull/4572)) @neckkola 2024-12-14
### Groups
* Fix AmIMainAssist incorrectly checking for MainTankName ([#4565](https://github.com/EQEmu/Server/pull/4565)) @nytmyr 2024-12-04
### Inventory
* Add GetInventorySlots() Method ([#4566](https://github.com/EQEmu/Server/pull/4566)) @Kinglykrab 2025-01-06
### Logs
* Improve Crash log defaults ([#4579](https://github.com/EQEmu/Server/pull/4579)) @Akkadius 2025-01-06
### Maps
* Fix broken Map MMFS implementation ([#4576](https://github.com/EQEmu/Server/pull/4576)) @Akkadius 2025-01-06
### Network
* Prune / disconnect TCP connections gracefully ([#4574](https://github.com/EQEmu/Server/pull/4574)) @Akkadius 2025-01-06
### Rules
* Add rules for requiring custom files from client ([#4561](https://github.com/EQEmu/Server/pull/4561)) @knervous 2024-12-12
## [22.60.0] 11/25/2024
### Bazaar
+3
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@@ -37,6 +37,9 @@ IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
IF(USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF (USE_MAP_MMFS)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
+2
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@@ -294,6 +294,8 @@ void print_trace()
SendCrashReport(crash_report);
}
LogSys.CloseFileLogs();
exit(1);
}
+49 -1
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@@ -1860,7 +1860,35 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets", "character_instance_safereturns" };
// validate destination name doesn't exist already
const auto& destination_characters = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}' AND `deleted_at` IS NULL LIMIT 1",
Strings::Escape(destination_character_name)
)
);
if (!destination_characters.empty()) {
LogError("Character [{}] already exists", destination_character_name);
return false;
}
std::vector<std::string> tables_to_zero_id = {
"keyring",
"data_buckets",
"character_instance_safereturns",
"character_expedition_lockouts",
"character_instance_lockouts",
"character_parcels",
"character_tribute",
"player_titlesets",
};
std::vector<std::string> ignore_tables = {
"guilds",
};
size_t total_rows_copied = 0;
TransactionBegin();
@@ -1868,6 +1896,10 @@ bool Database::CopyCharacter(
const std::string& table_name = t.first;
const std::string& character_id_column_name = t.second;
if (Strings::Contains(ignore_tables, table_name)) {
continue;
}
auto results = QueryDatabase(
fmt::format(
"SHOW COLUMNS FROM {}",
@@ -1918,6 +1950,10 @@ bool Database::CopyCharacter(
value = std::to_string(destination_account_id);
}
if (!Strings::IsNumber(value)) {
value = Strings::Escape(value);
}
new_values.emplace_back(value);
}
@@ -1950,6 +1986,11 @@ bool Database::CopyCharacter(
)
);
size_t rows_copied = insert_rows.size(); // Rows copied for this table
total_rows_copied += rows_copied; // Increment grand total
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
if (!insert.ErrorMessage().empty()) {
TransactionRollback();
return false;
@@ -1959,6 +2000,13 @@ bool Database::CopyCharacter(
TransactionCommit();
LogInfo(
"Character [{}] copied to [{}] total rows [{}]",
source_character_name,
destination_character_name,
Strings::Commify(total_rows_copied)
);
return true;
}
@@ -5782,6 +5782,17 @@ CREATE INDEX idx_bot_expires ON data_buckets (bot_id, expires);
ALTER TABLE `trader`
ADD COLUMN `char_zone_instance_id` INT NULL DEFAULT '0' AFTER `char_zone_id`;
)"
},
ManifestEntry{
.version = 9287,
.description = "2024_11_26_bazaar_find_trader.sql",
.check = "SHOW COLUMNS FROM `npc_types` LIKE 'walkspeed'",
.condition = "missing",
.match = "float",
.sql = R"(
ALTER TABLE `npc_types` MODIFY COLUMN `walkspeed` float NOT NULL DEFAULT 0;
)",
.content_schema_update = true
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
+1 -1
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@@ -137,9 +137,9 @@ class EQEmuConfig
{
}
virtual ~EQEmuConfig() {}
public:
virtual ~EQEmuConfig() {}
// Produce a const singleton
static const EQEmuConfig *get()
+8
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@@ -25,6 +25,8 @@
#include "repositories/discord_webhooks_repository.h"
#include "repositories/logsys_categories_repository.h"
#include "termcolor/rang.hpp"
#include "path_manager.h"
#include "file.h"
#include <iostream>
#include <string>
@@ -85,6 +87,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
* Set Defaults
*/
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
@@ -532,6 +535,11 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(path.GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", path.GetLogPath());
File::Makedir(path.GetLogPath());
}
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
+5 -5
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@@ -612,9 +612,9 @@ bool EQ::InventoryProfile::HasAugmentEquippedByID(uint32 item_id)
return has_equipped;
}
int EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
uint32 EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
{
int quantity = 0;
uint32 quantity = 0;
ItemInstance* item = nullptr;
for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
@@ -643,9 +643,9 @@ bool EQ::InventoryProfile::HasItemEquippedByID(uint32 item_id)
return has_equipped;
}
int EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
uint32 EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
{
int quantity = 0;
uint32 quantity = 0;
ItemInstance* item = nullptr;
for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
@@ -1807,4 +1807,4 @@ int16 EQ::InventoryProfile::FindFirstFreeSlotThatFitsItem(const EQ::ItemData *it
}
}
return 0;
}
}
+2 -2
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@@ -147,13 +147,13 @@ namespace EQ
bool HasItemEquippedByID(uint32 item_id);
// Check how many of a specific item the player has equipped by Item ID
int CountItemEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
// Check if player has a specific augment equipped by Item ID
bool HasAugmentEquippedByID(uint32 item_id);
// Check how many of a specific augment the player has equipped by Item ID
int CountAugmentEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
// Get a list of augments from a specific slot ID
std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
+2
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@@ -80,6 +80,8 @@ void EQ::Net::TCPConnection::Start() {
}
}
else if (nread == UV_EOF) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
+6 -6
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@@ -487,7 +487,7 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.item_stat); //itemstat
}
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->size = p_size;
in->pBuffer = (uchar *) buffer.get();
dest->QueuePacket(in);
@@ -508,7 +508,7 @@ namespace RoF2
eq->num_of_traders = emu->traders;
eq->num_of_items = emu->items;
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->SetOpcode(OP_TraderShop);
in->size = sizeof(structs::BazaarWelcome_Struct);
in->pBuffer = (uchar *) buffer.get();
@@ -1845,11 +1845,11 @@ namespace RoF2
}
}
auto outapp = new EQApplicationPacket(OP_GuildsList);
outapp->size = packet_size;
outapp->pBuffer = buffer;
safe_delete_array(in->pBuffer);
dest->FastQueuePacket(&outapp);
in->pBuffer = buffer;
in->size = packet_size;
dest->FastQueuePacket(&in);
}
ENCODE(OP_GuildTributeDonateItem)
+52 -66
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@@ -5,31 +5,19 @@
#include "strings.h"
#include <filesystem>
namespace fs = std::filesystem;
inline std::string striptrailingslash(const std::string &file_path)
{
if (file_path.back() == '/' || file_path.back() == '\\') {
return file_path.substr(0, file_path.length() - 1);
}
return file_path;
}
void PathManager::LoadPaths()
{
m_server_path = File::FindEqemuConfigPath();
if (!m_server_path.empty()) {
std::filesystem::current_path(m_server_path);
}
if (m_server_path.empty()) {
LogInfo("Failed to load server path");
return;
}
LogInfo("server [{}]", m_server_path);
std::filesystem::current_path(m_server_path);
if (!EQEmuConfig::LoadConfig()) {
LogError("Failed to load eqemu config");
@@ -38,66 +26,64 @@ void PathManager::LoadPaths()
const auto c = EQEmuConfig::get();
// maps
if (File::Exists(fs::path{m_server_path + "/" + c->MapDir}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/" + c->MapDir}).string();
}
else if (File::Exists(fs::path{m_server_path + "/maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/maps"}).string();
}
else if (File::Exists(fs::path{m_server_path + "/Maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/Maps"}).string();
}
auto resolve_path = [&](const std::string& dir, const std::vector<std::string>& fallback_dirs = {}) -> std::string {
// relative
if (File::Exists((fs::path{m_server_path} / dir).string())) {
return fs::relative(fs::path{m_server_path} / dir).lexically_normal().string();
}
// quests
if (File::Exists(fs::path{m_server_path + "/" + c->QuestDir}.string())) {
m_quests_path = fs::relative(fs::path{m_server_path + "/" + c->QuestDir}).string();
}
// absolute
if (File::Exists(fs::path{dir}.string())) {
return fs::absolute(fs::path{dir}).string();
}
// plugins
if (File::Exists(fs::path{m_server_path + "/" + c->PluginDir}.string())) {
m_plugins_path = fs::relative(fs::path{m_server_path + "/" + c->PluginDir}).string();
}
// fallback search options if specified
for (const auto& fallback : fallback_dirs) {
if (File::Exists((fs::path{m_server_path} / fallback).string())) {
return fs::relative(fs::path{m_server_path} / fallback).lexically_normal().string();
}
}
// lua_modules
if (File::Exists(fs::path{m_server_path + "/" + c->LuaModuleDir}.string())) {
m_lua_modules_path = fs::relative(fs::path{m_server_path + "/" + c->LuaModuleDir}).string();
}
// if all else fails, just set it to the config value
return dir;
};
// lua mods
if (File::Exists(fs::path{ m_server_path + "/mods" }.string())) {
m_lua_mods_path = fs::relative(fs::path{ m_server_path + "/mods" }).string();
}
m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
m_quests_path = resolve_path(c->QuestDir);
m_plugins_path = resolve_path(c->PluginDir);
m_lua_modules_path = resolve_path(c->LuaModuleDir);
m_lua_mods_path = resolve_path("mods");
m_patch_path = resolve_path(c->PatchDir);
m_opcode_path = resolve_path(c->OpcodeDir);
m_shared_memory_path = resolve_path(c->SharedMemDir);
m_log_path = resolve_path(c->LogDir, {"logs"});
// patches
if (File::Exists(fs::path{m_server_path + "/" + c->PatchDir}.string())) {
m_patch_path = fs::relative(fs::path{m_server_path + "/" + c->PatchDir}).string();
}
// Log all paths in a loop
std::vector<std::pair<std::string, std::string>> paths = {
{"server", m_server_path},
{"logs", m_log_path},
{"lua mods", m_lua_mods_path},
{"lua_modules", m_lua_modules_path},
{"maps", m_maps_path},
{"patches", m_patch_path},
{"opcode", m_opcode_path},
{"plugins", m_plugins_path},
{"quests", m_quests_path},
{"shared_memory", m_shared_memory_path}
};
// patches
if (File::Exists(fs::path{ m_server_path + "/" + c->OpcodeDir }.string())) {
m_opcode_path = fs::relative(fs::path{ m_server_path + "/" + c->OpcodeDir }).string();
}
constexpr int name_width = 15;
constexpr int path_width = 0;
constexpr int break_length = 70;
// shared_memory_path
if (File::Exists(fs::path{m_server_path + "/" + c->SharedMemDir}.string())) {
m_shared_memory_path = fs::relative(fs::path{ m_server_path + "/" + c->SharedMemDir }).string();
std::cout << std::endl;
LogInfo("{}", Strings::Repeat("-", break_length));
for (const auto& [name, in_path] : paths) {
if (!in_path.empty()) {
LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
}
}
// logging path
if (File::Exists(fs::path{m_server_path + "/" + c->LogDir}.string())) {
m_log_path = fs::relative(fs::path{m_server_path + "/" + c->LogDir}).string();
}
LogInfo("logs path [{}]", m_log_path);
LogInfo("lua mods path [{}]", m_lua_mods_path);
LogInfo("lua_modules path [{}]", m_lua_modules_path);
LogInfo("maps path [{}]", m_maps_path);
LogInfo("patches path [{}]", m_patch_path);
LogInfo("opcode path [{}]", m_opcode_path);
LogInfo("plugins path [{}]", m_plugins_path);
LogInfo("quests path [{}]", m_quests_path);
LogInfo("shared_memory path [{}]", m_shared_memory_path);
LogInfo("{}", Strings::Repeat("-", break_length));
}
const std::string &PathManager::GetServerPath() const
+2 -2
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@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.60.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.61.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9286
#define CURRENT_BINARY_DATABASE_VERSION 9287
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#endif
-12
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@@ -51,12 +51,6 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> wo
ServerOP_LSAccountUpdate,
std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
);
m_keepalive = std::make_unique<EQ::Timer>(
1000,
true,
std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)
);
}
WorldServer::~WorldServer() = default;
@@ -1307,12 +1301,6 @@ const std::string &WorldServer::GetVersion() const
return m_version;
}
void WorldServer::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
m_connection->SendPacket(&pack);
}
void WorldServer::FormatWorldServerName(char *name, int8 server_list_type)
{
std::string server_long_name = name;
-7
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@@ -187,13 +187,6 @@ private:
bool m_is_server_logged_in;
bool m_is_server_trusted;
/**
* Keepalive
* @param t
*/
void OnKeepAlive(EQ::Timer *t);
std::unique_ptr<EQ::Timer> m_keepalive;
static void FormatWorldServerName(char *name, int8 server_list_type);
};
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.60.0",
"version": "22.61.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+2 -2
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@@ -12,12 +12,12 @@ void WorldserverCLI::CopyCharacter(int argc, char **argv, argh::parser &cmd, std
};
std::vector<std::string> options = {};
EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
if (cmd[{"-h", "--help"}]) {
return;
}
EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
std::string source_character_name = cmd(2).str();
std::string destination_character_name = cmd(3).str();
std::string destination_account_name = cmd(4).str();
-10
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@@ -595,11 +595,6 @@ bool LoginServer::Connect()
);
}
m_keepalive = std::make_unique<EQ::Timer>(
1000,
true,
std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
return true;
}
@@ -716,8 +711,3 @@ void LoginServer::SendAccountUpdate(ServerPacket *pack)
}
}
void LoginServer::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
-1
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@@ -50,7 +50,6 @@ private:
void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p);
void OnKeepAlive(EQ::Timer *t);
std::unique_ptr<EQ::Timer> m_keepalive;
std::unique_ptr<EQ::Net::ServertalkClient> m_client;
-6
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@@ -22,7 +22,6 @@ void QueryServConnection::AddConnection(std::shared_ptr<EQ::Net::ServertalkServe
connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&QueryServConnection::HandleGenericMessage, this, std::placeholders::_1, std::placeholders::_2));
connection->OnMessage(ServerOP_LFGuildUpdate, std::bind(&QueryServConnection::HandleLFGuildUpdateMessage, this, std::placeholders::_1, std::placeholders::_2));
m_streams.emplace(std::make_pair(connection->GetUUID(), connection));
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&QueryServConnection::OnKeepAlive, this, std::placeholders::_1));
}
void QueryServConnection::RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
@@ -54,8 +53,3 @@ bool QueryServConnection::SendPacket(ServerPacket* pack)
return true;
}
void QueryServConnection::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
-1
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@@ -15,7 +15,6 @@ public:
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
bool SendPacket(ServerPacket* pack);
void OnKeepAlive(EQ::Timer *t);
private:
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
std::unique_ptr<EQ::Timer> m_keepalive;
-12
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@@ -31,8 +31,6 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
)
);
}
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1));
}
const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
@@ -92,13 +90,3 @@ void UCSConnection::SendMessage(const char *From, const char *Message)
SendPacket(pack);
safe_delete(pack);
}
void UCSConnection::OnKeepAlive(EQ::Timer *t)
{
if (!connection) {
return;
}
ServerPacket pack(ServerOP_KeepAlive, 0);
connection->SendPacket(&pack);
}
-5
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@@ -23,11 +23,6 @@ private:
inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
/**
* Keepalive
*/
std::unique_ptr<EQ::Timer> m_keepalive;
void OnKeepAlive(EQ::Timer *t);
};
#endif /*UCS_H_*/
-8
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@@ -42,7 +42,6 @@ ZSList::ZSList()
memset(pLockedZones, 0, sizeof(pLockedZones));
m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1));
}
ZSList::~ZSList() {
@@ -846,13 +845,6 @@ void ZSList::OnTick(EQ::Timer *t)
web_interface.SendEvent(out);
}
void ZSList::OnKeepAlive(EQ::Timer *t)
{
for (auto &zone : zone_server_list) {
zone->SendKeepAlive();
}
}
const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
{
return zone_server_list;
-1
View File
@@ -72,7 +72,6 @@ public:
private:
void OnTick(EQ::Timer *t);
void OnKeepAlive(EQ::Timer *t);
uint32 NextID;
uint16 pLockedZones[MaxLockedZones];
uint32 CurGroupID;
+102 -119
View File
@@ -10466,27 +10466,15 @@ void Client::SendToInstance(std::string instance_type, std::string zone_short_na
MovePC(zone_id, instance_id, x, y, z, heading);
}
int Client::CountItem(uint32 item_id)
uint32 Client::CountItem(uint32 item_id)
{
int quantity = 0;
uint32 quantity = 0;
EQ::ItemInstance *item = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item && item->GetID() == item_id) {
quantity += (item->IsStackable() ? item->GetCharges() : 1);
}
for (const int16& slot_id : GetInventorySlots()) {
item = GetInv().GetItem(slot_id);
if (item && item->GetID() == item_id) {
quantity += (item->IsStackable() ? item->GetCharges() : 1);
}
}
@@ -10503,30 +10491,26 @@ void Client::ResetItemCooldown(uint32 item_id)
int recast_type = item_d->RecastType;
bool found_item = false;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
item->SetRecastTimestamp(0);
DeleteItemRecastTimer(item_d->ID);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
found_item = true;
}
for (const int16& slot_id : GetInventorySlots()) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (
item_d &&
item->GetID() == item_id ||
(
item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM &&
item_d->RecastType == recast_type
)
) {
item->SetRecastTimestamp(0);
DeleteItemRecastTimer(item_d->ID);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
found_item = true;
}
}
}
if (!found_item) {
DeleteItemRecastTimer(item_id); //We didn't find the item but we still want to remove the timer
}
@@ -10561,25 +10545,20 @@ void Client::SetItemCooldown(uint32 item_id, bool use_saved_timer, uint32 in_sec
final_time = total_time - current_time;
}
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
item->SetRecastTimestamp(total_time);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
}
for (const int16& slot_id : GetInventorySlots()) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (
item_d &&
item->GetID() == item_id ||
(
item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM &&
item_d->RecastType == recast_type
)
) {
item->SetRecastTimestamp(total_time);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
}
}
}
@@ -10622,38 +10601,26 @@ uint32 Client::GetItemCooldown(uint32 item_id)
void Client::RemoveItem(uint32 item_id, uint32 quantity)
{
uint32 removed_count = 0;
EQ::ItemInstance *item = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
int16 removed_count = 0;
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
if (removed_count == quantity) {
break;
}
item = GetInv().GetItem(slot_id);
if (item && item->GetID() == item_id) {
int16 charges = item->IsStackable() ? item->GetCharges() : 0;
int16 stack_size = std::max(charges, static_cast<int16>(1));
if ((removed_count + stack_size) <= quantity) {
removed_count += stack_size;
DeleteItemInInventory(slot_id, charges, true);
} else {
int16 amount_left = (quantity - removed_count);
if (amount_left > 0 && stack_size >= amount_left) {
removed_count += amount_left;
DeleteItemInInventory(slot_id, amount_left, true);
}
for (const int16& slot_id : GetInventorySlots()) {
if (removed_count == quantity) {
break;
}
item = GetInv().GetItem(slot_id);
if (item && item->GetID() == item_id) {
uint32 charges = item->IsStackable() ? item->GetCharges() : 0;
uint32 stack_size = std::max(charges, static_cast<uint32>(1));
if ((removed_count + stack_size) <= quantity) {
removed_count += stack_size;
DeleteItemInInventory(slot_id, charges, true);
} else {
uint32 amount_left = (quantity - removed_count);
if (amount_left > 0 && stack_size >= amount_left) {
removed_count += amount_left;
DeleteItemInInventory(slot_id, amount_left, true);
}
}
}
@@ -12825,37 +12792,28 @@ uint16 Client::GetSkill(EQ::skills::SkillType skill_id) const
void Client::RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity)
{
EQ::ItemInstance *item = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
int16 removed_count = 0;
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
if (removed_count == quantity) {
break;
}
item = GetInv().GetItem(slot_id);
if (item && item->GetSerialNumber() == serial_number) {
int16 charges = item->IsStackable() ? item->GetCharges() : 0;
int16 stack_size = std::max(charges, static_cast<int16>(1));
if ((removed_count + stack_size) <= quantity) {
removed_count += stack_size;
DeleteItemInInventory(slot_id, charges, true);
} else {
int16 amount_left = (quantity - removed_count);
if (amount_left > 0 && stack_size >= amount_left) {
removed_count += amount_left;
DeleteItemInInventory(slot_id, amount_left, true);
}
uint32 removed_count = 0;
const auto& slot_ids = GetInventorySlots();
for (const int16& slot_id : slot_ids) {
if (removed_count == quantity) {
break;
}
item = GetInv().GetItem(slot_id);
if (item && item->GetSerialNumber() == serial_number) {
uint32 charges = item->IsStackable() ? item->GetCharges() : 0;
uint32 stack_size = std::max(charges, static_cast<uint32>(1));
if ((removed_count + stack_size) <= quantity) {
removed_count += stack_size;
DeleteItemInInventory(slot_id, charges, true);
} else {
uint32 amount_left = (quantity - removed_count);
if (amount_left > 0 && stack_size >= amount_left) {
removed_count += amount_left;
DeleteItemInInventory(slot_id, amount_left, true);
}
}
}
@@ -13081,6 +13039,31 @@ void Client::ClientToNpcAggroProcess()
}
}
const std::vector<int16>& Client::GetInventorySlots()
{
static const std::vector<std::pair<int16, int16>> slots = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END },
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
static std::vector<int16> slot_ids;
if (slot_ids.empty()) {
for (const auto& [begin, end] : slots) {
for (int16 slot_id = begin; slot_id <= end; ++slot_id) {
slot_ids.emplace_back(slot_id);
}
}
}
return slot_ids;
}
void Client::LoadDefaultBotSettings() {
_spellSettings.clear();
+2 -1
View File
@@ -467,6 +467,7 @@ public:
inline ExtendedProfile_Struct& GetEPP() { return m_epp; }
inline EQ::InventoryProfile& GetInv() { return m_inv; }
inline const EQ::InventoryProfile& GetInv() const { return m_inv; }
const std::vector<int16>& GetInventorySlots();
inline PetInfo* GetPetInfo(int pet_info_type) { return pet_info_type == PetInfoType::Suspended ? &m_suspendedminion : &m_petinfo; }
inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
@@ -1093,7 +1094,7 @@ public:
bool PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update = false);
void SendCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
int CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
void ResetItemCooldown(uint32 item_id);
void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
uint32 GetItemCooldown(uint32 item_id);
+2 -1
View File
@@ -864,7 +864,7 @@ void Client::CompleteConnect()
if (IsInAGuild()) {
if (firstlogon == 1) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), true);
guild_mgr.SendToWorldSendGuildMembersList(GuildID());
SendGuildMembersList();
}
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(nullptr));
@@ -7947,6 +7947,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
SetGuildID(new_guild_id);
SendGuildList();
guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
guild_mgr.SendToWorldSendGuildList();
SendGuildSpawnAppearance();
+3 -3
View File
@@ -179,7 +179,7 @@ bool Client::Process() {
}
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendToWorldSendGuildMembersList(GuildID());
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
}
SetDynamicZoneMemberStatus(DynamicZoneMemberStatus::Offline);
@@ -206,7 +206,7 @@ bool Client::Process() {
Save();
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendToWorldSendGuildMembersList(GuildID());
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
}
if (GetMerc())
@@ -582,7 +582,7 @@ bool Client::Process() {
}
if (IsInAGuild()) {
guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
guild_mgr.SendToWorldSendGuildMembersList(GuildID());
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
}
return false;
+4 -2
View File
@@ -1871,9 +1871,10 @@ bool Corpse::HasItem(uint32 item_id)
return false;
}
uint16 Corpse::CountItem(uint32 item_id)
uint32 Corpse::CountItem(uint32 item_id)
{
uint16 item_count = 0;
uint32 item_count = 0;
if (!database.GetItem(item_id)) {
return item_count;
}
@@ -1893,6 +1894,7 @@ uint16 Corpse::CountItem(uint32 item_id)
item_count += i->charges > 0 ? i->charges : 1;
}
}
return item_count;
}
+1 -1
View File
@@ -196,7 +196,7 @@ public:
/* Corpse: Loot */
void QueryLoot(Client *to);
bool HasItem(uint32 item_id);
uint16 CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
uint32 GetItemIDBySlot(uint16 loot_slot);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
std::vector<int> GetLootList();
+1 -1
View File
@@ -1446,7 +1446,7 @@ int Perl__collectitems(uint32_t item_id, bool remove_item)
return quest_manager.collectitems(item_id, remove_item);
}
int Perl__countitem(uint32_t item_id)
uint32 Perl__countitem(uint32_t item_id)
{
return quest_manager.countitem(item_id);
}
+15 -25
View File
@@ -2,31 +2,21 @@
void command_emptyinventory(Client *c, const Seperator *sep)
{
auto target = c;
Client* t = c;
if (c->GetGM() && c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
t = c->GetTarget()->CastToClient();
}
EQ::ItemInstance *item = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
int removed_count = 0;
const size_t size = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < size; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = target->GetInv().GetItem(slot_id);
if (item) {
int stack_size = std::max(static_cast<int>(item->GetCharges()), 1);
removed_count += stack_size;
target->DeleteItemInInventory(slot_id, 0, true);
}
uint32 removed_count = 0;
for (const int16& slot_id : t->GetInventorySlots()) {
item = t->GetInv().GetItem(slot_id);
if (item) {
uint32 stack_size = std::max(static_cast<uint32>(item->GetCharges()), static_cast<uint32>(1));
removed_count += stack_size;
t->DeleteItemInInventory(slot_id, 0, true);
}
}
@@ -35,8 +25,8 @@ void command_emptyinventory(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"{} {} no items to delete.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "have" : "has"
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "have" : "has"
).c_str()
);
return;
@@ -46,9 +36,9 @@ void command_emptyinventory(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"Inventory cleared for {}, {} item{} deleted.",
c->GetTargetDescription(target),
c->GetTargetDescription(t),
removed_count,
removed_count != 1 ? "s" : ""
).c_str()
);
}
}
+2
View File
@@ -132,4 +132,6 @@ void command_summonitem(Client *c, const Seperator *sep)
item_link
).c_str()
);
safe_delete(new_item);
}
+1 -1
View File
@@ -83,9 +83,9 @@ public:
void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
void SendAllRankNames(uint32 guild_id, uint32 char_id);
BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
protected:
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
virtual void SendRankUpdate(uint32 CharID);
virtual void SendGuildDelete(uint32 guild_id);
+2 -2
View File
@@ -859,9 +859,9 @@ bool NPC::HasItem(uint32 item_id)
return false;
}
uint16 NPC::CountItem(uint32 item_id)
uint32 NPC::CountItem(uint32 item_id)
{
uint16 item_count = 0;
uint32 item_count = 0;
if (!database.GetItem(item_id)) {
return item_count;
}
+4 -3
View File
@@ -269,7 +269,7 @@ void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool a
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
}
int Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
uint32 Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountAugmentEquippedByID(item_id);
}
@@ -279,7 +279,7 @@ bool Lua_Bot::HasAugmentEquippedByID(uint32 item_id) {
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Lua_Bot::CountItemEquippedByID(uint32 item_id) {
uint32 Lua_Bot::CountItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountItemEquippedByID(item_id);
}
@@ -702,8 +702,9 @@ luabind::scope lua_register_bot() {
.def("ClearItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::ClearItemReuseTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearSpellRecastTimer)
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearSpellRecastTimer)
.def("CountAugmentEquippedByID", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountAugmentEquippedByID)
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
.def("CountItemEquippedByID", (int(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
.def("CountItemEquippedByID", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
.def("DeleteBot", (void(Lua_Bot::*)(void))&Lua_Bot::DeleteBot)
.def("DeleteBucket", (void(Lua_Bot::*)(std::string))&Lua_Bot::DeleteBucket)
.def("Escape", (void(Lua_Bot::*)(void))&Lua_Bot::Escape)
+2 -2
View File
@@ -127,8 +127,8 @@ public:
void SetSpellRecastTimer(uint16 spell_id);
void SetSpellRecastTimer(uint16 spell_id, uint32 reuse_timer);
int CountAugmentEquippedByID(uint32 item_id);
int CountItemEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
bool HasAugmentEquippedByID(uint32 item_id);
bool HasItemEquippedByID(uint32 item_id);
int GetHealAmount();
+22 -6
View File
@@ -2287,7 +2287,7 @@ void Lua_Client::SendToInstance(std::string instance_type, std::string zone_shor
self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration);
}
int Lua_Client::CountItem(uint32 item_id) {
uint32 Lua_Client::CountItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountItem(item_id);
}
@@ -2480,7 +2480,7 @@ void Lua_Client::AddItem(luabind::object item_table) {
);
}
int Lua_Client::CountAugmentEquippedByID(uint32 item_id) {
uint32 Lua_Client::CountAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountAugmentEquippedByID(item_id);
}
@@ -2490,7 +2490,7 @@ bool Lua_Client::HasAugmentEquippedByID(uint32 item_id) {
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Lua_Client::CountItemEquippedByID(uint32 item_id) {
uint32 Lua_Client::CountItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->GetInv().CountItemEquippedByID(item_id);
}
@@ -3436,6 +3436,21 @@ void Lua_Client::AreaTaunt(float range, int bonus_hate)
entity_list.AETaunt(self, range, bonus_hate);
}
luabind::object Lua_Client::GetInventorySlots(lua_State* L) {
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
int index = 1;
for (const int16& slot_id : self->GetInventorySlots()) {
lua_table[index] = slot_id;
index++;
}
}
return lua_table;
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3514,9 +3529,9 @@ luabind::scope lua_register_client() {
.def("ClearXTargets", (void(Lua_Client::*)(void))&Lua_Client::ClearXTargets)
.def("ClearZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearZoneFlag)
.def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected)
.def("CountAugmentEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)
.def("CountItem", (int(Lua_Client::*)(uint32))&Lua_Client::CountItem)
.def("CountItemEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID)
.def("CountAugmentEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)
.def("CountItem", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItem)
.def("CountItemEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID)
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition)
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
@@ -3650,6 +3665,7 @@ luabind::scope lua_register_client() {
.def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod)
.def("GetIntoxication", (int(Lua_Client::*)(void))&Lua_Client::GetIntoxication)
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
.def("GetInventorySlots", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetInventorySlots)
.def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage)
.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
.def("GetItemCooldown", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetItemCooldown)
+4 -3
View File
@@ -441,14 +441,14 @@ public:
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
int CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
void RemoveItem(uint32 item_id);
void RemoveItem(uint32 item_id, uint32 quantity);
void SetGMStatus(int new_status);
int16 GetGMStatus();
void AddItem(luabind::object item_table);
int CountAugmentEquippedByID(uint32 item_id);
int CountItemEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
bool HasAugmentEquippedByID(uint32 item_id);
bool HasItemEquippedByID(uint32 item_id);
int GetHealAmount();
@@ -509,6 +509,7 @@ public:
void AreaTaunt();
void AreaTaunt(float range);
void AreaTaunt(float range, int bonus_hate);
luabind::object GetInventorySlots(lua_State* L);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
+2 -2
View File
@@ -177,7 +177,7 @@ bool Lua_Corpse::HasItem(uint32 item_id) {
return self->HasItem(item_id);
}
uint16 Lua_Corpse::CountItem(uint32 item_id) {
uint32 Lua_Corpse::CountItem(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountItem(item_id);
}
@@ -226,7 +226,7 @@ luabind::scope lua_register_corpse() {
.def("AllowMobLoot", (void(Lua_Corpse::*)(Lua_Mob, uint8))&Lua_Corpse::AllowMobLoot)
.def("Bury", (void(Lua_Corpse::*)(void))&Lua_Corpse::Bury)
.def("CanMobLoot", (bool(Lua_Corpse::*)(int))&Lua_Corpse::CanMobLoot)
.def("CountItem", (uint16(Lua_Corpse::*)(uint32))&Lua_Corpse::CountItem)
.def("CountItem", (uint32(Lua_Corpse::*)(uint32))&Lua_Corpse::CountItem)
.def("CountItems", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::CountItems)
.def("Delete", (void(Lua_Corpse::*)(void))&Lua_Corpse::Delete)
.def("Depop", (void(Lua_Corpse::*)(void))&Lua_Corpse::Depop)
+1 -1
View File
@@ -62,7 +62,7 @@ public:
uint32 GetPlatinum();
void AddLooter(Lua_Mob who);
bool HasItem(uint32 item_id);
uint16 CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
uint32 GetItemIDBySlot(uint16 loot_slot);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
Lua_Corpse_Loot_List GetLootList(lua_State* L);
+4 -4
View File
@@ -164,7 +164,7 @@ int Lua_Inventory::GetSlotByItemInst(Lua_ItemInst inst) {
return self->GetSlotByItemInst(inst);
}
int Lua_Inventory::CountAugmentEquippedByID(uint32 item_id) {
uint32 Lua_Inventory::CountAugmentEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountAugmentEquippedByID(item_id);
}
@@ -174,7 +174,7 @@ bool Lua_Inventory::HasAugmentEquippedByID(uint32 item_id) {
return self->HasAugmentEquippedByID(item_id);
}
int Lua_Inventory::CountItemEquippedByID(uint32 item_id) {
uint32 Lua_Inventory::CountItemEquippedByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountItemEquippedByID(item_id);
}
@@ -208,8 +208,8 @@ luabind::scope lua_register_inventory() {
.def("CalcSlotId", (int(Lua_Inventory::*)(int,int))&Lua_Inventory::CalcSlotId)
.def("CanItemFitInContainer", (bool(Lua_Inventory::*)(Lua_Item,Lua_Item))&Lua_Inventory::CanItemFitInContainer)
.def("CheckNoDrop", (bool(Lua_Inventory::*)(int))&Lua_Inventory::CheckNoDrop)
.def("CountAugmentEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
.def("CountItemEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountItemEquippedByID)
.def("CountAugmentEquippedByID", (uint32(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
.def("CountItemEquippedByID", (uint32(Lua_Inventory::*)(uint32))&Lua_Inventory::CountItemEquippedByID)
.def("DeleteItem", (bool(Lua_Inventory::*)(int))&Lua_Inventory::DeleteItem)
.def("DeleteItem", (bool(Lua_Inventory::*)(int,int))&Lua_Inventory::DeleteItem)
.def("FindFreeSlot", (int(Lua_Inventory::*)(bool,bool))&Lua_Inventory::FindFreeSlot)
+2 -2
View File
@@ -43,8 +43,8 @@ public:
bool DeleteItem(int slot_id);
bool DeleteItem(int slot_id, int quantity);
bool CheckNoDrop(int slot_id);
int CountAugmentEquippedByID(uint32 item_id);
int CountItemEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
Lua_ItemInst PopItem(int slot_id);
bool HasAugmentEquippedByID(uint32 item_id);
bool HasItemEquippedByID(uint32 item_id);
+2 -2
View File
@@ -597,7 +597,7 @@ bool Lua_NPC::HasItem(uint32 item_id)
return self->HasItem(item_id);
}
uint16 Lua_NPC::CountItem(uint32 item_id)
uint32 Lua_NPC::CountItem(uint32 item_id)
{
Lua_Safe_Call_Int();
return self->CountItem(item_id);
@@ -862,7 +862,7 @@ luabind::scope lua_register_npc() {
.def("CheckNPCFactionAlly", (int(Lua_NPC::*)(int))&Lua_NPC::CheckNPCFactionAlly)
.def("ClearItemList", (void(Lua_NPC::*)(void))&Lua_NPC::ClearLootItems)
.def("ClearLastName", (void(Lua_NPC::*)(void))&Lua_NPC::ClearLastName)
.def("CountItem", (uint16(Lua_NPC::*)(uint32))&Lua_NPC::CountItem)
.def("CountItem", (uint32(Lua_NPC::*)(uint32))&Lua_NPC::CountItem)
.def("CountLoot", (int(Lua_NPC::*)(void))&Lua_NPC::CountLoot)
.def("DeleteBucket", (void(Lua_NPC::*)(std::string))&Lua_NPC::DeleteBucket)
.def("DescribeSpecialAbilities", (void(Lua_NPC::*)(Lua_Client))&Lua_NPC::DescribeSpecialAbilities)
+1 -1
View File
@@ -146,7 +146,7 @@ public:
void ChangeLastName(std::string last_name);
void ClearLastName();
bool HasItem(uint32 item_id);
uint16 CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
uint32 GetLootItemIDBySlot(uint16 loot_slot);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
float GetHealScale();
+5 -5
View File
@@ -320,7 +320,7 @@ bool Map::Load(const std::string &filename)
}
#ifdef USE_MAP_MMFS
if (v)
if (loaded_map_file)
return SaveMMF(filename, force_mmf_overwrite);
#endif /*USE_MAP_MMFS*/
@@ -338,7 +338,7 @@ bool Map::Load(const std::string &filename)
}
#ifdef USE_MAP_MMFS
if (v)
if (loaded_map_file)
return SaveMMF(filename, force_mmf_overwrite);
#endif /*USE_MAP_MMFS*/
@@ -1064,7 +1064,7 @@ bool Map::LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite)
fclose(f);
std::vector<char> rm_buffer(rm_buffer_size);
uint32 v = InflateData(mmf_buffer.data(), mmf_buffer_size, rm_buffer.data(), rm_buffer_size);
uint32 v = EQ::InflateData(mmf_buffer.data(), mmf_buffer_size, rm_buffer.data(), rm_buffer_size);
if (imp) {
imp->rm->release();
@@ -1120,11 +1120,11 @@ bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
}
uint32 rm_buffer_size = rm_buffer.size();
uint32 mmf_buffer_size = EstimateDeflateBuffer(rm_buffer.size());
uint32 mmf_buffer_size = EQ::EstimateDeflateBuffer(rm_buffer.size());
std::vector<char> mmf_buffer(mmf_buffer_size);
mmf_buffer_size = DeflateData(rm_buffer.data(), rm_buffer.size(), mmf_buffer.data(), mmf_buffer.size());
mmf_buffer_size = EQ::DeflateData(rm_buffer.data(), rm_buffer.size(), mmf_buffer.data(), mmf_buffer.size());
if (!mmf_buffer_size) {
LogInfo("Failed to save Map MMF file: [{}] - null MMF buffer size", mmf_file_name.c_str());
return false;
+1 -1
View File
@@ -222,7 +222,7 @@ public:
void RemoveLootCash();
void QueryLoot(Client *to, bool is_pet_query = false);
bool HasItem(uint32 item_id);
uint16 CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
uint32 GetLootItemIDBySlot(uint16 loot_slot);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
std::vector<int> GetLootList();
+3 -3
View File
@@ -145,7 +145,7 @@ EQ::ItemInstance* Perl_Bot_GetAugmentAt(Bot* self, int16 slot_id, uint8 augment_
return nullptr;
}
int Perl_Bot_CountAugmentEquippedByID(Bot* self, uint32 item_id)
uint32 Perl_Bot_CountAugmentEquippedByID(Bot* self, uint32 item_id)
{
return self->GetInv().CountAugmentEquippedByID(item_id);
}
@@ -155,7 +155,7 @@ bool Perl_Bot_HasAugmentEquippedByID(Bot* self, uint32 item_id)
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Perl_Bot_CountItemEquippedByID(Bot* self, uint32 item_id)
uint32 Perl_Bot_CountItemEquippedByID(Bot* self, uint32 item_id)
{
return self->GetInv().CountItemEquippedByID(item_id);
}
@@ -651,7 +651,7 @@ void perl_register_bot()
package.add("ApplySpellRaid", (void(*)(Bot*, int, int, int, bool, bool))&Perl_Bot_ApplySpellRaid);
package.add("BotGroupSay", &Perl_Bot_BotGroupSay);
package.add("Camp", (void(*)(Bot*))&Perl_Bot_Camp);
package.add("Camp", (void(*)(Bot*, bool))&Perl_Bot_Camp);
package.add("Camp", (void(*)(Bot*, bool))&Perl_Bot_Camp);
package.add("ClearDisciplineReuseTimer", (void(*)(Bot*))&Perl_Bot_ClearDisciplineReuseTimer);
package.add("ClearDisciplineReuseTimer", (void(*)(Bot*, uint16))&Perl_Bot_ClearDisciplineReuseTimer);
package.add("ClearItemReuseTimer", (void(*)(Bot*))&Perl_Bot_ClearItemReuseTimer);
+16 -3
View File
@@ -2209,7 +2209,7 @@ void Perl_Client_SendToInstance(Client* self, std::string instance_type, std::st
self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration);
}
int Perl_Client_CountItem(Client* self, uint32 item_id)
uint32 Perl_Client_CountItem(Client* self, uint32 item_id)
{
return self->CountItem(item_id);
}
@@ -2388,7 +2388,7 @@ void Perl_Client_AddItem(Client* self, perl::reference table_ref)
augment_four, augment_five, augment_six, attuned, slot_id);
}
int Perl_Client_CountAugmentEquippedByID(Client* self, uint32 item_id)
uint32 Perl_Client_CountAugmentEquippedByID(Client* self, uint32 item_id)
{
return self->GetInv().CountAugmentEquippedByID(item_id);
}
@@ -2398,7 +2398,7 @@ bool Perl_Client_HasAugmentEquippedByID(Client* self, uint32 item_id)
return self->GetInv().HasAugmentEquippedByID(item_id);
}
int Perl_Client_CountItemEquippedByID(Client* self, uint32 item_id)
uint32 Perl_Client_CountItemEquippedByID(Client* self, uint32 item_id)
{
return self->GetInv().CountItemEquippedByID(item_id);
}
@@ -3212,6 +3212,18 @@ Merc* Perl_Client_GetMerc(Client* self)
return self->GetMerc();
}
perl::array Perl_Client_GetInventorySlots(Client* self)
{
perl::array result;
const auto& v = self->GetInventorySlots();
for (int i = 0; i < v.size(); ++i) {
result.push_back(v[i]);
}
return result;
}
void perl_register_client()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3426,6 +3438,7 @@ void perl_register_client()
package.add("GetInstanceID", &Perl_Client_GetInstanceID);
package.add("GetInstrumentMod", &Perl_Client_GetInstrumentMod);
package.add("GetInventory", &Perl_Client_GetInventory);
package.add("GetInventorySlots", &Perl_Client_GetInventorySlots);
package.add("GetInvulnerableEnvironmentDamage", &Perl_Client_GetInvulnerableEnvironmentDamage);
package.add("GetItemAt", &Perl_Client_GetItemAt);
package.add("GetItemCooldown", &Perl_Client_GetItemCooldown);
+2 -2
View File
@@ -150,7 +150,7 @@ bool Perl_Inventory_HasAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t
return self->HasAugmentEquippedByID(item_id);
}
int Perl_Inventory_CountAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
uint32 Perl_Inventory_CountAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
{
return self->CountAugmentEquippedByID(item_id);
}
@@ -160,7 +160,7 @@ bool Perl_Inventory_HasItemEquippedByID(EQ::InventoryProfile* self, uint32_t ite
return self->HasItemEquippedByID(item_id);
}
int Perl_Inventory_CountItemEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
uint32 Perl_Inventory_CountItemEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
{
return self->CountItemEquippedByID(item_id);
}
+1 -1
View File
@@ -615,7 +615,7 @@ bool Perl_NPC_HasItem(NPC* self, uint32 item_id) // @categories Script Utility
return self->HasItem(item_id);
}
int Perl_NPC_CountItem(NPC* self, uint32 item_id)
uint32 Perl_NPC_CountItem(NPC* self, uint32 item_id)
{
return self->CountItem(item_id);
}
+1 -1
View File
@@ -161,7 +161,7 @@ bool Perl_Corpse_HasItem(Corpse* self, uint32_t item_id) // @categories Script U
return self->HasItem(item_id);
}
int Perl_Corpse_CountItem(Corpse* self, uint32_t item_id) // @categories Script Utility
uint32 Perl_Corpse_CountItem(Corpse* self, uint32_t item_id) // @categories Script Utility
{
return self->CountItem(item_id);
}
+1 -1
View File
@@ -3304,7 +3304,7 @@ int QuestManager::collectitems(uint32 item_id, bool remove)
return quantity;
}
int QuestManager::countitem(uint32 item_id) {
uint32 QuestManager::countitem(uint32 item_id) {
QuestManagerCurrentQuestVars();
if (!initiator) {
+1 -1
View File
@@ -249,7 +249,7 @@ public:
int getlevel(uint8 type);
int collectitems(uint32 item_id, bool remove);
int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
int countitem(uint32 item_id);
uint32 countitem(uint32 item_id);
void removeitem(uint32 item_id, uint32 quantity = 1);
std::string getitemcomment(uint32 item_id);
std::string getitemlore(uint32 item_id);
+84 -101
View File
@@ -644,6 +644,11 @@ bool Mob::DoCastingChecksOnCaster(int32 spell_id, CastingSlot slot) {
return true;
}
struct SpellCheck {
std::function<bool()> condition; // The condition to check
std::function<bool()> action; // The action if the condition fails
};
bool Mob::DoCastingChecksZoneRestrictions(bool check_on_casting, int32 spell_id) {
/*
@@ -651,114 +656,92 @@ bool Mob::DoCastingChecksZoneRestrictions(bool check_on_casting, int32 spell_id)
- levitate zone restriction (client blocks) [cancel before begin cast message]
- can not cast outdoor [cancels after spell finishes channeling]
If the spell is a casted spell, check on CastSpell and ignore on SpellFinished.
If the spell is a initiated from SpellFinished, then check at start of SpellFinished.
If the spell is a cast spell, check on CastSpell and ignore on SpellFinished.
If the spell is initiated from SpellFinished, then check at start of SpellFinished.
*/
bool bypass_casting_restrictions = false;
bool bypass_casting_restrictions = !IsClient();
glm::vec3 position = glm::vec3(GetPosition());
if (!IsClient()) {
bypass_casting_restrictions = true;
}
if (IsClient() && CastToClient()->GetGM()) {
bypass_casting_restrictions = true;
Message(
Chat::White,
fmt::format(
"Your GM flag allows you to bypass zone casting restrictions and cast {} in this zone.",
Saylink::Silent(
fmt::format(
"#castspell {}",
spell_id
),
GetSpellName(spell_id)
)
).c_str()
);
}
/*
Zone ares that prevent blocked spells from being cast.
If on cast iniated then check any mob casting, if on spellfinished only check if is from client.
*/
if ((check_on_casting && !bypass_casting_restrictions) || (!check_on_casting && IsClient())) {
if (zone->IsSpellBlocked(spell_id, glm::vec3(GetPosition()))) {
if (IsClient()) {
if (!CastToClient()->GetGM()) {
const char *msg = zone->GetSpellBlockedMessage(spell_id, glm::vec3(GetPosition()));
if (msg) {
Message(Chat::Red, msg);
return false;
}
else {
Message(Chat::Red, "You can't cast this spell here.");
return false;
}
LogSpells("Spell casting canceled [{}] : can not cast in this zone location blocked spell.", spell_id);
}
else {
Message(
Chat::White,
fmt::format(
"Your GM flag allows you to bypass zone blocked spells and cast {} in this zone.",
Saylink::Silent(
fmt::format(
"#castspell {}",
spell_id
),
GetSpellName(spell_id)
)
).c_str()
);
LogSpells("GM Cast Blocked Spell: [{}] (ID [{}])", GetSpellName(spell_id), spell_id);
}
}
return false;
auto gm_bypass_message = [&](const std::string& restriction) {
if (CastToClient()->GetGM()) {
Message(
Chat::White,
fmt::format(
"Your GM flag allows you to bypass {} and cast {}.",
restriction,
Saylink::Silent(
fmt::format("#castspell {}", spell_id),
GetSpellName(spell_id)
)
).c_str()
);
return true;
}
}
/*
Zones where you can not use levitate spells.
*/
if (!bypass_casting_restrictions && !zone->CanLevitate() && IsEffectInSpell(spell_id, SE_Levitate)) { //check on spellfinished.
Message(Chat::Red, "You have entered an area where levitation effects do not function.");
LogSpells("Spell casting canceled [{}] : can not cast levitation in this zone.", spell_id);
return false;
}
/*
Zones where you can not use detrimental spells.
*/
if (IsDetrimentalSpell(spell_id) && !zone->CanDoCombat()) {
Message(Chat::Red, "You cannot cast detrimental spells here.");
return false;
}
/*
Zones where you can not cast a spell that is for daytime or nighttime only
*/
if (spells[spell_id].time_of_day == SpellTimeRestrictions::Day && !zone->zone_time.IsDayTime()) {
MessageString(Chat::Red, CAST_DAYTIME);
return false;
}
};
if (spells[spell_id].time_of_day == SpellTimeRestrictions::Night && !zone->zone_time.IsNightTime()) {
MessageString(Chat::Red, CAST_NIGHTTIME);
return false;
}
if (check_on_casting) {
/*
Zones where you can not cast out door only spells. This is only checked when casting is completed.
*/
if (!bypass_casting_restrictions && spells[spell_id].zone_type == 1 && !zone->CanCastOutdoor()) {
if (IsClient()) {
if (!CastToClient()->GetGM()) {
MessageString(Chat::Red, CAST_OUTDOORS);
LogSpells("Spell casting canceled [{}] : can not cast outdoors.", spell_id);
return false;
} else {
Message(Chat::White, "Your GM flag allows you to cast outdoor spells when indoors.");
}
std::vector<SpellCheck> spell_checks = {
// Blocked spells
{
[&]() { return !bypass_casting_restrictions && zone->IsSpellBlocked(spell_id, position); },
[&]() {
if (gm_bypass_message("zone blocked spells")) { return true; }
const char* msg = zone->GetSpellBlockedMessage(spell_id, position);
Message(Chat::Red, msg ? msg : "You can't cast this spell here.");
return false;
}
},
// Levitation restriction
{
[&]() { return !bypass_casting_restrictions && !zone->CanLevitate() && IsEffectInSpell(spell_id, SE_Levitate); },
[&]() {
if (gm_bypass_message("zone levitation restrictions")) { return true; }
Message(Chat::Red, "You have entered an area where levitation effects do not function.");
return false;
}
},
// Detrimental spells restriction
{
[&]() { return !bypass_casting_restrictions && IsDetrimentalSpell(spell_id) && !zone->CanDoCombat(); },
[&]() {
if (gm_bypass_message("no combat zone restrictions")) { return true; }
Message(Chat::Red, "You cannot cast detrimental spells here.");
return false;
}
},
// Daytime-only spells
{
[&]() { return !bypass_casting_restrictions && spells[spell_id].time_of_day == SpellTimeRestrictions::Day && !zone->zone_time.IsDayTime(); },
[&]() {
if (gm_bypass_message("spell daytime restrictions")) { return true; }
MessageString(Chat::Red, CAST_DAYTIME);
return false;
}
},
// Nighttime-only spells
{
[&]() { return !bypass_casting_restrictions && spells[spell_id].time_of_day == SpellTimeRestrictions::Night && !zone->zone_time.IsNightTime(); },
[&]() {
if (gm_bypass_message("spell nighttime restrictions")) return true;
MessageString(Chat::Red, CAST_NIGHTTIME);
return false;
}
},
// Outdoor-only spells
{
[&]() { return check_on_casting && !bypass_casting_restrictions && spells[spell_id].zone_type == 1 && !zone->CanCastOutdoor(); },
[&]() {
if (gm_bypass_message("zone outdoor restrictions")) return true;
MessageString(Chat::Red, CAST_OUTDOORS);
return false;
}
}
};
for (const auto& check : spell_checks) {
if (check.condition() && !check.action()) {
return false;
}
}
-8
View File
@@ -91,8 +91,6 @@ void WorldServer::Connect()
});
m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
}
bool WorldServer::SendPacket(ServerPacket *pack)
@@ -4690,12 +4688,6 @@ void WorldServer::RequestTellQueue(const char *who)
return;
}
void WorldServer::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
ZoneEventScheduler *WorldServer::GetScheduler() const
{
return m_zone_scheduler;
-2
View File
@@ -73,8 +73,6 @@ private:
uint32 cur_groupid;
uint32 last_groupid;
void OnKeepAlive(EQ::Timer *t);
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
std::unique_ptr<EQ::Timer> m_keepalive;
+9 -1
View File
@@ -1100,7 +1100,12 @@ Zone::~Zone() {
if (worldserver.Connected()) {
worldserver.SetZoneData(0);
}
for (auto &e: npc_emote_list) {
safe_delete(e);
}
npc_emote_list.clear();
zone_point_list.Clear();
entity_list.Clear();
parse->ReloadQuests();
@@ -1257,7 +1262,6 @@ void Zone::ReloadStaticData() {
LoadVeteranRewards();
LoadAlternateCurrencies();
npc_emote_list.clear();
LoadNPCEmotes(&npc_emote_list);
//load the zone config file.
@@ -2575,6 +2579,10 @@ void Zone::DoAdventureActions()
void Zone::LoadNPCEmotes(std::vector<NPC_Emote_Struct*>* v)
{
for (auto &e: *v) {
safe_delete(e);
}
v->clear();
const auto& l = NpcEmotesRepository::All(content_db);
+7 -5
View File
@@ -43,11 +43,13 @@ class ZoneConfig : public EQEmuConfig {
}
// Load the config
static bool LoadConfig(const std::string& path = "") {
if (_zone_config != nullptr)
delete _zone_config;
_zone_config=new ZoneConfig;
_config=_zone_config;
static bool LoadConfig(const std::string &path = "")
{
safe_delete(_zone_config);
safe_delete(_config);
_zone_config = new ZoneConfig;
_config = _zone_config;
return _config->parseFile(path);
}