Akkadius
b7e2261e16
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-07-07 01:32:17 -05:00
Erick Christgau
12a0e3e226
Issue 743 - WorldDatabase::GetStartZone now checks isTitanium when creating the SQL
2020-07-02 10:16:04 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Akkadius
c8722ea789
Filter start_zones [skip ci]
2020-04-05 19:58:04 -05:00
Akkadius
7d8347a556
Update world item instance references [skip ci]
2020-03-31 03:28:35 -05:00
Akkadius
dae20afcba
Fix character creation tenancy operations
2020-03-31 01:49:42 -05:00
Akkadius
262432f504
Migrate start_zones [skip ci]
2020-03-11 03:58:30 -05:00
Akkadius
7cf52d467e
Migrate adventure database calls [skip ci]
2020-03-11 03:00:08 -05:00
Akkadius
f81b9d8244
Update worlddb.cpp
2020-01-10 02:54:34 -06:00
Akkadius
b9e87abb3c
Implement Character Soft Deletes
2020-01-10 02:54:29 -06:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
98cbb7d781
Simplify log calls
2019-09-01 21:04:58 -05:00
Uleat
4658ad676f
Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
2019-01-24 03:53:41 -05:00
Uleat
703cbc6727
Activated per-expansion support for active inventory slot addressing
2019-01-15 00:50:58 -05:00
Uleat
bcf271c30f
Added dynamic entries to eqdictionary
2019-01-12 20:03:52 -05:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Uleat
e547a1e778
Added 'server ready' broadcast to UCS server so clients will reconnect after crash
2018-02-26 20:02:27 -05:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
E Spause
04ce4f66ed
Added an optional rule value that forces startzones to be the same as the bind zone and enabled bind xyz once again.
2017-03-12 03:41:21 -04:00
Uleat
db7f0cc977
Fix for model glitches resulting from a recent patch
2016-10-23 15:28:20 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f
Separated class Inventory from item_instance files into inventory_profile files
2016-10-17 02:41:09 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
e29ec16759
Missed 2 reference changes
2016-10-15 22:23:50 -04:00
Uleat
16642b7c4c
Filename changes to facilitate future updates
2016-10-15 22:14:03 -04:00
Uleat
9ec299247c
Reworked EQEmuDictionary to use class LookupEntry
2016-06-06 21:59:42 -04:00
Uleat
62888170b0
Better the second time around...
2016-06-02 07:14:54 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
16895910e4
Another eq_dictionary pass
2016-05-30 06:52:25 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Michael Cook (mackal)
2fde9edb41
Fix null bind issues
2016-04-26 16:06:24 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
...
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Uleat
8922c72452
Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes
2015-05-23 18:59:03 -04:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
JJ
eff818ca42
Manual merge of #376 for Erudite starting zones.
2015-02-21 20:46:19 -05:00
Uleat
e61f647bf2
Fix for non-compliant assignment of non-integral type array
2015-02-21 01:20:13 -05:00
Uleat
414db873b7
Fix for tints not showing up at character select (world server)
2015-02-18 19:18:53 -05:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00