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Changed #loc to report the same precision as /loc for Cartesians
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@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 09/02/2014 ==
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demonstar55: crash fix checking DivineAura in hate_list.cpp
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Uleat: Changed #loc to report the same precision as /loc for Cartesians
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== 08/31/2014 ==
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KLS: Fixed a bug in fishing in S3D zones
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@ -4692,7 +4692,7 @@ void command_loc(Client *c, const Seperator *sep)
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{
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Mob *t=c->GetTarget()?c->GetTarget():c->CastToMob();
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c->Message(0, "%s's Location (XYZ): %1.1f, %1.1f, %1.1f; heading=%1.1f", t->GetName(), t->GetX(), t->GetY(), t->GetZ(), t->GetHeading());
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c->Message(0, "%s's Location (XYZ): %1.2f, %1.2f, %1.2f; heading=%1.1f", t->GetName(), t->GetX(), t->GetY(), t->GetZ(), t->GetHeading());
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}
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void command_goto(Client *c, const Seperator *sep)
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