Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Michael Cook (mackal)
2fde9edb41
Fix null bind issues
2016-04-26 16:06:24 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
...
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Uleat
8922c72452
Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes
2015-05-23 18:59:03 -04:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
JJ
eff818ca42
Manual merge of #376 for Erudite starting zones.
2015-02-21 20:46:19 -05:00
Uleat
e61f647bf2
Fix for non-compliant assignment of non-integral type array
2015-02-21 01:20:13 -05:00
Uleat
414db873b7
Fix for tints not showing up at character select (world server)
2015-02-18 19:18:53 -05:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
20249cec67
Pre-purposed prep-work
2015-02-17 13:58:25 -05:00
JJ
96925f0dde
Some minor cleanup. [skip ci]
2015-01-31 17:03:44 -05:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
2b3d14f0ba
Remove Duplicative MySQL Error: SoF Start zone query failed: %s : %s\n
2015-01-19 05:25:15 -06:00
Akkadius
0832361729
Remove Duplicative MySQL Error: Start zone query failed: %s : %s\n
2015-01-19 05:25:06 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
e9f8d5fa6d
Port Status messages from Type to Category
2015-01-18 01:27:52 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
ricardocampos23
75501fbb5d
corrected comment
2015-01-15 21:03:06 +00:00
RicardoCampos
ea7453946c
Altered the way that start zone overrides work. These now no longer use an entry in the variables table, but rather use TitaniumStartZoneID, and SofStartZoneID in the rule_values table.
...
If this is set, it will look for a match in the start_zones based on race/class/deity and the zone id. If it finds a matching row (by zone_id), it will use that row's details. If not, it will use a default.
2015-01-13 21:47:51 +00:00
Akkadius
17d9b9199c
Replace rest of EQEmuLog->write with EQEmuLogSys Log
2015-01-10 19:36:15 -06:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Trevius
ef287bc857
Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
2014-12-19 15:46:01 -06:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
...
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Natedog2012
daec5bde66
Item Transformation now works!
2014-11-26 17:23:04 -05:00
Akkadius
ce248d83d6
Corpse Class Private scope variables renamed for understandability across the source
...
Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
KimLS
9570412991
Added special ability functions to perl, removed some of the less used commands (and a few duplicates)
2014-11-18 21:17:03 -08:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
Natedog2012
efdc177b78
Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
2014-11-09 03:33:58 -05:00
Alex
48eba3c092
Merge pull request #260 from addtheice/RunQueryToDatabaseQuery_world_worlddb
...
Run query to database query world worlddb
2014-10-10 22:44:14 -07:00
Michael Cook (mackal)
45ef740244
Fix issue with Return Home button always being available
2014-10-07 19:02:07 -04:00
Arthur Ice
eeb9a6ab65
LoadCharacterCreateCombos converted to QueryDatabase
2014-10-04 12:51:58 -07:00
Arthur Ice
c4de954b15
LoadCharacterCreateAllocations converted to QueryDatabase
2014-10-04 12:51:58 -07:00
Arthur Ice
2d8e9bf058
GetCharacterLevel converted to QueryDatabase
2014-10-04 12:51:58 -07:00
Arthur Ice
0b352ff0f7
SetMailKey converted to QueryDatabase
...
fix SetMailKey
2014-10-04 12:51:54 -07:00
Arthur Ice
28ec84a6c9
GetLauncherList converted to QueryDatabase
2014-10-04 12:37:19 -07:00
Arthur Ice
7f5f805c10
GetStartZoneSoF converted to QueryDatabase
2014-10-04 12:36:04 -07:00
Arthur Ice
b3789c261b
GetStartZone converted to QueryDatabase
2014-10-04 12:34:44 -07:00
KimLS
36a29dbb9f
Fix for creating characters failing at name verification
2014-09-22 15:37:11 -07:00
Akkadius
e390531dcd
Initial character creation escape sequences
...
Added initial skill/language/bind saves to character creation
2014-09-11 03:14:34 -05:00