3429 Commits

Author SHA1 Message Date
SecretsOTheP
891952eb79 Bot fixes for previous commit 2014-09-03 18:34:31 -04:00
SecretsOTheP
e6a0b01f37 Identified the routines needed to augment items in RoF. Currently, only Insert and Remove are supported. Swap and Destroy do not work due to missing functions related to the cursor. 2014-09-03 18:25:21 -04:00
Arthur Ice
118c2a9db9 LoadAAs converted to QueryDatabase 2014-09-03 13:49:04 -07:00
SecretsOTheP
64c324a42b changelog.txt 2014-09-02 22:09:38 -04:00
SecretsOTheP
f909e76260 Merge branch 'master' of https://github.com/EQEmu/Server 2014-09-02 22:08:47 -04:00
SecretsOTheP
b7dfdc5060 Oops. 2014-09-02 22:07:49 -04:00
Uleat
e25239a50d Merge branch 'master' of https://github.com/EQEmu/Server 2014-09-02 21:20:06 -04:00
Uleat
76d3edc534 Changed #loc to report the same precision as /loc for Cartesians 2014-09-02 21:19:30 -04:00
SecretsOTheP
7301182b3e Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	changelog.txt
2014-09-02 21:18:30 -04:00
SecretsOTheP
832e5e90d1 Secrets: Identified OP_GuildPromote for RoF clients.
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
2014-09-02 21:16:20 -04:00
Michael Cook (mackal)
7ddaabee30 Merge pull request #235 from addtheice/guild_mgr_patch
Fixed bug with loading failing on Guild bank areas
2014-09-02 16:11:05 -04:00
Arthur Dene Ice
41d57ddab6 Fixed bug with loading failing on Guild bank areas 2014-09-02 12:43:56 -07:00
Michael Cook (mackal)
8dd00f5288 Fix crash issue in zone/hate_list.cpp 2014-09-02 02:39:03 -04:00
Akkadius
0a9222e1ee - 2014-09-01 23:54:15 -05:00
Akkadius
e0db3c0b60 Fixed Character select to be loaded from new character data tables 2014-09-01 22:17:06 -05:00
KimLS
15f217b594 Fixed non-conforming sql files. 2014-09-01 15:48:22 -07:00
Michael Cook (mackal)
8422178233 Fix issue with requesting an adventure 2014-09-01 02:58:52 -04:00
Uleat
eebe902917 Script update for opcode_handlers.py - changes in file names. 2014-09-01 00:07:21 -04:00
KimLS
04dc593df9 Various bug fixes 2014-08-31 20:27:02 -07:00
Akkadius
e0a99730e5 pp revert 2014-08-31 21:58:04 -05:00
Akkadius
6497bdf45a More stuff 2014-08-31 21:31:44 -05:00
Akkadius
ca430e2494 Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync

Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);

Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
2014-08-31 17:52:43 -05:00
Akkadius
f8439fd6e6 Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw)
Removed all async character loads
Removed bool	GetAccountInfoForLogin
Removed bool	GetAccountInfoForLogin_result
Removed bool	GetCharacterInfoForLogin_result
Removed bool	GetCharacterInfoForLogin

Added:
bool	LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
bool	LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
bool	LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
2014-08-31 07:52:52 -05:00
Akkadius
8dda7ddd04 Added the following tables to player profile automatic conversion during world bootup:
`character_bind_home`;
`character_alternate_abilities`;
`character_currency`;
`character_data`;
`character_spells`;
`character_memmed_spells`;
`character_disciplines`;
2014-08-31 05:52:36 -05:00
Akkadius
5d8ea5752d Added automatic table creation in conversion process.
More will come when more tables are added
2014-08-31 03:23:42 -05:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
Michael Cook (mackal)
11ed698642 (noudess) Merchants are more descriptive in their rejections v1.1.1-rc2 2014-08-30 01:38:49 -04:00
Arthur Ice
0996570b78 merge from upstream 2014-08-28 15:49:16 -07:00
KimLS
ca84040a39 Crash fixes oh my v1.1.1-rc1 2014-08-28 03:47:28 -07:00
KimLS
467afc86af Merge branch 'master' of github.com:EQEmu/Server 2014-08-28 03:18:02 -07:00
KimLS
19271f90a4 Crash fixes 2014-08-28 03:17:47 -07:00
Arthur Ice
0a9732a267 LogMerchantTransaction converted to QueryDatabase 2014-08-28 00:10:55 -07:00
Arthur Ice
1bc06c9c24 LogPlayerMove converted to QueryDatabase 2014-08-28 00:05:28 -07:00
Arthur Ice
e0acc937b3 LogPlayerDelete converted to QueryDatabase 2014-08-28 00:04:20 -07:00
Arthur Ice
3a10a0129a LogPlayerNPCKill converted to QueryDatabase 2014-08-27 23:53:37 -07:00
Arthur Ice
18dbcf16cc LogPlayerHandin converted to QueryDatabase 2014-08-27 23:52:36 -07:00
Arthur Ice
bed8dc7d34 LogPlayerTrade converted to QueryDatabase 2014-08-27 23:52:35 -07:00
Arthur Ice
a0fc9844fd AddSpeech converted to QueryDatabase 2014-08-27 23:21:09 -07:00
Michael Cook (mackal)
9d6dc47cf4 Fix crash with MySQLRequestResult::ErrorMessage() 2014-08-28 02:15:37 -04:00
Michael Cook
d42d77d3ef Merge pull request #233 from addtheice/master
Fixed crash on expire mail success, messages where switched accidentally
2014-08-28 02:13:27 -04:00
Arthur Ice
9041891557 Fixed crash on expire mail success, messages where switched accidentally 2014-08-27 22:57:03 -07:00
akkadius
dedd1fc70d NPC::ModifyNPCStat function bloat cleanup 2014-08-27 14:26:36 -05:00
Akkadius
5cf748d135 Initial work 2014-08-27 09:55:39 -05:00
Arthur Ice
9ddb56088e merge from master 2014-08-26 18:49:15 -07:00
Alex
9f4167a65c Merge pull request #230 from addtheice/RunQueryToDatabaseQuery_zone_guild_mgr
Run query to database query zone guild mgr
2014-08-26 17:36:46 -07:00
Alex
085b021587 Merge pull request #226 from addtheice/RunQueryToDatabaseQuery_zone_spawngroup
Run query to database query zone spawngroup
2014-08-26 17:36:17 -07:00
Alex
5a65fd4207 Merge pull request #227 from addtheice/RunQueryToDatabaseQuery_zone_spawn2
Run query to database query zone spawn2
2014-08-26 17:36:03 -07:00
Alex
0f321b3a69 Merge pull request #228 from addtheice/RunQueryToDatabaseQuery_zone_client_packet
Run query to database query zone client packet
2014-08-26 17:35:51 -07:00
Alex
53c7b789f2 Merge pull request #229 from KayenEQ/Development
Added new param  to special attack NPC_NO_CHASE
2014-08-26 17:35:36 -07:00
Alex
850ea7789e Merge pull request #225 from addtheice/RunQueryToDatabaseQuery_zone_spells
SpellGlobalCheck converted to QueryDatabase
2014-08-26 17:35:21 -07:00