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Crash fixes oh my
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@ -161,7 +161,7 @@ uint32 Database::CheckLogin(const char* name, const char* password, int16* oStat
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return 0;
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}
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if(results.RowCount() < 1)
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if(results.RowCount() == 0)
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return 0;
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auto row = results.begin();
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@ -64,6 +64,5 @@ bool MySQLRequestRow::operator!=(const MySQLRequestRow& rhs)
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char* MySQLRequestRow::operator[](int index)
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{
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return m_MySQLRow[index];
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}
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@ -1632,6 +1632,13 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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int tempid = 0;
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int counter = 0;
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if(result && mysql_field_count(getMySQL()) <= SPELL_LOAD_FIELD_COUNT) {
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_log(SPELLS__LOAD_ERR, "Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT(%u)", SPELL_LOAD_FIELD_COUNT);
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mysql_free_result(result);
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return;
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}
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while (row = mysql_fetch_row(result)) {
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tempid = atoi(row[0]);
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if(tempid >= max_spells) {
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@ -621,6 +621,8 @@ typedef enum {
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// number. note that the id field is counted as 0, this way the numbers
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// here match the numbers given to sep in the loading function net.cpp
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//
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#define SPELL_LOAD_FIELD_COUNT 231
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struct SPDat_Spell_Struct
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{
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/* 000 */ int id; // not used
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