akkadius 4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
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EQEmu

Build Status

Overview

EQEmu is a custom server implementation for EverQuest

Dependencies

For Windows: http://eqemu.github.io

Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io

For Debian based distros (adjust to your local flavor):

  • libmysqlclient-dev
  • libperl-dev
  • liblua5.1-0-dev (5.2 should work as well)
  • libboost-dev

Further instructions on building the source can be found on the wiki.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests.

The EQEmu Forums also have forums to submit bugs/get help with bugs.

Contributions

The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try IRC. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

Description
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