Compare commits

...

40 Commits

Author SHA1 Message Date
Alex King 12eb838ee9 [Bug Fix] Fix Scripted Spawns from spawning before Variables are loaded. 2025-03-22 12:57:22 -04:00
catapultam-habeo 213fe6a9e9 [Feature] Implement /changename & related script bindings. Clean up #set name (#4770)
* initial work, need to clean up gm commands still

* cleaned up command, works without kicking char select now

* remove thj-specific methods

* add script hooks

* actually clear flag

* rework questmgr::rename

* remove unnecessary logging

* revert

* added missing binding to perl api and updated some text

* don't return a value

* Fix some bad argument types.

* adjust case

* alpha order

* refactor some old string stuff

* don't quote integers, bob

---------

Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-03-19 21:00:45 -05:00
Alex King be6a5d5f50 [Quest API] Add Support for NPC ID and NPC Name Specificity (#4781)
* [Quest API] Add Support for NPC ID and NPC Name Specificity

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-03-19 17:55:00 -05:00
nytmyr 1af29bd7b1 [Bots] Fix IsValidSpellTypeBySpellID to account for all types (#4764)
* [Bots] Fix IsValidSpellTypeBySpellID to account for all types

* Formatting
2025-03-19 17:43:15 -05:00
zimp-wow ef945e6e99 [Fix] Fix zone crash when attempting to add a disappearing client to hate list. (#4782) 2025-03-19 16:26:54 -05:00
Chris Miles 9528c1e7fc [Fix] Zone State Entity Variable Load Pre-Spawn (#4785)
* [Fix] Zone state ent variable pre-spawn

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update spawn2.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-03-19 16:21:36 -05:00
Chris Miles fd6e5f465d [Fix] Zone State Position Fix (#4784) 2025-03-19 16:17:25 -05:00
nytmyr d00125abe1 [Bots] Charmed Pets were breaking Mob respawns (#4780)
- When bots would charm a pet, once they zoned or camped the pet would poof and not trigger a respawn so the NPC which was charmed would never respawn until the zone was shut down or server restarted.
2025-03-16 19:12:48 -04:00
Akkadius 5d69235a4c [Release] 23.3.4 2025-03-14 13:09:53 -05:00
Mitch Freeman e93785f885 [Fix] Add check for simultaneous direct vendor and parcel Trader/Buyer Purchase (#4778) 2025-03-13 22:30:00 -05:00
Chris Miles 3c2545cfaf [Release] 23.3.3 (#4777) 2025-03-13 17:06:52 -05:00
Chris Miles 8d1a9efac9 [Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
2025-03-13 17:00:30 -05:00
Mitch Freeman f6b18fb003 [Fix] Update GuildBank to correctly handle items with charges equal to zero (#4774) 2025-03-12 21:57:29 -04:00
dependabot[bot] 00e77f190c Bump golang.org/x/net in /utils/scripts/build/should-release (#4775)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.33.0 to 0.36.0.
- [Commits](https://github.com/golang/net/compare/v0.33.0...v0.36.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-12 20:57:06 -05:00
Chris Miles 9cb72a6ba7 [Networking] Fix "port in use" error (#4772) 2025-03-12 00:52:17 -05:00
Chris Miles 8203c034bf [Database] Add indexes for data_buckets and zone_state_spawns (#4771)
* [Database] Add indexes for data_buckets and zone_state_spawns

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update package.json
2025-03-11 03:29:26 -05:00
Akkadius 33ae51f56f [Release] 23.3.1 2025-03-11 01:38:59 -05:00
Chris Miles 30c39194a3 [Zone] Zone State Improvements (Continued) (#4768)
* [Zone] Zone State Improvements (Continued)

* Ignore a few events when we resume from suspend

* Add is_zone field

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Add Zone Variables

* Update methods

* Update zone_save_state.cpp

* Update zone_save_state.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-03-11 01:14:09 -05:00
hg 051ce3736f [DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member
statuses from world separately. This causes a lot of network traffic
between world and booted zones when there are a lot of active dzs.

This changes it to make a single request to world on zone boot and a
single bulk reply back.
2025-03-11 01:13:29 -05:00
Mitch Freeman 84708edccf Update client_evolving_items.cpp (#4767) 2025-03-09 12:20:37 -04:00
Chris Miles da4e9ab95b [Release] 23.3.0 (#4766) 2025-03-08 03:18:40 -06:00
Chris Miles a8fea95eab [Zone] State Save Improvements (#4765)
* [Zone] State saving improvements

* Make sure we load spawn enabled off of the state row

* Update npc.h

* Update spawn2.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-08 03:15:42 -06:00
Mitch Freeman 53610c2f0f [Feature] Add Rule for dealing with augments when an item evolves (#4758) 2025-03-07 23:00:11 -06:00
catapultam-habeo 9f10c12874 [Bug Fix] Correct incorrectly calculated stat caps with Heroic Stats (#4760)
* fix incorrectly caclulcated stat caps

* fix typos and formatting
2025-03-07 22:59:47 -06:00
catapultam-habeo a0634adb3c [Feature] Allow assigning Helm Texture independently of Body Texture for Horses (#4759) 2025-03-07 22:59:12 -06:00
zimp-wow a2ed6be1f5 [Bug Fix] Zero out currentnpcid whenever spawn is reset. (#4763) 2025-03-07 22:38:23 -06:00
nytmyr c33ac40567 [Cleanup] Fix typo in GM tradeskill combine message (#4762) 2025-03-07 22:33:43 -06:00
Mitch Freeman 9ee095b354 [Fix] Add crash checks for certain PlayerEventLogs (#4761) 2025-03-07 16:17:36 -06:00
Alex King 7ab32af4dc [Rules] Fix EvolvingItems:PercentOfRaidExperience Description (#4757)
- Fixes an issue where the description was inaccurate, described [here](https://discord.com/channels/212663220849213441/557677602706423982/1347293634453835899).
2025-03-06 23:49:36 -05:00
Chris Miles 0c301419c2 [Zone] Make zone controller less likely to be visible, immune to all forms of combat (#4750)
* [Zone] Make zone controller less likely to be visible, immune to all forms of combat

* Exclude zone controller from scanning
2025-03-06 17:08:08 -05:00
nytmyr d6a21be25e [Bots] Fix taunting bots positioning (#4754)
* [Bots] Fix taunting bots positioning

- Fixes taunting bots liking to hug their target on certain models or chosen positions.
- Makes bots have a more realistic combat range in comparison to players.
- Removed unnecessary rules and checks for melee distance.

* Update ruletypes.h
2025-03-06 17:07:38 -05:00
nytmyr 1d4ba082ad [Bots] Move commanded spell map to zone (#4755)
- Moves the mapping of commanded spell min levels to zone rather than to each individual bot.
- Adds support for sub spell types.
2025-03-06 17:05:36 -05:00
nytmyr 94553501ba [Bots] Fix buffs not overwriting lesser buffs (#4756) 2025-03-06 17:03:50 -05:00
nytmyr da824d5178 [Crash] Bot aura crash fix (#4752)
- Something between the latest release caused this crash to appear, unsure of this exact cause.
- Prevents bots from being sent a spawn packet for Auras.
- Removes the bot's auras on Depop
2025-03-06 01:12:24 -05:00
Mitch Freeman 5a1df38900 [Fix] Parcel Delivery Updates for two edge cases (#4753)
- Properly send an item via parcel that has 0 charges
2025-03-06 01:12:02 -05:00
nytmyr 8cd7148b29 [Pets] Fix renamed pets loading as blank names (#4751) 2025-03-05 14:31:16 -05:00
Akkadius 09e079a45e [Hotfix] Forgot to push up some changes for test output 2025-03-04 17:18:02 -06:00
Chris Miles 4bc881da4b [Tests] Cleanup Hand-in Tests (#4749) 2025-03-04 17:15:27 -06:00
Chris Miles 0615864d51 [Databuckets] Nested Databuckets Protections and Improvements (#4748)
* Check for valid JSON before using it

* Do not allow nested keys to set be set an expiration

* Prevent overwriting of existing object or array

* Nested deletion support

* Update data_bucket.cpp

* Test cases

* More test cases, fix

* Update databuckets.cpp

* Update databuckets.cpp

* Basic databucket tests

* Update databuckets.cpp

* Update databuckets.cpp
2025-03-04 13:16:21 -06:00
Alex King 3638d157b2 [Logging] Convert JSON Error to Data Buckets Logging Category (#4747) 2025-03-03 23:16:47 -06:00
82 changed files with 2719 additions and 1242 deletions
+91
View File
@@ -1,3 +1,94 @@
## [23.3.4] 3/14/2025
### Fixes
* Add check for simultaneous direct vendor and parcel Trader/Buyer Purchase ([#4778](https://github.com/EQEmu/Server/pull/4778)) @neckkola 2025-03-14
* Fix for rare circumstance where NPC's would have 0 health on restore @Akkadius
## [23.3.3] 3/13/2025
### Database
* Add indexes for data_buckets and zone_state_spawns ([#4771](https://github.com/EQEmu/Server/pull/4771)) @Akkadius 2025-03-11
### Fixes
* Update GuildBank to correctly handle items with charges equal to zero ([#4774](https://github.com/EQEmu/Server/pull/4774)) @neckkola 2025-03-13
### Networking
* Fix "port in use" error ([#4772](https://github.com/EQEmu/Server/pull/4772)) @Akkadius 2025-03-12
### Zone
* Zone State Improvements Part 3 ([#4773](https://github.com/EQEmu/Server/pull/4773)) @Akkadius 2025-03-13
## [23.3.2] 3/11/2025
### DynamicZones
* Bulk request dz member statuses on zone boot ([#4769](https://github.com/EQEmu/Server/pull/4769)) @hgtw 2025-03-11
### Zone
* Zone State Improvements (Continued) ([#4768](https://github.com/EQEmu/Server/pull/4768)) @Akkadius 2025-03-11
## [23.3.0] 3/8/2025
### Bots
* Fix buffs not overwriting lesser buffs ([#4756](https://github.com/EQEmu/Server/pull/4756)) @nytmyr 2025-03-06
* Fix taunting bots positioning ([#4754](https://github.com/EQEmu/Server/pull/4754)) @nytmyr 2025-03-06
* Move commanded spell map to zone ([#4755](https://github.com/EQEmu/Server/pull/4755)) @nytmyr 2025-03-06
### Code
* Fix typo in GM tradeskill combine message ([#4762](https://github.com/EQEmu/Server/pull/4762)) @nytmyr 2025-03-08
### Crash
* Bot aura crash fix ([#4752](https://github.com/EQEmu/Server/pull/4752)) @nytmyr 2025-03-06
### Databuckets
* Nested Databuckets Protections and Improvements ([#4748](https://github.com/EQEmu/Server/pull/4748)) @Akkadius 2025-03-04
### Feature
* Add Rule for dealing with augments when an item evolves ([#4758](https://github.com/EQEmu/Server/pull/4758)) @neckkola 2025-03-08
* Allow assigning Helm Texture independently of Body Texture for Horses ([#4759](https://github.com/EQEmu/Server/pull/4759)) @catapultam-habeo 2025-03-08
### Fixes
* Add crash checks for certain PlayerEventLogs ([#4761](https://github.com/EQEmu/Server/pull/4761)) @neckkola 2025-03-07
* Correct incorrectly calculated stat caps with Heroic Stats ([#4760](https://github.com/EQEmu/Server/pull/4760)) @catapultam-habeo 2025-03-08
* Fix sigabort crash from invalid JSON @Akkadius 2025-03-03
* Forgot to push up some changes for test output @Akkadius 2025-03-04
* Parcel Delivery Updates for two edge cases ([#4753](https://github.com/EQEmu/Server/pull/4753)) @neckkola 2025-03-06
* Remove one port check in world @Akkadius 2025-03-03
* Zero out currentnpcid whenever spawn is reset. ([#4763](https://github.com/EQEmu/Server/pull/4763)) @zimp-wow 2025-03-08
### Logging
* Convert JSON Error to Data Buckets Logging Category ([#4747](https://github.com/EQEmu/Server/pull/4747)) @Kinglykrab 2025-03-04
### Pets
* Fix renamed pets loading as blank names ([#4751](https://github.com/EQEmu/Server/pull/4751)) @nytmyr 2025-03-05
### Rules
* Fix EvolvingItems:PercentOfRaidExperience Description ([#4757](https://github.com/EQEmu/Server/pull/4757)) @Kinglykrab 2025-03-07
### Tests
* Cleanup Hand-in Tests ([#4749](https://github.com/EQEmu/Server/pull/4749)) @Akkadius 2025-03-04
### Zone
* Make zone controller less likely to be visible, immune to all forms of combat ([#4750](https://github.com/EQEmu/Server/pull/4750)) @Akkadius 2025-03-06
* State Save Improvements ([#4765](https://github.com/EQEmu/Server/pull/4765)) @Akkadius 2025-03-08
## [23.2.0] 3/3/2025
### Crash
+37
View File
@@ -955,6 +955,29 @@ bool Database::UpdateName(const std::string& old_name, const std::string& new_na
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::UpdateNameByID(const int character_id, const std::string& new_name)
{
LogInfo("Renaming [{}] to [{}]", character_id, new_name);
auto l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`id` = {}",
character_id
)
);
if (l.empty()) {
return false;
}
auto& e = l.front();
e.name = new_name;
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::IsNameUsed(const std::string& name)
{
if (RuleB(Bots, Enabled)) {
@@ -982,6 +1005,20 @@ bool Database::IsNameUsed(const std::string& name)
return !character_data.empty();
}
// Players cannot have the same name as a pet vanity name, or memory corruption occurs.
bool Database::IsPetNameUsed(const std::string& name)
{
const auto& pet_name_data = CharacterPetNameRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
);
return !pet_name_data.empty();
}
uint32 Database::GetServerType()
{
const auto& l = VariablesRepository::GetWhere(*this, "`varname` = 'ServerType' LIMIT 1");
+2
View File
@@ -103,6 +103,7 @@ public:
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool UpdateNameByID(const int character_id, const std::string& new_name);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -116,6 +117,7 @@ public:
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
bool IsPetNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
+66 -3
View File
@@ -6845,7 +6845,7 @@ RENAME TABLE `expedition_lockouts` TO `dynamic_zone_lockouts`;
.condition = "empty",
.match = "",
.sql = R"(
-- Drop old indexes
-- Drop old indexes if exists
DROP INDEX IF EXISTS `keys` ON `data_buckets`;
DROP INDEX IF EXISTS `idx_npc_expires` ON `data_buckets`;
DROP INDEX IF EXISTS `idx_bot_expires` ON `data_buckets`;
@@ -6863,10 +6863,10 @@ ALTER TABLE `data_buckets`
MODIFY COLUMN `npc_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `character_id`,
MODIFY COLUMN `bot_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `npc_id`;
-- Create optimized unique index with `key` first
-- Create optimized unique index with `key` first
CREATE UNIQUE INDEX `keys` ON data_buckets (`key`, character_id, npc_id, bot_id, account_id, zone_id, instance_id);
-- Create indexes for just instance_id (instance deletion)
-- Create indexes for just instance_id (instance deletion)
CREATE INDEX idx_instance_id ON data_buckets (instance_id);
)",
.content_schema_update = false
@@ -6938,6 +6938,69 @@ CREATE TABLE `character_pet_name` (
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
)",
},
ManifestEntry{
.version = 9310,
.description = "2025_03_7_expand_horse_def.sql",
.check = "SHOW COLUMNS FROM `horses` LIKE 'helmtexture'",
.condition = "missing",
.match = "TINYINT(2)",
.sql = R"(
ALTER TABLE `horses`
ADD COLUMN `helmtexture` TINYINT(2) NOT NULL DEFAULT -1 AFTER `texture`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9311,
.description = "2025_03_09_add_zone_state_is_zone_field.sql",
.check = "SHOW COLUMNS FROM `zone_state_spawns` LIKE 'is_zone'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `zone_state_spawns`
ADD COLUMN `is_zone` tinyint(11) NULL DEFAULT 0 AFTER `is_corpse`;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9312,
.description = "2025_03_11_data_bucket_indexes.sql",
.check = "SHOW INDEX FROM data_buckets",
.condition = "missing",
.match = "idx_zone_instance_expires",
.sql = R"(
DROP INDEX IF EXISTS `idx_zone_instance_expires` ON `data_buckets`;
DROP INDEX IF EXISTS `idx_character_expires` ON `data_buckets`;
DROP INDEX IF EXISTS `idx_bot_expires` ON `data_buckets`;
ALTER TABLE data_buckets ADD INDEX idx_zone_instance_expires (zone_id, instance_id, expires);
ALTER TABLE data_buckets ADD INDEX idx_character_expires (character_id, expires);
ALTER TABLE data_buckets ADD INDEX idx_bot_expires (bot_id, expires);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9313,
.description = "2025_03_11_zone_state_spawns.sql",
.check = "SHOW INDEX FROM zone_state_spawns",
.condition = "missing",
.match = "idx_zone_instance",
.sql = R"(
ALTER TABLE zone_state_spawns ADD INDEX idx_zone_instance (zone_id, instance_id);
ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9314,
.description = "2025_03_12_zone_state_spawns_one_time_truncate.sql",
.check = "SELECT * FROM db_version WHERE version >= 9314",
.condition = "empty",
.match = "",
.sql = R"(
TRUNCATE TABLE zone_state_spawns;
)",
.content_schema_update = false
},
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
+7 -1
View File
@@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/spawn_condition_values_repository.h"
#include "repositories/spawn2_disabled_repository.h"
#include "repositories/data_buckets_repository.h"
#include "repositories/zone_state_spawns_repository.h"
#include "database.h"
#include <iomanip>
@@ -480,6 +480,9 @@ void Database::DeleteInstance(uint16 instance_id)
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
CharacterCorpsesRepository::BuryInstance(*this, instance_id);
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` = {}", instance_id));
}
}
void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
@@ -563,6 +566,9 @@ void Database::PurgeExpiredInstances()
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", imploded_instance_ids));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", imploded_instance_ids));
}
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
+2
View File
@@ -287,6 +287,8 @@ N(OP_InstillDoubt),
N(OP_InterruptCast),
N(OP_InvokeChangePetName),
N(OP_InvokeChangePetNameImmediate),
N(OP_InvokeNameChangeImmediate),
N(OP_InvokeNameChangeLazy),
N(OP_ItemLinkClick),
N(OP_ItemLinkResponse),
N(OP_ItemLinkText),
+16 -9
View File
@@ -5832,21 +5832,28 @@ struct ChangeSize_Struct
/*16*/
};
enum ChangeNameResponse : int {
Denied = 0, // 5167: "You have requested an invalid name or a Customer Service Representative has denied your name request. Please try another name."
Accepted = 1, // 5976: "Your request for a name change was successful."
Timeout = -1, // 5977: "Your request for a name change has timed out. Please try again later."
ServerError = -2, // 5978: "The server had an error while processing your name request. Please try again later."
RateLimited = -3, // 5979: "You must wait longer before submitting another name request. Please try again in a few minutes."
Ineligible = -4, // 5980: "Your character is not eligible for a name change."
Pending = -5 // 5193: "You already have a name change pending. Please wait until it is fully processed before attempting another name change."
};
struct AltChangeName_Struct {
/*00*/ char new_name[64];
/*40*/ char old_name[64];
/*80*/ int response_code;
};
struct ChangePetName_Struct {
/*00*/ char new_pet_name[64];
/*40*/ char pet_owner_name[64];
/*80*/ int response_code;
};
enum ChangePetNameResponse : int {
Denied = 0, // 5167 You have requested an invalid name or a Customer Service Representative has denied your name request. Please try another name.
Accepted = 1, // 5976 Your request for a name change was successful.
Timeout = -3, // 5979 You must wait longer before submitting another name request. Please try again in a few minutes.
NotEligible = -4, // 5980 Your character is not eligible for a name change.
Pending = -5, // 5193 You already have a name change pending. Please wait until it is fully processed before attempting another name change.
Unhandled = -1
};
// New OpCode/Struct for SoD+
struct GroupMakeLeader_Struct
{
+9 -1
View File
@@ -614,7 +614,7 @@ void EQEmuLogSys::EnableConsoleLogging()
std::copy(std::begin(pre_silence_settings), std::end(pre_silence_settings), std::begin(log_settings));
}
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
{
InjectTablesIfNotExist();
@@ -699,6 +699,10 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
return this;
}
if (silent_load) {
SilenceConsoleLogging();
}
LogInfo("Loaded [{}] log categories", categories.size());
auto webhooks = DiscordWebhooksRepository::GetWhere(*m_database, fmt::format("id < {}", MAX_DISCORD_WEBHOOK_ID));
@@ -716,6 +720,10 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
log_settings[Logs::Info].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
if (silent_load) {
SilenceConsoleLogging();
}
return this;
}
+1 -1
View File
@@ -279,7 +279,7 @@ public:
*/
void CloseFileLogs();
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
/**
* @param directory_name
+8
View File
@@ -303,6 +303,14 @@ bool IpUtil::IsPortInUse(const std::string& ip, int port) {
return true; // Assume in use on failure
}
#ifdef _WIN32
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, (char*)&opt, sizeof(opt)); // Windows-specific
#else
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); // Linux/macOS
#endif
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
@@ -24,6 +24,7 @@ public:
int16_t race;
int8_t gender;
int8_t texture;
int8_t helmtexture;
float mountspeed;
std::string notes;
};
@@ -41,6 +42,7 @@ public:
"race",
"gender",
"texture",
"helmtexture",
"mountspeed",
"notes",
};
@@ -54,6 +56,7 @@ public:
"race",
"gender",
"texture",
"helmtexture",
"mountspeed",
"notes",
};
@@ -96,13 +99,14 @@ public:
{
Horses e{};
e.id = 0;
e.filename = "";
e.race = 216;
e.gender = 0;
e.texture = 0;
e.mountspeed = 0.75;
e.notes = "Notes";
e.id = 0;
e.filename = "";
e.race = 216;
e.gender = 0;
e.texture = 0;
e.helmtexture = -1;
e.mountspeed = 0.75;
e.notes = "Notes";
return e;
}
@@ -139,13 +143,14 @@ public:
if (results.RowCount() == 1) {
Horses e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.mountspeed = row[5] ? strtof(row[5], nullptr) : 0.75;
e.notes = row[6] ? row[6] : "Notes";
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.helmtexture = row[5] ? static_cast<int8_t>(atoi(row[5])) : -1;
e.mountspeed = row[6] ? strtof(row[6], nullptr) : 0.75;
e.notes = row[7] ? row[7] : "Notes";
return e;
}
@@ -183,8 +188,9 @@ public:
v.push_back(columns[2] + " = " + std::to_string(e.race));
v.push_back(columns[3] + " = " + std::to_string(e.gender));
v.push_back(columns[4] + " = " + std::to_string(e.texture));
v.push_back(columns[5] + " = " + std::to_string(e.mountspeed));
v.push_back(columns[6] + " = '" + Strings::Escape(e.notes) + "'");
v.push_back(columns[5] + " = " + std::to_string(e.helmtexture));
v.push_back(columns[6] + " = " + std::to_string(e.mountspeed));
v.push_back(columns[7] + " = '" + Strings::Escape(e.notes) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -211,6 +217,7 @@ public:
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.gender));
v.push_back(std::to_string(e.texture));
v.push_back(std::to_string(e.helmtexture));
v.push_back(std::to_string(e.mountspeed));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -247,6 +254,7 @@ public:
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.gender));
v.push_back(std::to_string(e.texture));
v.push_back(std::to_string(e.helmtexture));
v.push_back(std::to_string(e.mountspeed));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -282,13 +290,14 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
Horses e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.mountspeed = row[5] ? strtof(row[5], nullptr) : 0.75;
e.notes = row[6] ? row[6] : "Notes";
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.helmtexture = row[5] ? static_cast<int8_t>(atoi(row[5])) : -1;
e.mountspeed = row[6] ? strtof(row[6], nullptr) : 0.75;
e.notes = row[7] ? row[7] : "Notes";
all_entries.push_back(e);
}
@@ -313,13 +322,14 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
Horses e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.mountspeed = row[5] ? strtof(row[5], nullptr) : 0.75;
e.notes = row[6] ? row[6] : "Notes";
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.filename = row[1] ? row[1] : "";
e.race = row[2] ? static_cast<int16_t>(atoi(row[2])) : 216;
e.gender = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.texture = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.helmtexture = row[5] ? static_cast<int8_t>(atoi(row[5])) : -1;
e.mountspeed = row[6] ? strtof(row[6], nullptr) : 0.75;
e.notes = row[7] ? row[7] : "Notes";
all_entries.push_back(e);
}
@@ -399,6 +409,7 @@ public:
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.gender));
v.push_back(std::to_string(e.texture));
v.push_back(std::to_string(e.helmtexture));
v.push_back(std::to_string(e.mountspeed));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -428,6 +439,7 @@ public:
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.gender));
v.push_back(std::to_string(e.texture));
v.push_back(std::to_string(e.helmtexture));
v.push_back(std::to_string(e.mountspeed));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -23,6 +23,7 @@ public:
uint32_t zone_id;
uint32_t instance_id;
int8_t is_corpse;
int8_t is_zone;
int32_t decay_in_seconds;
uint32_t npc_id;
uint32_t spawn2_id;
@@ -61,6 +62,7 @@ public:
"zone_id",
"instance_id",
"is_corpse",
"is_zone",
"decay_in_seconds",
"npc_id",
"spawn2_id",
@@ -95,6 +97,7 @@ public:
"zone_id",
"instance_id",
"is_corpse",
"is_zone",
"decay_in_seconds",
"npc_id",
"spawn2_id",
@@ -163,6 +166,7 @@ public:
e.zone_id = 0;
e.instance_id = 0;
e.is_corpse = 0;
e.is_zone = 0;
e.decay_in_seconds = 0;
e.npc_id = 0;
e.spawn2_id = 0;
@@ -227,30 +231,31 @@ public:
e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.x = row[8] ? strtof(row[8], nullptr) : 0;
e.y = row[9] ? strtof(row[9], nullptr) : 0;
e.z = row[10] ? strtof(row[10], nullptr) : 0;
e.heading = row[11] ? strtof(row[11], nullptr) : 0;
e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
e.loot_data = row[21] ? row[21] : "";
e.entity_variables = row[22] ? row[22] : "";
e.buffs = row[23] ? row[23] : "";
e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
e.is_zone = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.decay_in_seconds = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.npc_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawn2_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.spawngroup_id = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.x = row[9] ? strtof(row[9], nullptr) : 0;
e.y = row[10] ? strtof(row[10], nullptr) : 0;
e.z = row[11] ? strtof(row[11], nullptr) : 0;
e.heading = row[12] ? strtof(row[12], nullptr) : 0;
e.respawn_time = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.variance = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.grid = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.current_waypoint = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.path_when_zone_idle = row[17] ? static_cast<int16_t>(atoi(row[17])) : 0;
e.condition_id = row[18] ? static_cast<uint16_t>(strtoul(row[18], nullptr, 10)) : 0;
e.condition_min_value = row[19] ? static_cast<int16_t>(atoi(row[19])) : 0;
e.enabled = row[20] ? static_cast<int16_t>(atoi(row[20])) : 1;
e.anim = row[21] ? static_cast<uint16_t>(strtoul(row[21], nullptr, 10)) : 0;
e.loot_data = row[22] ? row[22] : "";
e.entity_variables = row[23] ? row[23] : "";
e.buffs = row[24] ? row[24] : "";
e.hp = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.mana = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.endurance = row[27] ? strtoll(row[27], nullptr, 10) : 0;
e.created_at = strtoll(row[28] ? row[28] : "-1", nullptr, 10);
return e;
}
@@ -287,30 +292,31 @@ public:
v.push_back(columns[1] + " = " + std::to_string(e.zone_id));
v.push_back(columns[2] + " = " + std::to_string(e.instance_id));
v.push_back(columns[3] + " = " + std::to_string(e.is_corpse));
v.push_back(columns[4] + " = " + std::to_string(e.decay_in_seconds));
v.push_back(columns[5] + " = " + std::to_string(e.npc_id));
v.push_back(columns[6] + " = " + std::to_string(e.spawn2_id));
v.push_back(columns[7] + " = " + std::to_string(e.spawngroup_id));
v.push_back(columns[8] + " = " + std::to_string(e.x));
v.push_back(columns[9] + " = " + std::to_string(e.y));
v.push_back(columns[10] + " = " + std::to_string(e.z));
v.push_back(columns[11] + " = " + std::to_string(e.heading));
v.push_back(columns[12] + " = " + std::to_string(e.respawn_time));
v.push_back(columns[13] + " = " + std::to_string(e.variance));
v.push_back(columns[14] + " = " + std::to_string(e.grid));
v.push_back(columns[15] + " = " + std::to_string(e.current_waypoint));
v.push_back(columns[16] + " = " + std::to_string(e.path_when_zone_idle));
v.push_back(columns[17] + " = " + std::to_string(e.condition_id));
v.push_back(columns[18] + " = " + std::to_string(e.condition_min_value));
v.push_back(columns[19] + " = " + std::to_string(e.enabled));
v.push_back(columns[20] + " = " + std::to_string(e.anim));
v.push_back(columns[21] + " = '" + Strings::Escape(e.loot_data) + "'");
v.push_back(columns[22] + " = '" + Strings::Escape(e.entity_variables) + "'");
v.push_back(columns[23] + " = '" + Strings::Escape(e.buffs) + "'");
v.push_back(columns[24] + " = " + std::to_string(e.hp));
v.push_back(columns[25] + " = " + std::to_string(e.mana));
v.push_back(columns[26] + " = " + std::to_string(e.endurance));
v.push_back(columns[27] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
v.push_back(columns[4] + " = " + std::to_string(e.is_zone));
v.push_back(columns[5] + " = " + std::to_string(e.decay_in_seconds));
v.push_back(columns[6] + " = " + std::to_string(e.npc_id));
v.push_back(columns[7] + " = " + std::to_string(e.spawn2_id));
v.push_back(columns[8] + " = " + std::to_string(e.spawngroup_id));
v.push_back(columns[9] + " = " + std::to_string(e.x));
v.push_back(columns[10] + " = " + std::to_string(e.y));
v.push_back(columns[11] + " = " + std::to_string(e.z));
v.push_back(columns[12] + " = " + std::to_string(e.heading));
v.push_back(columns[13] + " = " + std::to_string(e.respawn_time));
v.push_back(columns[14] + " = " + std::to_string(e.variance));
v.push_back(columns[15] + " = " + std::to_string(e.grid));
v.push_back(columns[16] + " = " + std::to_string(e.current_waypoint));
v.push_back(columns[17] + " = " + std::to_string(e.path_when_zone_idle));
v.push_back(columns[18] + " = " + std::to_string(e.condition_id));
v.push_back(columns[19] + " = " + std::to_string(e.condition_min_value));
v.push_back(columns[20] + " = " + std::to_string(e.enabled));
v.push_back(columns[21] + " = " + std::to_string(e.anim));
v.push_back(columns[22] + " = '" + Strings::Escape(e.loot_data) + "'");
v.push_back(columns[23] + " = '" + Strings::Escape(e.entity_variables) + "'");
v.push_back(columns[24] + " = '" + Strings::Escape(e.buffs) + "'");
v.push_back(columns[25] + " = " + std::to_string(e.hp));
v.push_back(columns[26] + " = " + std::to_string(e.mana));
v.push_back(columns[27] + " = " + std::to_string(e.endurance));
v.push_back(columns[28] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
auto results = db.QueryDatabase(
fmt::format(
@@ -336,6 +342,7 @@ public:
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.is_corpse));
v.push_back(std::to_string(e.is_zone));
v.push_back(std::to_string(e.decay_in_seconds));
v.push_back(std::to_string(e.npc_id));
v.push_back(std::to_string(e.spawn2_id));
@@ -393,6 +400,7 @@ public:
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.is_corpse));
v.push_back(std::to_string(e.is_zone));
v.push_back(std::to_string(e.decay_in_seconds));
v.push_back(std::to_string(e.npc_id));
v.push_back(std::to_string(e.spawn2_id));
@@ -454,30 +462,31 @@ public:
e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.x = row[8] ? strtof(row[8], nullptr) : 0;
e.y = row[9] ? strtof(row[9], nullptr) : 0;
e.z = row[10] ? strtof(row[10], nullptr) : 0;
e.heading = row[11] ? strtof(row[11], nullptr) : 0;
e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
e.loot_data = row[21] ? row[21] : "";
e.entity_variables = row[22] ? row[22] : "";
e.buffs = row[23] ? row[23] : "";
e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
e.is_zone = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.decay_in_seconds = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.npc_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawn2_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.spawngroup_id = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.x = row[9] ? strtof(row[9], nullptr) : 0;
e.y = row[10] ? strtof(row[10], nullptr) : 0;
e.z = row[11] ? strtof(row[11], nullptr) : 0;
e.heading = row[12] ? strtof(row[12], nullptr) : 0;
e.respawn_time = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.variance = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.grid = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.current_waypoint = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.path_when_zone_idle = row[17] ? static_cast<int16_t>(atoi(row[17])) : 0;
e.condition_id = row[18] ? static_cast<uint16_t>(strtoul(row[18], nullptr, 10)) : 0;
e.condition_min_value = row[19] ? static_cast<int16_t>(atoi(row[19])) : 0;
e.enabled = row[20] ? static_cast<int16_t>(atoi(row[20])) : 1;
e.anim = row[21] ? static_cast<uint16_t>(strtoul(row[21], nullptr, 10)) : 0;
e.loot_data = row[22] ? row[22] : "";
e.entity_variables = row[23] ? row[23] : "";
e.buffs = row[24] ? row[24] : "";
e.hp = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.mana = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.endurance = row[27] ? strtoll(row[27], nullptr, 10) : 0;
e.created_at = strtoll(row[28] ? row[28] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -506,30 +515,31 @@ public:
e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.x = row[8] ? strtof(row[8], nullptr) : 0;
e.y = row[9] ? strtof(row[9], nullptr) : 0;
e.z = row[10] ? strtof(row[10], nullptr) : 0;
e.heading = row[11] ? strtof(row[11], nullptr) : 0;
e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
e.loot_data = row[21] ? row[21] : "";
e.entity_variables = row[22] ? row[22] : "";
e.buffs = row[23] ? row[23] : "";
e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
e.is_zone = row[4] ? static_cast<int8_t>(atoi(row[4])) : 0;
e.decay_in_seconds = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.npc_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.spawn2_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.spawngroup_id = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.x = row[9] ? strtof(row[9], nullptr) : 0;
e.y = row[10] ? strtof(row[10], nullptr) : 0;
e.z = row[11] ? strtof(row[11], nullptr) : 0;
e.heading = row[12] ? strtof(row[12], nullptr) : 0;
e.respawn_time = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.variance = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.grid = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.current_waypoint = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.path_when_zone_idle = row[17] ? static_cast<int16_t>(atoi(row[17])) : 0;
e.condition_id = row[18] ? static_cast<uint16_t>(strtoul(row[18], nullptr, 10)) : 0;
e.condition_min_value = row[19] ? static_cast<int16_t>(atoi(row[19])) : 0;
e.enabled = row[20] ? static_cast<int16_t>(atoi(row[20])) : 1;
e.anim = row[21] ? static_cast<uint16_t>(strtoul(row[21], nullptr, 10)) : 0;
e.loot_data = row[22] ? row[22] : "";
e.entity_variables = row[23] ? row[23] : "";
e.buffs = row[24] ? row[24] : "";
e.hp = row[25] ? strtoll(row[25], nullptr, 10) : 0;
e.mana = row[26] ? strtoll(row[26], nullptr, 10) : 0;
e.endurance = row[27] ? strtoll(row[27], nullptr, 10) : 0;
e.created_at = strtoll(row[28] ? row[28] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -608,6 +618,7 @@ public:
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.is_corpse));
v.push_back(std::to_string(e.is_zone));
v.push_back(std::to_string(e.decay_in_seconds));
v.push_back(std::to_string(e.npc_id));
v.push_back(std::to_string(e.spawn2_id));
@@ -658,6 +669,7 @@ public:
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.is_corpse));
v.push_back(std::to_string(e.is_zone));
v.push_back(std::to_string(e.decay_in_seconds));
v.push_back(std::to_string(e.npc_id));
v.push_back(std::to_string(e.spawn2_id));
@@ -5,9 +5,77 @@
#include "../strings.h"
#include "base/base_zone_state_spawns_repository.h"
class ZoneStateSpawnsRepository: public BaseZoneStateSpawnsRepository {
class ZoneStateSpawnsRepository : public BaseZoneStateSpawnsRepository {
public:
// Custom extended repository methods here
static void PurgeInvalidZoneStates(Database &database)
{
std::string query = R"(
SELECT zone_id, instance_id
FROM zone_state_spawns
GROUP BY zone_id, instance_id
HAVING COUNT(*) = SUM(
CASE
WHEN hp = 0
AND mana = 0
AND endurance = 0
AND (loot_data IS NULL OR loot_data = '')
AND (entity_variables IS NULL OR entity_variables = '')
AND (buffs IS NULL OR buffs = '')
THEN 1 ELSE 0
END
);
)";
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return;
}
for (auto row: results) {
uint32 zone_id = std::stoul(row[0]);
uint32 instance_id = std::stoul(row[1]);
int rows = ZoneStateSpawnsRepository::DeleteWhere(
database,
fmt::format(
"`zone_id` = {} AND `instance_id` = {}",
zone_id,
instance_id
)
);
LogInfo(
"Purged invalid zone state data for zone [{}] instance [{}] rows [{}]",
zone_id,
instance_id,
Strings::Commify(rows)
);
}
}
static void PurgeOldZoneStates(Database &database)
{
int days = RuleI(Zone, StateSaveClearDays);
std::string query = fmt::format(
"DELETE FROM zone_state_spawns WHERE created_at < NOW() - INTERVAL {} DAY",
days
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError("Failed to purge old zone state data older than {} days.", days);
return;
}
if (results.RowsAffected() > 0) {
LogInfo(
"Purged old zone state data older than days [{}] rows [{}]",
days,
Strings::Commify(results.RowsAffected())
);
}
}
};
+14 -11
View File
@@ -231,6 +231,7 @@ RULE_INT(Character, MendAlwaysSucceedValue, 199, "Value at which mend will alway
RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over 100, always succeed sneak/hide. Default: false")
RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
RULE_BOOL(Character, EnableHackedFastCampForGM, false, "Enables hacked fast camp for GM clients, if the GM doesn't have a hacked client they'll camp like normal")
RULE_BOOL(Character, AlwaysAllowNameChange, false, "Enable this option to allow /changename to work without enabling a name change via scripts.")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -374,6 +375,9 @@ RULE_BOOL(Zone, AllowCrossZoneSpellsOnBots, false, "Set to true to allow cross z
RULE_BOOL(Zone, AllowCrossZoneSpellsOnMercs, false, "Set to true to allow cross zone spells (cast/remove) to affect mercenaries")
RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross zone spells (cast/remove) to affect pets")
RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs to be saved on shutdown")
RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
RULE_INT(Zone, StateSaveClearDays, 7, "Clears state save data older than this many days")
RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
RULE_CATEGORY_END()
@@ -832,7 +836,7 @@ RULE_INT(Bots, MinGroupCureTargets, 3, "Minimum number of targets in valid range
RULE_INT(Bots, MinTargetsForAESpell, 3, "Minimum number of targets in valid range that are required for an AE spell to cast. Default 3.")
RULE_INT(Bots, MinTargetsForGroupSpell, 3, "Minimum number of targets in valid range that are required for an group spell to cast. Default 3.")
RULE_BOOL(Bots, AllowBuffingHealingFamiliars, false, "Determines if bots are allowed to buff and heal familiars. Default false.")
RULE_BOOL(Bots, RunSpellTypeChecksOnSpawn, false, "This will run a serious of checks on spell types and output errors to LogBotSpellTypeChecks")
RULE_BOOL(Bots, RunSpellTypeChecksOnBoot, false, "This will run a series of checks to find potential errors in your bot_spells_entries table on boot and output to LogBotSpellTypeChecks")
RULE_BOOL(Bots, UseParentSpellTypeForChecks, true, "This will check only the parent instead of AE/Group/Pet types (ex: AENukes/AERains/PBAENukes fall under Nukes or PetBuffs fall under buffs) when RunSpellTypeChecksOnSpawn fires")
RULE_BOOL(Bots, AllowForcedCastsBySpellID, true, "If enabled, players can use ^cast spellid # to cast a specific spell by ID that is in their spell list")
RULE_BOOL(Bots, AllowCastAAs, true, "If enabled, players can use ^cast aa to cast a clickable AA")
@@ -850,17 +854,15 @@ RULE_BOOL(Bots, BotArcheryConsumesAmmo, true, "Set to false to disable Archery A
RULE_BOOL(Bots, BotThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
RULE_INT(Bots, StackSizeMin, 20, "20 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
RULE_INT(Bots, HasOrMayGetAggroThreshold, 90, "90 Default. Percent threshold of total hate where bots will stop casting spells that generate hate if they are set to try to not pull aggro via spells.")
RULE_BOOL(Bots, UseFlatNormalMeleeRange, false, "False Default. If true, bots melee distance will be a flat distance set by Bots:NormalMeleeRangeDistance.")
RULE_REAL(Bots, NormalMeleeRangeDistance, 0.75, "If UseFlatNormalMeleeRange is enabled, multiplier of the max melee range at which a bot will stand in melee combat. 0.75 Recommended, max melee for all abilities to land.")
RULE_REAL(Bots, PercentMinMeleeDistance, 0.75, "Multiplier of the their melee range - Minimum distance from target a bot will stand while in melee combat before trying to adjust. 0.60 Recommended.")
RULE_REAL(Bots, MaxDistanceForMelee, 20, "Maximum distance bots will stand for melee. Default 20 to allow all special attacks to land.")
RULE_REAL(Bots, TauntNormalMeleeRangeDistance, 0.50, "Multiplier of the max melee range at which a taunting bot will stand in melee combat. 0.50 Recommended, closer than others .")
RULE_REAL(Bots, PercentTauntMinMeleeDistance, 0.40, "Multiplier of their melee range - Minimum distance from target a taunting bot will stand while in melee combat before trying to adjust. 0.25 Recommended.")
RULE_REAL(Bots, PercentMaxMeleeRangeDistance, 0.95, "Multiplier of the max melee range at which a bot will stand in melee combat. 0.95 Recommended, max melee while disabling special attacks/taunt.")
RULE_REAL(Bots, PercentMinMaxMeleeRangeDistance, 0.75, "Multiplier of the closest max melee range at which a bot will stand in melee combat before trying to adjust. 0.75 Recommended, max melee while disabling special attacks/taunt.")
RULE_REAL(Bots, LowerMeleeDistanceMultiplier, 0.35, "Closest % of the hit box a melee bot will get to the target. Default 0.35")
RULE_REAL(Bots, LowerTauntingMeleeDistanceMultiplier, 0.25, "Closest % of the hit box a taunting melee bot will get to the target. Default 0.25")
RULE_REAL(Bots, LowerMaxMeleeRangeDistanceMultiplier, 0.80, "Closest % of the hit box a max melee range melee bot will get to the target. Default 0.80")
RULE_REAL(Bots, UpperMeleeDistanceMultiplier, 0.55, "Furthest % of the hit box a melee bot will get from the target. Default 0.55")
RULE_REAL(Bots, UpperTauntingMeleeDistanceMultiplier, 0.45, "Furthest % of the hit box a taunting melee bot will get from the target. Default 0.45")
RULE_REAL(Bots, UpperMaxMeleeRangeDistanceMultiplier, 0.95, "Furthest % of the hit box a max melee range melee bot will get from the target. Default 0.95")
RULE_BOOL(Bots, DisableSpecialAbilitiesAtMaxMelee, true, "If true, when bots are at max melee distance, special abilities including taunt will be disabled. Default True.")
RULE_BOOL(Bots, TauntingBotsFollowTopHate, true, "True Default. If true, bots that are taunting will attempt to stick with whoever currently is top hate.")
RULE_INT(Bots, DistanceTauntingBotsStickMainHate, 10, "If TauntingBotsFollowTopHate is enabled, this is the distance bots will try to stick to whoever currently is Top Hate.")
RULE_BOOL(Bots, DisableSpecialAbilitiesAtMaxMelee, true, "True Default. If true, when bots are at max melee distance, special abilities including taunt will be disabled.")
RULE_INT(Bots, MinJitterTimer, 500, "Minimum ms between bot movement jitter checks.")
RULE_INT(Bots, MaxJitterTimer, 2500, "Maximum ms between bot movement jitter checks. Set to 0 to disable timer checks.")
RULE_BOOL(Bots, PreventBotCampOnFD, true, "True Default. If true, players will not be able to camp bots while feign death.")
@@ -1163,8 +1165,9 @@ RULE_CATEGORY_END()
RULE_CATEGORY(EvolvingItems)
RULE_REAL(EvolvingItems, PercentOfSoloExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.")
RULE_REAL(EvolvingItems, PercentOfGroupExperience, 0.1, "Percentage of group experience allocated to evolving items that require experience.")
RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.")
RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of raid experience allocated to evolving items that require experience.")
RULE_INT(EvolvingItems, DelayUponEquipping, 30000, "Delay in ms before an evolving item will earn rewards after equipping. Default is 30000ms or 30s.")
RULE_BOOL(EvolvingItems, DestroyAugmentsOnEvolve, false, "If this is enabled, any augments in an item will be destroyed when the item evolves. Otherwise, send augments to the player via the parcel system (requires that the Parcel System be enabled).")
RULE_CATEGORY_END()
#undef RULE_CATEGORY
+8
View File
@@ -196,6 +196,7 @@
#define ServerOP_DzSaveInvite 0x0466
#define ServerOP_DzRequestInvite 0x0467
#define ServerOP_DzMakeLeader 0x0468
#define ServerOP_DzGetBulkMemberStatuses 0x0469
#define ServerOP_LSInfo 0x1000
#define ServerOP_LSStatus 0x1001
@@ -1555,6 +1556,13 @@ struct ServerDzMemberStatuses_Struct {
ServerDzMemberStatusEntry_Struct entries[0];
};
struct ServerDzCerealData_Struct {
uint16_t zone_id;
uint16_t inst_id;
uint32_t cereal_size;
char cereal_data[1];
};
struct ServerDzMovePC_Struct {
uint32 dz_id;
uint16 sender_zone_id;
+49 -37
View File
@@ -1456,41 +1456,42 @@ bool IsCompleteHealSpell(uint16 spell_id)
}
bool IsFastHealSpell(uint16 spell_id) {
spell_id = (
IsEffectInSpell(spell_id, SE_CurrentHP) ?
spell_id :
GetSpellTriggerSpellID(spell_id, SE_CurrentHP)
);
spell_id = (
IsEffectInSpell(spell_id, SE_CurrentHP) ?
spell_id :
GetSpellTriggerSpellID(spell_id, SE_CurrentHP)
);
if (!spell_id) {
spell_id = (
IsEffectInSpell(spell_id, SE_CurrentHPOnce) ?
spell_id :
GetSpellTriggerSpellID(spell_id, SE_CurrentHPOnce)
);
}
if (!spell_id) {
spell_id = (
IsEffectInSpell(spell_id, SE_CurrentHPOnce) ?
spell_id :
GetSpellTriggerSpellID(spell_id, SE_CurrentHPOnce)
);
}
if (spell_id && IsValidSpell(spell_id)) {
if (
spells[spell_id].cast_time <= MAX_FAST_HEAL_CASTING_TIME &&
spells[spell_id].good_effect &&
!IsGroupSpell(spell_id)
) {
for (int i = 0; i < EFFECT_COUNT; i++) {
if (
spells[spell_id].base_value[i] > 0 &&
(
spells[spell_id].effect_id[i] == SE_CurrentHP ||
spells[spell_id].effect_id[i] == SE_CurrentHPOnce
)
) {
return true;
}
}
}
}
if (IsValidSpell(spell_id)) {
if (
spell_id != SPELL_MINOR_HEALING &&
(spells[spell_id].cast_time > MAX_VERY_FAST_HEAL_CASTING_TIME && spells[spell_id].cast_time <= MAX_FAST_HEAL_CASTING_TIME) &&
spells[spell_id].good_effect &&
!IsGroupSpell(spell_id)
) {
for (int i = 0; i < EFFECT_COUNT; i++) {
if (
spells[spell_id].base_value[i] > 0 &&
(
spells[spell_id].effect_id[i] == SE_CurrentHP ||
spells[spell_id].effect_id[i] == SE_CurrentHPOnce
)
) {
return true;
}
}
}
}
return false;
return false;
}
bool IsVeryFastHealSpell(uint16 spell_id)
@@ -1509,8 +1510,9 @@ bool IsVeryFastHealSpell(uint16 spell_id)
);
}
if (spell_id) {
if (IsValidSpell(spell_id)) {
if (
spell_id != SPELL_MINOR_HEALING &&
spells[spell_id].cast_time <= MAX_VERY_FAST_HEAL_CASTING_TIME &&
spells[spell_id].good_effect &&
!IsGroupSpell(spell_id)
@@ -1548,8 +1550,13 @@ bool IsRegularSingleTargetHealSpell(uint16 spell_id)
);
}
if (spell_id) {
if (IsValidSpell(spell_id)) {
if (spell_id == SPELL_MINOR_HEALING) {
return true;
}
if (
spells[spell_id].cast_time > MAX_FAST_HEAL_CASTING_TIME &&
spells[spell_id].target_type == ST_Target &&
!IsCompleteHealSpell(spell_id) &&
!IsHealOverTimeSpell(spell_id) &&
@@ -1589,9 +1596,14 @@ bool IsRegularPetHealSpell(uint16 spell_id)
);
}
if (spell_id && IsValidSpell(spell_id)) {
if (IsValidSpell(spell_id)) {
if (spell_id == SPELL_MINOR_HEALING) {
return true;
}
if (
(spells[spell_id].target_type == ST_Pet || spells[spell_id].target_type == ST_Undead) &&
spells[spell_id].cast_time > MAX_FAST_HEAL_CASTING_TIME &&
(spells[spell_id].target_type == ST_Pet || spells[spell_id].target_type == ST_SummonedPet) &&
!IsCompleteHealSpell(spell_id) &&
!IsHealOverTimeSpell(spell_id) &&
!IsGroupSpell(spell_id)
@@ -1630,7 +1642,7 @@ bool IsRegularGroupHealSpell(uint16 spell_id)
);
}
if (spell_id) {
if (IsValidSpell(spell_id)) {
if (
IsGroupSpell(spell_id) &&
!IsCompleteHealSpell(spell_id) &&
+7 -5
View File
@@ -215,6 +215,7 @@
#define SPELL_AMPLIFICATION 2603
#define SPELL_DIVINE_REZ 2738
#define SPELL_NATURES_RECOVERY 2520
#define SPELL_MINOR_HEALING 200
#define SPELL_ADRENALINE_SWELL 14445
#define SPELL_ADRENALINE_SWELL_RK2 14446
#define SPELL_ADRENALINE_SWELL_RK3 14447
@@ -736,11 +737,12 @@ namespace BotSpellTypes
constexpr uint16 DiscUtility = 203;
constexpr uint16 START = BotSpellTypes::Nuke; // Do not remove or change this
constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed
constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this
constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed
constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this
constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed
constexpr uint16 END = BotSpellTypes::PetResistBuffs; // Do not remove this, increment as needed
constexpr uint16 COMMANDED_START = BotSpellTypes::Lull; // Do not remove or change this
constexpr uint16 COMMANDED_END = BotSpellTypes::AELull; // Do not remove this, increment as needed
constexpr uint16 DISCIPLINE_START = BotSpellTypes::Discipline; // Do not remove or change this
constexpr uint16 DISCIPLINE_END = BotSpellTypes::DiscUtility; // Do not remove this, increment as needed
constexpr uint16 PARENT_TYPE_END = BotSpellTypes::PreCombatBuffSong; // This is the last ID of the original bot spell types, the rest are considered sub types.
}
static std::map<uint16, std::string> spell_type_names = {
+12 -252
View File
@@ -1,4 +1,5 @@
#include "spdat.h"
#include "../zone/bot.h"
bool IsBotSpellTypeDetrimental(uint16 spell_type) {
switch (spell_type) {
@@ -417,264 +418,23 @@ uint16 GetCorrectBotSpellType(uint16 spell_type, uint16 spell_id) {
return UINT16_MAX;
}
uint16 correct_type = UINT16_MAX;
SPDat_Spell_Struct spell = spells[spell_id];
std::string teleport_zone = spell.teleport_zone;
uint16 correct_type = spell_type;
if (IsCharmSpell(spell_id)) {
correct_type = BotSpellTypes::Charm;
}
else if (IsFearSpell(spell_id)) {
correct_type = BotSpellTypes::Fear;
}
else if (IsEffectInSpell(spell_id, SE_Revive)) {
correct_type = BotSpellTypes::Resurrect;
}
else if (IsHarmonySpell(spell_id)) {
correct_type = BotSpellTypes::Lull;
}
else if (
teleport_zone.compare("") &&
!IsEffectInSpell(spell_id, SE_GateToHomeCity) &&
IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_Teleport) || IsEffectInSpell(spell_id, SE_Translocate))
) {
correct_type = BotSpellTypes::Teleport;
}
else if (
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_Succor)
) {
correct_type = BotSpellTypes::Succor;
}
else if (IsEffectInSpell(spell_id, SE_BindAffinity)) {
correct_type = BotSpellTypes::BindAffinity;
}
else if (IsEffectInSpell(spell_id, SE_Identify)) {
correct_type = BotSpellTypes::Identify;
}
else if (
spell_type == BotSpellTypes::Levitate &&
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_Levitate)
) {
correct_type = BotSpellTypes::Levitate;
}
else if (
spell_type == BotSpellTypes::Rune &&
IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_AbsorbMagicAtt) || IsEffectInSpell(spell_id, SE_Rune))
) {
correct_type = BotSpellTypes::Rune;
}
else if (
spell_type == BotSpellTypes::WaterBreathing &&
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_WaterBreathing)
) {
correct_type = BotSpellTypes::WaterBreathing;
}
else if (
spell_type == BotSpellTypes::Size &&
IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_ModelSize) || IsEffectInSpell(spell_id, SE_ChangeHeight))
) {
correct_type = BotSpellTypes::Size;
}
else if (
spell_type == BotSpellTypes::Invisibility &&
IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_SeeInvis) || IsInvisibleSpell(spell_id))
) {
correct_type = BotSpellTypes::Invisibility;
}
else if (
spell_type == BotSpellTypes::MovementSpeed &&
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_MovementSpeed)
) {
correct_type = BotSpellTypes::MovementSpeed;
}
else if (
!teleport_zone.compare("") &&
IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_Translocate) || IsEffectInSpell(spell_id, SE_GateToHomeCity))
) {
correct_type = BotSpellTypes::SendHome;
}
else if (IsEffectInSpell(spell_id, SE_SummonCorpse)) {
correct_type = BotSpellTypes::SummonCorpse;
}
if (!Bot::IsValidSpellTypeBySpellID(spell_type, spell_id)) {
correct_type = UINT16_MAX;
if (correct_type == UINT16_MAX) {
if (
IsSummonPetSpell(spell_id) ||
IsEffectInSpell(spell_id, SE_TemporaryPets)
) {
correct_type = BotSpellTypes::Pet;
}
else if (IsMesmerizeSpell(spell_id)) {
correct_type = BotSpellTypes::Mez;
}
else if (IsEscapeSpell(spell_id)) {
correct_type = BotSpellTypes::Escape;
}
else if (
IsDetrimentalSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_Root)
) {
if (IsAnyAESpell(spell_id)) {
correct_type = BotSpellTypes::AERoot;
}
else {
correct_type = BotSpellTypes::Root;
}
}
else if (
IsDetrimentalSpell(spell_id) &&
IsLifetapSpell(spell_id)
) {
correct_type = BotSpellTypes::Lifetap;
}
else if (
IsDetrimentalSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_MovementSpeed)
) {
correct_type = BotSpellTypes::Snare;
}
else if (
IsDetrimentalSpell(spell_id) &&
(IsStackableDOT(spell_id) || IsDamageOverTimeSpell(spell_id))
) {
correct_type = BotSpellTypes::DOT;
}
else if (IsDispelSpell(spell_id)) {
correct_type = BotSpellTypes::Dispel;
}
else if (
IsDetrimentalSpell(spell_id) &&
IsSlowSpell(spell_id)
) {
correct_type = BotSpellTypes::Slow;
}
else if (
IsDebuffSpell(spell_id) &&
!IsHateReduxSpell(spell_id) &&
!IsHateSpell(spell_id)
) {
correct_type = BotSpellTypes::Debuff;
}
else if (IsHateReduxSpell(spell_id)) {
correct_type = BotSpellTypes::HateRedux;
}
else if (
IsDetrimentalSpell(spell_id) &&
IsHateSpell(spell_id)
) {
correct_type = BotSpellTypes::HateLine;
}
else if (
IsBuffSpell(spell_id) &&
IsBeneficialSpell(spell_id) &&
IsBardSong(spell_id)
) {
if (
spell_type == BotSpellTypes::InCombatBuffSong ||
spell_type == BotSpellTypes::OutOfCombatBuffSong ||
spell_type == BotSpellTypes::PreCombatBuffSong
) {
correct_type = spell_type;
}
else {
correct_type = BotSpellTypes::OutOfCombatBuffSong;
}
}
else if (
!IsBardSong(spell_id) &&
(
(IsSelfConversionSpell(spell_id) && spell.buff_duration < 1) ||
(spell_type == BotSpellTypes::InCombatBuff && IsAnyBuffSpell(spell_id))
)
) {
correct_type = BotSpellTypes::InCombatBuff;
}
else if (
spell_type == BotSpellTypes::PreCombatBuff &&
IsAnyBuffSpell(spell_id) &&
!IsBardSong(spell_id)
) {
correct_type = BotSpellTypes::PreCombatBuff;
}
else if (
(IsCureSpell(spell_id) && spell_type == BotSpellTypes::Cure) ||
(IsCureSpell(spell_id) && !IsAnyHealSpell(spell_id))
) {
correct_type = BotSpellTypes::Cure;
}
else if (IsAnyNukeOrStunSpell(spell_id)) {
if (IsAnyAESpell(spell_id)) {
if (IsAERainSpell(spell_id)) {
correct_type = BotSpellTypes::AERains;
}
else if (IsPBAENukeSpell(spell_id)) {
correct_type = BotSpellTypes::PBAENuke;
}
else if (IsStunSpell(spell_id)) {
correct_type = BotSpellTypes::AEStun;
}
else {
correct_type = BotSpellTypes::AENukes;
}
}
else if (IsStunSpell(spell_id)) {
correct_type = BotSpellTypes::Stun;
}
else {
correct_type = BotSpellTypes::Nuke;
}
}
else if (IsAnyHealSpell(spell_id)) {
if (IsGroupSpell(spell_id)) {
if (IsGroupCompleteHealSpell(spell_id)) {
correct_type = BotSpellTypes::GroupCompleteHeals;
}
else if (IsGroupHealOverTimeSpell(spell_id)) {
correct_type = BotSpellTypes::GroupHoTHeals;
}
else if (IsRegularGroupHealSpell(spell_id)) {
correct_type = BotSpellTypes::GroupHeals;
}
auto start = std::min({ BotSpellTypes::START, BotSpellTypes::COMMANDED_START, BotSpellTypes::DISCIPLINE_START });
auto end = std::max({ BotSpellTypes::END, BotSpellTypes::COMMANDED_END, BotSpellTypes::DISCIPLINE_END });
return correct_type;
for (int i = end; i >= start; --i) {
if (!Bot::IsValidBotSpellType(i) || i == BotSpellTypes::InCombatBuff) {
continue;
}
if (IsVeryFastHealSpell(spell_id)) {
correct_type = BotSpellTypes::VeryFastHeals;
}
else if (IsFastHealSpell(spell_id)) {
correct_type = BotSpellTypes::FastHeals;
}
else if (IsCompleteHealSpell(spell_id)) {
correct_type = BotSpellTypes::CompleteHeal;
}
else if (IsHealOverTimeSpell(spell_id)) {
correct_type = BotSpellTypes::HoTHeals;
}
else if (IsRegularSingleTargetHealSpell(spell_id)) {
correct_type = BotSpellTypes::RegularHeal;
}
else if (IsRegularPetHealSpell(spell_id)) {
correct_type = BotSpellTypes::RegularHeal;
}
}
else if (IsAnyBuffSpell(spell_id)) {
correct_type = BotSpellTypes::Buff;
if (Bot::IsValidSpellTypeBySpellID(i, spell_id)) {
correct_type = i;
if (IsResistanceOnlySpell(spell_id)) {
correct_type = BotSpellTypes::ResistBuffs;
}
else if (IsDamageShieldOnlySpell(spell_id)) {
correct_type = BotSpellTypes::DamageShields;
break;
}
}
}
+8
View File
@@ -936,3 +936,11 @@ std::string Strings::Slugify(const std::string& input, const std::string& separa
return slug;
}
bool Strings::IsValidJson(const std::string &json)
{
rapidjson::Document doc;
rapidjson::ParseResult result = doc.Parse(json.c_str());
return result;
}
+2
View File
@@ -45,6 +45,7 @@
#include <type_traits>
#include <fmt/format.h>
#include <cereal/external/rapidjson/document.h>
#ifndef _WIN32
// this doesn't appear to affect linux-based systems..need feedback for _WIN64
@@ -188,6 +189,7 @@ public:
}
static std::string Slugify(const std::string &input, const std::string &separator = "-");
static bool IsValidJson(const std::string& json);
};
const std::string StringFormat(const char *format, ...);
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "23.2.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "23.3.4-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9309
#define CURRENT_BINARY_DATABASE_VERSION 9314
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "23.2.0",
"version": "23.3.4",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+3
View File
@@ -746,3 +746,6 @@ OP_TradeSkillRecipeInspect=0x4f7e
OP_InvokeChangePetNameImmediate=0x046d
OP_InvokeChangePetName=0x4506
OP_ChangePetName=0x5dab
OP_InvokeNameChangeImmediate=0x4fe2
OP_InvokeNameChangeLazy=0x2f2e
+2 -1
View File
@@ -56,8 +56,9 @@ echo "# Running shared_memory"
echo "# Running NPC hand-in tests"
./bin/zone tests:npc-handins 2>&1 | tee test_output.log
./bin/zone tests:npc-handins-multiquest 2>&1 | tee -a test_output.log
./bin/zone tests:databuckets 2>&1 | tee -a test_output.log
if grep -E -q "QueryErr|Error" test_output.log; then
if grep -E -q "QueryErr|Error|FAILED" test_output.log; then
echo "Error found in test output! Failing build."
exit 1
fi
+2 -2
View File
@@ -10,7 +10,7 @@ require (
require (
github.com/golang/protobuf v1.3.2 // indirect
github.com/google/go-querystring v1.1.0 // indirect
golang.org/x/crypto v0.31.0 // indirect
golang.org/x/net v0.33.0 // indirect
golang.org/x/crypto v0.35.0 // indirect
golang.org/x/net v0.36.0 // indirect
google.golang.org/appengine v1.6.7 // indirect
)
+4 -4
View File
@@ -10,12 +10,12 @@ github.com/google/go-querystring v1.1.0 h1:AnCroh3fv4ZBgVIf1Iwtovgjaw/GiKJo8M8yD
github.com/google/go-querystring v1.1.0/go.mod h1:Kcdr2DB4koayq7X8pmAG4sNG59So17icRSOU623lUBU=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.31.0 h1:ihbySMvVjLAeSH1IbfcRTkD/iNscyz8rGzjF/E5hV6U=
golang.org/x/crypto v0.31.0/go.mod h1:kDsLvtWBEx7MV9tJOj9bnXsPbxwJQ6csT/x4KIN4Ssk=
golang.org/x/crypto v0.35.0 h1:b15kiHdrGCHrP6LvwaQ3c03kgNhhiMgvlhxHQhmg2Xs=
golang.org/x/crypto v0.35.0/go.mod h1:dy7dXNW32cAb/6/PRuTNsix8T+vJAqvuIy5Bli/x0YQ=
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.33.0 h1:74SYHlV8BIgHIFC/LrYkOGIwL19eTYXQ5wc6TBuO36I=
golang.org/x/net v0.33.0/go.mod h1:HXLR5J+9DxmrqMwG9qjGCxZ+zKXxBru04zlTvWlWuN4=
golang.org/x/net v0.36.0 h1:vWF2fRbw4qslQsQzgFqZff+BItCvGFQqKzKIzx1rmoA=
golang.org/x/net v0.36.0/go.mod h1:bFmbeoIPfrw4sMHNhb4J9f6+tPziuGjq7Jk/38fxi1I=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be h1:vEDujvNQGv4jgYKudGeI/+DAX4Jffq6hpD55MmoEvKs=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
+37
View File
@@ -7,6 +7,7 @@
#include "zoneserver.h"
#include "../common/rulesys.h"
#include "../common/repositories/dynamic_zone_lockouts_repository.h"
#include <cereal/types/utility.hpp>
extern ClientList client_list;
extern ZSList zoneserver_list;
@@ -169,6 +170,33 @@ void DynamicZoneManager::LoadTemplates()
}
}
void DynamicZoneManager::SendBulkMemberStatuses(uint32_t zone_id, uint16_t inst_id)
{
std::vector<std::pair<uint32_t, std::vector<DynamicZoneMember>>> dzs;
dzs.reserve(dynamic_zone_cache.size());
for (const auto& [dz_id, dz] : dynamic_zone_cache)
{
dzs.emplace_back(dz_id, dz->GetMembers());
}
std::ostringstream ss;
{
cereal::BinaryOutputArchive archive(ss);
archive(dzs);
}
std::string_view sv = ss.view();
size_t size = sizeof(ServerDzCerealData_Struct) + sv.size();
ServerPacket pack(ServerOP_DzGetBulkMemberStatuses, static_cast<uint32_t>(size));
auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack.pBuffer);
buf->cereal_size = static_cast<uint32_t>(sv.size());
memcpy(buf->cereal_data, sv.data(), sv.size());
zoneserver_list.SendPacket(zone_id, inst_id, &pack);
}
void DynamicZoneManager::HandleZoneMessage(ServerPacket* pack)
{
switch (pack->opcode)
@@ -338,6 +366,15 @@ void DynamicZoneManager::HandleZoneMessage(ServerPacket* pack)
}
break;
}
case ServerOP_DzGetBulkMemberStatuses:
{
auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack->pBuffer);
if (buf->zone_id != 0 && !dynamic_zone_cache.empty())
{
SendBulkMemberStatuses(buf->zone_id, buf->inst_id);
}
break;
}
case ServerOP_DzUpdateMemberStatus:
{
auto buf = reinterpret_cast<ServerDzMemberStatus_Struct*>(pack->pBuffer);
+2
View File
@@ -30,6 +30,8 @@ public:
std::unordered_map<uint32_t, std::unique_ptr<DynamicZone>> dynamic_zone_cache;
private:
void SendBulkMemberStatuses(uint32_t zone_id, uint16_t inst_id);
Timer m_process_throttle_timer{};
std::unordered_map<uint32_t, DynamicZoneTemplatesRepository::DynamicZoneTemplates> m_dz_templates;
};
+6
View File
@@ -27,6 +27,7 @@
#include "../common/zone_store.h"
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "../common/repositories/zone_state_spawns_repository.h"
extern ZSList zoneserver_list;
extern WorldConfig Config;
@@ -412,6 +413,11 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
LogInfo("Cleaning up instance corpses");
database.CleanupInstanceCorpses();
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::PurgeInvalidZoneStates(database);
ZoneStateSpawnsRepository::PurgeOldZoneStates(database);
}
return true;
}
+1
View File
@@ -1480,6 +1480,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_DzSwapMembers:
case ServerOP_DzRemoveAllMembers:
case ServerOP_DzGetMemberStatuses:
case ServerOP_DzGetBulkMemberStatuses:
case ServerOP_DzSetSecondsRemaining:
case ServerOP_DzSetCompass:
case ServerOP_DzSetSafeReturn:
+6
View File
@@ -3041,9 +3041,15 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
if (!other)
return;
if (other->IsDestroying())
return;
if (other == this)
return;
if (other->IsClient() && (other->CastToClient()->IsZoning() || other->CastToClient()->Connected() == false))
return;
if (other->IsTrap())
return;
+5 -1
View File
@@ -690,12 +690,16 @@ void Aura::ProcessSpawns()
continue;
}
if (!e.second->IsOfClientBot()) {
if (!e.second->IsClient()) {
continue;
}
auto c = e.second->CastToClient();
if (!c) {
continue;
}
bool spawned = spawned_for.find(c->GetID()) != spawned_for.end();
if (ShouldISpawnFor(c)) {
if (!spawned) {
+13 -13
View File
@@ -318,13 +318,13 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
b->HeroicWIS += CalcItemBonus(item->HeroicWis);
b->HeroicCHA += CalcItemBonus(item->HeroicCha);
b->STRCapMod += b->HeroicSTR;
b->STACapMod += b->HeroicSTA;
b->DEXCapMod += b->HeroicDEX;
b->AGICapMod += b->HeroicAGI;
b->INTCapMod += b->HeroicINT;
b->WISCapMod += b->HeroicWIS;
b->CHACapMod += b->HeroicCHA;
b->STRCapMod += item->HeroicStr;
b->STACapMod += item->HeroicSta;
b->DEXCapMod += item->HeroicDex;
b->AGICapMod += item->HeroicAgi;
b->INTCapMod += item->HeroicInt;
b->WISCapMod += item->HeroicWis;
b->CHACapMod += item->HeroicCha;
b->MR += CalcItemBonus(item->MR + item->HeroicMR);
b->FR += CalcItemBonus(item->FR + item->HeroicFR);
@@ -340,12 +340,12 @@ void Mob::AddItemBonuses(const EQ::ItemInstance* inst, StatBonuses* b, bool is_a
b->HeroicDR += CalcItemBonus(item->HeroicDR);
b->HeroicCorrup += CalcItemBonus(item->HeroicSVCorrup);
b->MRCapMod += b->HeroicMR;
b->FRCapMod += b->HeroicFR;
b->CRCapMod += b->HeroicCR;
b->PRCapMod += b->HeroicPR;
b->DRCapMod += b->HeroicDR;
b->CorrupCapMod += b->HeroicCorrup;
b->MRCapMod += item->HeroicMR;
b->FRCapMod += item->HeroicFR;
b->CRCapMod += item->HeroicCR;
b->PRCapMod += item->HeroicPR;
b->DRCapMod += item->HeroicDR;
b->CorrupCapMod += item->HeroicSVCorrup;
b->HPRegen += CalcItemBonus(item->Regen);
b->ManaRegen += CalcItemBonus(item->ManaRegen);
+384 -200
View File
@@ -2256,7 +2256,7 @@ void Bot::AI_Process()
SetAttackingFlag(false);
}
float tar_distance = DistanceSquared(m_Position, tar->GetPosition());
float tar_distance = DistanceSquaredNoZ(m_Position, tar->GetPosition());
// TARGET VALIDATION
if (!IsValidTarget(bot_owner, leash_owner, lo_distance, leash_distance, tar, tar_distance)) {
@@ -2296,7 +2296,6 @@ void Bot::AI_Process()
CombatRangeInput input = {
.target = tar,
.target_distance = tar_distance,
.behind_mob = behind_mob,
.stop_melee_level = stop_melee_level,
.p_item = p_item,
.s_item = s_item
@@ -2368,6 +2367,16 @@ void Bot::AI_Process()
return;
}
if (
HasTargetReflection() &&
!IsTaunting() &&
!tar->IsFleeing() &&
!tar->IsFeared() &&
TryEvade(tar)
) {
return;
}
// ENGAGED AT COMBAT RANGE
// We can fight
@@ -2434,7 +2443,11 @@ void Bot::AI_Process()
ranged_timer.Start();
}
else if (!IsBotRanged() && GetLevel() < stop_melee_level) {
if (!GetMaxMeleeRange() || !RuleB(Bots, DisableSpecialAbilitiesAtMaxMelee)) {
if (
IsTaunting() ||
!GetMaxMeleeRange() ||
!RuleB(Bots, DisableSpecialAbilitiesAtMaxMelee)
) {
DoClassAttacks(tar);
}
@@ -3065,7 +3078,7 @@ CombatRangeOutput Bot::EvaluateCombatRange(const CombatRangeInput& input) {
// For races with a fixed size
if (GetRace() == Race::LavaDragon || GetRace() == Race::Wurm || GetRace() == Race::GhostDragon) {
// size_mod = 60.0f;
size_mod = 60.0f;
}
else if (size_mod < 6.0f) {
size_mod = 8.0f;
@@ -3110,91 +3123,39 @@ CombatRangeOutput Bot::EvaluateCombatRange(const CombatRangeInput& input) {
size_mod = (size_mod / 7.0f);
}
o.melee_distance_max = size_mod;
o.melee_distance_max = sqrt(size_mod);
if (!RuleB(Bots, UseFlatNormalMeleeRange)) {
bool is_two_hander = input.p_item && input.p_item->GetItem()->IsType2HWeapon();
bool is_shield = input.s_item && input.s_item->GetItem()->IsTypeShield();
bool is_backstab_weapon = input.p_item && input.p_item->GetItemBackstabDamage();
bool is_stop_melee_level = GetLevel() >= input.stop_melee_level;
bool is_two_hander = input.p_item && input.p_item->GetItem()->IsType2HWeapon();
bool is_shield = input.s_item && input.s_item->GetItem()->IsTypeShield();
bool is_backstab_weapon = input.p_item && input.p_item->GetItemBackstabDamage();
switch (GetClass()) {
case Class::Warrior:
case Class::Paladin:
case Class::ShadowKnight:
o.melee_distance = (
is_two_hander ? o.melee_distance_max * 0.45f
: is_shield ? o.melee_distance_max * 0.35f
: o.melee_distance_max * 0.40f
);
break;
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
o.melee_distance = (
is_two_hander ? o.melee_distance_max * 0.95f
: o.melee_distance_max * 0.75f
);
break;
case Class::Rogue:
o.melee_distance = (
input.behind_mob && is_backstab_weapon
? o.melee_distance_max * 0.35f
: o.melee_distance_max * 0.50f
);
break;
default:
o.melee_distance = (
is_two_hander ? o.melee_distance_max * 0.70f
: o.melee_distance_max * 0.50f
);
break;
}
o.melee_distance = sqrt(o.melee_distance);
o.melee_distance_max = sqrt(o.melee_distance_max);
if (IsTaunting()) { // Taunting bots
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerTauntingMeleeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperTauntingMeleeDistanceMultiplier);
}
else {
o.melee_distance_max = sqrt(o.melee_distance_max);
o.melee_distance = o.melee_distance_max * RuleR(Bots, NormalMeleeRangeDistance);
else if (IsBotRanged()) { // Archers/Throwers
float min_distance = RuleI(Combat, MinRangedAttackDist);
float max_distance = GetBotRangedValue();
float desired_range = GetBotDistanceRanged();
max_distance = (max_distance == 0 ? desired_range : max_distance); // stay ranged even if items/ammo aren't correct
o.melee_distance_min = std::max(min_distance, (desired_range / 2));
o.melee_distance = std::min(max_distance, desired_range);
}
else if (is_stop_melee_level) { // Casters
float desired_range = GetBotDistanceRanged();
if (o.melee_distance > RuleR(Bots, MaxDistanceForMelee)) {
o.melee_distance = RuleR(Bots, MaxDistanceForMelee);
o.melee_distance_min = std::max(o.melee_distance_max, (desired_range / 2));
o.melee_distance = std::max((o.melee_distance_max * 1.25f), desired_range);
}
o.melee_distance_min = o.melee_distance * RuleR(Bots, PercentMinMeleeDistance);
if (IsTaunting()) {
o.melee_distance_min = o.melee_distance * RuleR(Bots, PercentTauntMinMeleeDistance);
o.melee_distance = o.melee_distance * RuleR(Bots, TauntNormalMeleeRangeDistance);
else if (GetMaxMeleeRange()) { // Melee bots set to max melee range
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerMaxMeleeRangeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperMaxMeleeRangeDistanceMultiplier);
}
bool is_stop_melee_level = GetLevel() >= input.stop_melee_level;
if (!IsTaunting() && !IsBotRanged() && !is_stop_melee_level && GetMaxMeleeRange()) {
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, PercentMinMaxMeleeRangeDistance);
o.melee_distance = o.melee_distance_max * RuleR(Bots, PercentMaxMeleeRangeDistance);
}
if (is_stop_melee_level && !IsBotRanged()) {
float desired_range = GetBotDistanceRanged();
o.melee_distance_min = std::max(o.melee_distance, (desired_range / 2));
o.melee_distance = std::max((o.melee_distance + 1), desired_range);
}
if (IsBotRanged()) {
float min_distance = RuleI(Combat, MinRangedAttackDist);
float max_distance = GetBotRangedValue();
float desired_range = GetBotDistanceRanged();
max_distance = (max_distance == 0 ? desired_range : max_distance); // stay ranged if set to ranged even if items/ammo aren't correct
o.melee_distance_min = std::max(min_distance, (desired_range / 2));
o.melee_distance = std::min(max_distance, desired_range);
else { // Regular melee
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerMeleeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperMeleeDistanceMultiplier);
}
o.at_combat_range = (input.target_distance <= o.melee_distance);
@@ -3615,9 +3576,18 @@ void Bot::BotPullerProcess(Client* bot_owner, Raid* raid) {
void Bot::Depop() {
WipeHateList();
entity_list.RemoveFromHateLists(this);
RemoveAllAuras();
if (HasPet())
GetPet()->Depop();
Mob* bot_pet = GetPet();
if (bot_pet) {
if (bot_pet->Charmed()) {
bot_pet->BuffFadeByEffect(SE_Charm);
}
else {
bot_pet->Depop();
}
}
_botOwner = nullptr;
_botOwnerCharacterID = 0;
@@ -3740,13 +3710,6 @@ bool Bot::Spawn(Client* botCharacterOwner) {
}
}
MapSpellTypeLevels();
if (RuleB(Bots, RunSpellTypeChecksOnSpawn)) {
OwnerMessage("Running SpellType checks. There may be some spells that are mislabeled as incorrect. Use this as a loose guideline.");
CheckBotSpells(); //This runs through a series of checks and outputs any spells that are set to the wrong spell type in the database
}
if (IsBotRanged()) {
ChangeBotRangedWeapons(true);
}
@@ -9766,7 +9729,7 @@ bool Bot::CastChecks(uint16 spell_id, Mob* tar, uint16 spell_type, bool precheck
)
)
&&
tar->CanBuffStack(spell_id, GetLevel(), true) < 0
tar->CanBuffStack(spell_id, GetLevel(), false) < 0
) {
LogBotSpellChecksDetail("{} says, 'Cancelling cast of {} on {} due to !CanBuffStack.'", GetCleanName(), GetSpellName(spell_id), tar->GetCleanName());
return false;
@@ -9830,6 +9793,7 @@ bool Bot::CanCastSpellType(uint16 spell_type, uint16 spell_id, Mob* tar) {
}
uint8 bot_class = GetClass();
auto spell = spells[spell_id];
switch (spell_type) {
case BotSpellTypes::Buff:
@@ -9853,7 +9817,7 @@ bool Bot::CanCastSpellType(uint16 spell_type, uint16 spell_id, Mob* tar) {
case BotSpellTypes::SendHome:
if (
tar == this &&
spells[spell_id].target_type == ST_TargetsTarget
spell.target_type == ST_TargetsTarget
) {
LogBotSpellChecksDetail("{} says, 'Cancelling cast of {} on {} due to target_type checks. Using {}'", GetCleanName(), GetSpellName(spell_id), tar->GetCleanName(), GetSpellTargetType(spell_id));
return false;
@@ -9883,7 +9847,7 @@ bool Bot::CanCastSpellType(uint16 spell_type, uint16 spell_id, Mob* tar) {
}
if (
spells[spell_id].target_type == ST_Pet &&
(spell.target_type == ST_Pet || spell.target_type == ST_SummonedPet) &&
(
!tar->IsPet() ||
(
@@ -11606,18 +11570,265 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
return false;
}
if (IsBotSpellTypeDetrimental(spell_type) && !IsDetrimentalSpell(spell_id)) {
return false;
}
if (IsBotSpellTypeBeneficial(spell_type) && !IsBeneficialSpell(spell_id)) {
return false;
}
auto spell = spells[spell_id];
std::string teleport_zone = spell.teleport_zone;
switch (spell_type) {
case BotSpellTypes::Buff:
case BotSpellTypes::PetBuffs:
if (
IsResistanceOnlySpell(spell_id) ||
IsDamageShieldOnlySpell(spell_id) ||
IsDamageShieldAndResistSpell(spell_id)
) {
return false;
case BotSpellTypes::Nuke:
if (IsAnyNukeOrStunSpell(spell_id) && !IsStunSpell(spell_id)) {
return true;
}
return true;
return false;
case BotSpellTypes::RegularHeal:
case BotSpellTypes::PetRegularHeals:
if (
IsAnyHealSpell(spell_id) &&
!IsVeryFastHealSpell(spell_id) &&
!IsFastHealSpell(spell_id) &&
!IsCompleteHealSpell(spell_id) &&
!IsHealOverTimeSpell(spell_id) &&
!IsBuffSpell(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::Root:
case BotSpellTypes::AERoot:
if (IsDetrimentalSpell(spell_id) && IsEffectInSpell(spell_id, SE_Root)) {
return true;
}
return false;
case BotSpellTypes::Buff:
case BotSpellTypes::PreCombatBuff:
case BotSpellTypes::PetBuffs:
if (
IsBuffSpell(spell_id) &&
IsBeneficialSpell(spell_id) &&
!IsBardSong(spell_id) &&
!IsResistanceOnlySpell(spell_id) &&
!IsDamageShieldOnlySpell(spell_id) &&
!IsDamageShieldAndResistSpell(spell_id)
) {
if (
spell_type != BotSpellTypes::PetBuffs &&
(spell.target_type == ST_Pet || spell.target_type == ST_SummonedPet)
) {
return false;
}
return true;
}
return false;
case BotSpellTypes::Escape:
if (IsEscapeSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Pet:
if (IsSummonPetSpell(spell_id) || IsEffectInSpell(spell_id, SE_TemporaryPets)) {
return true;
}
return false;
case BotSpellTypes::Lifetap:
case BotSpellTypes::AELifetap:
if (IsDetrimentalSpell(spell_id) && IsLifetapSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Snare:
case BotSpellTypes::AESnare:
if (IsDetrimentalSpell(spell_id) && IsEffectInSpell(spell_id, SE_MovementSpeed)) {
return true;
}
return false;
case BotSpellTypes::DOT:
case BotSpellTypes::AEDoT:
if (
IsDetrimentalSpell(spell_id) &&
(IsStackableDOT(spell_id) || IsDamageOverTimeSpell(spell_id))
) {
return true;
}
return false;
case BotSpellTypes::Dispel:
case BotSpellTypes::AEDispel:
if (IsDispelSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::InCombatBuff:
if (
!IsBardSong(spell_id) &&
(
(IsSelfConversionSpell(spell_id) && spell.buff_duration < 1) ||
(spell_type == BotSpellTypes::InCombatBuff && IsAnyBuffSpell(spell_id))
)
) {
return true;
}
return false;
case BotSpellTypes::Mez:
case BotSpellTypes::AEMez:
if (IsMesmerizeSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Charm:
if (IsCharmSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Slow:
case BotSpellTypes::AESlow:
if (IsDetrimentalSpell(spell_id) && IsSlowSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Debuff:
case BotSpellTypes::AEDebuff:
if (
IsDebuffSpell(spell_id) &&
!IsHateReduxSpell(spell_id) &&
!IsHateSpell(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::Cure:
case BotSpellTypes::GroupCures:
case BotSpellTypes::PetCures:
if (IsCureSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Resurrect:
if (IsEffectInSpell(spell_id, SE_Revive)) {
return true;
}
return false;
case BotSpellTypes::HateRedux:
if (IsHateReduxSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::InCombatBuffSong:
case BotSpellTypes::OutOfCombatBuffSong:
case BotSpellTypes::PreCombatBuffSong:
if (
IsBuffSpell(spell_id) &&
IsBeneficialSpell(spell_id) &&
IsBardSong(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::Fear:
case BotSpellTypes::AEFear:
if (IsFearSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Stun:
case BotSpellTypes::AEStun:
if (IsDetrimentalSpell(spell_id) && IsStunSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::HateLine:
case BotSpellTypes::AEHateLine:
if (IsDetrimentalSpell(spell_id) && IsHateSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::CompleteHeal:
case BotSpellTypes::GroupCompleteHeals:
case BotSpellTypes::PetCompleteHeals:
if (IsCompleteHealSpell(spell_id) || IsGroupCompleteHealSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::FastHeals:
case BotSpellTypes::PetFastHeals:
if (IsFastHealSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::VeryFastHeals:
case BotSpellTypes::PetVeryFastHeals:
if (IsVeryFastHealSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::GroupHeals:
if (IsRegularGroupHealSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::HoTHeals:
case BotSpellTypes::GroupHoTHeals:
case BotSpellTypes::PetHoTHeals:
if (IsHealOverTimeSpell(spell_id) || IsGroupHealOverTimeSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::AENukes:
if (
IsDetrimentalSpell(spell_id) &&
!IsAERainSpell(spell_id) &&
!IsPBAENukeSpell(spell_id) &&
!IsStunSpell(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::AERains:
if (IsAERainNukeSpell(spell_id) && !IsStunSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::PBAENuke:
if (IsPBAENukeSpell(spell_id) && !IsStunSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::ResistBuffs:
case BotSpellTypes::PetResistBuffs:
if (IsResistanceBuffSpell(spell_id)) {
@@ -11627,44 +11838,7 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
return false;
case BotSpellTypes::DamageShields:
case BotSpellTypes::PetDamageShields:
if (IsEffectInSpell(spell_id, SE_DamageShield)) {
return true;
}
return false;
case BotSpellTypes::PBAENuke:
if (
IsPBAENukeSpell(spell_id) &&
!IsStunSpell(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::AERains:
if (
IsAERainNukeSpell(spell_id) &&
!IsStunSpell(spell_id)
) {
return true;
}
return false;
case BotSpellTypes::AEStun:
case BotSpellTypes::Stun:
if (IsStunSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::AENukes:
case BotSpellTypes::Nuke:
if (!IsStunSpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Lull:
if (IsHarmonySpell(spell_id)) {
if (IsBeneficialSpell(spell_id) && IsEffectInSpell(spell_id, SE_DamageShield)) {
return true;
}
@@ -11672,13 +11846,18 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
case BotSpellTypes::Teleport:
if (
IsBeneficialSpell(spell_id) &&
(
IsEffectInSpell(spell_id, SE_Teleport) || IsEffectInSpell(spell_id, SE_Translocate)
)
(IsEffectInSpell(spell_id, SE_Teleport) || IsEffectInSpell(spell_id, SE_Translocate))
) {
return true;
}
return false;
case BotSpellTypes::Lull:
case BotSpellTypes::AELull:
if (IsHarmonySpell(spell_id)) {
return true;
}
return false;
case BotSpellTypes::Succor:
if (
@@ -11702,25 +11881,21 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
return false;
case BotSpellTypes::Levitate:
if (
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_Levitate)
) {
if (IsBeneficialSpell(spell_id) && IsEffectInSpell(spell_id, SE_Levitate)) {
return true;
}
return false;
case BotSpellTypes::Rune:
if (
IsEffectInSpell(spell_id, SE_AbsorbMagicAtt) ||
IsEffectInSpell(spell_id, SE_Rune)
if (IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_AbsorbMagicAtt) || IsEffectInSpell(spell_id, SE_Rune))
) {
return true;
}
return false;
case BotSpellTypes::WaterBreathing:
if (IsEffectInSpell(spell_id, SE_WaterBreathing)) {
if (IsBeneficialSpell(spell_id) && IsEffectInSpell(spell_id, SE_WaterBreathing)) {
return true;
}
@@ -11728,29 +11903,22 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
case BotSpellTypes::Size:
if (
IsBeneficialSpell(spell_id) &&
(
IsEffectInSpell(spell_id, SE_ModelSize) ||
IsEffectInSpell(spell_id, SE_ChangeHeight)
)
(IsEffectInSpell(spell_id, SE_ModelSize) || IsEffectInSpell(spell_id, SE_ChangeHeight))
) {
return true;
}
return false;
case BotSpellTypes::Invisibility:
if (
IsEffectInSpell(spell_id, SE_SeeInvis) ||
IsInvisibleSpell(spell_id)
if (IsBeneficialSpell(spell_id) &&
(IsEffectInSpell(spell_id, SE_SeeInvis) ||IsInvisibleSpell(spell_id))
) {
return true;
}
return false;
case BotSpellTypes::MovementSpeed:
if (
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_MovementSpeed)
) {
if (IsBeneficialSpell(spell_id) && IsEffectInSpell(spell_id, SE_MovementSpeed)) {
return true;
}
@@ -11758,7 +11926,13 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
case BotSpellTypes::SendHome:
if (
IsBeneficialSpell(spell_id) &&
IsEffectInSpell(spell_id, SE_GateToHomeCity)
(
IsEffectInSpell(spell_id, SE_GateToHomeCity) ||
(
teleport_zone.compare("") &&
(IsEffectInSpell(spell_id, SE_Teleport) || IsEffectInSpell(spell_id, SE_Translocate))
)
)
) {
return true;
}
@@ -11847,21 +12021,19 @@ void Bot::DoCombatPositioning(
bool front_mob
) {
if (HasTargetReflection()) {
if (!IsTaunting() && !tar->IsFeared() && !tar->IsStunned()) {
if (TryEvade(tar)) {
return;
}
}
else if (tar->IsRooted() && !IsTaunting()) { // Move non-taunters out of range - Above already checks if bot is targeted, otherwise they would stay
if (tar->IsRooted() && !IsTaunting()) { // Move non-taunters out of range
if (tar_distance <= melee_distance_max) {
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, (melee_distance_max + 1), (melee_distance_max * 2), GetBehindMob(), false)) {
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, (melee_distance_max + 1), (melee_distance_max * 1.25f), GetBehindMob(), false)) {
RunToGoalWithJitter(Goal);
return;
}
}
}
else if (tar_distance < melee_distance_min || (!front_mob && IsTaunting())) { // Back up any bots that are too close
else if (
tar_distance < melee_distance_min ||
(!front_mob && IsTaunting())
) { // Back up any bots that are too close or if they're taunting and not in front of the mob
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, GetBehindMob(), (IsTaunting() || !GetBehindMob()))) {
RunToGoalWithJitter(Goal);
@@ -11871,46 +12043,58 @@ void Bot::DoCombatPositioning(
}
else {
if (!tar->IsFeared()) {
if (IsTaunting()) { // Taunting adjustments
Mob* mob_tar = tar->GetTarget();
if (!mob_tar) {
DoFaceCheckNoJitter(tar);
return;
}
if (RuleB(Bots, TauntingBotsFollowTopHate)) { // If enabled, taunting bots will stick to top hate
if (Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate)) {
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
return;
}
}
else { // Otherwise, stick to any other bots that are taunting
if (mob_tar->IsBot() && mob_tar->CastToBot()->IsTaunting() && (Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate))) {
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
return;
}
}
}
else if (tar_distance < melee_distance_min || (GetBehindMob() && !behind_mob) || (IsTaunting() && !front_mob) || !HasRequiredLoSForPositioning(tar)) { // Regular adjustment
if (
tar_distance < melee_distance_min ||
(GetBehindMob() && !behind_mob) ||
(IsTaunting() && !front_mob) ||
!HasRequiredLoSForPositioning(tar)
) { // Regular adjustment
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, GetBehindMob(), (IsTaunting() || !GetBehindMob()))) {
RunToGoalWithJitter(Goal);
return;
}
}
else if (tar->IsEnraged() && !IsTaunting() && !stop_melee_level && !behind_mob) { // Move non-taunting melee bots behind target during enrage
else if (
tar->IsEnraged() &&
!IsTaunting() &&
!stop_melee_level &&
!behind_mob
) { // Move non-taunting melee bots behind target during enrage
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, true)) {
RunToGoalWithJitter(Goal);
return;
}
}
if (IsTaunting()) { // Taunting adjustments
Mob* mob_tar = tar->GetTarget();
if (mob_tar) {
if (
RuleB(Bots, TauntingBotsFollowTopHate) &&
(Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate))
) { // If enabled, taunting bots will stick to top hate
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
return;
}
else { // Otherwise, stick to any other bots that are taunting
if (
mob_tar->IsBot() &&
mob_tar->CastToBot()->IsTaunting() &&
(Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate))
) {
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
return;
}
}
}
}
}
}
+1 -7
View File
@@ -235,7 +235,6 @@ static std::map<uint16, std::string> botSubType_names = {
struct CombatRangeInput {
Mob* target;
float target_distance;
bool behind_mob;
uint8 stop_melee_level;
const EQ::ItemInstance* p_item;
const EQ::ItemInstance* s_item;
@@ -684,12 +683,9 @@ public:
void SetSitManaPct(uint8 value) { _SitManaPct = value; }
// Spell lists
void CheckBotSpells();
void MapSpellTypeLevels();
const std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>>& GetCommandedSpellTypesMinLevels() { return commanded_spells_min_level; }
std::list<BotSpellTypeOrder> GetSpellTypesPrioritized(uint8 priority_type);
static uint16 GetParentSpellType(uint16 spell_type);
bool IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id);
static bool IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id);
inline uint16 GetCastedSpellType() const { return _castedSpellType; }
void SetCastedSpellType(uint16 spell_type);
bool IsValidSpellTypeSubType(uint16 spell_type, uint16 sub_type, uint16 spell_id);
@@ -1153,8 +1149,6 @@ protected:
std::vector<BotSpells> AIBot_spells_enforced;
std::unordered_map<uint16, std::vector<BotSpells_wIndex>> AIBot_spells_by_type;
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> commanded_spells_min_level;
std::vector<BotTimer> bot_timers;
std::vector<BotBlockedBuffs> bot_blocked_buffs;
+11 -3
View File
@@ -57,6 +57,7 @@
#include "water_map.h"
#include "worldserver.h"
#include "mob.h"
#include "bot_database.h"
#include <fmt/format.h>
@@ -219,6 +220,13 @@ int bot_command_init(void)
std::vector<std::pair<std::string, uint8>> injected_bot_command_settings;
std::vector<std::string> orphaned_bot_command_settings;
if (RuleB(Bots, RunSpellTypeChecksOnBoot)) {
LogBotSpellTypeChecks("Running SpellType checks. There may be some spells that are mislabeled as incorrect. Use this as a loose guideline.");
database.botdb.CheckBotSpells();
}
database.botdb.MapCommandedSpellTypeMinLevels();
for (auto bcs_iter : bot_command_settings) {
auto bcl_iter = bot_command_list.find(bcs_iter.first);
@@ -796,10 +804,10 @@ void helper_send_usage_required_bots(Client *bot_owner, uint16 spell_type)
}
}
auto& spell_map = bot->GetCommandedSpellTypesMinLevels();
auto spell_map = database.botdb.GetCommandedSpellTypesMinLevels();
if (spell_map.empty()) {
bot_owner->Message(Chat::Yellow, "No bots are capable of casting this spell type");
bot_owner->Message(Chat::Yellow, "No bots are capable of casting this spell type.");
return;
}
@@ -810,7 +818,7 @@ void helper_send_usage_required_bots(Client *bot_owner, uint16 spell_type)
auto spell_type_itr = spell_map.find(spell_type);
auto class_itr = spell_type_itr->second.find(i);
const auto& spell_info = class_itr->second;
if (spell_info.min_level < UINT8_MAX) {
found = true;
+206
View File
@@ -36,6 +36,7 @@
#include "../common/repositories/bot_pet_buffs_repository.h"
#include "../common/repositories/bot_pet_inventories_repository.h"
#include "../common/repositories/bot_spell_casting_chances_repository.h"
#include "../common/repositories/bot_spells_entries_repository.h"
#include "../common/repositories/bot_settings_repository.h"
#include "../common/repositories/bot_stances_repository.h"
#include "../common/repositories/bot_timers_repository.h"
@@ -2521,3 +2522,208 @@ bool BotDatabase::DeleteBotBlockedBuffs(const uint32 bot_id)
return true;
}
void BotDatabase::CheckBotSpells() {
auto spell_list = BotSpellsEntriesRepository::All(content_db);
uint16 spell_id;
SPDat_Spell_Struct spell;
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
spell = spells[s.spell_id];
spell_id = spell.id;
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] >= 255) {
LogBotSpellTypeChecks("{} [#{}] is not usable by a {} [#{}].", GetSpellName(spell_id), spell_id, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX), s.npc_spells_id);
}
else {
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] > s.minlevel) {
LogBotSpellTypeChecks("{} [#{}] is not usable until level {} for a {} [#{}] and the min level is currently set to {}.",
GetSpellName(spell_id),
spell_id,
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX),
s.npc_spells_id,
s.minlevel
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `minlevel` = {} WHERE `spellid` = {} AND `npc_spells_id` = {}; -- {} [#{}] from minlevel {} to {} for {} [#{}]",
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
spell_id,
s.npc_spells_id,
GetSpellName(spell_id),
spell_id,
s.minlevel,
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX),
s.npc_spells_id
);
}
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] < s.minlevel) {
LogBotSpellTypeChecks("{} [#{}] could be used starting at level {} for a {} [#{}] instead of the current min level of {}.",
GetSpellName(spell_id),
spell_id,
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX),
s.npc_spells_id,
s.minlevel
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `minlevel` = {} WHERE `spellid` = {} AND `npc_spells_id` = {}; -- {} [#{}] from minlevel {} to {} for {} [#{}]",
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
spell_id,
s.npc_spells_id,
GetSpellName(spell_id),
spell_id,
s.minlevel,
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX),
s.npc_spells_id
);
}
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] > s.maxlevel) {
LogBotSpellTypeChecks("{} [#{}] is not usable until level {} for a {} [#{}] and the max level is currently set to {}.",
GetSpellName(spell_id),
spell_id,
spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)],
GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX),
s.npc_spells_id,
s.maxlevel
);
}
}
uint16 correct_type = GetCorrectBotSpellType(s.type, spell_id);
if (RuleB(Bots, UseParentSpellTypeForChecks)) {
uint16 parent_type = Bot::GetParentSpellType(correct_type);
if (s.type == parent_type || s.type == correct_type) {
continue;
}
if (correct_type != parent_type) {
correct_type = parent_type;
}
}
else {
if (IsPetBotSpellType(s.type)) {
correct_type = GetPetBotSpellType(correct_type);
}
}
if (IsPetBotSpellType(correct_type) && (spell.target_type != ST_Pet && spell.target_type != ST_SummonedPet)) {
correct_type = Bot::GetParentSpellType(correct_type);
}
if (correct_type == s.type) {
continue;
}
if (correct_type == UINT16_MAX) {
LogBotSpellTypeChecks(
"{} [#{}] is incorrect. It is currently set as {} [#{}] but the correct type is unknown.",
GetSpellName(spell_id),
spell_id,
Bot::GetSpellTypeNameByID(s.type),
s.type
);
}
else {
LogBotSpellTypeChecks("{} [#{}] is incorrect. It is currently set as {} [#{}] and should be {} [#{}]",
GetSpellName(spell_id),
spell_id,
Bot::GetSpellTypeNameByID(s.type),
s.type,
Bot::GetSpellTypeNameByID(correct_type),
correct_type
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `type` = {} WHERE `spell_id` = {}; -- {} [#{}] from {} [#{}] to {} [#{}]",
correct_type,
spell_id,
GetSpellName(spell_id),
spell_id,
Bot::GetSpellTypeNameByID(s.type),
s.type,
Bot::GetSpellTypeNameByID(correct_type),
correct_type
);
}
}
}
void BotDatabase::MapCommandedSpellTypeMinLevels() {
commanded_spell_type_min_levels.clear();
auto start = std::min({ BotSpellTypes::START, BotSpellTypes::COMMANDED_START, BotSpellTypes::DISCIPLINE_START });
auto end = std::max({ BotSpellTypes::END, BotSpellTypes::COMMANDED_END, BotSpellTypes::DISCIPLINE_END });
for (int i = start; i <= end; ++i) {
if (!Bot::IsValidBotSpellType(i)) {
continue;
}
for (int x = Class::Warrior; x <= Class::Berserker; ++x) {
commanded_spell_type_min_levels[i][x] = {UINT8_MAX, "" };
}
}
auto spell_list = BotSpellsEntriesRepository::All(content_db);
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
auto spell = spells[s.spell_id];
if (spell.target_type == ST_Self) {
continue;
}
int32_t bot_class = s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX;
if (
!EQ::ValueWithin(bot_class, Class::Warrior, Class::Berserker) ||
!Bot::IsValidBotSpellType(s.type)
) {
continue;
}
for (int i = start; i <= end; ++i) {
if (s.minlevel > commanded_spell_type_min_levels[i][bot_class].min_level) {
continue;
}
if (
i > BotSpellTypes::PARENT_TYPE_END &&
i != s.type &&
Bot::GetParentSpellType(i) != s.type
) {
continue;
}
if (!Bot::IsValidSpellTypeBySpellID(i, s.spell_id)) {
continue;
}
if (s.minlevel < commanded_spell_type_min_levels[i][bot_class].min_level) {
commanded_spell_type_min_levels[i][bot_class].min_level = s.minlevel;
commanded_spell_type_min_levels[i][bot_class].description = StringFormat(
"%s [#%u] - Level %u",
GetClassIDName(bot_class),
bot_class,
s.minlevel
);
}
}
}
}
+9 -1
View File
@@ -24,7 +24,7 @@
#include <list>
#include <map>
#include <vector>
#include "bot_structs.h"
class Bot;
class Client;
@@ -130,6 +130,10 @@ public:
bool SaveBotSettings(Mob* m);
bool DeleteBotSettings(const uint32 bot_id);
void CheckBotSpells();
void MapCommandedSpellTypeMinLevels();
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> GetCommandedSpellTypesMinLevels() { return commanded_spell_type_min_levels; }
/* Bot group functions */
bool LoadGroupedBotsByGroupID(const uint32 owner_id, const uint32 group_id, std::list<uint32>& group_list);
@@ -211,6 +215,10 @@ public:
private:
std::string query;
protected:
std::map<int32_t, std::map<int32_t, BotSpellTypesByClass>> commanded_spell_type_min_levels;
};
#endif
-178
View File
@@ -2865,181 +2865,3 @@ BotSpell Bot::GetBestBotSpellForCharm(Bot* caster, Mob* target, uint16 spell_typ
return result;
}
void Bot::CheckBotSpells() {
auto spell_list = BotSpellsEntriesRepository::All(content_db);
uint16 spell_id;
SPDat_Spell_Struct spell;
uint16 correct_type;
uint16 parent_type;
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
spell = spells[s.spell_id];
spell_id = spell.id;
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] >= 255) {
LogBotSpellTypeChecks("{} [#{}] is not usable by a {} [#{}].", GetSpellName(spell_id), spell_id, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX), s.npc_spells_id);
}
else {
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] > s.minlevel) {
LogBotSpellTypeChecks("{} [#{}] is not usable until level {} for a {} [#{}] and the min level is currently set to {}."
, GetSpellName(spell_id)
, spell_id
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX)
, s.npc_spells_id
, s.minlevel
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `minlevel` = {} WHERE `spellid` = {} AND `npc_spells_id` = {}; -- {} [#{}] from minlevel {} to {} for {} [#{}]"
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, spell_id
, s.npc_spells_id
, GetSpellName(spell_id)
, spell_id
, s.minlevel
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX)
, s.npc_spells_id
);
}
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] < s.minlevel) {
LogBotSpellTypeChecks("{} [#{}] could be used starting at level {} for a {} [#{}] instead of the current min level of {}."
, GetSpellName(spell_id)
, spell_id
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX)
, s.npc_spells_id
, s.minlevel
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `minlevel` = {} WHERE `spellid` = {} AND `npc_spells_id` = {}; -- {} [#{}] from minlevel {} to {} for {} [#{}]"
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, spell_id
, s.npc_spells_id
, GetSpellName(spell_id)
, spell_id
, s.minlevel
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX)
, s.npc_spells_id
);
}
if (spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)] > s.maxlevel) {
LogBotSpellTypeChecks("{} [#{}] is not usable until level {} for a {} [#{}] and the max level is currently set to {}."
, GetSpellName(spell_id)
, spell_id
, spell.classes[s.npc_spells_id - (BOT_CLASS_BASE_ID_PREFIX + 1)]
, GetClassIDName(s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX)
, s.npc_spells_id
, s.maxlevel
);
}
}
correct_type = GetCorrectBotSpellType(s.type, spell_id);
parent_type = GetParentSpellType(correct_type);
if (RuleB(Bots, UseParentSpellTypeForChecks)) {
if (s.type == parent_type || s.type == correct_type) {
continue;
}
}
else {
if (IsPetBotSpellType(s.type)) {
correct_type = GetPetBotSpellType(correct_type);
}
}
if (correct_type == s.type) {
continue;
}
if (correct_type == UINT16_MAX) {
LogBotSpellTypeChecks("{} [#{}] is incorrect. It is currently set as {} [#{}] but the correct type is unknown."
, GetSpellName(spell_id)
, spell_id
, GetSpellTypeNameByID(s.type)
, s.type
);
}
else {
LogBotSpellTypeChecks("{} [#{}] is incorrect. It is currently set as {} [#{}] and should be {} [#{}]"
, GetSpellName(spell_id)
, spell_id
, GetSpellTypeNameByID(s.type)
, s.type
, GetSpellTypeNameByID(correct_type)
, correct_type
);
LogBotSpellTypeChecksDetail("UPDATE bot_spells_entries SET `type` = {} WHERE `spell_id` = {}; -- {} [#{}] from {} [#{}] to {} [#{}]"
, correct_type
, spell_id
, GetSpellName(spell_id)
, spell_id
, GetSpellTypeNameByID(s.type)
, s.type
, GetSpellTypeNameByID(correct_type)
, correct_type
);
}
}
}
void Bot::MapSpellTypeLevels() {
commanded_spells_min_level.clear();
auto start = std::min({ BotSpellTypes::START, BotSpellTypes::COMMANDED_START, BotSpellTypes::DISCIPLINE_START });
auto end = std::max({ BotSpellTypes::END, BotSpellTypes::COMMANDED_END, BotSpellTypes::DISCIPLINE_END });
for (int i = start; i <= end; ++i) {
if (!Bot::IsValidBotSpellType(i)) {
continue;
}
for (int x = Class::Warrior; x <= Class::Berserker; ++x) {
commanded_spells_min_level[i][x] = { UINT8_MAX, "" };
}
}
auto spell_list = BotSpellsEntriesRepository::All(content_db);
for (const auto& s : spell_list) {
if (!IsValidSpell(s.spell_id)) {
LogBotSpellTypeChecks("{} is an invalid spell", s.spell_id);
continue;
}
uint16_t spell_type = s.type;
int32_t bot_class = s.npc_spells_id - BOT_CLASS_BASE_ID_PREFIX;
uint8_t min_level = s.minlevel;
if (
!EQ::ValueWithin(bot_class, Class::Warrior, Class::Berserker) ||
!Bot::IsValidBotSpellType(spell_type)
) {
continue;
}
auto& spell_info = commanded_spells_min_level[spell_type][bot_class];
if (min_level < spell_info.min_level) {
spell_info.min_level = min_level;
spell_info.description = StringFormat(
"%s [#%u]: Level %u",
GetClassIDName(bot_class),
bot_class,
min_level
);
}
}
}
+259
View File
@@ -0,0 +1,259 @@
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/platform.h"
#include "../zone.h"
#include "../client.h"
#include "../../common/net/eqstream.h"
extern Zone *zone;
void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
} else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << expected << "\n";
std::cerr << " ❌ Got: " << actual << "\n";
std::exit(1);
}
}
void ZoneCLI::DataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
}
uint32 break_length = 50;
int failed_count = 0;
LogSys.SilenceConsoleLogging();
// boot shell zone for testing
Zone::Bootup(ZoneID("qrg"), 0, false);
zone->StopShutdownTimer();
entity_list.Process();
entity_list.MobProcess();
LogSys.EnableConsoleLogging();
std::cout << "===========================================\n";
std::cout << "\uFE0F> Running DataBuckets Tests...\n";
std::cout << "===========================================\n\n";
Client *client = new Client();
// Basic Key-Value Set/Get
client->DeleteBucket("basic_key");
client->SetBucket("basic_key", "simple_value");
std::string value = client->GetBucket("basic_key");
RunTest("Basic Key-Value Set/Get", "simple_value", value);
// Overwriting a Key
client->SetBucket("basic_key", "new_value");
value = client->GetBucket("basic_key");
RunTest("Overwriting a Key", "new_value", value);
// Deleting a Key
client->DeleteBucket("basic_key");
value = client->GetBucket("basic_key");
RunTest("Deleting a Key", "", value);
// Setting a Key with an Expiration
client->SetBucket("expiring_key", "expires_soon", "S1");
value = client->GetBucket("expiring_key");
RunTest("Setting a Key with an Expiration", "expires_soon", value);
// Ensure Expired Key is Deleted
std::this_thread::sleep_for(std::chrono::seconds(2));
value = client->GetBucket("expiring_key");
RunTest("Ensure Expired Key is Deleted", "", value);
// Cache Read/Write Consistency
client->SetBucket("cache_key", "cached_value");
value = client->GetBucket("cache_key");
RunTest("Cache Read/Write Consistency", "cached_value", value);
// Cache Clears on Key Deletion
client->DeleteBucket("cache_key");
value = client->GetBucket("cache_key");
RunTest("Cache Clears on Key Deletion", "", value);
// Setting a Full JSON String
client->SetBucket("json_key", R"({"key1":"value1","key2":"value2"})");
value = client->GetBucket("json_key");
RunTest("Setting a Full JSON String", R"({"key1":"value1","key2":"value2"})", value);
// Overwriting JSON with a Simple String
client->SetBucket("json_key", "string_value");
value = client->GetBucket("json_key");
RunTest("Overwriting JSON with a Simple String", "string_value", value);
// Deleting Non-Existent Key
client->DeleteBucket("non_existent_key");
value = client->GetBucket("non_existent_key");
RunTest("Deleting Non-Existent Key", "", value);
// Basic Key-Value Storage**
client->DeleteBucket("simple_key"); // Reset
client->SetBucket("simple_key", "simple_value");
value = client->GetBucket("simple_key");
RunTest("Basic Key-Value Set/Get", "simple_value", value);
// Nested Key Storage**
client->DeleteBucket("nested");
client->SetBucket("nested.test1", "value1");
client->SetBucket("nested.test2", "value2");
value = client->GetBucket("nested");
RunTest("Nested Key Set/Get", R"({"test1":"value1","test2":"value2"})", value);
// Prevent Overwriting Objects**
client->DeleteBucket("nested");
client->SetBucket("nested.test1.a", "value1");
client->SetBucket("nested.test2.a", "value2");
client->SetBucket("nested.test2", "new_value"); // Should be **rejected**
value = client->GetBucket("nested");
RunTest("Prevent Overwriting Objects", R"({"test1":{"a":"value1"},"test2":{"a":"value2"}})", value);
// Deleting a Specific Nested Key**
client->DeleteBucket("nested");
client->SetBucket("nested.test1", "value1");
client->SetBucket("nested.test2", "value2");
client->DeleteBucket("nested.test1");
value = client->GetBucket("nested");
RunTest("Delete Nested Key", R"({"test2":"value2"})", value);
// Deleting the Entire Parent Key**
client->DeleteBucket("nested");
value = client->GetBucket("nested");
RunTest("Delete Parent Key", "", value);
// Expiration is Ignored for Nested Keys**
client->DeleteBucket("exp_test");
client->SetBucket("exp_test.nested", "data", "S20"); // Expiration ignored
value = client->GetBucket("exp_test");
RunTest("Expiration Ignored for Nested Keys", R"({"nested":"data"})", value);
// Cache Behavior**
client->DeleteBucket("cache_test");
client->SetBucket("cache_test", "cache_value");
value = client->GetBucket("cache_test");
RunTest("Cache Read/Write Consistency", "cache_value", value);
// Ensure Deleting Parent Key Clears Cache**
client->DeleteBucket("cache_test");
value = client->GetBucket("cache_test");
RunTest("Cache Clears on Parent Delete", "", value);
// Setting an Entire JSON Object**
client->DeleteBucket("full_json");
client->SetBucket("full_json", R"({"key1":"value1","key2":{"subkey":"subvalue"}})");
value = client->GetBucket("full_json");
RunTest("Set and Retrieve Full JSON Structure", R"({"key1":"value1","key2":{"subkey":"subvalue"}})", value);
// Partial Nested Key Deletion within JSON**
client->DeleteBucket("full_json");
client->SetBucket("full_json", R"({"key1":"value1","key2":{"subkey":"subvalue"}})");
client->DeleteBucket("full_json.key2");
value = client->GetBucket("full_json");
RunTest("Delete Nested Key within JSON", R"({"key1":"value1"})", value);
// Ensure Object Protection on Overwrite Attempt**
client->DeleteBucket("complex");
client->SetBucket("complex.nested.obj1", "data1");
client->SetBucket("complex.nested.obj2", "data2");
client->SetBucket("complex.nested", "overwrite_attempt"); // Should be rejected
value = client->GetBucket("complex");
RunTest("Ensure Object Protection on Overwrite Attempt", R"({"nested":{"obj1":"data1","obj2":"data2"}})", value);
// Deleting Non-Existent Key Doesn't Break Existing Data**
client->DeleteBucket("complex");
client->SetBucket("complex.nested.obj1", "data1");
client->SetBucket("complex.nested.obj2", "data2");
client->DeleteBucket("does_not_exist"); // Should do nothing
value = client->GetBucket("complex");
RunTest("Deleting Non-Existent Key Doesn't Break Existing Data", R"({"nested":{"obj1":"data1","obj2":"data2"}})", value);
// Get nested key value one level up **
client->DeleteBucket("complex");
client->SetBucket("complex.nested.obj1", "data1");
client->SetBucket("complex.nested.obj2", "data2");
value = client->GetBucket("complex.nested");
RunTest("Get nested key value", R"({"obj1":"data1","obj2":"data2"})", value);
// Get nested key value deep **
client->DeleteBucket("complex");
client->SetBucket("complex.nested.obj1", "data1");
client->SetBucket("complex.nested.obj2", "data2");
value = client->GetBucket("complex.nested.obj2");
RunTest("Get nested key value deep", R"(data2)", value);
// Retrieve Nested Key from Plain String**
client->DeleteBucket("plain_string");
client->SetBucket("plain_string", "some_value");
value = client->GetBucket("plain_string.nested");
RunTest("Retrieve Nested Key from Plain String", "", value);
// Store and Retrieve JSON Array**
client->DeleteBucket("json_array");
client->SetBucket("json_array", R"(["item1", "item2"])");
value = client->GetBucket("json_array");
RunTest("Store and Retrieve JSON Array", R"(["item1", "item2"])", value);
// // Prevent Overwriting Array with Object**
// client->DeleteBucket("json_array");
// client->SetBucket("json_array", R"(["item1", "item2"])");
// client->SetBucket("json_array.item", "new_value"); // Should be rejected
// value = client->GetBucket("json_array");
// RunTest("Prevent Overwriting Array with Object", R"(["item1", "item2"])", value);
// Retrieve Non-Existent Nested Key**
client->DeleteBucket("nested_partial");
client->SetBucket("nested_partial.level1", R"({"exists": "yes"})");
value = client->GetBucket("nested_partial.level1.non_existent");
RunTest("Retrieve Non-Existent Nested Key", "", value);
// Overwriting Parent Key Deletes Children**
client->DeleteBucket("nested_override");
client->SetBucket("nested_override.child", "data");
client->SetBucket("nested_override", "new_parent_value"); // Should remove `child`
value = client->GetBucket("nested_override");
RunTest("Overwriting Parent Key Deletes Children", "new_parent_value", value);
// Store and Retrieve Empty JSON Object**
client->DeleteBucket("empty_json");
client->SetBucket("empty_json", R"({})");
value = client->GetBucket("empty_json");
RunTest("Store and Retrieve Empty JSON Object", R"({})", value);
// Store and Retrieve JSON String**
client->DeleteBucket("json_string");
client->SetBucket("json_string", R"("this is a string")");
value = client->GetBucket("json_string");
RunTest("Store and Retrieve JSON String", R"("this is a string")", value);
// Deeply Nested Key Retrieval**
client->DeleteBucket("deep_nested");
client->SetBucket("deep_nested.level1.level2.level3.level4.level5", "final_value");
value = client->GetBucket("deep_nested.level1.level2.level3.level4.level5");
RunTest("Deeply Nested Key Retrieval", "final_value", value);
// Setting a Key with an Expiration
client->SetBucket("nested_expire.test.test", "shouldnt_expire", "S1");
value = client->GetBucket("nested_expire");
std::this_thread::sleep_for(std::chrono::seconds(2));
RunTest("Setting a nested key with an expiration protection test", R"({"test":{"test":"shouldnt_expire"}})", value);
// Delete Deep Nested Key Keeps Parent**
// client->DeleteBucket("deep_nested");
// client->SetBucket("deep_nested.level1.level2.level3", R"({"key": "value"})");
// client->DeleteBucket("deep_nested.level1.level2.level3.key");
// value = client->GetBucket("deep_nested.level1.level2.level3");
// RunTest("Delete Deep Nested Key Keeps Parent", "{}", value);
std::cout << "\n===========================================\n";
std::cout << "✅ All DataBucket Tests Completed!\n";
std::cout << "===========================================\n";
}
+141 -110
View File
@@ -4,8 +4,76 @@
#include "../zone.h"
#include "../client.h"
#include "../../common/net/eqstream.h"
#include "../../common/json/json.hpp"
extern Zone *zone;
using json = nlohmann::json;
struct HandinEntry {
std::string item_id = "0";
uint32 count = 0;
const EQ::ItemInstance *item = nullptr;
bool is_multiquest_item = false; // state
};
struct HandinMoney {
uint32 platinum = 0;
uint32 gold = 0;
uint32 silver = 0;
uint32 copper = 0;
};
struct Handin {
std::vector<HandinEntry> items = {}; // items can be removed from this set as successful handins are made
HandinMoney money = {}; // money can be removed from this set as successful handins are made
};
struct TestCase {
std::string description;
Handin hand_in;
Handin required;
Handin returned;
bool handin_check_result;
};
void RunTest(const std::string &test_name, bool expected, bool actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
}
else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
std::exit(1);
}
}
void RunSerializedTest(const std::string &test_name, const std::string &expected, const std::string &actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
}
else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << expected << "\n";
std::cerr << " ❌ Got: " << actual << "\n";
std::exit(1);
}
}
std::string SerializeHandin(const std::map<std::string, uint32> &items, const HandinMoney &money)
{
json j;
j["items"] = items;
j["money"] = {
{"platinum", money.platinum},
{"gold", money.gold},
{"silver", money.silver},
{"copper", money.copper}
};
return j.dump();
}
void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
{
@@ -13,15 +81,6 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
return;
}
uint32 break_length = 50;
int failed_count = 0;
RegisterExecutablePlatform(EQEmuExePlatform::ExePlatformZoneSidecar);
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("Booting test zone for NPC handins");
LogInfo("{}", Strings::Repeat("-", break_length));
LogSys.SilenceConsoleLogging();
Zone::Bootup(ZoneID("qrg"), 0, false);
@@ -30,9 +89,9 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
entity_list.Process();
entity_list.MobProcess();
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("> Done booting test zone");
LogInfo("{}", Strings::Repeat("-", break_length));
std::cout << "===========================================\n";
std::cout << "\uFE0F> Running Hand-in Tests...\n";
std::cout << "===========================================\n\n";
Client *c = new Client();
auto npc_type = content_db.LoadNPCTypesData(754008);
@@ -46,36 +105,6 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
entity_list.AddNPC(npc);
LogInfo("> Spawned NPC [{}]", npc->GetCleanName());
LogInfo("> Spawned client [{}]", c->GetCleanName());
struct HandinEntry {
std::string item_id = "0";
uint32 count = 0;
const EQ::ItemInstance *item = nullptr;
bool is_multiquest_item = false; // state
};
struct HandinMoney {
uint32 platinum = 0;
uint32 gold = 0;
uint32 silver = 0;
uint32 copper = 0;
};
struct Handin {
std::vector<HandinEntry> items = {}; // items can be removed from this set as successful handins are made
HandinMoney money = {}; // money can be removed from this set as successful handins are made
};
struct TestCase {
std::string description = "";
Handin hand_in;
Handin required;
Handin returned;
bool handin_check_result;
};
std::vector<TestCase> test_cases = {
TestCase{
.description = "Test basic cloth-cap hand-in",
@@ -155,7 +184,10 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
.items = {},
.money = {.platinum = 100},
},
.returned = {},
.returned = {
.items = {},
.money = {.platinum = 1},
},
.handin_check_result = false,
},
TestCase{
@@ -168,7 +200,10 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
.items = {},
.money = {.platinum = 100, .gold = 100, .silver = 100, .copper = 100},
},
.returned = {},
.returned = {
.items = {},
.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
},
.handin_check_result = false,
},
TestCase{
@@ -217,8 +252,11 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
},
.returned = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
HandinEntry{
.item_id = "1001", .count = 0,
},
},
.money = {.platinum = 1},
},
.handin_check_result = false,
},
@@ -304,12 +342,7 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
.money = {},
},
.handin_check_result = true,
},
@@ -402,8 +435,8 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
},
};
std::map<std::string, uint32> hand_ins;
std::map<std::string, uint32> required;
std::map<std::string, uint32> hand_ins;
std::map<std::string, uint32> required;
std::vector<EQ::ItemInstance *> items;
LogSys.EnableConsoleLogging();
@@ -411,14 +444,12 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
// turn this on to see debugging output
LogSys.log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0;
LogInfo("{}", Strings::Repeat("-", break_length));
for (auto &test_case: test_cases) {
for (auto &test: test_cases) {
hand_ins.clear();
required.clear();
items.clear();
for (auto &hand_in: test_case.hand_in.items) {
for (auto &hand_in: test.hand_in.items) {
auto item_id = Strings::ToInt(hand_in.item_id);
EQ::ItemInstance *inst = database.CreateItem(item_id);
if (inst->IsStackable()) {
@@ -434,72 +465,76 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
}
// money
if (test_case.hand_in.money.platinum > 0) {
hand_ins["platinum"] = test_case.hand_in.money.platinum;
if (test.hand_in.money.platinum > 0) {
hand_ins["platinum"] = test.hand_in.money.platinum;
}
if (test_case.hand_in.money.gold > 0) {
hand_ins["gold"] = test_case.hand_in.money.gold;
if (test.hand_in.money.gold > 0) {
hand_ins["gold"] = test.hand_in.money.gold;
}
if (test_case.hand_in.money.silver > 0) {
hand_ins["silver"] = test_case.hand_in.money.silver;
if (test.hand_in.money.silver > 0) {
hand_ins["silver"] = test.hand_in.money.silver;
}
if (test_case.hand_in.money.copper > 0) {
hand_ins["copper"] = test_case.hand_in.money.copper;
if (test.hand_in.money.copper > 0) {
hand_ins["copper"] = test.hand_in.money.copper;
}
for (auto &req: test_case.required.items) {
for (auto &req: test.required.items) {
required[req.item_id] = req.count;
}
// money
if (test_case.required.money.platinum > 0) {
required["platinum"] = test_case.required.money.platinum;
if (test.required.money.platinum > 0) {
required["platinum"] = test.required.money.platinum;
}
if (test_case.required.money.gold > 0) {
required["gold"] = test_case.required.money.gold;
if (test.required.money.gold > 0) {
required["gold"] = test.required.money.gold;
}
if (test_case.required.money.silver > 0) {
required["silver"] = test_case.required.money.silver;
if (test.required.money.silver > 0) {
required["silver"] = test.required.money.silver;
}
if (test_case.required.money.copper > 0) {
required["copper"] = test_case.required.money.copper;
if (test.required.money.copper > 0) {
required["copper"] = test.required.money.copper;
}
auto result = npc->CheckHandin(c, hand_ins, required, items);
if (result != test_case.handin_check_result) {
failed_count++;
LogError("FAIL [{}]", test_case.description);
// print out the hand-ins
LogError("Hand-ins >");
for (auto &hand_in: hand_ins) {
LogError(" > Item [{}] count [{}]", hand_in.first, hand_in.second);
}
LogError("Required >");
for (auto &req: required) {
LogError(" > Item [{}] count [{}]", req.first, req.second);
}
LogError("Expected [{}] got [{}]", test_case.handin_check_result, result);
}
else {
LogInfo("PASS [{}]", test_case.description);
}
RunTest(test.description, test.handin_check_result, result);
auto returned = npc->ReturnHandinItems(c);
// assert that returned items are expected
for (auto &item: test_case.returned.items) {
auto found = false;
for (auto &ret: returned.items) {
if (ret.item_id == item.item_id) {
found = true;
break;
}
}
if (!found) {
LogError("Returned item [{}] not expected", item.item_id);
}
std::map<std::string, uint32> returned_items;
HandinMoney returned_money{};
// Serialize returned items
for (const auto &ret: returned.items) {
// if (ret.item->IsStackable() && ret.item->GetCharges() != ret.count) {
// ret.item->SetCharges(ret.count);
// }
returned_items[ret.item_id] += ret.count;
}
// Serialize returned money
returned_money.platinum = returned.money.platinum;
returned_money.gold = returned.money.gold;
returned_money.silver = returned.money.silver;
returned_money.copper = returned.money.copper;
// Serialize expected and actual return values for comparison
std::map<std::string, uint32> expected_returned_items;
for (const auto &entry: test.returned.items) {
expected_returned_items[entry.item_id] += entry.count;
}
std::string expected_serialized = SerializeHandin(
expected_returned_items,
test.returned.money
);
std::string actual_serialized = SerializeHandin(returned_items, returned_money);
// Run serialization check test
RunSerializedTest(test.description + " (Return Validation)", expected_serialized, actual_serialized);
npc->ResetHandin();
if (LogSys.log_settings[Logs::NpcHandin].log_to_console > 0) {
@@ -508,11 +543,7 @@ void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &
}
}
if (failed_count > 0) {
LogError("Failed [{}] tests", failed_count);
std::exit(1);
}
else {
LogInfo("All tests passed");
}
std::cout << "\n===========================================\n";
std::cout << "✅ All NPC Hand-in Tests Completed!\n";
std::cout << "===========================================\n";
}
+27 -71
View File
@@ -16,12 +16,6 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
uint32 break_length = 50;
int failed_count = 0;
RegisterExecutablePlatform(EQEmuExePlatform::ExePlatformZoneSidecar);
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("Booting test zone for NPC handins (MultiQuest)");
LogInfo("{}", Strings::Repeat("-", break_length));
LogSys.SilenceConsoleLogging();
Zone::Bootup(ZoneID("qrg"), 0, false);
@@ -30,9 +24,9 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
entity_list.Process();
entity_list.MobProcess();
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("> Done booting test zone");
LogInfo("{}", Strings::Repeat("-", break_length));
std::cout << "===========================================\n";
std::cout << "\uFE0F> Running Hand-in Tests (Multi-Quest)...\n";
std::cout << "===========================================\n\n";
Client *c = new Client();
auto npc_type = content_db.LoadNPCTypesData(754008);
@@ -47,9 +41,6 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
entity_list.AddNPC(npc);
npc->MultiQuestEnable();
LogInfo("> Spawned NPC [{}]", npc->GetCleanName());
LogInfo("> Spawned client [{}]", c->GetCleanName());
struct HandinEntry {
std::string item_id = "0";
uint32 count = 0;
@@ -108,12 +99,10 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
// turn this on to see debugging output
LogSys.log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0;
LogInfo("{}", Strings::Repeat("-", break_length));
for (auto &test_case: test_cases) {
for (auto &test: test_cases) {
required.clear();
for (auto &hand_in: test_case.hand_in.items) {
for (auto &hand_in: test.hand_in.items) {
hand_ins.clear();
items.clear();
@@ -135,72 +124,43 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
}
// money
if (test_case.hand_in.money.platinum > 0) {
hand_ins["platinum"] = test_case.hand_in.money.platinum;
if (test.hand_in.money.platinum > 0) {
hand_ins["platinum"] = test.hand_in.money.platinum;
}
if (test_case.hand_in.money.gold > 0) {
hand_ins["gold"] = test_case.hand_in.money.gold;
if (test.hand_in.money.gold > 0) {
hand_ins["gold"] = test.hand_in.money.gold;
}
if (test_case.hand_in.money.silver > 0) {
hand_ins["silver"] = test_case.hand_in.money.silver;
if (test.hand_in.money.silver > 0) {
hand_ins["silver"] = test.hand_in.money.silver;
}
if (test_case.hand_in.money.copper > 0) {
hand_ins["copper"] = test_case.hand_in.money.copper;
if (test.hand_in.money.copper > 0) {
hand_ins["copper"] = test.hand_in.money.copper;
}
for (auto &req: test_case.required.items) {
for (auto &req: test.required.items) {
required[req.item_id] = req.count;
}
// money
if (test_case.required.money.platinum > 0) {
required["platinum"] = test_case.required.money.platinum;
if (test.required.money.platinum > 0) {
required["platinum"] = test.required.money.platinum;
}
if (test_case.required.money.gold > 0) {
required["gold"] = test_case.required.money.gold;
if (test.required.money.gold > 0) {
required["gold"] = test.required.money.gold;
}
if (test_case.required.money.silver > 0) {
required["silver"] = test_case.required.money.silver;
if (test.required.money.silver > 0) {
required["silver"] = test.required.money.silver;
}
if (test_case.required.money.copper > 0) {
required["copper"] = test_case.required.money.copper;
if (test.required.money.copper > 0) {
required["copper"] = test.required.money.copper;
}
auto result = npc->CheckHandin(c, hand_ins, required, items);
if (result != test_case.handin_check_result) {
failed_count++;
LogError("FAIL [{}]", test_case.description);
// print out the hand-ins
LogError("Hand-ins >");
for (auto &item: npc->GetHandin().items) {
LogError(" > Item [{}] count [{}]", item.item_id, item.count);
}
LogError("Required >");
for (auto &req: required) {
LogError(" > Item [{}] count [{}]", req.first, req.second);
}
LogError("Expected [{}] got [{}]", test_case.handin_check_result, result);
}
else {
LogInfo("PASS [{}]", test_case.description);
}
RunTest(test.description, test.handin_check_result, result);
auto returned = npc->ReturnHandinItems(c);
// assert that returned items are expected
for (auto &item: test_case.returned.items) {
auto found = false;
for (auto &ret: returned.items) {
if (ret.item_id == item.item_id) {
found = true;
break;
}
}
if (!found) {
LogError("Returned item [{}] not expected", item.item_id);
}
}
npc->ResetHandin();
if (LogSys.log_settings[Logs::NpcHandin].log_to_console > 0) {
@@ -209,11 +169,7 @@ void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std
}
}
if (failed_count > 0) {
LogError("Failed [{}] tests", failed_count);
std::exit(1);
}
else {
LogInfo("All tests passed");
}
std::cout << "\n===========================================\n";
std::cout << "✅ All NPC Hand-in Tests Completed (Multi-Quest)!\n";
std::cout << "===========================================\n";
}
+86 -16
View File
@@ -2549,40 +2549,59 @@ void Client::ChangeLastName(std::string last_name) {
safe_delete(outapp);
}
bool Client::ChangeFirstName(const char* in_firstname, const char* gmname)
// Deprecated, this packet does not actually work in ROF2
bool Client::ChangeFirstName(const std::string in_firstname, const std::string gmname)
{
// check duplicate name
bool used_name = database.IsNameUsed((const char*) in_firstname);
if (used_name) {
if (!ChangeFirstName(in_firstname)) {
return false;
}
// update character_
if(!database.UpdateName(GetName(), in_firstname))
return false;
// update pp
memset(m_pp.name, 0, sizeof(m_pp.name));
snprintf(m_pp.name, sizeof(m_pp.name), "%s", in_firstname);
strcpy(name, m_pp.name);
Save();
// send name update packet
auto outapp = new EQApplicationPacket(OP_GMNameChange, sizeof(GMName_Struct));
GMName_Struct* gmn=(GMName_Struct*)outapp->pBuffer;
strn0cpy(gmn->gmname,gmname,64);
strn0cpy(gmn->gmname,gmname.c_str(),64);
strn0cpy(gmn->oldname,GetName(),64);
strn0cpy(gmn->newname,in_firstname,64);
strn0cpy(gmn->newname,in_firstname.c_str(),64);
gmn->unknown[0] = 1;
gmn->unknown[1] = 1;
gmn->unknown[2] = 1;
entity_list.QueueClients(this, outapp, false);
safe_delete(outapp);
// success
return true;
}
bool Client::ChangeFirstName(const std::string in_firstname)
{
// check duplicate name
bool used_name = database.IsNameUsed(in_firstname) || database.IsPetNameUsed(in_firstname);
if (used_name || !database.CheckNameFilter(in_firstname, false)) {
return false;
}
// update character_
if(!database.UpdateNameByID(CharacterID(), in_firstname))
return false;
// Send Name Update to Clients
SendRename(this, GetName(), in_firstname.c_str());
SetName(in_firstname.c_str());
// update pp
memset(m_pp.name, 0, sizeof(m_pp.name));
snprintf(m_pp.name, sizeof(m_pp.name), "%s", in_firstname.c_str());
strcpy(name, m_pp.name);
Save();
// Update the active char in account table
database.UpdateLiveChar(in_firstname, AccountID());
// finally, update the /who list
UpdateWho();
// success
ClearNameChange();
return true;
}
@@ -4737,6 +4756,57 @@ bool Client::KeyRingRemove(uint32 item_id)
);
}
bool Client::IsNameChangeAllowed() {
if (RuleB(Character, AlwaysAllowNameChange)) {
return true;
}
auto k = GetScopedBucketKeys();
k.key = "name_change_allowed";
auto b = DataBucket::GetData(k);
if (!b.value.empty()) {
return true;
}
return false;
}
bool Client::ClearNameChange() {
if (!IsNameChangeAllowed()) {
return false;
}
auto k = GetScopedBucketKeys();
k.key = "name_change_allowed";
DataBucket::DeleteData(k);
return true;
}
void Client::InvokeChangeNameWindow(bool immediate) {
if (!IsNameChangeAllowed()) {
return;
}
auto packet_op = immediate ? OP_InvokeNameChangeImmediate : OP_InvokeNameChangeLazy;
auto outapp = new EQApplicationPacket(packet_op, 0);
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::GrantNameChange() {
auto k = GetScopedBucketKeys();
k.key = "name_change_allowed";
k.value = "allowed"; // potentially put a timestamp here
DataBucket::SetData(k);
InvokeChangeNameWindow(true);
}
bool Client::IsPetNameChangeAllowed() {
if (RuleB(Pets, AlwaysAllowPetRename)) {
return true;
+10 -2
View File
@@ -332,6 +332,10 @@ public:
bool KeyRingClear();
bool KeyRingRemove(uint32 item_id);
void KeyRingList();
bool IsNameChangeAllowed();
void InvokeChangeNameWindow(bool immediate = true);
bool ClearNameChange();
void GrantNameChange();
bool IsPetNameChangeAllowed();
void GrantPetNameChange();
void ClearPetNameChange();
@@ -404,6 +408,7 @@ public:
void LoadParcels();
std::map<uint32, CharacterParcelsRepository::CharacterParcels> GetParcels() { return m_parcels; }
int32 FindNextFreeParcelSlot(uint32 char_id);
int32 FindNextFreeParcelSlotUsingMemory();
void SendParcelIconStatus();
void SendBecomeTraderToWorld(Client *trader, BazaarTraderBarterActions action);
@@ -442,6 +447,8 @@ public:
int64 ValidateBuyLineCost(std::map<uint32, BuylineItemDetails_Struct>& item_map);
bool DoBarterBuyerChecks(BuyerLineSellItem_Struct& sell_line);
bool DoBarterSellerChecks(BuyerLineSellItem_Struct& sell_line);
void CancelBuyerTradeWindow();
void CancelTraderTradeWindow();
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
bool ShouldISpawnFor(Client *c) { return !GMHideMe(c) && !IsHoveringForRespawn(); }
@@ -508,7 +515,8 @@ public:
bool AutoAttackEnabled() const { return auto_attack; }
bool AutoFireEnabled() const { return auto_fire; }
bool ChangeFirstName(const char* in_firstname,const char* gmname);
bool ChangeFirstName(const std::string in_firstname,const std::string gmname);
bool ChangeFirstName(const std::string in_firstname);
void Duck();
void Stand();
@@ -1900,7 +1908,7 @@ public:
void SendEvolvingPacket(int8 action, const CharacterEvolvingItemsRepository::CharacterEvolvingItems &item);
void DoEvolveItemToggle(const EQApplicationPacket* app);
void DoEvolveItemDisplayFinalResult(const EQApplicationPacket* app);
bool DoEvolveCheckProgression(const EQ::ItemInstance &inst);
bool DoEvolveCheckProgression(EQ::ItemInstance &inst);
void SendEvolveXPWindowDetails(const EQApplicationPacket* app);
void DoEvolveTransferXP(const EQApplicationPacket* app);
void SendEvolveXPTransferWindow();
+45 -2
View File
@@ -71,7 +71,7 @@ void Client::SendEvolvingPacket(const int8 action, const CharacterEvolvingItemsR
void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
{
std::vector<const EQ::ItemInstance *> queue{};
std::vector<EQ::ItemInstance *> queue{};
for (auto &[key, inst]: GetInv().GetWorn()) {
LogEvolveItemDetail(
@@ -128,6 +128,7 @@ void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
evolve_amount = exp * RuleR(EvolvingItems, PercentOfSoloExperience) / 100;
}
inst->SetEvolveAddToCurrentAmount(evolve_amount);
inst->CalculateEvolveProgression();
auto e = CharacterEvolvingItemsRepository::SetCurrentAmountAndProgression(
@@ -298,7 +299,7 @@ void Client::DoEvolveItemDisplayFinalResult(const EQApplicationPacket *app)
}
}
bool Client::DoEvolveCheckProgression(const EQ::ItemInstance &inst)
bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
{
if (inst.GetEvolveProgression() < 100 || inst.GetEvolveLvl() == inst.GetMaxEvolveLvl()) {
return false;
@@ -315,6 +316,48 @@ bool Client::DoEvolveCheckProgression(const EQ::ItemInstance &inst)
return false;
}
if (RuleB(EvolvingItems, EnableParcelMerchants) &&
!RuleB(EvolvingItems, DestroyAugmentsOnEvolve) &&
inst.IsAugmented()
) {
auto const augs = inst.GetAugmentIDs();
std::vector<CharacterParcelsRepository::CharacterParcels> parcels;
for (auto const &item_id: augs) {
if (!item_id) {
continue;
}
CharacterParcelsRepository::CharacterParcels p{};
p.char_id = CharacterID();
p.from_name = "Evolving Item Sub-System";
p.note = fmt::format(
"System automatically removed from {} which recently evolved.",
inst.GetItem()->Name
);
p.slot_id = FindNextFreeParcelSlotUsingMemory();
p.sent_date = time(nullptr);
p.item_id = item_id;
p.quantity = 1;
if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = p.from_name;
e.to_player_name = GetCleanName();
e.item_id = p.item_id;
e.quantity = 1;
e.sent_date = p.sent_date;
RecordPlayerEventLog(PlayerEvent::PARCEL_SEND, e);
}
parcels.push_back(p);
}
CharacterParcelsRepository::InsertMany(database, parcels);
SendParcelStatus();
SendParcelIconStatus();
}
CheckItemDiscoverability(new_inst->GetID());
PlayerEvent::EvolveItem e{};
+37 -13
View File
@@ -826,6 +826,10 @@ void Client::CompleteConnect()
if (IsPetNameChangeAllowed() && !RuleB(Pets, AlwaysAllowPetRename)) {
InvokeChangePetName(false);
}
if (IsNameChangeAllowed() && !RuleB(Character, AlwaysAllowNameChange)) {
InvokeChangeNameWindow(false);
}
}
if(ClientVersion() == EQ::versions::ClientVersion::RoF2 && RuleB(Parcel, EnableParcelMerchants)) {
@@ -4256,7 +4260,7 @@ void Client::Handle_OP_Camp(const EQApplicationPacket *app)
else {
OnDisconnect(true);
}
return;
}
@@ -4548,14 +4552,14 @@ void Client::Handle_OP_ChangePetName(const EQApplicationPacket *app) {
auto p = (ChangePetName_Struct *) app->pBuffer;
if (!IsPetNameChangeAllowed()) {
p->response_code = ChangePetNameResponse::NotEligible;
p->response_code = ChangeNameResponse::Ineligible;
QueuePacket(app);
return;
}
p->response_code = ChangePetNameResponse::Denied;
p->response_code = ChangeNameResponse::Denied;
if (ChangePetName(p->new_pet_name)) {
p->response_code = ChangePetNameResponse::Accepted;
p->response_code = ChangeNameResponse::Accepted;
}
QueuePacket(app);
@@ -6776,6 +6780,21 @@ void Client::Handle_OP_GMLastName(const EQApplicationPacket *app)
void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
{
if (app->size == sizeof(AltChangeName_Struct)) {
auto p = (AltChangeName_Struct *) app->pBuffer;
if (!IsNameChangeAllowed()) {
p->response_code = ChangeNameResponse::Ineligible;
QueuePacket(app);
return;
}
p->response_code = ChangeFirstName(p->new_name) ? ChangeNameResponse::Accepted : ChangeNameResponse::Denied;
QueuePacket(app);
return;
}
if (app->size != sizeof(GMName_Struct)) {
LogError("Wrong size: OP_GMNameChange, size=[{}], expected [{}]", app->size, sizeof(GMName_Struct));
return;
@@ -7653,7 +7672,11 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
log.char_id = CharacterID();
log.guild_id = GuildID();
log.item_id = inst->GetID();
log.quantity = inst->GetCharges();
log.quantity = 1;
if (inst->GetCharges() > 0 || inst->IsStackable() || inst->GetItem()->MaxCharges > 0) {
log.quantity = inst->GetCharges();
}
if (inst->IsAugmented()) {
auto augs = inst->GetAugmentIDs();
log.aug_slot_one = augs.at(0);
@@ -7737,7 +7760,11 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
item.guild_id = GuildID();
item.area = GuildBankDepositArea;
item.item_id = cursor_item->ID;
item.quantity = cursor_item_inst->GetCharges();
item.quantity = 1;
if (cursor_item_inst->GetCharges() > 0 || cursor_item_inst->IsStackable() || cursor_item->MaxCharges > 0) {
item.quantity = cursor_item_inst->GetCharges();
}
item.donator = GetCleanName();
item.permissions = GuildBankBankerOnly;
if (cursor_item_inst->IsAugmented()) {
@@ -7821,14 +7848,11 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
break;
}
if (inst->GetCharges() > 0) {
gbwis->Quantity = 1;
if (inst->GetCharges() > 0 || inst->IsStackable() || inst->GetItem()->MaxCharges > 0) {
gbwis->Quantity = inst->GetCharges();
}
if (inst->GetCharges() < 0) {
gbwis->Quantity = 1;
}
PushItemOnCursor(*inst.get());
SendItemPacket(EQ::invslot::slotCursor, inst.get(), ItemPacketLimbo);
GuildBanks->DeleteItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity, this);
@@ -15458,7 +15482,7 @@ void Client::Handle_OP_TraderBuy(const EQApplicationPacket *app)
);
Message(
Chat::Yellow,
"Direct inventory delivey is not yet implemented. Please visit the vendor directly or purchase via parcel delivery."
"Direct inventory delivery is not yet implemented. Please visit the vendor directly or purchase via parcel delivery."
);
in->method = BazaarByDirectToInventory;
in->sub_action = Failed;
@@ -16974,7 +16998,7 @@ void Client::Handle_OP_GuildTributeDonateItem(const EQApplicationPacket *app)
SendGuildTributeDonateItemReply(in, favor);
if(player_event_logs.IsEventEnabled(PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM)) {
if(inst && player_event_logs.IsEventEnabled(PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM)) {
auto e = PlayerEvent::GuildTributeDonateItem{ .item_id = inst->GetID(),
.augment_1_id = inst->GetAugmentItemID(0),
.augment_2_id = inst->GetAugmentItemID(1),
+1 -1
View File
@@ -1569,7 +1569,7 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
}
}
if (player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
auto e = PlayerEvent::LootItemEvent{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,
+145 -41
View File
@@ -27,7 +27,8 @@ void DataBucket::SetData(const std::string &bucket_key, const std::string &bucke
void DataBucket::SetData(const DataBucketKey &k_)
{
DataBucketKey k = k_; // copy the key so we can modify it
if (k.key.find(NESTED_KEY_DELIMITER) != std::string::npos) {
bool is_nested = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (is_nested) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
@@ -63,6 +64,10 @@ void DataBucket::SetData(const DataBucketKey &k_)
if (isalpha(k.expires[0]) || isalpha(k.expires[k.expires.length() - 1])) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::TimeToSeconds(k.expires);
}
if (is_nested) {
LogDataBuckets("Nested keys can't expire; set expiration on the parent key");
expires_time_unix = 0;
}
}
b.expires = expires_time_unix;
@@ -75,26 +80,45 @@ void DataBucket::SetData(const DataBucketKey &k_)
std::string existing_value = r.id > 0 ? r.value : "{}";
json json_value = json::object();
try {
json_value = json::parse(existing_value);
} catch (json::parse_error &e) {
LogError("Failed to parse JSON for key [{}]: {}", k_.key, e.what());
json_value = json::object(); // Reset to an empty object on error
// Check if the JSON is valid
if (Strings::IsValidJson(existing_value)) {
try {
json_value = json::parse(existing_value);
} catch (json::parse_error &e) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", k_.key, e.what());
json_value = json::object(); // Reset to an empty object on error
}
}
// Recursively merge new key-value pair into the JSON object
auto nested_keys = Strings::Split(k_.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
// remove the top-level key
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
LogDataBucketsDetail("Setting key [{}] key_part [{}]", k.key, key_part);
// If the key already exists and is an object or array, prevent overwriting to avoid data loss
if (current->contains(key_part) &&
((*current)[key_part].is_object() || (*current)[key_part].is_array())) {
LogDataBuckets("Attempted to overwrite an existing object or array at key [{}] - skipping", k_.key);
return;
}
// Set the value at the final key
(*current)[key_part] = k_.value;
} else {
// Traverse or create nested objects
if (!current->contains(key_part)) {
(*current)[key_part] = json::object();
LogDataBucketsDetail("Creating nested root key [{}] key_part [{}]", k.key, key_part);
} else if (!(*current)[key_part].is_object()) {
// If key exists but is not an object, reset to object to avoid conflicts
(*current)[key_part] = json::object();
@@ -105,7 +129,7 @@ void DataBucket::SetData(const DataBucketKey &k_)
// Serialize JSON back to string
b.value = json_value.dump();
b.key_ = nested_keys.front(); // Use the top-level key
b.key_ = top_key; // Use the top-level key
}
if (bucket_id) {
@@ -142,12 +166,20 @@ DataBucketsRepository::DataBuckets DataBucket::ExtractNestedValue(
const std::string &full_key)
{
auto nested_keys = Strings::Split(full_key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json json_value;
// Check if the JSON is valid
if (!Strings::IsValidJson(bucket.value)) {
LogDataBuckets("Invalid JSON for key [{}]", bucket.key_);
return DataBucketsRepository::NewEntity();
}
try {
json_value = json::parse(bucket.value); // Parse the JSON
} catch (json::parse_error &ex) {
LogError("Failed to parse JSON for key [{}]: {}", bucket.key_, ex.what());
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", bucket.key_, ex.what());
return DataBucketsRepository::NewEntity(); // Return empty entity on parse error
}
@@ -336,44 +368,116 @@ bool DataBucket::GetDataBuckets(Mob *mob)
bool DataBucket::DeleteData(const DataBucketKey &k)
{
if (CanCache(k)) {
size_t size_before = g_data_bucket_cache.size();
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
// delete from cache where contents match
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, k);
}
),
g_data_bucket_cache.end()
);
if (!is_nested_key) {
// Update cache
if (CanCache(k)) {
// delete from cache where contents match
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, k);
}
),
g_data_bucket_cache.end()
);
}
LogDataBuckets(
"Deleting bucket key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}] cache size before [{}] after [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id,
size_before,
g_data_bucket_cache.size()
// Regular key deletion, no nesting involved
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), k.key)
);
}
return DataBucketsRepository::DeleteWhere(
database,
fmt::format(
"{} `key` = '{}'",
DataBucket::GetScopedDbFilters(k),
k.key
)
);
// If it's a nested key, retrieve the top-level JSON object
auto top_level_key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
DataBucketKey top_level_k = k;
top_level_k.key = top_level_key;
auto r = GetData(top_level_k);
if (r.id == 0 || r.value.empty() || !Strings::IsValidJson(r.value)) {
LogDataBuckets("Attempted to delete nested key [{}] but parent key [{}] does not exist or is invalid JSON", k.key, top_level_key);
return false;
}
json json_value;
try {
json_value = json::parse(r.value);
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", top_level_key, ex.what());
return false;
}
// Recursively remove the nested key
auto nested_keys = Strings::Split(k.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
// Last key in the hierarchy - delete it
if (current->contains(key_part)) {
current->erase(key_part);
LogDataBuckets("Deleted nested key [{}] from [{}]", key_part, k.key);
} else {
LogDataBuckets("Key [{}] not found in JSON - nothing to delete", k.key);
return false;
}
} else {
if (!current->contains(key_part) || !(*current)[key_part].is_object()) {
LogDataBuckets("Parent key [{}] does not exist or is not an object", key_part);
return false;
}
current = &(*current)[key_part];
}
}
// If the JSON object is now empty, delete the top-level key
if (json_value.empty()) {
LogDataBuckets("Top-level key [{}] is now empty, deleting entire entry", top_level_key);
// delete cache
if (CanCache(k)) {
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, top_level_k);
}
),
g_data_bucket_cache.end()
);
}
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), top_level_key)
);
}
// Otherwise, update the existing JSON without the deleted key
r.value = json_value.dump();
DataBucketsRepository::UpdateOne(database, r);
// Update cache
if (CanCache(k)) {
for (auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, top_level_k)) {
e.value = r.value;
break;
}
}
}
return true;
}
std::string DataBucket::GetDataExpires(const DataBucketKey &k)
+44 -1
View File
@@ -25,6 +25,7 @@
#include "worldserver.h"
#include "../common/repositories/character_expedition_lockouts_repository.h"
#include "../common/repositories/dynamic_zone_lockouts_repository.h"
#include <cereal/types/utility.hpp>
extern WorldServer worldserver;
@@ -162,14 +163,28 @@ void DynamicZone::CacheAllFromDatabase()
}
}
dz->UpdateMembers();
zone->dynamic_zone_cache.emplace(dz_id, std::move(dz));
}
if (!zone->dynamic_zone_cache.empty())
{
RequestMemberStatuses();
}
LogInfo("Loaded [{}] dynamic zone(s)", Strings::Commify(zone->dynamic_zone_cache.size()));
LogDynamicZones("Caching [{}] dynamic zone(s) took [{}s]", zone->dynamic_zone_cache.size(), bench.elapsed());
}
void DynamicZone::RequestMemberStatuses()
{
ServerPacket pack(ServerOP_DzGetBulkMemberStatuses, sizeof(ServerDzCerealData_Struct));
auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack.pBuffer);
buf->zone_id = static_cast<uint16_t>(zone->GetZoneID());
buf->inst_id = static_cast<uint16_t>(zone->GetInstanceID());
worldserver.SendPacket(&pack);
}
template <typename T>
DynamicZone* FindDynamicZone(T pred)
{
@@ -849,6 +864,34 @@ void DynamicZone::HandleWorldMessage(ServerPacket* pack)
}
break;
}
case ServerOP_DzGetBulkMemberStatuses:
{
if (zone)
{
std::vector<std::pair<uint32_t, std::vector<DynamicZoneMember>>> dzs;
dzs.reserve(zone->dynamic_zone_cache.size());
auto buf = reinterpret_cast<ServerDzCerealData_Struct*>(pack->pBuffer);
EQ::Util::MemoryStreamReader ss(buf->cereal_data, buf->cereal_size);
{
cereal::BinaryInputArchive archive(ss);
archive(dzs);
}
for (const auto& [dz_id, members] : dzs)
{
if (auto dz = DynamicZone::FindDynamicZoneByID(dz_id))
{
for (const auto& member : members)
{
dz->SetInternalMemberStatus(member.id, member.status);
}
dz->m_has_member_statuses = true;
}
}
}
break;
}
case ServerOP_DzUpdateMemberStatus:
{
auto buf = reinterpret_cast<ServerDzMemberStatus_Struct*>(pack->pBuffer);
+2 -1
View File
@@ -92,13 +92,13 @@ public:
void SendMemberNameToZoneMembers(const std::string& char_name, bool remove);
void SendMemberStatusToZoneMembers(const DynamicZoneMember& member);
void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
void UpdateMembers();
std::string GetLootEvent(uint32_t id, DzLootEvent::Type type) const;
void SetLootEvent(uint32_t id, const std::string& event, DzLootEvent::Type type);
private:
static void StartAllClientRemovalTimers();
static void RequestMemberStatuses();
uint16_t GetCurrentInstanceID() const override;
uint16_t GetCurrentZoneID() const override;
@@ -125,6 +125,7 @@ private:
void SendWorldPlayerInvite(const std::string& inviter, const std::string& swap_name, const std::string& add_name, bool pending = false);
void SetUpdatedDuration(uint32_t seconds);
void TryAddClient(Client* add_client, const std::string& inviter, const std::string& swap_name, Client* leader = nullptr);
void UpdateMembers();
std::unique_ptr<EQApplicationPacket> CreateExpireWarningPacket(uint32_t minutes_remaining);
std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
+2 -2
View File
@@ -2914,7 +2914,7 @@ void EntityList::ScanCloseMobs(Mob *scanning_mob)
return;
}
if (scanning_mob->GetID() <= 0) {
if (scanning_mob->GetID() <= 0 || scanning_mob->IsZoneController()) {
return;
}
@@ -2933,7 +2933,7 @@ void EntityList::ScanCloseMobs(Mob *scanning_mob)
for (auto &e : mob_list) {
auto mob = e.second;
if (mob && mob->GetID() <= 0) {
if (mob && (mob->GetID() <= 0 || mob->IsZoneController())) {
continue;
}
+2 -2
View File
@@ -197,7 +197,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
@@ -281,7 +281,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
+2 -6
View File
@@ -14,7 +14,7 @@ void SetName(Client *c, const Seperator *sep)
std::string new_name = sep->arg[2];
std::string old_name = t->GetCleanName();
if (t->ChangeFirstName(new_name.c_str(), c->GetCleanName())) {
if (t->ChangeFirstName(new_name, c->GetCleanName())) {
c->Message(
Chat::White,
fmt::format(
@@ -24,17 +24,13 @@ void SetName(Client *c, const Seperator *sep)
).c_str()
);
c->Message(Chat::White, "Sending player to char select.");
t->Kick("Name was changed");
return;
}
c->Message(
Chat::White,
fmt::format(
"Unable to rename {}. Check that the new name '{}' isn't already taken.",
"Unable to rename {}. Check that the new name '{}' isn't already taken (Including Pet Names), or isn't invalid",
old_name,
new_name
).c_str()
+1 -1
View File
@@ -108,7 +108,7 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id)
n->npc_id = 0;
n->loottable_id = 0;
n->texture = e.texture;
n->helmtexture = e.texture;
n->helmtexture = e.helmtexture == -1 ? e.texture : e.helmtexture;
n->runspeed = e.mountspeed;
n->light = 0;
n->STR = 75;
+2 -2
View File
@@ -763,7 +763,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
int i = 0;
if (player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
auto e = PlayerEvent::DroppedItemEvent{
.item_id = inst->GetID(),
.augment_1_id = inst->GetAugmentItemID(0),
@@ -1655,7 +1655,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
DeleteItemInInventory(EQ::invslot::slotCursor, 0, true);
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
if (test_inst && player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
auto e = PlayerEvent::DestroyItemEvent{
.item_id = test_inst->GetItem()->ID,
.item_name = test_inst->GetItem()->Name,
+6 -1
View File
@@ -23,6 +23,11 @@ void NPC::AddLootTable(uint32 loottable_id, bool is_global)
return;
}
if (m_resumed_from_zone_suspend) {
LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
return;
}
if (!is_global) {
m_loot_copper = 0;
m_loot_silver = 0;
@@ -277,7 +282,7 @@ void NPC::AddLootDrop(
)
{
if (m_resumed_from_zone_suspend) {
LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
return;
}
+21
View File
@@ -3496,6 +3496,24 @@ std::string Lua_Client::GetAccountBucketRemaining(std::string bucket_name)
return self->GetAccountBucketRemaining(bucket_name);
}
void Lua_Client::GrantNameChange()
{
Lua_Safe_Call_Void();
self->GrantNameChange();
}
bool Lua_Client::IsNameChangeAllowed()
{
Lua_Safe_Call_Bool();
return self->IsNameChangeAllowed();
}
bool Lua_Client::ClearNameChange()
{
Lua_Safe_Call_Bool();
return self->ClearNameChange();
}
std::string Lua_Client::GetBandolierName(uint8 bandolier_slot)
{
Lua_Safe_Call_String();
@@ -3635,6 +3653,7 @@ luabind::scope lua_register_client() {
.def("CashReward", &Lua_Client::CashReward)
.def("ChangeLastName", (void(Lua_Client::*)(std::string))&Lua_Client::ChangeLastName)
.def("GrantPetNameChange", &Lua_Client::GrantPetNameChange)
.def("ClearNameChange", &Lua_Client::ClearNameChange)
.def("CharacterID", (uint32(Lua_Client::*)(void))&Lua_Client::CharacterID)
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob))&Lua_Client::CheckIncreaseSkill)
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob,int))&Lua_Client::CheckIncreaseSkill)
@@ -3851,6 +3870,7 @@ luabind::scope lua_register_client() {
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8,bool))&Lua_Client::GrantAllAAPoints)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GrantNameChange", &Lua_Client::GrantNameChange)
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
.def("GuildRank", (int(Lua_Client::*)(void))&Lua_Client::GuildRank)
.def("HasAugmentEquippedByID", (bool(Lua_Client::*)(uint32))&Lua_Client::HasAugmentEquippedByID)
@@ -3881,6 +3901,7 @@ luabind::scope lua_register_client() {
.def("IsInAGuild", (bool(Lua_Client::*)(void))&Lua_Client::IsInAGuild)
.def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD)
.def("IsMedding", (bool(Lua_Client::*)(void))&Lua_Client::IsMedding)
.def("IsNameChangeAllowed", &Lua_Client::IsNameChangeAllowed)
.def("IsRaidGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsRaidGrouped)
.def("IsSitting", (bool(Lua_Client::*)(void))&Lua_Client::IsSitting)
.def("IsStanding", (bool(Lua_Client::*)(void))&Lua_Client::IsStanding)
+4
View File
@@ -609,6 +609,10 @@ public:
void ShowZoneShardMenu();
void GrantPetNameChange();
void GrantNameChange();
bool IsNameChangeAllowed();
bool ClearNameChange();
Lua_Expedition CreateExpedition(luabind::object expedition_info);
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages);
+53 -1
View File
@@ -727,6 +727,52 @@ std::string Lua_Zone::GetBucketRemaining(const std::string& bucket_name)
return self->GetBucketRemaining(bucket_name);
}
void Lua_Zone::ClearVariables()
{
Lua_Safe_Call_Void();
self->ClearVariables();
}
bool Lua_Zone::DeleteVariable(const std::string& variable_name)
{
Lua_Safe_Call_Bool();
return self->DeleteVariable(variable_name);
}
std::string Lua_Zone::GetVariable(const std::string& variable_name)
{
Lua_Safe_Call_String();
return self->GetVariable(variable_name);
}
luabind::object Lua_Zone::GetVariables(lua_State* L)
{
auto t = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
auto l = self->GetVariables();
int i = 1;
for (const auto& v : l) {
t[i] = v;
i++;
}
}
return t;
}
void Lua_Zone::SetVariable(const std::string& variable_name, const std::string& variable_value)
{
Lua_Safe_Call_Void();
self->SetVariable(variable_name, variable_value);
}
bool Lua_Zone::VariableExists(const std::string& variable_name)
{
Lua_Safe_Call_Bool();
return self->VariableExists(variable_name);
}
luabind::scope lua_register_zone() {
return luabind::class_<Lua_Zone>("Zones")
.def(luabind::constructor<>())
@@ -737,7 +783,9 @@ luabind::scope lua_register_zone() {
.def("CanDoCombat", &Lua_Zone::CanDoCombat)
.def("CanLevitate", &Lua_Zone::CanLevitate)
.def("ClearSpawnTimers", &Lua_Zone::ClearSpawnTimers)
.def("ClearVariables", &Lua_Zone::ClearVariables)
.def("DeleteBucket", (void(Lua_Zone::*)(const std::string&))&Lua_Zone::DeleteBucket)
.def("DeleteVariable", &Lua_Zone::DeleteVariable)
.def("Depop", (void(Lua_Zone::*)(void))&Lua_Zone::Depop)
.def("Depop", (void(Lua_Zone::*)(bool))&Lua_Zone::Depop)
.def("Despawn", &Lua_Zone::Despawn)
@@ -819,6 +867,8 @@ luabind::scope lua_register_zone() {
.def("GetZoneType", &Lua_Zone::GetZoneType)
.def("GetUnderworld", &Lua_Zone::GetUnderworld)
.def("GetUnderworldTeleportIndex", &Lua_Zone::GetUnderworldTeleportIndex)
.def("GetVariable", &Lua_Zone::GetVariable)
.def("GetVariables", &Lua_Zone::GetVariables)
.def("GetWalkSpeed", &Lua_Zone::GetWalkSpeed)
.def("GetZoneZType", &Lua_Zone::GetZoneZType)
.def("GetZoneTotalBlockedSpells", &Lua_Zone::GetZoneTotalBlockedSpells)
@@ -849,6 +899,8 @@ luabind::scope lua_register_zone() {
.def("SetInstanceTimer", &Lua_Zone::SetInstanceTimer)
.def("SetInstanceTimeRemaining", &Lua_Zone::SetInstanceTimeRemaining)
.def("SetIsHotzone", &Lua_Zone::SetIsHotzone)
.def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot);
.def("SetVariable", &Lua_Zone::SetVariable)
.def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot)
.def("VariableExists", &Lua_Zone::VariableExists);
}
+6
View File
@@ -141,6 +141,12 @@ public:
void SetInstanceTimeRemaining(uint32 time_remaining);
void SetIsHotzone(bool is_hotzone);
void ShowZoneGlobalLoot(Lua_Client c);
void ClearVariables();
bool DeleteVariable(const std::string& variable_name);
std::string GetVariable(const std::string& variable_name);
luabind::object GetVariables(lua_State* L);
void SetVariable(const std::string& variable_name, const std::string& variable_value);
bool VariableExists(const std::string& variable_name);
// data buckets
void SetBucket(const std::string& bucket_name, const std::string& bucket_value);
+1 -1
View File
@@ -306,7 +306,7 @@ int main(int argc, char **argv)
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->LoadLogDatabaseSettings(ZoneCLI::RanTestCommand(argc, argv))
->SetGMSayHandler(&Zone::GMSayHookCallBackProcess)
->StartFileLogs();
+9 -2
View File
@@ -131,7 +131,8 @@ Mob::Mob(
m_scan_close_mobs_timer(6000),
m_see_close_mobs_timer(1000),
m_mob_check_moving_timer(1000),
bot_attack_flag_timer(10000)
bot_attack_flag_timer(10000),
m_destroying(false)
{
mMovementManager = &MobMovementManager::Get();
mMovementManager->AddMob(this);
@@ -531,6 +532,8 @@ Mob::Mob(
Mob::~Mob()
{
m_destroying = true;
entity_list.RemoveMobFromCloseLists(this);
m_close_mobs.clear();
@@ -1453,6 +1456,10 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.flymode = 0;
}
if (IsZoneController()) {
ns->spawn.invis = 255; // gm invis
}
if (RuleB(Character, AllowCrossClassTrainers) && ForWho) {
if (ns->spawn.class_ >= Class::WarriorGM && ns->spawn.class_ <= Class::BerserkerGM) {
int trainer_class = Class::WarriorGM + (ForWho->GetClass() - 1);
@@ -8347,7 +8354,7 @@ int Mob::DispatchZoneControllerEvent(
RuleB(Zone, UseZoneController) &&
(
!IsNPC() ||
(IsNPC() && GetNPCTypeID() != ZONE_CONTROLLER_NPC_ID)
(IsNPC() && !IsZoneController())
)
) {
auto controller = entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID);
+3
View File
@@ -671,6 +671,7 @@ public:
((static_cast<float>(current_mana) / max_mana) * 100); }
virtual int64 CalcMaxMana();
uint32 GetNPCTypeID() const { return npctype_id; }
inline bool IsZoneController() const { return npctype_id == ZONE_CONTROLLER_NPC_ID; }
void SetNPCTypeID(uint32 npctypeid) { npctype_id = npctypeid; }
inline const glm::vec4& GetPosition() const { return m_Position; }
inline void SetPosition(const float x, const float y, const float z) { m_Position.x = x; m_Position.y = y; m_Position.z = z; }
@@ -1509,6 +1510,7 @@ public:
void ClearDataBucketCache();
bool IsGuildmaster() const;
bool IsDestroying() const { return m_destroying; }
protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
@@ -1931,6 +1933,7 @@ private:
EQ::InventoryProfile m_inv;
std::shared_ptr<HealRotation> m_target_of_heal_rotation;
bool m_manual_follow;
bool m_destroying;
void SetHeroicStrBonuses(StatBonuses* n);
void SetHeroicStaBonuses(StatBonuses* n);
+3
View File
@@ -626,6 +626,9 @@ inline void NPCCommandsMenu(Client* client, NPC* npc)
if (npc->GetLoottableID() > 0) {
menu_commands += "[" + Saylink::Silent("#npcloot show", "Loot") + "] ";
if (npc) {
menu_commands += fmt::format(" Item(s) ({}) ", npc->GetLootItems().size());
}
}
if (npc->IsProximitySet()) {
+6 -5
View File
@@ -134,7 +134,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
swarm_timer(100),
m_corpse_queue_timer(1000),
m_corpse_queue_shutoff_timer(30000),
m_resumed_from_zone_suspend_shutoff_timer(30000),
m_resumed_from_zone_suspend_shutoff_timer(10000),
classattack_timer(1000),
monkattack_timer(1000),
knightattack_timer(1000),
@@ -941,13 +941,14 @@ bool NPC::SpawnZoneController()
npc_type->findable = 0;
npc_type->trackable = 0;
npc_type->untargetable = 1;
strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
strcpy(npc_type->special_abilities, "1,1,3000,50^12,1^14,1^16,1^18,1^19,1^20,1^21,1^22,1^23,1^24,1^25,1^26,1^32,1^33,1^35,1^46,1^47,1^48,1^49,1^50,1^52,1^53,1^54,1^55,1^56,1^57,1");
glm::vec4 point;
point.x = 3000;
point.y = 1000;
point.z = 500;
point.x = 30000;
point.y = 10000;
point.z = -10000;
auto npc = new NPC(npc_type, nullptr, point, GravityBehavior::Flying);
npc->GiveNPCTypeData(npc_type);
+28
View File
@@ -608,6 +608,34 @@ public:
inline void SetResumedFromZoneSuspend(bool state = true) { m_resumed_from_zone_suspend = state; }
inline bool IsResumedFromZoneSuspend() { return m_resumed_from_zone_suspend; }
inline void LoadBuffsFromState(std::vector<Buffs_Struct> in_buffs) {
int i = 0;
for (auto &b: in_buffs) {
buffs[i].spellid = b.spellid;
buffs[i].casterlevel = b.casterlevel;
buffs[i].casterid = b.casterid;
strncpy(buffs[i].caster_name, b.caster_name, 64);
buffs[i].ticsremaining = b.ticsremaining;
buffs[i].counters = b.counters;
buffs[i].hit_number = b.hit_number;
buffs[i].melee_rune = b.melee_rune;
buffs[i].magic_rune = b.magic_rune;
buffs[i].dot_rune = b.dot_rune;
buffs[i].caston_x = b.caston_x;
buffs[i].caston_y = b.caston_y;
buffs[i].caston_z = b.caston_z;
buffs[i].ExtraDIChance = b.ExtraDIChance;
buffs[i].RootBreakChance = b.RootBreakChance;
buffs[i].instrument_mod = b.instrument_mod;
buffs[i].virus_spread_time = b.virus_spread_time;
buffs[i].persistant_buff = b.persistant_buff;
buffs[i].client = b.client;
buffs[i].UpdateClient = b.UpdateClient;
i++;
}
CalcBonuses();
}
protected:
void HandleRoambox();
+28 -8
View File
@@ -58,7 +58,7 @@ void Client::SendBulkParcels()
p.second.aug_slot_6
));
if (inst) {
inst->SetCharges(p.second.quantity > 0 ? p.second.quantity : 1);
inst->SetCharges(p.second.quantity);
inst->SetMerchantCount(1);
inst->SetMerchantSlot(p.second.slot_id);
if (inst->IsStackable()) {
@@ -161,7 +161,7 @@ void Client::SendParcel(Parcel_Struct &parcel_in)
p.aug_slot_6
));
if (inst) {
inst->SetCharges(p.quantity > 0 ? p.quantity : 1);
inst->SetCharges(p.quantity);
inst->SetMerchantCount(1);
inst->SetMerchantSlot(p.slot_id);
if (inst->IsStackable()) {
@@ -272,6 +272,10 @@ void Client::SendParcelStatus()
void Client::DoParcelSend(const Parcel_Struct *parcel_in)
{
if (IsCasting()) {
StopCasting();
}
auto send_to_client = CharacterParcelsRepository::GetParcelCountAndCharacterName(database, parcel_in->send_to);
auto merchant = entity_list.GetMob(parcel_in->npc_id);
if (!merchant) {
@@ -382,7 +386,7 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
quantity = parcel_in->quantity;
}
else {
quantity = inst->GetCharges() > 0 ? inst->GetCharges() : parcel_in->quantity;
quantity = inst->GetCharges() >= 0 ? inst->GetCharges() : parcel_in->quantity;
}
CharacterParcelsRepository::CharacterParcels parcel_out{};
@@ -434,13 +438,13 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
cpc.aug_slot_5 = augs.at(4);
cpc.aug_slot_6 = augs.at(5);
}
cpc.quantity = kv.second->GetCharges() > 0 ? kv.second->GetCharges() : 1;
cpc.quantity = kv.second->GetCharges() >= 0 ? kv.second->GetCharges() : 1;
all_entries.push_back(cpc);
}
CharacterParcelsContainersRepository::InsertMany(database, all_entries);
}
RemoveItemBySerialNumber(inst->GetSerialNumber(), parcel_out.quantity);
RemoveItemBySerialNumber(inst->GetSerialNumber(), parcel_out.quantity == 0 ? 1 : parcel_out.quantity);
std::unique_ptr<EQApplicationPacket> outapp(new EQApplicationPacket(OP_ShopSendParcel));
QueuePacket(outapp.get());
@@ -642,9 +646,9 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
if (p != m_parcels.end()) {
uint32 item_id = parcel_in.parcel_item_id;
uint32 item_quantity = p->second.quantity;
if (!item_id || !item_quantity) {
if (!item_id) {
LogError(
"Attempt to retrieve parcel with erroneous item id or quantity for client character id {}.",
"Attempt to retrieve parcel with erroneous item id for client character id {}.",
CharacterID()
);
SendParcelRetrieveAck();
@@ -884,6 +888,22 @@ void Client::AddParcel(CharacterParcelsRepository::CharacterParcels &parcel)
"Unable to send parcel at this time. Please try again later."
);
SendParcelAck();
return;
}
}
int32 Client::FindNextFreeParcelSlotUsingMemory()
{
auto const results = GetParcels();
if (results.empty()) {
return PARCEL_BEGIN_SLOT;
}
for (uint32 i = PARCEL_BEGIN_SLOT; i <= RuleI(Parcel, ParcelMaxItems); i++) {
if (!results.contains(i)) {
return i;
}
}
return INVALID_INDEX;
}
+18
View File
@@ -3261,6 +3261,21 @@ std::string Perl_Client_GetAccountBucketRemaining(Client* self, std::string buck
return self->GetAccountBucketRemaining(bucket_name);
}
void Perl_Client_GrantNameChange(Client* self)
{
self->GrantNameChange();
}
bool Perl_Client_IsNameChangeAllowed(Client* self)
{
return self->IsNameChangeAllowed();
}
bool Perl_Client_ClearNameChange(Client* self)
{
return self->ClearNameChange();
}
std::string Perl_Client_GetBandolierName(Client* self, uint8 bandolier_slot)
{
return self->GetBandolierName(bandolier_slot);
@@ -3393,6 +3408,7 @@ void perl_register_client()
package.add("CashReward", &Perl_Client_CashReward);
package.add("ChangeLastName", &Perl_Client_ChangeLastName);
package.add("GrantPetNameChange", &Perl_Client_GrantPetNameChange);
package.add("ClearNameChange", (bool(*)(Client*))&Perl_Client_ClearNameChange);
package.add("CharacterID", &Perl_Client_CharacterID);
package.add("CheckIncreaseSkill", (bool(*)(Client*, int))&Perl_Client_CheckIncreaseSkill);
package.add("CheckIncreaseSkill", (bool(*)(Client*, int, int))&Perl_Client_CheckIncreaseSkill);
@@ -3607,6 +3623,7 @@ void perl_register_client()
package.add("GrantAllAAPoints", (void(*)(Client*, uint8, bool))&Perl_Client_GrantAllAAPoints);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int, bool))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GrantNameChange", (void(*)(Client*))&Perl_Client_GrantNameChange);
package.add("GuildID", &Perl_Client_GuildID);
package.add("GuildRank", &Perl_Client_GuildRank);
package.add("HasAugmentEquippedByID", &Perl_Client_HasAugmentEquippedByID);
@@ -3637,6 +3654,7 @@ void perl_register_client()
package.add("IsInAGuild", &Perl_Client_IsInAGuild);
package.add("IsLD", &Perl_Client_IsLD);
package.add("IsMedding", &Perl_Client_IsMedding);
package.add("IsNameChangeAllowed", (bool(*)(Client*))&Perl_Client_IsNameChangeAllowed);
package.add("IsRaidGrouped", &Perl_Client_IsRaidGrouped);
package.add("IsSitting", &Perl_Client_IsSitting);
package.add("IsStanding", &Perl_Client_IsStanding);
+43
View File
@@ -561,6 +561,43 @@ std::string Perl_Zone_GetBucketRemaining(Zone* self, const std::string bucket_na
return self->GetBucketRemaining(bucket_name);
}
void Perl_Zone_ClearVariables(Zone* self)
{
self->ClearVariables();
}
bool Perl_Zone_DeleteVariable(Zone* self, const std::string variable_name)
{
return self->DeleteVariable(variable_name);
}
std::string Perl_Zone_GetVariable(Zone* self, const std::string variable_name)
{
return self->GetVariable(variable_name);
}
perl::array Perl_Zone_GetVariables(Zone* self)
{
perl::array a;
const auto& l = self->GetVariables();
for (const auto& v : l) {
a.push_back(v);
}
return a;
}
void Perl_Zone_SetVariable(Zone* self, const std::string variable_name, const std::string variable_value)
{
self->SetVariable(variable_name, variable_value);
}
bool Perl_Zone_VariableExists(Zone* self, const std::string variable_name)
{
return self->VariableExists(variable_name);
}
void perl_register_zone()
{
perl::interpreter perl(PERL_GET_THX);
@@ -573,7 +610,9 @@ void perl_register_zone()
package.add("CanDoCombat", &Perl_Zone_CanDoCombat);
package.add("CanLevitate", &Perl_Zone_CanLevitate);
package.add("ClearSpawnTimers", &Perl_Zone_ClearSpawnTimers);
package.add("ClearVariables", &Perl_Zone_ClearVariables);
package.add("DeleteBucket", &Perl_Zone_DeleteBucket);
package.add("DeleteVariable", &Perl_Zone_DeleteVariable);
package.add("Depop", (void(*)(Zone*))&Perl_Zone_Depop);
package.add("Depop", (void(*)(Zone*, bool))&Perl_Zone_Depop);
package.add("Despawn", &Perl_Zone_Despawn);
@@ -655,6 +694,8 @@ void perl_register_zone()
package.add("GetZoneType", &Perl_Zone_GetZoneType);
package.add("GetUnderworld", &Perl_Zone_GetUnderworld);
package.add("GetUnderworldTeleportIndex", &Perl_Zone_GetUnderworldTeleportIndex);
package.add("GetVariable", &Perl_Zone_GetVariable);
package.add("GetVariables", &Perl_Zone_GetVariables);
package.add("GetWalkSpeed", &Perl_Zone_GetWalkSpeed);
package.add("GetZoneZType", &Perl_Zone_GetZoneZType);
package.add("GetZoneTotalBlockedSpells", &Perl_Zone_GetZoneTotalBlockedSpells);
@@ -685,7 +726,9 @@ void perl_register_zone()
package.add("SetInstanceTimer", &Perl_Zone_SetInstanceTimer);
package.add("SetInstanceTimeRemaining", &Perl_Zone_SetInstanceTimeRemaining);
package.add("SetIsHotzone", &Perl_Zone_SetIsHotzone);
package.add("SetVariable", &Perl_Zone_SetVariable);
package.add("ShowZoneGlobalLoot", &Perl_Zone_ShowZoneGlobalLoot);
package.add("VariableExists", &Perl_Zone_VariableExists);
}
#endif //EMBPERL_XS_CLASSES
+8 -5
View File
@@ -165,11 +165,14 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
// 4 - Keep DB name
// 5 - `s ward
if (IsClient() && !petname) {
const auto vanity_name = CharacterPetNameRepository::FindOne(database, CastToClient()->CharacterID());
if (!vanity_name.name.empty()) {
petname = vanity_name.name.c_str();
}
const auto vanity_name = (IsClient() && !petname) ? CharacterPetNameRepository::FindOne(database, CastToClient()->CharacterID()) : CharacterPetNameRepository::CharacterPetName{};
if (
IsClient() &&
!petname &&
!vanity_name.name.empty()
) {
petname = vanity_name.name.c_str();
}
if (petname != nullptr) {
+16 -3
View File
@@ -435,6 +435,10 @@ int QuestParserCollection::EventNPC(
std::vector<std::any>* extra_pointers
)
{
if (npc->IsResumedFromZoneSuspend() && npc->IsQueuedForCorpse()) {
return 0;
}
const int local_return = EventNPCLocal(event_id, npc, init, data, extra_data, extra_pointers);
const int global_return = EventNPCGlobal(event_id, npc, init, data, extra_data, extra_pointers);
const int default_return = DispatchEventNPC(event_id, npc, init, data, extra_data, extra_pointers);
@@ -935,6 +939,12 @@ QuestInterface* QuestParserCollection::GetQIByNPCQuest(uint32 npc_id, std::strin
Strings::FindReplace(npc_name, "`", "-");
const std::string& npc_id_and_name = fmt::format(
"{}_{}",
npc_name,
npc_id
);
const std::string& global_path = fmt::format(
"{}/{}",
path.GetQuestsPath(),
@@ -955,13 +965,16 @@ QuestInterface* QuestParserCollection::GetQIByNPCQuest(uint32 npc_id, std::strin
);
std::vector<std::string> file_names = {
fmt::format("{}/{}", zone_versioned_path, npc_id), // Local versioned by NPC ID ./quests/zone/v0/10.ext
fmt::format("{}/{}", zone_versioned_path, npc_name), // Local versioned by NPC Name ./quests/zone/v0/npc.ext
fmt::format("{}/{}", zone_versioned_path, npc_id), // Local versioned by NPC ID (./quests/zone/v0/10.ext)
fmt::format("{}/{}", zone_versioned_path, npc_name), // Local versioned by NPC Name (./quests/zone/v0/name.ext)
fmt::format("{}/{}", zone_versioned_path, npc_id_and_name), // Local versioned by NPC ID and NPC Name (./quests/zone/v0/10_name.ext)
fmt::format("{}/{}", zone_path, npc_id), // Local by NPC ID
fmt::format("{}/{}", zone_path, npc_name), // Local by NPC Name
fmt::format("{}/{}", zone_path, npc_id_and_name), // Local by NPC ID and NPC Name
fmt::format("{}/{}", global_path, npc_id), // Global by NPC ID
fmt::format("{}/{}", global_path, npc_name), // Global by NPC ID
fmt::format("{}/default", zone_versioned_path), // Zone Default ./quests/zone/v0/default.ext
fmt::format("{}/{}", global_path, npc_id_and_name), // Global by NPC ID and NPC Name
fmt::format("{}/default", zone_versioned_path), // Zone Versioned Default (./quests/zone/v0/default.ext)
fmt::format("{}/default", zone_path), // Zone Default
fmt::format("{}/default", global_path), // Global Default
};
+20 -3
View File
@@ -208,6 +208,15 @@ void QuestManager::write(const char *file, const char *str) {
}
Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& position) {
QuestManagerCurrentQuestVars();
if (owner && owner->IsNPC()) {
auto n = owner->CastToNPC();
if (n->IsResumedFromZoneSuspend()) {
LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
return nullptr;
}
}
const NPCType* t = 0;
if (t = content_db.LoadNPCTypesData(npc_id)) {
auto npc = new NPC(t, nullptr, position, GravityBehavior::Water);
@@ -228,6 +237,15 @@ Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& pos
}
Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::vec4& position) {
QuestManagerCurrentQuestVars();
if (owner && owner->IsNPC()) {
auto n = owner->CastToNPC();
if (n->IsResumedFromZoneSuspend()) {
LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
return nullptr;
}
}
Mob *other = entity_list.GetMobByNpcTypeID(npc_type);
if(other != nullptr) {
return other;
@@ -1292,15 +1310,14 @@ void QuestManager::rename(std::string name) {
QuestManagerCurrentQuestVars();
if (initiator) {
std::string current_name = initiator->GetName();
if (initiator->ChangeFirstName(name.c_str(), current_name.c_str())) {
if (initiator->ChangeFirstName(name)) {
initiator->Message(
Chat::White,
fmt::format(
"Successfully renamed to {}, kicking to character select.",
"Successfully renamed to {}.",
name
).c_str()
);
initiator->Kick("Name was changed.");
} else {
initiator->Message(
Chat::Red,
+24 -1
View File
@@ -198,7 +198,13 @@ bool Spawn2::Process() {
}
//have the spawn group pick an NPC for us
uint32 npcid = currentnpcid && currentnpcid > 0 ? currentnpcid : spawn_group->GetNPCType(condition_value);
uint32 npcid = 0;
if (RuleB(Zone, StateSavingOnShutdown) && currentnpcid && currentnpcid > 0) {
npcid = currentnpcid;
} else {
npcid = spawn_group->GetNPCType(condition_value);
}
if (npcid == 0) {
LogSpawns("Spawn2 [{}]: Spawn group [{}] did not yeild an NPC! not spawning", spawn2_id, spawngroup_id_);
@@ -271,6 +277,16 @@ bool Spawn2::Process() {
npcthis = npc;
if (!m_entity_variables.empty()) {
for (auto &var : m_entity_variables) {
npc->SetEntityVariable(var.first, var.second);
}
m_entity_variables = {};
}
npc->SetResumedFromZoneSuspend(m_resumed_from_zone_suspend);
m_resumed_from_zone_suspend = false;
npc->AddLootTable();
if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables();
@@ -356,6 +372,7 @@ void Spawn2::LoadGrid(int start_wp) {
void Spawn2::Reset() {
timer.Start(resetTimer());
npcthis = nullptr;
currentnpcid = 0;
LogSpawns("Spawn2 [{}]: Spawn reset, repop in [{}] ms", spawn2_id, timer.GetRemainingTime());
}
@@ -363,6 +380,7 @@ void Spawn2::Depop() {
timer.Disable();
LogSpawns("Spawn2 [{}]: Spawn reset, repop disabled", spawn2_id);
npcthis = nullptr;
currentnpcid = 0;
}
void Spawn2::Repop(uint32 delay) {
@@ -374,6 +392,7 @@ void Spawn2::Repop(uint32 delay) {
timer.Start(delay);
}
npcthis = nullptr;
currentnpcid = 0;
}
void Spawn2::ForceDespawn()
@@ -392,12 +411,14 @@ void Spawn2::ForceDespawn()
npcthis->Depop(true);
IsDespawned = true;
npcthis = nullptr;
currentnpcid = 0;
return;
}
else
{
npcthis->Depop(false);
npcthis = nullptr;
currentnpcid = 0;
}
}
}
@@ -429,6 +450,7 @@ void Spawn2::DeathReset(bool realdeath)
//zero out our NPC since he is now gone
npcthis = nullptr;
currentnpcid = 0;
if(realdeath) { killcount++; }
@@ -643,6 +665,7 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
LogSpawns("Spawn2 [{}]: Our npcthis is currently not null. The zone thinks it is [{}]. Forcing a depop", spawn2_id, npcthis->GetName());
npcthis->Depop(false); //remove the current mob
npcthis = nullptr;
currentnpcid = 0;
}
if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled.
timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID());
+5
View File
@@ -75,6 +75,9 @@ public:
int16 GetConditionMinValue() const { return condition_min_value; }
int16 GetAnimation () { return anim; }
inline NPC *GetNPC() const { return npcthis; }
inline bool IsResumedFromZoneSuspend() const { return m_resumed_from_zone_suspend; }
inline void SetResumedFromZoneSuspend(bool resumed) { m_resumed_from_zone_suspend = resumed; }
inline void SetEntityVariables(std::map<std::string, std::string> vars) { m_entity_variables = vars; }
protected:
friend class Zone;
@@ -101,6 +104,8 @@ private:
EmuAppearance anim;
bool IsDespawned;
uint32 killcount;
bool m_resumed_from_zone_suspend = false;
std::map<std::string, std::string> m_entity_variables = {};
};
class SpawnCondition {
+1 -1
View File
@@ -1131,7 +1131,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
zone->random.Roll(aa_chance)
) {
if (GetGM()) {
Message(Chat::White, "Your GM flag gives you a 100% chance to succeed in combining this tradeskill.");
Message(Chat::White, "Your GM flag gives you a 100%% chance to succeed in combining this tradeskill.");
}
success_modifier = 1;
+25 -3
View File
@@ -1465,7 +1465,7 @@ void Client::BuyTraderItem(TraderBuy_Struct *tbs, Client *Trader, const EQApplic
Trader->AddMoneyToPP(copper, silver, gold, platinum, true);
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
if (buy_item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
@@ -1487,7 +1487,7 @@ void Client::BuyTraderItem(TraderBuy_Struct *tbs, Client *Trader, const EQApplic
RecordPlayerEventLog(PlayerEvent::TRADER_PURCHASE, e);
}
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
if (buy_item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
@@ -1894,6 +1894,13 @@ void Client::SellToBuyer(const EQApplicationPacket *app)
break;
}
if (sell_line.purchase_method == BarterInBazaar && buyer->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(buyer->GetCustomerID());
if (customer) {
customer->CancelBuyerTradeWindow();
}
}
if (!DoBarterBuyerChecks(sell_line)) {
return;
};
@@ -2975,7 +2982,7 @@ void Client::BuyTraderItemOutsideBazaar(TraderBuy_Struct *tbs, const EQApplicati
Message(Chat::Red, fmt::format("You paid {} for the parcel delivery.", DetermineMoneyString(fee)).c_str());
LogTrading("Customer <green>[{}] Paid: <green>[{}] in Copper", CharacterID(), total_cost);
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
if (buy_item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
@@ -3825,3 +3832,18 @@ bool Client::DoBarterSellerChecks(BuyerLineSellItem_Struct &sell_line)
return true;
}
void Client::CancelBuyerTradeWindow()
{
auto end_session = new EQApplicationPacket(OP_Barter, sizeof(BuyerRemoveItemFromMerchantWindow_Struct));
auto data = reinterpret_cast<BuyerRemoveItemFromMerchantWindow_Struct *>(end_session->pBuffer);
data->action = Barter_BuyerInspectBegin;
FastQueuePacket(&end_session);
}
void Client::CancelTraderTradeWindow()
{
auto end_session = new EQApplicationPacket(OP_ShopEnd);
FastQueuePacket(&end_session);
}
+15 -1
View File
@@ -3410,6 +3410,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_DzRemoveAllMembers:
case ServerOP_DzDurationUpdate:
case ServerOP_DzGetMemberStatuses:
case ServerOP_DzGetBulkMemberStatuses:
case ServerOP_DzSetCompass:
case ServerOP_DzSetSafeReturn:
case ServerOP_DzSetZoneIn:
@@ -3785,6 +3786,13 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
return;
}
if (trader_pc->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(trader_pc->GetCustomerID());
if (customer) {
customer->CancelTraderTradeWindow();
}
}
auto item_sn = Strings::ToUnsignedBigInt(in->trader_buy_struct.serial_number);
auto outapp = std::make_unique<EQApplicationPacket>(OP_Trader, sizeof(TraderBuy_Struct));
auto data = (TraderBuy_Struct *) outapp->pBuffer;
@@ -3799,7 +3807,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
auto item = trader_pc->FindTraderItemBySerialNumber(item_sn);
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
if (item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = item ? item->GetID() : 0,
.augment_1_id = item->GetAugmentItemID(0),
@@ -3980,6 +3988,12 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
worldserver.SendPacket(pack);
return;
}
if (buyer->IsThereACustomer()) {
auto customer = entity_list.GetClientByID(buyer->GetCustomerID());
if (customer) {
customer->CancelBuyerTradeWindow();
}
}
BuyerLineSellItem_Struct sell_line{};
sell_line.item_id = in->buy_item_id;
+71 -1
View File
@@ -887,7 +887,10 @@ void Zone::Shutdown(bool quiet)
c.second->WorldKick();
}
if (RuleB(Zone, StateSavingOnShutdown)) {
bool does_zone_have_entities =
zone && zone->IsLoaded() &&
(!entity_list.GetNPCList().empty() || !entity_list.GetCorpseList().empty());
if (RuleB(Zone, StateSavingOnShutdown) && does_zone_have_entities) {
SaveZoneState();
}
@@ -3218,5 +3221,72 @@ void Zone::DisableRespawnTimers()
}
}
void Zone::ClearVariables()
{
m_zone_variables.clear();
}
bool Zone::DeleteVariable(const std::string& variable_name)
{
if (m_zone_variables.empty() || variable_name.empty()) {
return false;
}
auto v = m_zone_variables.find(variable_name);
if (v == m_zone_variables.end()) {
return false;
}
m_zone_variables.erase(v);
return true;
}
std::string Zone::GetVariable(const std::string& variable_name)
{
if (m_zone_variables.empty() || variable_name.empty()) {
return std::string();
}
const auto& v = m_zone_variables.find(variable_name);
return v != m_zone_variables.end() ? v->second : std::string();
}
std::vector<std::string> Zone::GetVariables()
{
std::vector<std::string> l;
if (m_zone_variables.empty()) {
return l;
}
l.reserve(m_zone_variables.size());
for (const auto& v : m_zone_variables) {
l.emplace_back(v.first);
}
return l;
}
void Zone::SetVariable(const std::string& variable_name, const std::string& variable_value)
{
if (variable_name.empty()) {
return;
}
m_zone_variables[variable_name] = variable_value;
}
bool Zone::VariableExists(const std::string& variable_name)
{
if (m_zone_variables.empty() || variable_name.empty()) {
return false;
}
return m_zone_variables.find(variable_name) != m_zone_variables.end();
}
#include "zone_save_state.cpp"
#include "zone_loot.cpp"
+9
View File
@@ -197,6 +197,13 @@ public:
int32 MobsAggroCount() { return aggroedmobs; }
DynamicZone *GetDynamicZone();
void ClearVariables();
bool DeleteVariable(const std::string& variable_name);
std::string GetVariable(const std::string& variable_name);
std::vector<std::string> GetVariables();
void SetVariable(const std::string& variable_name, const std::string& variable_value);
bool VariableExists(const std::string& variable_name);
IPathfinder *pathing;
std::vector<NPC_Emote_Struct *> npc_emote_list;
LinkedList<Spawn2 *> spawn2_list;
@@ -244,6 +251,8 @@ public:
std::vector<uint32> discovered_items;
std::map<std::string, std::string> m_zone_variables;
time_t weather_timer;
Timer spawn2_timer;
Timer hot_reload_timer;
+2
View File
@@ -31,12 +31,14 @@ void ZoneCLI::CommandHandler(int argc, char **argv)
// Register commands
function_map["benchmark:databuckets"] = &ZoneCLI::BenchmarkDatabuckets;
function_map["sidecar:serve-http"] = &ZoneCLI::SidecarServeHttp;
function_map["tests:databuckets"] = &ZoneCLI::DataBuckets;
function_map["tests:npc-handins"] = &ZoneCLI::NpcHandins;
function_map["tests:npc-handins-multiquest"] = &ZoneCLI::NpcHandinsMultiQuest;
EQEmuCommand::HandleMenu(function_map, cmd, argc, argv);
}
#include "cli/databuckets.cpp"
#include "cli/benchmark_databuckets.cpp"
#include "cli/sidecar_serve_http.cpp"
#include "cli/npc_handins.cpp"
+1
View File
@@ -11,6 +11,7 @@ public:
static bool RanConsoleCommand(int argc, char **argv);
static bool RanSidecarCommand(int argc, char **argv);
static bool RanTestCommand(int argc, char **argv);
static void DataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description);
static void NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description);
static void NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description);
};
+233 -74
View File
@@ -45,18 +45,41 @@ struct LootStateData {
}
};
inline bool IsValidJson(const std::string& json) {
rapidjson::Document doc;
rapidjson::ParseResult result = doc.Parse(json.c_str());
return result;
// IsZoneStateValid checks if the zone state is valid
// if these fields are all empty or zero value for an entire zone state, it's considered invalid
inline bool IsZoneStateValid(std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawns)
{
return std::any_of(
spawns.begin(), spawns.end(), [](const auto &s) {
return !(
s.hp == 0 &&
s.mana == 0 &&
s.endurance == 0 &&
s.loot_data.empty() &&
s.entity_variables.empty() &&
s.buffs.empty()
);
}
);
}
inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
{
LootStateData l{};
if (!IsValidJson(loot_data)) {
// in the event that should never happen, we roll loot from the NPC's table
if (loot_data.empty()) {
LogZoneState("No loot state data found for NPC [{}], re-rolling", npc->GetNPCTypeID());
npc->ClearLootItems();
npc->AddLootTable();
if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables();
}
return;
}
if (!Strings::IsValidJson(loot_data)) {
LogZoneState("Invalid JSON data for NPC [{}]", npc->GetNPCTypeID());
return;
}
@@ -73,6 +96,11 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
return;
}
// reset
npc->RemoveLootCash();
npc->ClearLootItems();
// add loot
npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
for (auto &e: l.entries) {
@@ -83,7 +111,7 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
// dynamically added via AddItem
if (e.lootdrop_id == 0) {
npc->AddItem(e.item_id, e.charges);
npc->AddItem(e.item_id, e.charges, true);
continue;
}
@@ -176,34 +204,59 @@ inline std::string GetLootSerialized(Corpse *c)
return "";
}
inline std::map<std::string, std::string> GetVariablesDeserialized(const std::string &entity_variables)
{
std::map<std::string, std::string> deserialized_map;
if (entity_variables.empty()) {
return deserialized_map;
}
if (!Strings::IsValidJson(entity_variables)) {
LogZoneState("Invalid JSON data for entity variables");
return deserialized_map;
}
try {
std::stringstream ss;
{
ss << entity_variables;
cereal::JSONInputArchive ar(ss);
ar(deserialized_map);
}
} catch (const std::exception &e) {
LogZoneState("Failed to load entity variables [{}]", e.what());
}
return deserialized_map;
}
inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
{
if (!IsValidJson(entity_variables)) {
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
if (!RuleB(Zone, StateSaveEntityVariables)) {
return;
}
std::map<std::string, std::string> deserialized_map;
try {
std::istringstream is(entity_variables);
{
cereal::JSONInputArchive archive(is);
archive(deserialized_map);
}
}
catch (const std::exception &e) {
LogZoneState("Failed to load entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
if (entity_variables.empty()) {
return;
}
for (const auto &[key, value]: deserialized_map) {
for (const auto &[key, value]: GetVariablesDeserialized(entity_variables)) {
n->SetEntityVariable(key, value);
}
}
inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
{
if (!IsValidJson(buffs)) {
if (!RuleB(Zone, StateSaveBuffs)) {
return;
}
if (buffs.empty()) {
return;
}
if (!Strings::IsValidJson(buffs)) {
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
return;
}
@@ -221,10 +274,7 @@ inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
return;
}
for (const auto &b: valid_buffs) {
// int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1, bool disable_buff_overwrite = false);
n->AddBuff(n, b.spellid, b.ticsremaining, b.casterlevel, false);
}
n->LoadBuffsFromState(valid_buffs);
}
inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawn_states)
@@ -232,11 +282,16 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
LogInfo("Loading lootdrop ids for zone state spawns");
std::vector<uint32_t> lootdrop_ids;
for (auto &s: spawn_states) {
for (auto &s: spawn_states) {
if (s.loot_data.empty()) {
continue;
}
if (!Strings::IsValidJson(s.loot_data)) {
continue;
}
LootStateData l{};
try {
std::stringstream ss;
@@ -264,18 +319,30 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
return lootdrop_ids;
}
inline void LoadNPCStatePreSpawn(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
{
LoadNPCEntityVariables(n, s.entity_variables);
}
inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
{
n->SetHP(s.hp);
n->SetMana(s.mana);
n->SetEndurance(s.endurance);
if (s.hp > 0) {
n->SetHP(s.hp);
}
if (s.mana > 0) {
n->SetMana(s.mana);
}
if (s.endurance > 0) {
n->SetEndurance(s.endurance);
}
if (s.grid) {
n->AssignWaypoints(s.grid, s.current_waypoint);
}
n->SetResumedFromZoneSuspend(false);
LoadLootStateData(zone, n, s.loot_data);
LoadNPCEntityVariables(n, s.entity_variables);
n->SetResumedFromZoneSuspend(true);
LoadNPCBuffs(n, s.buffs);
if (s.is_corpse) {
@@ -288,10 +355,61 @@ inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStat
n->Depop();
}
}
n->SetPosition(s.x, s.y, s.z);
n->SetHeading(s.heading);
n->SetResumedFromZoneSuspend(true);
}
inline std::string GetZoneVariablesSerialized(Zone *z)
{
std::map<std::string, std::string> variables;
for (const auto &k: z->GetVariables()) {
variables[k] = z->GetVariable(k);
}
try {
std::ostringstream os;
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(variables);
}
return os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize variables for zone [{}]", e.what());
return "";
}
return "";
}
inline void LoadZoneVariables(Zone *z, const std::string &variables)
{
if (!Strings::IsValidJson(variables)) {
LogZoneState("Invalid JSON data for zone [{}]", variables);
return;
}
std::map<std::string, std::string> deserialized_map;
try {
std::istringstream is(variables);
{
cereal::JSONInputArchive archive(is);
archive(deserialized_map);
}
}
catch (const std::exception &e) {
LogZoneState("Failed to load zone variables [{}]", e.what());
return;
}
for (const auto &[key, value]: deserialized_map) {
z->SetVariable(key, value);
}
}
bool Zone::LoadZoneState(
std::unordered_map<uint32, uint32> spawn_times,
std::vector<Spawn2DisabledRepository::Spawn2Disabled> disabled_spawns
@@ -300,7 +418,7 @@ bool Zone::LoadZoneState(
auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
database,
fmt::format(
"zone_id = {} AND instance_id = {}",
"zone_id = {} AND instance_id = {} ORDER BY is_zone DESC, spawn2_id ASC",
zoneid,
zone->GetInstanceID()
)
@@ -308,6 +426,16 @@ bool Zone::LoadZoneState(
LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
if (spawn_states.empty()) {
return false;
}
if (!IsZoneStateValid(spawn_states)) {
LogZoneState("Invalid zone state data for zone [{}]", GetShortName());
ClearZoneState(zoneid, zone->GetInstanceID());
return false;
}
std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
zone->LoadLootDrops(lootdrop_ids);
@@ -316,11 +444,12 @@ bool Zone::LoadZoneState(
zone->Process();
for (auto &s: spawn_states) {
if (s.spawngroup_id == 0) {
if (s.is_zone) {
LoadZoneVariables(zone, s.entity_variables);
continue;
}
if (s.is_corpse) {
if (s.spawngroup_id == 0 || s.is_corpse || s.is_zone) {
continue;
}
@@ -354,28 +483,27 @@ bool Zone::LoadZoneState(
(bool) s.path_when_zone_idle,
s.condition_id,
s.condition_min_value,
spawn_enabled,
(s.enabled && spawn_enabled),
(EmuAppearance) s.anim
);
if (spawn_time_left == 0) {
new_spawn->SetCurrentNPCID(s.npc_id);
new_spawn->SetResumedFromZoneSuspend(true);
new_spawn->SetEntityVariables(GetVariablesDeserialized(s.entity_variables));
}
spawn2_list.Insert(new_spawn);
new_spawn->Process();
auto n = new_spawn->GetNPC();
if (n) {
n->ClearLootItems();
if (s.grid > 0) {
n->AssignWaypoints(s.grid, s.current_waypoint);
}
LoadNPCState(zone, n, s);
}
}
// dynamic spawns, quest spawns, triggers etc.
for (auto &s: spawn_states) {
if (s.spawngroup_id > 0) {
if (s.spawngroup_id > 0 || s.is_zone) {
continue;
}
@@ -392,6 +520,15 @@ bool Zone::LoadZoneState(
GravityBehavior::Water
);
npc->SetResumedFromZoneSuspend(true);
// tag as corpse before we add to entity list to prevent quest triggers
if (s.is_corpse) {
npc->SetQueuedToCorpse();
}
LoadNPCStatePreSpawn(zone, npc, s);
entity_list.AddNPC(npc, true, true);
LoadNPCState(zone, npc, s);
@@ -422,48 +559,48 @@ inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
{
// entity variables
std::map<std::string, std::string> variables;
for (const auto &k: n->GetEntityVariables()) {
for (const auto &k: n->GetEntityVariables()) {
variables[k] = n->GetEntityVariable(k);
}
try {
std::ostringstream os;
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(variables);
if (!variables.empty()) {
try {
std::ostringstream os;
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(variables);
}
s.entity_variables = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
}
s.entity_variables = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
return;
}
// buffs
auto buffs = n->GetBuffs();
if (!buffs) {
return;
}
std::vector<Buffs_Struct> valid_buffs;
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
valid_buffs.push_back(buffs[index]);
if (buffs) {
std::vector<Buffs_Struct> valid_buffs;
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
valid_buffs.push_back(buffs[index]);
}
}
}
try {
std::ostringstream os = std::ostringstream();
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(cereal::make_nvp("buffs", valid_buffs));
if (!valid_buffs.empty()) {
try {
std::ostringstream os = std::ostringstream();
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(cereal::make_nvp("buffs", valid_buffs));
}
s.buffs = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
}
}
s.buffs = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
return;
}
// rest
@@ -510,7 +647,7 @@ void Zone::SaveZoneState()
s.created_at = std::time(nullptr);
auto n = sp->GetNPC();
if (n) {
if (n && entity_list.GetNPCByID(n->GetID())) {
SaveNPCState(n, s);
}
@@ -518,13 +655,19 @@ void Zone::SaveZoneState()
iterator.Advance();
}
// npcs that are not in the spawn2 list
// npc's that are not in the spawn2 list
for (auto &n: entity_list.GetNPCList()) {
// everything below here is dynamically spawned
bool ignore_npcs =
n.second->GetSpawnGroupId() > 0 ||
n.second->GetNPCTypeID() < 100 ||
n.second->HasOwner();
n.second->GetNPCTypeID() == 500 || // Trap::CreateHiddenTrigger
n.second->IsAura() ||
n.second->IsBot() ||
n.second->IsMerc() ||
n.second->IsTrap() ||
n.second->GetSwarmOwner() ||
n.second->IsPet();
if (ignore_npcs) {
continue;
}
@@ -560,6 +703,17 @@ void Zone::SaveZoneState()
spawns.emplace_back(s);
}
// zone state variables
if (!GetVariables().empty()) {
ZoneStateSpawnsRepository::ZoneStateSpawns z{};
z.zone_id = GetZoneID();
z.instance_id = GetInstanceID();
z.is_zone = 1;
z.entity_variables = GetZoneVariablesSerialized(this);
spawns.emplace_back(z);
}
ZoneStateSpawnsRepository::DeleteWhere(
database,
fmt::format(
@@ -569,6 +723,11 @@ void Zone::SaveZoneState()
)
);
if (!IsZoneStateValid(spawns)) {
LogInfo("No valid zone state data to save");
return;
}
ZoneStateSpawnsRepository::InsertMany(database, spawns);
LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));