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858 lines
28 KiB
C++
858 lines
28 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "worlddb.h"
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#include "../common/string_util.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/inventory_profile.h"
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#include "../common/rulesys.h"
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#include <iostream>
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#include <cstdlib>
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#include <vector>
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#include "sof_char_create_data.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "world_store.h"
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WorldDatabase database;
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WorldDatabase content_db;
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extern std::vector<RaceClassAllocation> character_create_allocations;
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extern std::vector<RaceClassCombos> character_create_race_class_combos;
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/**
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* @param account_id
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* @param out_app
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* @param client_version_bit
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*/
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void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit)
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{
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EQ::versions::ClientVersion
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client_version = EQ::versions::ConvertClientVersionBitToClientVersion(client_version_bit);
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size_t character_limit = EQ::constants::StaticLookup(client_version)->CharacterCreationLimit;
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if (character_limit > EQ::constants::CHARACTER_CREATION_LIMIT) {
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character_limit = EQ::constants::CHARACTER_CREATION_LIMIT;
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}
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// Force Titanium clients to use '8'
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if (client_version == EQ::versions::ClientVersion::Titanium) {
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character_limit = 8;
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}
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std::string character_list_query = StringFormat(
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"SELECT "
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"`id`, " // 0
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"name, " // 1
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"gender, " // 2
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"race, " // 3
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"class, " // 4
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"`level`, " // 5
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"deity, " // 6
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"last_login, " // 7
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"time_played, " // 8
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"hair_color, " // 9
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"beard_color, " // 10
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"eye_color_1, " // 11
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"eye_color_2, " // 12
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"hair_style, " // 13
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"beard, " // 14
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"face, " // 15
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"drakkin_heritage, " // 16
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"drakkin_tattoo, " // 17
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"drakkin_details, " // 18
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"zone_id " // 19
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"FROM "
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"character_data "
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"WHERE `account_id` = %i AND deleted_at IS NULL ORDER BY `name` LIMIT %u",
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account_id,
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character_limit
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);
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auto results = database.QueryDatabase(character_list_query);
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size_t character_count = results.RowCount();
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if (character_count == 0) {
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*out_app = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
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CharacterSelect_Struct *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
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cs->CharCount = 0;
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cs->TotalChars = character_limit;
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return;
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}
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size_t packet_size = sizeof(CharacterSelect_Struct) + (sizeof(CharacterSelectEntry_Struct) * character_count);
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*out_app = new EQApplicationPacket(OP_SendCharInfo, packet_size);
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unsigned char *buff_ptr = (*out_app)->pBuffer;
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CharacterSelect_Struct *cs = (CharacterSelect_Struct *) buff_ptr;
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cs->CharCount = character_count;
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cs->TotalChars = character_limit;
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buff_ptr += sizeof(CharacterSelect_Struct);
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterSelectEntry_Struct *p_character_select_entry_struct = (CharacterSelectEntry_Struct *) buff_ptr;
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PlayerProfile_Struct player_profile_struct;
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EQ::InventoryProfile inventory_profile;
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player_profile_struct.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version));
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inventory_profile.SetInventoryVersion(client_version);
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inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
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uint32 character_id = (uint32) atoi(row[0]);
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uint8 has_home = 0;
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uint8 has_bind = 0;
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memset(&player_profile_struct, 0, sizeof(PlayerProfile_Struct));
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memset(p_character_select_entry_struct->Name, 0, sizeof(p_character_select_entry_struct->Name));
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strcpy(p_character_select_entry_struct->Name, row[1]);
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p_character_select_entry_struct->Class = (uint8) atoi(row[4]);
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p_character_select_entry_struct->Race = (uint32) atoi(row[3]);
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p_character_select_entry_struct->Level = (uint8) atoi(row[5]);
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p_character_select_entry_struct->ShroudClass = p_character_select_entry_struct->Class;
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p_character_select_entry_struct->ShroudRace = p_character_select_entry_struct->Race;
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p_character_select_entry_struct->Zone = (uint16) atoi(row[19]);
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p_character_select_entry_struct->Instance = 0;
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p_character_select_entry_struct->Gender = (uint8) atoi(row[2]);
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p_character_select_entry_struct->Face = (uint8) atoi(row[15]);
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for (uint32 material_slot = 0; material_slot < EQ::textures::materialCount; material_slot++) {
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p_character_select_entry_struct->Equip[material_slot].Material = 0;
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p_character_select_entry_struct->Equip[material_slot].Unknown1 = 0;
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p_character_select_entry_struct->Equip[material_slot].EliteModel = 0;
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p_character_select_entry_struct->Equip[material_slot].HerosForgeModel = 0;
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p_character_select_entry_struct->Equip[material_slot].Unknown2 = 0;
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p_character_select_entry_struct->Equip[material_slot].Color = 0;
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}
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p_character_select_entry_struct->Unknown15 = 0xFF;
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p_character_select_entry_struct->Unknown19 = 0xFF;
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p_character_select_entry_struct->DrakkinTattoo = (uint32) atoi(row[17]);
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p_character_select_entry_struct->DrakkinDetails = (uint32) atoi(row[18]);
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p_character_select_entry_struct->Deity = (uint32) atoi(row[6]);
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p_character_select_entry_struct->PrimaryIDFile = 0; // Processed Below
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p_character_select_entry_struct->SecondaryIDFile = 0; // Processed Below
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p_character_select_entry_struct->HairColor = (uint8) atoi(row[9]);
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p_character_select_entry_struct->BeardColor = (uint8) atoi(row[10]);
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p_character_select_entry_struct->EyeColor1 = (uint8) atoi(row[11]);
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p_character_select_entry_struct->EyeColor2 = (uint8) atoi(row[12]);
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p_character_select_entry_struct->HairStyle = (uint8) atoi(row[13]);
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p_character_select_entry_struct->Beard = (uint8) atoi(row[14]);
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p_character_select_entry_struct->GoHome = 0; // Processed Below
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p_character_select_entry_struct->Tutorial = 0; // Processed Below
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p_character_select_entry_struct->DrakkinHeritage = (uint32) atoi(row[16]);
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p_character_select_entry_struct->Unknown1 = 0;
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p_character_select_entry_struct->Enabled = 1;
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p_character_select_entry_struct->LastLogin = (uint32) atoi(row[7]); // RoF2 value: 1212696584
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p_character_select_entry_struct->Unknown2 = 0;
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if (RuleB(World, EnableReturnHomeButton)) {
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int now = time(nullptr);
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if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
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p_character_select_entry_struct->GoHome = 1;
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}
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}
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if (RuleB(World, EnableTutorialButton) && (p_character_select_entry_struct->Level <= RuleI(World, MaxLevelForTutorial))) {
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p_character_select_entry_struct->Tutorial = 1;
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}
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/**
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* Bind
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*/
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character_list_query = StringFormat(
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"SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot` FROM `character_bind` WHERE `id` = %i LIMIT 5",
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character_id
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);
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auto results_bind = database.QueryDatabase(character_list_query);
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auto bind_count = results_bind.RowCount();
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for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
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if (row_b[6] && atoi(row_b[6]) == 4) {
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has_home = 1;
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// If our bind count is less than 5, we need to actually make use of this data so lets parse it
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if (bind_count < 5) {
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player_profile_struct.binds[4].zoneId = atoi(row_b[0]);
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player_profile_struct.binds[4].instance_id = atoi(row_b[1]);
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player_profile_struct.binds[4].x = atof(row_b[2]);
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player_profile_struct.binds[4].y = atof(row_b[3]);
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player_profile_struct.binds[4].z = atof(row_b[4]);
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player_profile_struct.binds[4].heading = atof(row_b[5]);
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}
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}
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if (row_b[6] && atoi(row_b[6]) == 0) { has_bind = 1; }
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}
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if (has_home == 0 || has_bind == 0) {
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character_list_query = StringFormat(
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"SELECT `zone_id`, `bind_id`, `x`, `y`, `z` FROM `start_zones` WHERE `player_class` = %i AND `player_deity` = %i AND `player_race` = %i %s",
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p_character_select_entry_struct->Class,
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p_character_select_entry_struct->Deity,
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p_character_select_entry_struct->Race,
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ContentFilterCriteria::apply().c_str()
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);
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auto results_bind = content_db.QueryDatabase(character_list_query);
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for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
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/* If a bind_id is specified, make them start there */
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if (atoi(row_d[1]) != 0) {
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player_profile_struct.binds[4].zoneId = (uint32) atoi(row_d[1]);
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content_db.GetSafePoints(
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ZoneName(player_profile_struct.binds[4].zoneId),
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0,
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&player_profile_struct.binds[4].x,
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&player_profile_struct.binds[4].y,
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&player_profile_struct.binds[4].z
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);
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}
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/* Otherwise, use the zone and coordinates given */
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else {
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player_profile_struct.binds[4].zoneId = (uint32) atoi(row_d[0]);
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float x = atof(row_d[2]);
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float y = atof(row_d[3]);
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float z = atof(row_d[4]);
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if (x == 0 && y == 0 && z == 0) {
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content_db.GetSafePoints(
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ZoneName(player_profile_struct.binds[4].zoneId),
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0,
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&x,
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&y,
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&z
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);
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}
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player_profile_struct.binds[4].x = x;
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player_profile_struct.binds[4].y = y;
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player_profile_struct.binds[4].z = z;
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}
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}
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player_profile_struct.binds[0] = player_profile_struct.binds[4];
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/* If no home bind set, set it */
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if (has_home == 0) {
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std::string query = StringFormat(
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"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
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character_id,
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player_profile_struct.binds[4].zoneId,
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0,
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player_profile_struct.binds[4].x,
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player_profile_struct.binds[4].y,
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player_profile_struct.binds[4].z,
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player_profile_struct.binds[4].heading,
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4
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);
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auto results_bset = QueryDatabase(query);
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}
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/* If no regular bind set, set it */
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if (has_bind == 0) {
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std::string query = StringFormat(
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"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
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character_id,
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player_profile_struct.binds[0].zoneId,
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0,
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player_profile_struct.binds[0].x,
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player_profile_struct.binds[0].y,
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player_profile_struct.binds[0].z,
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player_profile_struct.binds[0].heading,
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0
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);
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auto results_bset = QueryDatabase(query);
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}
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}
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/* If our bind count is less than 5, then we have null data that needs to be filled in. */
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if (bind_count < 5) {
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// we know that home and main bind must be valid here, so we don't check those
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// we also use home to fill in the null data like live does.
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for (int i = 1; i < 4; i++) {
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if (player_profile_struct.binds[i].zoneId != 0) { // we assume 0 is the only invalid one ...
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continue;
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}
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std::string query = StringFormat(
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"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
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character_id,
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player_profile_struct.binds[4].zoneId,
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0,
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player_profile_struct.binds[4].x,
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player_profile_struct.binds[4].y,
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player_profile_struct.binds[4].z,
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player_profile_struct.binds[4].heading,
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i
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);
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auto results_bset = QueryDatabase(query);
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}
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}
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character_list_query = StringFormat(
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"SELECT slot, red, green, blue, use_tint, color FROM `character_material` WHERE `id` = %u",
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character_id
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);
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auto results_b = database.QueryDatabase(character_list_query);
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uint8 slot = 0;
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for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
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slot = atoi(row_b[0]);
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player_profile_struct.item_tint.Slot[slot].Red = atoi(row_b[1]);
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player_profile_struct.item_tint.Slot[slot].Green = atoi(row_b[2]);
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player_profile_struct.item_tint.Slot[slot].Blue = atoi(row_b[3]);
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player_profile_struct.item_tint.Slot[slot].UseTint = atoi(row_b[4]);
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}
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if (GetCharSelInventory(account_id, p_character_select_entry_struct->Name, &inventory_profile)) {
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const EQ::ItemData *item = nullptr;
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const EQ::ItemInstance *inst = nullptr;
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int16 inventory_slot = 0;
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for (uint32 matslot = EQ::textures::textureBegin; matslot < EQ::textures::materialCount; matslot++) {
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inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(matslot);
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if (inventory_slot == INVALID_INDEX) { continue; }
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inst = inventory_profile.GetItem(inventory_slot);
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if (inst == nullptr) {
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continue;
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}
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item = inst->GetItem();
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if (item == nullptr) {
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continue;
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}
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if (matslot > 6) {
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uint32 item_id_file = 0;
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// Weapon Models
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if (inst->GetOrnamentationIDFile() != 0) {
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item_id_file = inst->GetOrnamentationIDFile();
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p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
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}
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else {
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if (strlen(item->IDFile) > 2) {
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item_id_file = atoi(&item->IDFile[2]);
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p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
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}
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}
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if (matslot == EQ::textures::weaponPrimary) {
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p_character_select_entry_struct->PrimaryIDFile = item_id_file;
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}
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else {
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p_character_select_entry_struct->SecondaryIDFile = item_id_file;
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}
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}
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else {
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uint32 color = 0;
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if (player_profile_struct.item_tint.Slot[matslot].UseTint) {
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color = player_profile_struct.item_tint.Slot[matslot].Color;
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}
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else {
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color = inst->GetColor();
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}
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// Armor Materials/Models
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p_character_select_entry_struct->Equip[matslot].Material = item->Material;
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p_character_select_entry_struct->Equip[matslot].EliteModel = item->EliteMaterial;
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p_character_select_entry_struct->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
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p_character_select_entry_struct->Equip[matslot].Color = color;
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}
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}
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}
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else {
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printf("Error loading inventory for %s\n", p_character_select_entry_struct->Name);
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}
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buff_ptr += sizeof(CharacterSelectEntry_Struct);
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}
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}
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int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum)
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{
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/* if an invalid bind point is specified, use the primary bind */
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if (bindnum > 4)
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{
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bindnum = 0;
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}
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std::string query = StringFormat("SELECT zone_id, instance_id, x, y, z FROM character_bind WHERE id = %u AND slot = %u LIMIT 1", CharID, bindnum);
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auto results = database.QueryDatabase(query);
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if(!results.Success() || results.RowCount() == 0) {
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return 0;
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}
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int zone_id, instance_id;
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double x, y, z, heading;
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for (auto row = results.begin(); row != results.end(); ++row) {
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zone_id = atoi(row[0]);
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instance_id = atoi(row[1]);
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x = atof(row[2]);
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y = atof(row[3]);
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z = atof(row[4]);
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heading = atof(row[5]);
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}
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query = StringFormat("UPDATE character_data SET zone_id = '%d', zone_instance = '%d', x = '%f', y = '%f', z = '%f', heading = '%f' WHERE id = %u",
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zone_id, instance_id, x, y, z, heading, CharID);
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results = database.QueryDatabase(query);
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if(!results.Success()) {
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return 0;
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}
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return zone_id;
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}
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bool WorldDatabase::GetStartZone(
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PlayerProfile_Struct *p_player_profile_struct,
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CharCreate_Struct *p_char_create_struct,
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bool is_titanium
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)
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{
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// SoF doesn't send the player_choice field in character creation, it now sends the real zoneID instead.
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//
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// For SoF, search for an entry in start_zones with a matching zone_id, class, race and deity.
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//
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// For now, if no row matching row is found, send them to Crescent Reach, as that is probably the most likely
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// reason for no match being found.
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//
|
|
if (!p_player_profile_struct || !p_char_create_struct) {
|
|
return false;
|
|
}
|
|
|
|
p_player_profile_struct->x = 0;
|
|
p_player_profile_struct->y = 0;
|
|
p_player_profile_struct->z = 0;
|
|
p_player_profile_struct->heading = 0;
|
|
p_player_profile_struct->zone_id = 0;
|
|
p_player_profile_struct->binds[0].x = 0;
|
|
p_player_profile_struct->binds[0].y = 0;
|
|
p_player_profile_struct->binds[0].z = 0;
|
|
p_player_profile_struct->binds[0].zoneId = 0;
|
|
p_player_profile_struct->binds[0].instance_id = 0;
|
|
|
|
// see if we have an entry for start_zone. We can support both titanium & SOF+ by having two entries per class/race/deity combo with different zone_ids
|
|
std::string query;
|
|
|
|
if (is_titanium) {
|
|
// Titanium sends player choice (starting city) instead of a zone id
|
|
query = StringFormat(
|
|
"SELECT x, y, z, heading, start_zone, bind_id, bind_x, bind_y, bind_z FROM start_zones WHERE player_choice = %i "
|
|
"AND player_class = %i AND player_deity = %i AND player_race = %i %s",
|
|
p_char_create_struct->start_zone,
|
|
p_char_create_struct->class_,
|
|
p_char_create_struct->deity,
|
|
p_char_create_struct->race,
|
|
ContentFilterCriteria::apply().c_str()
|
|
);
|
|
LogInfo("Titanium Start zone query: [{}]\n", query.c_str());
|
|
}
|
|
else {
|
|
query = StringFormat(
|
|
"SELECT x, y, z, heading, start_zone, bind_id, bind_x, bind_y, bind_z FROM start_zones WHERE zone_id = %i "
|
|
"AND player_class = %i AND player_deity = %i AND player_race = %i %s",
|
|
p_char_create_struct->start_zone,
|
|
p_char_create_struct->class_,
|
|
p_char_create_struct->deity,
|
|
p_char_create_struct->race,
|
|
ContentFilterCriteria::apply().c_str()
|
|
);
|
|
LogInfo("SoF Start zone query: [{}]\n", query.c_str());
|
|
}
|
|
|
|
auto results = QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
LogInfo("SoF Start zone query: [{}]\n", query.c_str());
|
|
|
|
if (results.RowCount() == 0) {
|
|
printf("No start_zones entry in database, using defaults\n");
|
|
is_titanium ? SetTitaniumDefaultStartZone(p_player_profile_struct, p_char_create_struct) : SetSoFDefaultStartZone(p_player_profile_struct, p_char_create_struct);
|
|
}
|
|
else {
|
|
LogInfo("Found starting location in start_zones");
|
|
auto row = results.begin();
|
|
p_player_profile_struct->x = atof(row[0]);
|
|
p_player_profile_struct->y = atof(row[1]);
|
|
p_player_profile_struct->z = atof(row[2]);
|
|
p_player_profile_struct->heading = atof(row[3]);
|
|
p_player_profile_struct->zone_id = atoi(row[4]);
|
|
p_player_profile_struct->binds[0].zoneId = atoi(row[5]);
|
|
p_player_profile_struct->binds[0].x = atof(row[6]);
|
|
p_player_profile_struct->binds[0].y = atof(row[7]);
|
|
p_player_profile_struct->binds[0].z = atof(row[8]);
|
|
}
|
|
|
|
if (p_player_profile_struct->x == 0 && p_player_profile_struct->y == 0 && p_player_profile_struct->z == 0) {
|
|
content_db.GetSafePoints(
|
|
ZoneName(p_player_profile_struct->zone_id),
|
|
0,
|
|
&p_player_profile_struct->x,
|
|
&p_player_profile_struct->y,
|
|
&p_player_profile_struct->z
|
|
);
|
|
}
|
|
|
|
if (p_player_profile_struct->binds[0].x == 0 && p_player_profile_struct->binds[0].y == 0 &&
|
|
p_player_profile_struct->binds[0].z == 0) {
|
|
content_db.GetSafePoints(
|
|
ZoneName(p_player_profile_struct->binds[0].zoneId),
|
|
0,
|
|
&p_player_profile_struct->binds[0].x,
|
|
&p_player_profile_struct->binds[0].y,
|
|
&p_player_profile_struct->binds[0].z
|
|
);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldDatabase::SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc){
|
|
if (in_cc->start_zone == RuleI(World, TutorialZoneID)) {
|
|
in_pp->zone_id = in_cc->start_zone;
|
|
}
|
|
else {
|
|
in_pp->x = in_pp->binds[0].x = -51;
|
|
in_pp->y = in_pp->binds[0].y = -20;
|
|
in_pp->z = in_pp->binds[0].z = 0.79;
|
|
in_pp->zone_id = in_pp->binds[0].zoneId = 394; // Crescent Reach.
|
|
}
|
|
}
|
|
|
|
void WorldDatabase::SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
|
|
{
|
|
switch (in_cc->start_zone)
|
|
{
|
|
case 0:
|
|
{
|
|
if (in_cc->deity == 203) // Cazic-Thule Erudites go to Paineel
|
|
{
|
|
in_pp->zone_id = 75; // paineel
|
|
in_pp->binds[0].zoneId = 75;
|
|
}
|
|
else
|
|
{
|
|
in_pp->zone_id = 24; // erudnext
|
|
in_pp->binds[0].zoneId = 38; // tox
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
in_pp->zone_id = 2; // qeynos2
|
|
in_pp->binds[0].zoneId = 2; // qeynos2
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
in_pp->zone_id = 29; // halas
|
|
in_pp->binds[0].zoneId = 30; // everfrost
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
in_pp->zone_id = 19; // rivervale
|
|
in_pp->binds[0].zoneId = 20; // kithicor
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
in_pp->zone_id = 9; // freportw
|
|
in_pp->binds[0].zoneId = 9; // freportw
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
in_pp->zone_id = 40; // neriaka
|
|
in_pp->binds[0].zoneId = 25; // nektulos
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
in_pp->zone_id = 52; // gukta
|
|
in_pp->binds[0].zoneId = 46; // innothule
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
in_pp->zone_id = 49; // oggok
|
|
in_pp->binds[0].zoneId = 47; // feerrott
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
in_pp->zone_id = 60; // kaladima
|
|
in_pp->binds[0].zoneId = 68; // butcher
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
in_pp->zone_id = 54; // gfaydark
|
|
in_pp->binds[0].zoneId = 54; // gfaydark
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
in_pp->zone_id = 61; // felwithea
|
|
in_pp->binds[0].zoneId = 54; // gfaydark
|
|
break;
|
|
}
|
|
case 11:
|
|
{
|
|
in_pp->zone_id = 55; // akanon
|
|
in_pp->binds[0].zoneId = 56; // steamfont
|
|
break;
|
|
}
|
|
case 12:
|
|
{
|
|
in_pp->zone_id = 82; // cabwest
|
|
in_pp->binds[0].zoneId = 78; // fieldofbone
|
|
break;
|
|
}
|
|
case 13:
|
|
{
|
|
in_pp->zone_id = 155; // sharvahl
|
|
in_pp->binds[0].zoneId = 155; // sharvahl
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
|
|
rl.clear();
|
|
|
|
const std::string query = "SELECT name FROM launcher";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("WorldDatabase::GetLauncherList: {}", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
rl.push_back(row[0]);
|
|
|
|
}
|
|
|
|
bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
|
|
{
|
|
std::string query = StringFormat("SELECT level FROM character_data WHERE name = '%s'", name);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("WorldDatabase::GetCharacterLevel: {}", results.ErrorMessage().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return false;
|
|
|
|
auto row = results.begin();
|
|
level = atoi(row[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateAllocations()
|
|
{
|
|
character_create_allocations.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_point_allocations ORDER BY id";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassAllocation allocate;
|
|
allocate.Index = atoi(row[0]);
|
|
allocate.BaseStats[0] = atoi(row[1]);
|
|
allocate.BaseStats[3] = atoi(row[2]);
|
|
allocate.BaseStats[1] = atoi(row[3]);
|
|
allocate.BaseStats[2] = atoi(row[4]);
|
|
allocate.BaseStats[4] = atoi(row[5]);
|
|
allocate.BaseStats[5] = atoi(row[6]);
|
|
allocate.BaseStats[6] = atoi(row[7]);
|
|
allocate.DefaultPointAllocation[0] = atoi(row[8]);
|
|
allocate.DefaultPointAllocation[3] = atoi(row[9]);
|
|
allocate.DefaultPointAllocation[1] = atoi(row[10]);
|
|
allocate.DefaultPointAllocation[2] = atoi(row[11]);
|
|
allocate.DefaultPointAllocation[4] = atoi(row[12]);
|
|
allocate.DefaultPointAllocation[5] = atoi(row[13]);
|
|
allocate.DefaultPointAllocation[6] = atoi(row[14]);
|
|
|
|
character_create_allocations.push_back(allocate);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateCombos()
|
|
{
|
|
character_create_race_class_combos.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_combinations ORDER BY race, class, deity, start_zone";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassCombos combo;
|
|
combo.AllocationIndex = atoi(row[0]);
|
|
combo.Race = atoi(row[1]);
|
|
combo.Class = atoi(row[2]);
|
|
combo.Deity = atoi(row[3]);
|
|
combo.Zone = atoi(row[4]);
|
|
combo.ExpansionRequired = atoi(row[5]);
|
|
|
|
character_create_race_class_combos.push_back(combo);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// this is a slightly modified version of SharedDatabase::GetInventory(...) for character select use-only
|
|
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv)
|
|
{
|
|
if (!account_id || !name || !inv)
|
|
return false;
|
|
|
|
std::string query = StringFormat(
|
|
"SELECT"
|
|
" slotid,"
|
|
" itemid,"
|
|
" charges,"
|
|
" color,"
|
|
" augslot1,"
|
|
" augslot2,"
|
|
" augslot3,"
|
|
" augslot4,"
|
|
" augslot5,"
|
|
" augslot6,"
|
|
" instnodrop,"
|
|
" custom_data,"
|
|
" ornamenticon,"
|
|
" ornamentidfile,"
|
|
" ornament_hero_model "
|
|
"FROM"
|
|
" inventory "
|
|
"INNER JOIN"
|
|
" character_data ch "
|
|
"ON"
|
|
" ch.id = charid "
|
|
"WHERE"
|
|
" ch.name = '%s' "
|
|
"AND"
|
|
" ch.account_id = %i "
|
|
"AND"
|
|
" slotid >= %i "
|
|
"AND"
|
|
" slotid <= %i",
|
|
name,
|
|
account_id,
|
|
EQ::invslot::slotHead,
|
|
EQ::invslot::slotFeet
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
int16 slot_id = atoi(row[0]);
|
|
|
|
switch (slot_id) {
|
|
case EQ::invslot::slotFace:
|
|
case EQ::invslot::slotEar2:
|
|
case EQ::invslot::slotNeck:
|
|
case EQ::invslot::slotShoulders:
|
|
case EQ::invslot::slotBack:
|
|
case EQ::invslot::slotFinger1:
|
|
case EQ::invslot::slotFinger2:
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
uint32 item_id = atoi(row[1]);
|
|
int8 charges = atoi(row[2]);
|
|
uint32 color = atoul(row[3]);
|
|
|
|
uint32 aug[EQ::invaug::SOCKET_COUNT];
|
|
aug[0] = (uint32)atoi(row[4]);
|
|
aug[1] = (uint32)atoi(row[5]);
|
|
aug[2] = (uint32)atoi(row[6]);
|
|
aug[3] = (uint32)atoi(row[7]);
|
|
aug[4] = (uint32)atoi(row[8]);
|
|
aug[5] = (uint32)atoi(row[9]);
|
|
|
|
bool instnodrop = ((row[10] && (uint16)atoi(row[10])) ? true : false);
|
|
uint32 ornament_icon = (uint32)atoul(row[12]);
|
|
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
|
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
|
|
|
const EQ::ItemData *item = content_db.GetItem(item_id);
|
|
if (!item)
|
|
continue;
|
|
|
|
EQ::ItemInstance *inst = content_db.CreateBaseItem(item, charges);
|
|
|
|
if (inst == nullptr)
|
|
continue;
|
|
|
|
inst->SetAttuned(instnodrop);
|
|
|
|
if (row[11]) {
|
|
std::string data_str(row[11]);
|
|
std::string idAsString;
|
|
std::string value;
|
|
bool use_id = true;
|
|
|
|
for (int i = 0; i < data_str.length(); ++i) {
|
|
if (data_str[i] == '^') {
|
|
if (!use_id) {
|
|
inst->SetCustomData(idAsString, value);
|
|
idAsString.clear();
|
|
value.clear();
|
|
}
|
|
|
|
use_id = !use_id;
|
|
continue;
|
|
}
|
|
|
|
char v = data_str[i];
|
|
if (use_id)
|
|
idAsString.push_back(v);
|
|
else
|
|
value.push_back(v);
|
|
}
|
|
}
|
|
|
|
inst->SetOrnamentIcon(ornament_icon);
|
|
inst->SetOrnamentationIDFile(ornament_idfile);
|
|
inst->SetOrnamentHeroModel(item->HerosForgeModel);
|
|
|
|
if (color > 0)
|
|
inst->SetColor(color);
|
|
|
|
inst->SetCharges(charges);
|
|
|
|
if (item->IsClassCommon()) {
|
|
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
|
|
if (aug[i])
|
|
inst->PutAugment(this, i, aug[i]);
|
|
}
|
|
}
|
|
|
|
inv->PutItem(slot_id, *inst);
|
|
|
|
safe_delete(inst);
|
|
}
|
|
|
|
return true;
|
|
}
|