732 Commits

Author SHA1 Message Date
Noudess
84f288d572 Added faction info to changelog.txt 2019-03-01 10:26:00 -05:00
Uleat
3cffe5f7ef Put merc and bot classes on the same stance standard (mercs) 2019-02-07 22:09:31 -05:00
Uleat
ee970acc2e Fix for bots ceasing combat when their 'follow me' mob dies 2019-02-04 14:56:00 -05:00
Uleat
93a0ad2ceb Added command 'profanity' 2019-02-04 07:02:27 -05:00
Uleat
16036ab492 Fix for class Bot not honoring NPCType data reference 2019-01-26 22:30:49 -05:00
Uleat
2f3cd45c4a Removed server-side checksum of player profile 2019-01-24 04:26:14 -05:00
Uleat
4658ad676f Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max 2019-01-24 03:53:41 -05:00
Akkadius
fdae56e89f Update changelog.txt [skip ci] 2019-01-21 01:39:13 -06:00
Akkadius
7c15d332c5 Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance 2019-01-21 01:33:38 -06:00
Akkadius
48564a5789 Implemented server side #who 2019-01-21 00:29:58 -06:00
Akkadius
40b2366346 Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z 2019-01-20 21:33:56 -06:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Uleat
703cbc6727 Activated per-expansion support for active inventory slot addressing 2019-01-15 00:50:58 -05:00
Uleat
7857bc45fb Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' 2019-01-11 05:01:44 -05:00
Akkadius
5a5d73ca25 [Scaling] Global base scaling data has been updated in new database binary revision 2019-01-06 15:45:13 -06:00
Akkadius
b870873ffe Changelog [skip ci] 2019-01-02 02:57:47 -06:00
Akkadius
a24dfd35e8 Update changelog.txt 2018-12-30 14:50:16 -06:00
Akkadius
6b18c71c11 Changelog 2018-12-17 00:35:08 -06:00
Kinglykrab
3a757a7a85 Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets. 2018-12-15 01:37:13 -05:00
Uleat
43aaaf7f26 Implemented bot owner options 2018-10-09 22:04:47 -04:00
Uleat
a836baac32 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-10-07 20:42:29 -04:00
Uleat
df885b9179 Fixed a few bot issues... 2018-10-07 20:41:26 -04:00
Uleat
e1659d9236 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
# Conflicts:
#	changelog.txt
2018-10-06 23:26:21 -04:00
Uleat
94c17f941c Fixed a few bot issues... 2018-10-06 23:23:29 -04:00
Uleat
384c376d31 Added scripting api 'use' notes 2018-09-21 01:27:30 -04:00
Uleat
feb4cc37c6 Rework of 'invsnapshot' command and implementation of automatic inventory snapshots 2018-09-03 20:57:20 -04:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Akkadius
e4d8915c9d Make it so DataBuckets set_data can take time formats such as 1s, 1m, 1d, 1y 2018-07-10 02:24:55 -05:00
Michael Cook (mackal)
c08993b60b Bit of Task Revamp (shared still unimplemented)
Lots of change, packets should be better defined.
Task type tasks are now supported
2018-07-09 16:36:18 -04:00
Akkadius
41ab512349 Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details 2018-07-07 23:59:23 -05:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Akkadius
eae7183de2 Word better 2018-05-28 03:33:44 -05:00
Akkadius
7e86337b80 Update notes 2018-05-28 01:13:57 -05:00
Akkadius
ac25d49a62 Patch notes - navmesh merge 2018-05-28 00:59:02 -05:00
KayenEQ
0f3fbc3883 Add Change Log message 2018-03-28 17:07:15 -04:00
Uleat
2da70c69da Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now) 2018-03-07 22:45:05 -05:00
Uleat
e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Uleat
a493242c3c Fix and overhaul to bug reporting system 2018-02-18 14:03:13 -05:00
Michael Cook (mackal)
27225b6047 Update changelog [skip ci] 2018-02-16 15:38:44 -05:00
Michael Cook (mackal)
a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat
8805021960 Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
Michael Cook (mackal)
f8ce10472b Rework some Spell AI so NPCs can have spammy spells
Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.

You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Akkadius
6d8b96068d Add model/race offset to FixZ calc (KLS) 2017-09-17 09:55:42 -05:00
Akkadius
43204e52f8 Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
ccdeb4d385 Fix HP update issues, rework logic for more accurate and responsive HP updates 2017-07-09 17:35:08 -05:00
Akkadius
127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00