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Compare commits
35 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a0073b4018 | |||
| daa9c04e89 | |||
| a9ef2474d4 | |||
| e1408ede6b | |||
| 4241fba7e2 | |||
| 139b6c34e5 | |||
| baf4cc62eb | |||
| 14402c9c41 | |||
| e4c4e5edb2 | |||
| e6a14beb2e | |||
| 945ca1278c | |||
| a307747c29 | |||
| 099da513ff | |||
| 607379110b | |||
| 7ce88b30ad | |||
| 28b0526857 | |||
| d5067c4c3a | |||
| 79db824a3c | |||
| 331032f4f4 | |||
| 61790ef195 | |||
| 9bdb70b2f0 | |||
| c438819ed6 | |||
| 7a791dda3c | |||
| 6366a3fa38 | |||
| 306a08b9ac | |||
| 467f8d7867 | |||
| 6c2100a650 | |||
| 9dacd0bd7a | |||
| 3c6cdd0905 | |||
| d1fb74ff5f | |||
| f81b9d8244 | |||
| b9e87abb3c | |||
| 451b0180c9 | |||
| 77ae4f0c3f | |||
| 852d951b65 |
@@ -44,6 +44,7 @@ SET(common_sources
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md5.cpp
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memory_buffer.cpp
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||||
memory_mapped_file.cpp
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||||
metric_manager.cpp
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misc.cpp
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misc_functions.cpp
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mutex.cpp
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@@ -173,6 +174,8 @@ SET(common_headers
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md5.h
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memory_buffer.h
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memory_mapped_file.h
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metric_event.h
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metric_manager.h
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misc.h
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misc_functions.h
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mutex.h
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+73
-50
@@ -341,65 +341,88 @@ bool Database::ReserveName(uint32 account_id, char* name) {
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return true;
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}
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/*
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Delete the character with the name "name"
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returns false on failure, true otherwise
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*/
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bool Database::DeleteCharacter(char *name) {
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uint32 charid = 0;
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if(!name || !strlen(name)) {
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/**
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* @param character_name
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* @return
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*/
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bool Database::DeleteCharacter(char *character_name) {
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uint32 character_id = 0;
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if(!character_name || !strlen(character_name)) {
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LogInfo("DeleteCharacter: request to delete without a name (empty char slot)");
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return false;
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}
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LogInfo("Database::DeleteCharacter name : [{}]", name);
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/* Get id from character_data before deleting record so we can clean up the rest of the tables */
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std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
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if (charid <= 0){
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LogError("Database::DeleteCharacter :: Character ({}) not found, stopping delete...", name);
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std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", character_name);
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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character_id = atoi(row[0]);
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}
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if (character_id <= 0) {
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LogError("DeleteCharacter | Invalid Character ID [{}]", character_name);
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return false;
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}
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query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `timers` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `inventory` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `char_recipe_list` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `adventure_stats` WHERE `player_id` ='%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `zone_flags` WHERE `charID` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `titles` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `player_titlesets` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `keyring` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `faction_values` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `instance_list_player` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_data` WHERE `id` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_skills` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_languages` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_bind` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_currency` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_data` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_spells` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_disciplines` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_bandolier` WHERE `id` = %u", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_potionbelt` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
|
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query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
|
||||
std::string delete_type = "hard-deleted";
|
||||
if (RuleB(Character, SoftDeletes)) {
|
||||
delete_type = "soft-deleted";
|
||||
std::string query = fmt::format(
|
||||
SQL(
|
||||
UPDATE
|
||||
character_data
|
||||
SET
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||||
deleted_at = NOW()
|
||||
WHERE
|
||||
id = '{}'
|
||||
),
|
||||
character_id
|
||||
);
|
||||
|
||||
QueryDatabase(query);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LogInfo("DeleteCharacter | Character [{}] ({}) is being [{}]", character_name, character_id, delete_type);
|
||||
|
||||
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `timers` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `inventory` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `char_recipe_list` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `adventure_stats` WHERE `player_id` ='%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `zone_flags` WHERE `charID` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `titles` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `player_titlesets` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `keyring` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `faction_values` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `instance_list_player` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_data` WHERE `id` = '%d'", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_skills` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_languages` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_bind` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_currency` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_data` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_disciplines` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_bandolier` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_potionbelt` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
|
||||
#ifdef BOTS
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid); // note: only use of GetMobTypeById()
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", character_id); // note: only use of GetMobTypeById()
|
||||
#else
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", charid);
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", character_id);
|
||||
#endif
|
||||
QueryDatabase(query);
|
||||
|
||||
|
||||
+1
-1
@@ -107,7 +107,7 @@ public:
|
||||
|
||||
bool AddToNameFilter(const char* name);
|
||||
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
|
||||
bool DeleteCharacter(char* name);
|
||||
bool DeleteCharacter(char* character_name);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
|
||||
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
|
||||
|
||||
@@ -33,7 +33,6 @@ namespace DatabaseSchema {
|
||||
static std::vector<std::string> GetPlayerTables()
|
||||
{
|
||||
std::vector<std::string> tables = {
|
||||
"aa_timers",
|
||||
"account",
|
||||
"account_ip",
|
||||
"account_flags",
|
||||
|
||||
@@ -165,7 +165,7 @@ class EQEmuConfig
|
||||
fconfig >> _config->_root;
|
||||
_config->parse_config();
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -842,6 +842,42 @@
|
||||
#define LogStatusDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAIScanClose(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAIScanCloseDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAIYellForHelp(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAIYellForHelpDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAICastBeneficialClose(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAICastBeneficialCloseDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAoeCast(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogAoeCastDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogEntityManagement(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogEntityManagementDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogFlee(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogFleeDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ EQ::JsonConfigFile EQ::JsonConfigFile::Load(
|
||||
try {
|
||||
ifs >> ret.m_root;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ std::string EQ::JsonConfigFile::GetVariableString(
|
||||
return m_root[title][parameter].asString();
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ int EQ::JsonConfigFile::GetVariableInt(
|
||||
return m_root[title][parameter].asInt();
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ bool EQ::JsonConfigFile::GetVariableBool(
|
||||
return m_root[title][parameter].asBool();
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ double EQ::JsonConfigFile::GetVariableDouble(
|
||||
return m_root[title][parameter].asDouble();
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
|
||||
@@ -278,12 +278,6 @@ void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::Reset()
|
||||
{
|
||||
if (!(&list))
|
||||
{
|
||||
current_element=0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
current_element = list.first;
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef METRIC_EVENT_H
|
||||
#define METRIC_EVENT_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class MetricEvent {
|
||||
public:
|
||||
|
||||
enum class EventType {
|
||||
eventNone,
|
||||
eventNpcStatsMonitor
|
||||
};
|
||||
|
||||
MetricEvent() {
|
||||
|
||||
m_finalized = false;
|
||||
m_expired = false;
|
||||
m_event_id = 0;
|
||||
}
|
||||
|
||||
virtual EventType GetEventType() const = 0;
|
||||
|
||||
virtual void Process() = 0;
|
||||
virtual void Flush() = 0;
|
||||
|
||||
virtual void Finalize() { m_finalized = true; } // invoke MetricEvent::Finalize() inside of derived class function if not handled locally
|
||||
bool IsFinalized() const { return m_finalized; }
|
||||
|
||||
virtual void Expire() { m_finalized = true; m_expired = true; } // invoke MetricEvent::Expire() inside of derived class function if not handled locally
|
||||
bool IsExpired() const { return m_expired; }
|
||||
|
||||
void SetEventId(int value) { if (m_event_id == 0) { m_event_id = value; } }
|
||||
int GetEventId() const { return m_event_id; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_finalized;
|
||||
bool m_expired;
|
||||
int m_event_id;
|
||||
};
|
||||
|
||||
} // EQEmu
|
||||
|
||||
#endif // METRIC_EVENT_H
|
||||
@@ -0,0 +1,112 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "metric_manager.h"
|
||||
#include "metric_event.h"
|
||||
|
||||
EQEmu::MetricManager::MetricManager() {
|
||||
|
||||
m_current_event_id = 0;
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::Process() {
|
||||
|
||||
for (std::list<MetricEvent*>::iterator iter = m_event_list.begin(); iter != m_event_list.end(); ) {
|
||||
|
||||
if ((*iter)->IsExpired()) {
|
||||
|
||||
iter = m_event_list.erase(iter);
|
||||
continue;
|
||||
}
|
||||
|
||||
(*iter)->Process();
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
int EQEmu::MetricManager::RegisterEvent(MetricEvent* event_object) {
|
||||
|
||||
if (event_object == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
event_object->SetEventId(get_next_event_id());
|
||||
m_event_list.push_back(event_object);
|
||||
|
||||
return event_object->GetEventId();
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::FlushAll() {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
iter->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::FlushById(int event_id) {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
if (iter->GetEventId() == event_id) {
|
||||
|
||||
iter->Flush();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::FinalizeAll() {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
iter->Finalize();
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::FinalizeById(int event_id) {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
if (iter->GetEventId() == event_id) {
|
||||
|
||||
iter->Finalize();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::ExpireAll() {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
iter->Expire();
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MetricManager::ExpireById(int event_id) {
|
||||
|
||||
for (auto iter : m_event_list) {
|
||||
if (iter->GetEventId() == event_id) {
|
||||
|
||||
iter->Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EQEmu::MetricManager::get_next_event_id() {
|
||||
|
||||
return ++m_current_event_id;
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef METRIC_MANAGER_H
|
||||
#define METRIC_MANAGER_H
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class MetricEvent;
|
||||
|
||||
class MetricManager {
|
||||
public:
|
||||
|
||||
MetricManager();
|
||||
|
||||
void Process();
|
||||
|
||||
int RegisterEvent(MetricEvent*);
|
||||
|
||||
void FlushAll();
|
||||
void FlushById(int);
|
||||
|
||||
void FinalizeAll();
|
||||
void FinalizeById(int);
|
||||
|
||||
void ExpireAll();
|
||||
void ExpireById(int);
|
||||
|
||||
private:
|
||||
|
||||
int get_next_event_id();
|
||||
|
||||
int m_current_event_id;
|
||||
|
||||
std::list<MetricEvent*> m_event_list;
|
||||
};
|
||||
|
||||
} // EQEmu
|
||||
|
||||
#endif // METRIC_MANAGER_H
|
||||
@@ -19,9 +19,6 @@
|
||||
#include "types.h"
|
||||
#include <cstring>
|
||||
|
||||
#define ENC(c) (((c) & 0x3f) + ' ')
|
||||
#define DEC(c) (((c) - ' ') & 0x3f)
|
||||
|
||||
std::map<int,std::string> DBFieldNames;
|
||||
|
||||
#ifndef WIN32
|
||||
@@ -333,64 +330,6 @@ void LoadItemDBFieldNames() {
|
||||
DBFieldNames[113]="unknown115"; // ? (end quote)
|
||||
}
|
||||
|
||||
void encode_length(unsigned long length, char *out)
|
||||
{
|
||||
char buf[4];
|
||||
memcpy(buf,&length,sizeof(unsigned long));
|
||||
encode_chunk(buf,3,out);
|
||||
}
|
||||
|
||||
unsigned long encode(char *in, unsigned long length, char *out)
|
||||
{
|
||||
unsigned long used=0,len=0;
|
||||
while(used<length) {
|
||||
encode_chunk(in+used,length-used,out+len);
|
||||
used+=3;
|
||||
len+=4;
|
||||
}
|
||||
*(out+len)=0;
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
unsigned long decode_length(char *in)
|
||||
{
|
||||
int length;
|
||||
char buf[4];
|
||||
decode_chunk(in,&buf[0]);
|
||||
buf[3]=0;
|
||||
memcpy(&length,buf,sizeof(unsigned long));
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
void decode(char *in, char *out)
|
||||
{
|
||||
char *ptr=in;
|
||||
char *outptr=out;
|
||||
while(*ptr) {
|
||||
decode_chunk(ptr,outptr);
|
||||
ptr+=4;
|
||||
outptr+=3;
|
||||
}
|
||||
*outptr=0;
|
||||
}
|
||||
|
||||
void encode_chunk(char *in, int len, char *out)
|
||||
{
|
||||
*out=ENC(in[0] >> 2);
|
||||
*(out+1)=ENC((in[0] << 4)|(((len<2 ? 0 : in[1]) >> 4) & 0xF));
|
||||
*(out+2)=ENC(((len<2 ? 0 : in[1]) << 2)|(((len<3 ? 0 : in[2]) >> 6) & 0x3));
|
||||
*(out+3)=ENC((len<3 ? 0 : in[2]));
|
||||
}
|
||||
|
||||
void decode_chunk(char *in, char *out)
|
||||
{
|
||||
*out = DEC(*in) << 2 | DEC(in[1]) >> 4;
|
||||
*(out+1) = DEC(in[1]) << 4 | DEC(in[2]) >> 2;
|
||||
*(out+2) = DEC(in[2]) << 6 | DEC(in[3]);
|
||||
}
|
||||
|
||||
void dump_message_column(unsigned char *buffer, unsigned long length, std::string leader, FILE *to)
|
||||
{
|
||||
unsigned long i,j;
|
||||
|
||||
@@ -17,13 +17,6 @@ int Tokenize(std::string s, std::map<int,std::string> & tokens, char delim='|');
|
||||
|
||||
void LoadItemDBFieldNames();
|
||||
|
||||
void encode_length(unsigned long length, char *out);
|
||||
unsigned long decode_length(char *in);
|
||||
unsigned long encode(char *in, unsigned long length, char *out);
|
||||
void decode(char *in, char *out);
|
||||
void encode_chunk(char *in, int len, char *out);
|
||||
void decode_chunk(char *in, char *out);
|
||||
|
||||
#ifndef WIN32
|
||||
int print_stacktrace();
|
||||
#endif
|
||||
|
||||
@@ -116,17 +116,21 @@ bool EQ::Net::ConsoleServerConnection::SendChannelMessage(const ServerChannelMes
|
||||
}
|
||||
|
||||
switch (scm->chan_num) {
|
||||
if (RuleB(Chat, ServerWideAuction)) {
|
||||
case 4: {
|
||||
case 4: {
|
||||
if (RuleB(Chat, ServerWideAuction)) {
|
||||
QueueMessage(fmt::format("{0} auctions, '{1}'", scm->from, scm->message));
|
||||
break;
|
||||
} else { // I think we want default action in this case?
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (RuleB(Chat, ServerWideOOC)) {
|
||||
case 5: {
|
||||
case 5: {
|
||||
if (RuleB(Chat, ServerWideOOC)) {
|
||||
QueueMessage(fmt::format("{0} says ooc, '{1}'", scm->from, scm->message));
|
||||
break;
|
||||
} else { // I think we want default action in this case?
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -399,7 +399,7 @@ void EQ::Net::DaybreakConnection::Process()
|
||||
|
||||
ProcessQueue();
|
||||
}
|
||||
catch (std::exception ex) {
|
||||
catch (std::exception &ex) {
|
||||
if (m_owner->m_on_error_message) {
|
||||
m_owner->m_on_error_message(fmt::format("Error processing connection: {0}", ex.what()));
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
|
||||
auto &connection = iter->second;
|
||||
connection->GetWebsocketConnection()->ping("keepalive");
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
iter->second->GetTCPConnection()->Disconnect();
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ void EQ::Net::WebsocketServer::DispatchEvent(WebsocketSubscriptionEvent evt, Jso
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,7 +190,7 @@ Json::Value EQ::Net::WebsocketServer::Login(WebsocketServerConnection *connectio
|
||||
|
||||
return ret;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
throw WebsocketException("Unable to process login request");
|
||||
}
|
||||
}
|
||||
@@ -212,7 +212,7 @@ Json::Value EQ::Net::WebsocketServer::Subscribe(WebsocketServerConnection *conne
|
||||
catch (WebsocketException &ex) {
|
||||
throw ex;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
throw WebsocketException("Unable to process unsubscribe request");
|
||||
}
|
||||
}
|
||||
@@ -234,7 +234,7 @@ Json::Value EQ::Net::WebsocketServer::Unsubscribe(WebsocketServerConnection *con
|
||||
catch (WebsocketException &ex) {
|
||||
throw ex;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
throw WebsocketException("Unable to process unsubscribe request");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include <sstream>
|
||||
#include <numeric>
|
||||
#include <cassert>
|
||||
#include <cinttypes>
|
||||
|
||||
|
||||
namespace RoF2
|
||||
@@ -3548,7 +3549,7 @@ namespace RoF2
|
||||
{
|
||||
eq->items[i].Unknown18 = 0;
|
||||
if (i < 80) {
|
||||
snprintf(eq->items[i].SerialNumber, sizeof(eq->items[i].SerialNumber), "%016d", emu->SerialNumber[i]);
|
||||
snprintf(eq->items[i].SerialNumber, sizeof(eq->items[i].SerialNumber), "%016" PRId64, emu->SerialNumber[i]);
|
||||
eq->ItemCost[i] = emu->ItemCost[i];
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -190,10 +190,6 @@ bool PersistentTimer::Clear(Database *db) {
|
||||
|
||||
/* This function checks if the timer triggered */
|
||||
bool PersistentTimer::Expired(Database *db, bool iReset) {
|
||||
if (this == nullptr) {
|
||||
LogError("Null timer during ->Check()!?\n");
|
||||
return(true);
|
||||
}
|
||||
uint32 current_time = get_current_time();
|
||||
if (current_time-start_time >= timer_time) {
|
||||
if (enabled && iReset) {
|
||||
|
||||
@@ -158,6 +158,7 @@ RULE_BOOL(Character, AllowCrossClassTrainers, false, "")
|
||||
RULE_BOOL(Character, PetsUseReagents, true, "Pets use reagent on spells")
|
||||
RULE_BOOL(Character, DismountWater, true, "Dismount horses when entering water")
|
||||
RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
|
||||
RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Mercs)
|
||||
|
||||
@@ -262,9 +262,6 @@ public:
|
||||
}
|
||||
|
||||
ServerPacket* Copy() {
|
||||
if (this == 0) {
|
||||
return 0;
|
||||
}
|
||||
ServerPacket* ret = new ServerPacket(this->opcode, this->size);
|
||||
if (this->size)
|
||||
memcpy(ret->pBuffer, this->pBuffer, this->size);
|
||||
|
||||
@@ -222,7 +222,7 @@ bool StringIsNumber(const std::string &s) {
|
||||
auto r = stod(s);
|
||||
return true;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -34,7 +34,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9145
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9146
|
||||
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026
|
||||
|
||||
@@ -813,7 +813,7 @@ sub fetch_utility_scripts {
|
||||
|
||||
sub setup_bots {
|
||||
if ($OS eq "Windows") {
|
||||
fetch_latest_windows_binaries_bots();
|
||||
fetch_latest_windows_appveyor_bots();
|
||||
}
|
||||
if ($OS eq "Linux") {
|
||||
build_linux_source("bots");
|
||||
@@ -821,7 +821,7 @@ sub setup_bots {
|
||||
bots_db_management();
|
||||
run_database_check();
|
||||
|
||||
print "Bots should be setup, run your server and the #bot command should be available in-game\n";
|
||||
print "Bots should be setup, run your server and the bot command should be available in-game (type '^help')\n";
|
||||
}
|
||||
|
||||
sub show_menu_prompt {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,15 @@
|
||||
account
|
||||
account_ip
|
||||
account_flags
|
||||
account_rewards
|
||||
adventure_details
|
||||
adventure_stats
|
||||
buyer
|
||||
char_recipe_list
|
||||
character_auras
|
||||
character_activities
|
||||
character_alt_currency
|
||||
character_alternate_abilities
|
||||
character_auras
|
||||
character_bandolier
|
||||
character_bind
|
||||
character_buffs
|
||||
@@ -20,15 +26,22 @@ character_leadership_abilities
|
||||
character_material
|
||||
character_memmed_spells
|
||||
character_pet_buffs
|
||||
character_pet_info
|
||||
character_pet_inventory
|
||||
character_potionbelt
|
||||
character_skills
|
||||
character_spells
|
||||
character_tasks
|
||||
character_tribute
|
||||
completed_tasks
|
||||
data_buckets
|
||||
faction_values
|
||||
friends
|
||||
guild_bank
|
||||
guild_members
|
||||
guild_ranks
|
||||
guild_relations
|
||||
guilds
|
||||
instance_list_player
|
||||
inventory
|
||||
inventory_snapshots
|
||||
@@ -36,6 +49,9 @@ keyring
|
||||
mail
|
||||
player_titlesets
|
||||
quest_globals
|
||||
sharedbank
|
||||
timers
|
||||
titles
|
||||
zone_flags
|
||||
trader
|
||||
trader_audit
|
||||
zone_flags"
|
||||
@@ -399,6 +399,7 @@
|
||||
9143|2019_09_16_account_table_changes.sql|SHOW COLUMNS FROM `account` LIKE 'ls_id'|empty|
|
||||
9144|2019_11_09_logsys_description_update.sql|SELECT * FROM db_version WHERE version >= 9143|empty|
|
||||
9145|2019_12_24_banned_ips_update.sql|SHOW TABLES LIKE 'Banned_IPs'|not_empty|
|
||||
9146|2020_01_10_character_soft_deletes.sql|SHOW COLUMNS FROM `character_data` LIKE 'deleted_at'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
9020|2018_08_13_bots_inventory_update.sql|SELECT * FROM `inventory_versions` WHERE `version` = 2 and `bot_step` = 0|not_empty|
|
||||
9021|2018_10_09_bots_owner_options.sql|SHOW TABLES LIKE 'bot_owner_options'|empty|
|
||||
9022|2019_02_07_bots_stance_type_update.sql|SELECT * FROM `bot_spell_casting_chances` WHERE `spell_type_index` = '255' AND `class_id` = '255' AND `stance_index` = '0'|not_empty|
|
||||
9023|2019_06_22_bots_owner_option_stats_update.sql|SHOW COLUMNS FROM `bot_owner_options` LIKE 'stats_update'|empty|
|
||||
9023|2019_06_22_bots_owner_option_stats_update.sql|SELECT * FROM db_version WHERE bots_version >= 9023|empty|
|
||||
9024|2019_06_27_bots_pet_get_lost.sql|SELECT `bot_command` FROM `bot_command_settings` WHERE `bot_command` LIKE 'petgetlost'|empty|
|
||||
9025|2019_08_26_bots_owner_option_spawn_message.sql|SHOW COLUMNS FROM `bot_owner_options` LIKE 'spawn_message_enabled'|empty|
|
||||
9025|2019_08_26_bots_owner_option_spawn_message.sql|SELECT * FROM db_version WHERE bots_version >= 9025|empty|
|
||||
9026|2019_09_09_bots_owner_options_rework.sql|SHOW COLUMNS FROM `bot_owner_options` LIKE 'option_type'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE `character_data` ADD COLUMN `deleted_at` datetime NULL DEFAULT NULL;
|
||||
@@ -2119,102 +2119,3 @@ void AdventureManager::Save()
|
||||
}
|
||||
}
|
||||
|
||||
void AdventureManager::Load()
|
||||
{
|
||||
//disabled for now
|
||||
return;
|
||||
|
||||
char *data = nullptr;
|
||||
FILE *f = fopen("adventure_state.dat", "r");
|
||||
if(f)
|
||||
{
|
||||
fseek(f, 0, SEEK_END);
|
||||
long length = ftell(f);
|
||||
if(length > 0)
|
||||
{
|
||||
data = new char[length];
|
||||
fseek(f, 0, SEEK_SET);
|
||||
fread(data, length, 1, f);
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
if(data)
|
||||
{
|
||||
char *ptr = data;
|
||||
|
||||
int number_of_adventures = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
for(int i = 0; i < number_of_adventures; ++i)
|
||||
{
|
||||
int count = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int a_count = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int template_id = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int status = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int instance_id = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int rem_time = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
int num_players = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
AdventureTemplate *t = GetAdventureTemplate(template_id);
|
||||
if(t)
|
||||
{
|
||||
auto adv =
|
||||
new Adventure(t, count, a_count, (AdventureStatus)status, instance_id, rem_time);
|
||||
for(int j = 0; j < num_players; ++j)
|
||||
{
|
||||
adv->AddPlayer((const char*)ptr, false);
|
||||
ptr += strlen((const char*)ptr);
|
||||
ptr += 1;
|
||||
}
|
||||
adventure_list.push_back(adv);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int j = 0; j < num_players; ++j)
|
||||
{
|
||||
ptr += strlen((const char*)ptr);
|
||||
ptr += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int number_of_finished = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
for(int k = 0; k < number_of_finished; ++k)
|
||||
{
|
||||
AdventureFinishEvent afe;
|
||||
afe.win = *((bool*)ptr);
|
||||
ptr += sizeof(bool);
|
||||
|
||||
afe.points = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
afe.theme = *((int*)ptr);
|
||||
ptr += sizeof(int);
|
||||
|
||||
afe.name = (const char*)ptr;
|
||||
ptr += strlen((const char*)ptr);
|
||||
ptr += 1;
|
||||
|
||||
finished_list.push_back(afe);
|
||||
}
|
||||
|
||||
safe_delete_array(data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,6 @@ public:
|
||||
void AddFinishedEvent(AdventureFinishEvent fe) { finished_list.push_back(fe); Save(); }
|
||||
bool PopFinishedEvent(const char *name, AdventureFinishEvent &fe);
|
||||
void Save();
|
||||
void Load();
|
||||
|
||||
Adventure **GetFinishedAdventures(const char *player, int &count);
|
||||
Adventure *GetActiveAdventure(const char *player);
|
||||
|
||||
@@ -396,7 +396,6 @@ int main(int argc, char** argv) {
|
||||
LogInfo("Unable to load adventure templates");
|
||||
}
|
||||
|
||||
adventure_manager.Load();
|
||||
adventure_manager.LoadLeaderboardInfo();
|
||||
|
||||
LogInfo("Purging expired instances");
|
||||
|
||||
@@ -24,7 +24,7 @@ void WebInterface::OnCall(uint16 opcode, EQ::Net::Packet &p)
|
||||
std::stringstream ss(json_str);
|
||||
ss >> root;
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
SendError("Could not parse request");
|
||||
return;
|
||||
}
|
||||
@@ -40,7 +40,7 @@ void WebInterface::OnCall(uint16 opcode, EQ::Net::Packet &p)
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
SendError("Invalid request: method not supplied");
|
||||
return;
|
||||
}
|
||||
@@ -49,7 +49,7 @@ void WebInterface::OnCall(uint16 opcode, EQ::Net::Packet &p)
|
||||
try {
|
||||
params = root["params"];
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
params = nullptr;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ void WebInterface::OnCall(uint16 opcode, EQ::Net::Packet &p)
|
||||
try {
|
||||
id = root["id"].asString();
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
id = "";
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ void WebInterface::Send(const Json::Value &value)
|
||||
p.PutString(0, ss.str());
|
||||
m_connection->Send(ServerOP_WebInterfaceCall, p);
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
//Log error
|
||||
}
|
||||
}
|
||||
@@ -116,7 +116,7 @@ void WebInterface::SendEvent(const Json::Value &value)
|
||||
p.PutString(0, ss.str());
|
||||
m_connection->Send(ServerOP_WebInterfaceEvent, p);
|
||||
}
|
||||
catch (std::exception) {
|
||||
catch (std::exception &) {
|
||||
//Log error
|
||||
}
|
||||
}
|
||||
|
||||
+194
-146
@@ -31,23 +31,27 @@ extern std::vector<RaceClassAllocation> character_create_allocations;
|
||||
extern std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
|
||||
|
||||
// the current stuff is at the bottom of this function
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **outApp, uint32 clientVersionBit)
|
||||
/**
|
||||
* @param account_id
|
||||
* @param out_app
|
||||
* @param client_version_bit
|
||||
*/
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit)
|
||||
{
|
||||
/* Set Character Creation Limit */
|
||||
EQEmu::versions::ClientVersion client_version = EQEmu::versions::ConvertClientVersionBitToClientVersion(clientVersionBit);
|
||||
EQEmu::versions::ClientVersion
|
||||
client_version = EQEmu::versions::ConvertClientVersionBitToClientVersion(client_version_bit);
|
||||
size_t character_limit = EQEmu::constants::StaticLookup(client_version)->CharacterCreationLimit;
|
||||
|
||||
// Validate against absolute server max
|
||||
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT)
|
||||
|
||||
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT) {
|
||||
character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT;
|
||||
}
|
||||
|
||||
// Force Titanium clients to use '8'
|
||||
if (client_version == EQEmu::versions::ClientVersion::Titanium)
|
||||
if (client_version == EQEmu::versions::ClientVersion::Titanium) {
|
||||
character_limit = 8;
|
||||
|
||||
/* Get Character Info */
|
||||
std::string cquery = StringFormat(
|
||||
}
|
||||
|
||||
std::string character_list_query = StringFormat(
|
||||
"SELECT "
|
||||
"`id`, " // 0
|
||||
"name, " // 1
|
||||
@@ -71,237 +75,281 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
"zone_id " // 19
|
||||
"FROM "
|
||||
"character_data "
|
||||
"WHERE `account_id` = %i ORDER BY `name` LIMIT %u", accountID, character_limit);
|
||||
auto results = database.QueryDatabase(cquery);
|
||||
"WHERE `account_id` = %i AND deleted_at IS NULL ORDER BY `name` LIMIT %u",
|
||||
account_id,
|
||||
character_limit
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(character_list_query);
|
||||
|
||||
size_t character_count = results.RowCount();
|
||||
if (character_count == 0) {
|
||||
*outApp = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *)(*outApp)->pBuffer;
|
||||
cs->CharCount = 0;
|
||||
*out_app = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
|
||||
cs->CharCount = 0;
|
||||
cs->TotalChars = character_limit;
|
||||
return;
|
||||
}
|
||||
|
||||
size_t packet_size = sizeof(CharacterSelect_Struct) + (sizeof(CharacterSelectEntry_Struct) * character_count);
|
||||
*outApp = new EQApplicationPacket(OP_SendCharInfo, packet_size);
|
||||
*out_app = new EQApplicationPacket(OP_SendCharInfo, packet_size);
|
||||
|
||||
unsigned char *buff_ptr = (*outApp)->pBuffer;
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *)buff_ptr;
|
||||
unsigned char *buff_ptr = (*out_app)->pBuffer;
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) buff_ptr;
|
||||
|
||||
cs->CharCount = character_count;
|
||||
cs->CharCount = character_count;
|
||||
cs->TotalChars = character_limit;
|
||||
|
||||
buff_ptr += sizeof(CharacterSelect_Struct);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
|
||||
PlayerProfile_Struct pp;
|
||||
EQEmu::InventoryProfile inv;
|
||||
CharacterSelectEntry_Struct *p_character_select_entry_struct = (CharacterSelectEntry_Struct *) buff_ptr;
|
||||
PlayerProfile_Struct player_profile_struct;
|
||||
EQEmu::InventoryProfile inventory_profile;
|
||||
|
||||
pp.SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version));
|
||||
inv.SetInventoryVersion(client_version);
|
||||
inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
|
||||
player_profile_struct.SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version));
|
||||
inventory_profile.SetInventoryVersion(client_version);
|
||||
inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
|
||||
|
||||
uint32 character_id = (uint32)atoi(row[0]);
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
uint32 character_id = (uint32) atoi(row[0]);
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
|
||||
memset(&pp, 0, sizeof(PlayerProfile_Struct));
|
||||
|
||||
/* Fill CharacterSelectEntry_Struct */
|
||||
memset(cse->Name, 0, sizeof(cse->Name));
|
||||
strcpy(cse->Name, row[1]);
|
||||
cse->Class = (uint8)atoi(row[4]);
|
||||
cse->Race = (uint32)atoi(row[3]);
|
||||
cse->Level = (uint8)atoi(row[5]);
|
||||
cse->ShroudClass = cse->Class;
|
||||
cse->ShroudRace = cse->Race;
|
||||
cse->Zone = (uint16)atoi(row[19]);
|
||||
cse->Instance = 0;
|
||||
cse->Gender = (uint8)atoi(row[2]);
|
||||
cse->Face = (uint8)atoi(row[15]);
|
||||
memset(&player_profile_struct, 0, sizeof(PlayerProfile_Struct));
|
||||
|
||||
for (uint32 matslot = 0; matslot < EQEmu::textures::materialCount; matslot++) { // Processed below
|
||||
cse->Equip[matslot].Material = 0;
|
||||
cse->Equip[matslot].Unknown1 = 0;
|
||||
cse->Equip[matslot].EliteModel = 0;
|
||||
cse->Equip[matslot].HerosForgeModel = 0;
|
||||
cse->Equip[matslot].Unknown2 = 0;
|
||||
cse->Equip[matslot].Color = 0;
|
||||
}
|
||||
memset(p_character_select_entry_struct->Name, 0, sizeof(p_character_select_entry_struct->Name));
|
||||
strcpy(p_character_select_entry_struct->Name, row[1]);
|
||||
p_character_select_entry_struct->Class = (uint8) atoi(row[4]);
|
||||
p_character_select_entry_struct->Race = (uint32) atoi(row[3]);
|
||||
p_character_select_entry_struct->Level = (uint8) atoi(row[5]);
|
||||
p_character_select_entry_struct->ShroudClass = p_character_select_entry_struct->Class;
|
||||
p_character_select_entry_struct->ShroudRace = p_character_select_entry_struct->Race;
|
||||
p_character_select_entry_struct->Zone = (uint16) atoi(row[19]);
|
||||
p_character_select_entry_struct->Instance = 0;
|
||||
p_character_select_entry_struct->Gender = (uint8) atoi(row[2]);
|
||||
p_character_select_entry_struct->Face = (uint8) atoi(row[15]);
|
||||
|
||||
cse->Unknown15 = 0xFF;
|
||||
cse->Unknown19 = 0xFF;
|
||||
cse->DrakkinTattoo = (uint32)atoi(row[17]);
|
||||
cse->DrakkinDetails = (uint32)atoi(row[18]);
|
||||
cse->Deity = (uint32)atoi(row[6]);
|
||||
cse->PrimaryIDFile = 0; // Processed Below
|
||||
cse->SecondaryIDFile = 0; // Processed Below
|
||||
cse->HairColor = (uint8)atoi(row[9]);
|
||||
cse->BeardColor = (uint8)atoi(row[10]);
|
||||
cse->EyeColor1 = (uint8)atoi(row[11]);
|
||||
cse->EyeColor2 = (uint8)atoi(row[12]);
|
||||
cse->HairStyle = (uint8)atoi(row[13]);
|
||||
cse->Beard = (uint8)atoi(row[14]);
|
||||
cse->GoHome = 0; // Processed Below
|
||||
cse->Tutorial = 0; // Processed Below
|
||||
cse->DrakkinHeritage = (uint32)atoi(row[16]);
|
||||
cse->Unknown1 = 0;
|
||||
cse->Enabled = 1;
|
||||
cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
|
||||
cse->Unknown2 = 0;
|
||||
/* Fill End */
|
||||
for (uint32 material_slot = 0; material_slot < EQEmu::textures::materialCount; material_slot++) {
|
||||
p_character_select_entry_struct->Equip[material_slot].Material = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Unknown1 = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].EliteModel = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].HerosForgeModel = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Unknown2 = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Color = 0;
|
||||
}
|
||||
|
||||
p_character_select_entry_struct->Unknown15 = 0xFF;
|
||||
p_character_select_entry_struct->Unknown19 = 0xFF;
|
||||
p_character_select_entry_struct->DrakkinTattoo = (uint32) atoi(row[17]);
|
||||
p_character_select_entry_struct->DrakkinDetails = (uint32) atoi(row[18]);
|
||||
p_character_select_entry_struct->Deity = (uint32) atoi(row[6]);
|
||||
p_character_select_entry_struct->PrimaryIDFile = 0; // Processed Below
|
||||
p_character_select_entry_struct->SecondaryIDFile = 0; // Processed Below
|
||||
p_character_select_entry_struct->HairColor = (uint8) atoi(row[9]);
|
||||
p_character_select_entry_struct->BeardColor = (uint8) atoi(row[10]);
|
||||
p_character_select_entry_struct->EyeColor1 = (uint8) atoi(row[11]);
|
||||
p_character_select_entry_struct->EyeColor2 = (uint8) atoi(row[12]);
|
||||
p_character_select_entry_struct->HairStyle = (uint8) atoi(row[13]);
|
||||
p_character_select_entry_struct->Beard = (uint8) atoi(row[14]);
|
||||
p_character_select_entry_struct->GoHome = 0; // Processed Below
|
||||
p_character_select_entry_struct->Tutorial = 0; // Processed Below
|
||||
p_character_select_entry_struct->DrakkinHeritage = (uint32) atoi(row[16]);
|
||||
p_character_select_entry_struct->Unknown1 = 0;
|
||||
p_character_select_entry_struct->Enabled = 1;
|
||||
p_character_select_entry_struct->LastLogin = (uint32) atoi(row[7]); // RoF2 value: 1212696584
|
||||
p_character_select_entry_struct->Unknown2 = 0;
|
||||
|
||||
if (RuleB(World, EnableReturnHomeButton)) {
|
||||
int now = time(nullptr);
|
||||
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
|
||||
cse->GoHome = 1;
|
||||
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
||||
p_character_select_entry_struct->GoHome = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
|
||||
cse->Tutorial = 1;
|
||||
if (RuleB(World, EnableTutorialButton) && (p_character_select_entry_struct->Level <= RuleI(World, MaxLevelForTutorial))) {
|
||||
p_character_select_entry_struct->Tutorial = 1;
|
||||
}
|
||||
|
||||
/* Set Bind Point Data for any character that may possibly be missing it for any reason */
|
||||
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot` FROM `character_bind` WHERE `id` = %i LIMIT 5", character_id);
|
||||
auto results_bind = database.QueryDatabase(cquery);
|
||||
auto bind_count = results_bind.RowCount();
|
||||
for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
|
||||
/**
|
||||
* Bind
|
||||
*/
|
||||
character_list_query = StringFormat(
|
||||
"SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot` FROM `character_bind` WHERE `id` = %i LIMIT 5",
|
||||
character_id
|
||||
);
|
||||
auto results_bind = database.QueryDatabase(character_list_query);
|
||||
auto bind_count = results_bind.RowCount();
|
||||
for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
|
||||
if (row_b[6] && atoi(row_b[6]) == 4) {
|
||||
has_home = 1;
|
||||
// If our bind count is less than 5, we need to actually make use of this data so lets parse it
|
||||
if (bind_count < 5) {
|
||||
pp.binds[4].zoneId = atoi(row_b[0]);
|
||||
pp.binds[4].instance_id = atoi(row_b[1]);
|
||||
pp.binds[4].x = atof(row_b[2]);
|
||||
pp.binds[4].y = atof(row_b[3]);
|
||||
pp.binds[4].z = atof(row_b[4]);
|
||||
pp.binds[4].heading = atof(row_b[5]);
|
||||
player_profile_struct.binds[4].zoneId = atoi(row_b[0]);
|
||||
player_profile_struct.binds[4].instance_id = atoi(row_b[1]);
|
||||
player_profile_struct.binds[4].x = atof(row_b[2]);
|
||||
player_profile_struct.binds[4].y = atof(row_b[3]);
|
||||
player_profile_struct.binds[4].z = atof(row_b[4]);
|
||||
player_profile_struct.binds[4].heading = atof(row_b[5]);
|
||||
}
|
||||
}
|
||||
if (row_b[6] && atoi(row_b[6]) == 0){ has_bind = 1; }
|
||||
if (row_b[6] && atoi(row_b[6]) == 0) { has_bind = 1; }
|
||||
}
|
||||
|
||||
if (has_home == 0 || has_bind == 0) {
|
||||
cquery = StringFormat("SELECT `zone_id`, `bind_id`, `x`, `y`, `z` FROM `start_zones` WHERE `player_class` = %i AND `player_deity` = %i AND `player_race` = %i",
|
||||
cse->Class, cse->Deity, cse->Race);
|
||||
auto results_bind = database.QueryDatabase(cquery);
|
||||
for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
|
||||
character_list_query = StringFormat(
|
||||
"SELECT `zone_id`, `bind_id`, `x`, `y`, `z` FROM `start_zones` WHERE `player_class` = %i AND `player_deity` = %i AND `player_race` = %i",
|
||||
p_character_select_entry_struct->Class,
|
||||
p_character_select_entry_struct->Deity,
|
||||
p_character_select_entry_struct->Race
|
||||
);
|
||||
auto results_bind = database.QueryDatabase(character_list_query);
|
||||
for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
|
||||
/* If a bind_id is specified, make them start there */
|
||||
if (atoi(row_d[1]) != 0) {
|
||||
pp.binds[4].zoneId = (uint32)atoi(row_d[1]);
|
||||
GetSafePoints(pp.binds[4].zoneId, 0, &pp.binds[4].x, &pp.binds[4].y, &pp.binds[4].z);
|
||||
player_profile_struct.binds[4].zoneId = (uint32) atoi(row_d[1]);
|
||||
GetSafePoints(player_profile_struct.binds[4].zoneId, 0, &player_profile_struct.binds[4].x, &player_profile_struct.binds[4].y, &player_profile_struct.binds[4].z);
|
||||
}
|
||||
/* Otherwise, use the zone and coordinates given */
|
||||
/* Otherwise, use the zone and coordinates given */
|
||||
else {
|
||||
pp.binds[4].zoneId = (uint32)atoi(row_d[0]);
|
||||
player_profile_struct.binds[4].zoneId = (uint32) atoi(row_d[0]);
|
||||
float x = atof(row_d[2]);
|
||||
float y = atof(row_d[3]);
|
||||
float z = atof(row_d[4]);
|
||||
if (x == 0 && y == 0 && z == 0){ GetSafePoints(pp.binds[4].zoneId, 0, &x, &y, &z); }
|
||||
pp.binds[4].x = x; pp.binds[4].y = y; pp.binds[4].z = z;
|
||||
if (x == 0 && y == 0 && z == 0) { GetSafePoints(player_profile_struct.binds[4].zoneId, 0, &x, &y, &z); }
|
||||
player_profile_struct.binds[4].x = x;
|
||||
player_profile_struct.binds[4].y = y;
|
||||
player_profile_struct.binds[4].z = z;
|
||||
}
|
||||
}
|
||||
pp.binds[0] = pp.binds[4];
|
||||
player_profile_struct.binds[0] = player_profile_struct.binds[4];
|
||||
/* If no home bind set, set it */
|
||||
if (has_home == 0) {
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp.binds[4].zoneId, 0, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z, pp.binds[4].heading, 4);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
character_id,
|
||||
player_profile_struct.binds[4].zoneId,
|
||||
0,
|
||||
player_profile_struct.binds[4].x,
|
||||
player_profile_struct.binds[4].y,
|
||||
player_profile_struct.binds[4].z,
|
||||
player_profile_struct.binds[4].heading,
|
||||
4
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
}
|
||||
/* If no regular bind set, set it */
|
||||
if (has_bind == 0) {
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp.binds[0].zoneId, 0, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z, pp.binds[0].heading, 0);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
character_id,
|
||||
player_profile_struct.binds[0].zoneId,
|
||||
0,
|
||||
player_profile_struct.binds[0].x,
|
||||
player_profile_struct.binds[0].y,
|
||||
player_profile_struct.binds[0].z,
|
||||
player_profile_struct.binds[0].heading,
|
||||
0
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
}
|
||||
}
|
||||
/* If our bind count is less than 5, then we have null data that needs to be filled in. */
|
||||
if (bind_count < 5) {
|
||||
// we know that home and main bind must be valid here, so we don't check those
|
||||
// we also use home to fill in the null data like live does.
|
||||
for (int i = 1; i < 4; i++) {
|
||||
if (pp.binds[i].zoneId != 0) // we assume 0 is the only invalid one ...
|
||||
for (int i = 1; i < 4; i++) {
|
||||
if (player_profile_struct.binds[i].zoneId != 0) { // we assume 0 is the only invalid one ...
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp.binds[4].zoneId, 0, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z, pp.binds[4].heading, i);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
character_id,
|
||||
player_profile_struct.binds[4].zoneId,
|
||||
0,
|
||||
player_profile_struct.binds[4].x,
|
||||
player_profile_struct.binds[4].y,
|
||||
player_profile_struct.binds[4].z,
|
||||
player_profile_struct.binds[4].heading,
|
||||
i
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
}
|
||||
}
|
||||
/* Bind End */
|
||||
|
||||
/* Load Character Material Data for Char Select */
|
||||
cquery = StringFormat("SELECT slot, red, green, blue, use_tint, color FROM `character_material` WHERE `id` = %u", character_id);
|
||||
auto results_b = database.QueryDatabase(cquery); uint8 slot = 0;
|
||||
for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
|
||||
character_list_query = StringFormat(
|
||||
"SELECT slot, red, green, blue, use_tint, color FROM `character_material` WHERE `id` = %u",
|
||||
character_id
|
||||
);
|
||||
auto results_b = database.QueryDatabase(character_list_query);
|
||||
uint8 slot = 0;
|
||||
for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
|
||||
slot = atoi(row_b[0]);
|
||||
pp.item_tint.Slot[slot].Red = atoi(row_b[1]);
|
||||
pp.item_tint.Slot[slot].Green = atoi(row_b[2]);
|
||||
pp.item_tint.Slot[slot].Blue = atoi(row_b[3]);
|
||||
pp.item_tint.Slot[slot].UseTint = atoi(row_b[4]);
|
||||
player_profile_struct.item_tint.Slot[slot].Red = atoi(row_b[1]);
|
||||
player_profile_struct.item_tint.Slot[slot].Green = atoi(row_b[2]);
|
||||
player_profile_struct.item_tint.Slot[slot].Blue = atoi(row_b[3]);
|
||||
player_profile_struct.item_tint.Slot[slot].UseTint = atoi(row_b[4]);
|
||||
}
|
||||
/* Character Material Data End */
|
||||
|
||||
/* Load Inventory */
|
||||
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
|
||||
if (GetCharSelInventory(accountID, cse->Name, &inv)) {
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
const EQEmu::ItemInstance* inst = nullptr;
|
||||
int16 invslot = 0;
|
||||
if (GetCharSelInventory(account_id, p_character_select_entry_struct->Name, &inventory_profile)) {
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
const EQEmu::ItemInstance *inst = nullptr;
|
||||
int16 inventory_slot = 0;
|
||||
|
||||
for (uint32 matslot = EQEmu::textures::textureBegin; matslot < EQEmu::textures::materialCount; matslot++) {
|
||||
invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(matslot);
|
||||
if (invslot == INVALID_INDEX) { continue; }
|
||||
inst = inv.GetItem(invslot);
|
||||
if (inst == nullptr) { continue; }
|
||||
inventory_slot = EQEmu::InventoryProfile::CalcSlotFromMaterial(matslot);
|
||||
if (inventory_slot == INVALID_INDEX) { continue; }
|
||||
inst = inventory_profile.GetItem(inventory_slot);
|
||||
if (inst == nullptr) {
|
||||
continue;
|
||||
}
|
||||
item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
if (item == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (matslot > 6) {
|
||||
uint32 idfile = 0;
|
||||
uint32 item_id_file = 0;
|
||||
// Weapon Models
|
||||
if (inst->GetOrnamentationIDFile() != 0) {
|
||||
idfile = inst->GetOrnamentationIDFile();
|
||||
cse->Equip[matslot].Material = idfile;
|
||||
item_id_file = inst->GetOrnamentationIDFile();
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
|
||||
}
|
||||
else {
|
||||
if (strlen(item->IDFile) > 2) {
|
||||
idfile = atoi(&item->IDFile[2]);
|
||||
cse->Equip[matslot].Material = idfile;
|
||||
item_id_file = atoi(&item->IDFile[2]);
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
|
||||
}
|
||||
}
|
||||
if (matslot == EQEmu::textures::weaponPrimary) {
|
||||
cse->PrimaryIDFile = idfile;
|
||||
p_character_select_entry_struct->PrimaryIDFile = item_id_file;
|
||||
}
|
||||
else {
|
||||
cse->SecondaryIDFile = idfile;
|
||||
p_character_select_entry_struct->SecondaryIDFile = item_id_file;
|
||||
}
|
||||
}
|
||||
else {
|
||||
uint32 color = 0;
|
||||
if (pp.item_tint.Slot[matslot].UseTint) {
|
||||
color = pp.item_tint.Slot[matslot].Color;
|
||||
if (player_profile_struct.item_tint.Slot[matslot].UseTint) {
|
||||
color = player_profile_struct.item_tint.Slot[matslot].Color;
|
||||
}
|
||||
else {
|
||||
color = inst->GetColor();
|
||||
}
|
||||
|
||||
// Armor Materials/Models
|
||||
cse->Equip[matslot].Material = item->Material;
|
||||
cse->Equip[matslot].EliteModel = item->EliteMaterial;
|
||||
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
cse->Equip[matslot].Color = color;
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item->Material;
|
||||
p_character_select_entry_struct->Equip[matslot].EliteModel = item->EliteMaterial;
|
||||
p_character_select_entry_struct->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
p_character_select_entry_struct->Equip[matslot].Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf("Error loading inventory for %s\n", cse->Name);
|
||||
printf("Error loading inventory for %s\n", p_character_select_entry_struct->Name);
|
||||
}
|
||||
/* Load Inventory End */
|
||||
|
||||
buff_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ struct CharacterSelect_Struct;
|
||||
class WorldDatabase : public SharedDatabase {
|
||||
public:
|
||||
bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc, bool isTitanium);
|
||||
void GetCharSelectInfo(uint32 accountID, EQApplicationPacket **outApp, uint32 clientVersionBit);
|
||||
void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
|
||||
int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
|
||||
|
||||
void GetLauncherList(std::vector<std::string> &result);
|
||||
|
||||
@@ -82,6 +82,7 @@ SET(zone_sources
|
||||
main.cpp
|
||||
map.cpp
|
||||
merc.cpp
|
||||
metric_event_types.cpp
|
||||
mob.cpp
|
||||
mob_ai.cpp
|
||||
mob_appearance.cpp
|
||||
|
||||
+87
-55
@@ -5234,7 +5234,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
return false;
|
||||
}
|
||||
|
||||
int32 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16 spell_id)
|
||||
int32 Bot::CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 spell_id)
|
||||
{
|
||||
const SPDat_Spell_Struct &spell = spells[spell_id];
|
||||
int32 value = 0;
|
||||
@@ -5388,6 +5388,10 @@ int32 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16
|
||||
if (type == focusImprovedDamage && base1 > value)
|
||||
value = base1;
|
||||
break;
|
||||
case SE_ImprovedDamage2:
|
||||
if (type == focusImprovedDamage2 && base1 > value)
|
||||
value = base1;
|
||||
break;
|
||||
case SE_ImprovedHeal:
|
||||
if (type == focusImprovedHeal && base1 > value)
|
||||
value = base1;
|
||||
@@ -5499,6 +5503,11 @@ int32 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16
|
||||
value = base1;
|
||||
break;
|
||||
}
|
||||
case SE_FcDamageAmt2: {
|
||||
if(type == focusFcDamageAmt2)
|
||||
value = base1;
|
||||
break;
|
||||
}
|
||||
case SE_FcDamageAmtCrit: {
|
||||
if(type == focusFcDamageAmtCrit)
|
||||
value = base1;
|
||||
@@ -5557,8 +5566,8 @@ int32 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16
|
||||
return (value * lvlModifier / 100);
|
||||
}
|
||||
|
||||
int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
|
||||
if (IsBardSong(spell_id) && bottype != BotfocusFcBaseEffects)
|
||||
int32 Bot::GetBotFocusEffect(focusType bottype, uint16 spell_id) {
|
||||
if (IsBardSong(spell_id) && bottype != focusFcBaseEffects)
|
||||
return 0;
|
||||
|
||||
int32 realTotal = 0;
|
||||
@@ -5567,7 +5576,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
|
||||
bool rand_effectiveness = false;
|
||||
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
|
||||
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
|
||||
if((bottype == BotfocusManaCost || bottype == BotfocusImprovedHeal || bottype == BotfocusImprovedDamage) && RuleB(Spells, LiveLikeFocusEffects))
|
||||
if(RuleB(Spells, LiveLikeFocusEffects) && (bottype == focusManaCost || bottype == focusImprovedHeal || bottype == focusImprovedDamage || bottype == focusImprovedDamage2 || bottype == focusResistRate))
|
||||
rand_effectiveness = true;
|
||||
|
||||
//Check if item focus effect exists for the client.
|
||||
@@ -5708,16 +5717,16 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
|
||||
}
|
||||
}
|
||||
|
||||
if(bottype == BotfocusReagentCost && IsSummonPetSpell(spell_id) && GetAA(aaElementalPact))
|
||||
if(bottype == focusReagentCost && IsSummonPetSpell(spell_id) && GetAA(aaElementalPact))
|
||||
return 100;
|
||||
|
||||
if(bottype == BotfocusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
|
||||
if(bottype == focusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
|
||||
return 0;
|
||||
|
||||
return (realTotal + realTotal2);
|
||||
}
|
||||
|
||||
int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus) {
|
||||
int32 Bot::CalcBotFocusEffect(focusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus) {
|
||||
if(!IsValidSpell(focus_id) || !IsValidSpell(spell_id))
|
||||
return 0;
|
||||
|
||||
@@ -5847,7 +5856,21 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
return 0;
|
||||
break;
|
||||
case SE_ImprovedDamage:
|
||||
if (bottype == BotfocusImprovedDamage) {
|
||||
if (bottype == focusImprovedDamage) {
|
||||
if(best_focus) {
|
||||
if (focus_spell.base2[i] != 0)
|
||||
value = focus_spell.base2[i];
|
||||
else
|
||||
value = focus_spell.base[i];
|
||||
}
|
||||
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i])
|
||||
value = focus_spell.base[i];
|
||||
else
|
||||
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
|
||||
}
|
||||
break;
|
||||
case SE_ImprovedDamage2:
|
||||
if (bottype == focusImprovedDamage2) {
|
||||
if(best_focus) {
|
||||
if (focus_spell.base2[i] != 0)
|
||||
value = focus_spell.base2[i];
|
||||
@@ -5861,7 +5884,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
}
|
||||
break;
|
||||
case SE_ImprovedHeal:
|
||||
if (bottype == BotfocusImprovedHeal) {
|
||||
if (bottype == focusImprovedHeal) {
|
||||
if(best_focus) {
|
||||
if (focus_spell.base2[i] != 0)
|
||||
value = focus_spell.base2[i];
|
||||
@@ -5875,7 +5898,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
}
|
||||
break;
|
||||
case SE_ReduceManaCost:
|
||||
if (bottype == BotfocusManaCost) {
|
||||
if (bottype == focusManaCost) {
|
||||
if(best_focus) {
|
||||
if (focus_spell.base2[i] != 0)
|
||||
value = focus_spell.base2[i];
|
||||
@@ -5889,39 +5912,39 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
}
|
||||
break;
|
||||
case SE_IncreaseSpellHaste:
|
||||
if (bottype == BotfocusSpellHaste && focus_spell.base[i] > value)
|
||||
if (bottype == focusSpellHaste && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_IncreaseSpellDuration:
|
||||
if (bottype == BotfocusSpellDuration && focus_spell.base[i] > value)
|
||||
if (bottype == focusSpellDuration && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_SpellDurationIncByTic:
|
||||
if (bottype == BotfocusSpellDurByTic && focus_spell.base[i] > value)
|
||||
if (bottype == focusSpellDurByTic && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_SwarmPetDuration:
|
||||
if (bottype == BotfocusSwarmPetDuration && focus_spell.base[i] > value)
|
||||
if (bottype == focusSwarmPetDuration && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_IncreaseRange:
|
||||
if (bottype == BotfocusRange && focus_spell.base[i] > value)
|
||||
if (bottype == focusRange && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_ReduceReagentCost:
|
||||
if (bottype == BotfocusReagentCost && focus_spell.base[i] > value)
|
||||
if (bottype == focusReagentCost && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_PetPowerIncrease:
|
||||
if (bottype == BotfocusPetPower && focus_spell.base[i] > value)
|
||||
if (bottype == focusPetPower && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_SpellResistReduction:
|
||||
if (bottype == BotfocusResistRate && focus_spell.base[i] > value)
|
||||
if (bottype == focusResistRate && focus_spell.base[i] > value)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_SpellHateMod:
|
||||
if (bottype == BotfocusSpellHateMod) {
|
||||
if (bottype == focusSpellHateMod) {
|
||||
if(value != 0) {
|
||||
if(value > 0) {
|
||||
if(focus_spell.base[i] > value)
|
||||
@@ -5936,12 +5959,12 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
}
|
||||
break;
|
||||
case SE_ReduceReuseTimer: {
|
||||
if(bottype == BotfocusReduceRecastTime)
|
||||
if(bottype == focusReduceRecastTime)
|
||||
value = (focus_spell.base[i] / 1000);
|
||||
break;
|
||||
}
|
||||
case SE_TriggerOnCast: {
|
||||
if(bottype == BotfocusTriggerOnCast) {
|
||||
if(bottype == focusTriggerOnCast) {
|
||||
if(zone->random.Int(0, 100) <= focus_spell.base[i])
|
||||
value = focus_spell.base2[i];
|
||||
else
|
||||
@@ -5950,24 +5973,24 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
break;
|
||||
}
|
||||
case SE_FcSpellVulnerability: {
|
||||
if(bottype == BotfocusSpellVulnerability)
|
||||
if(bottype == focusSpellVulnerability)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
}
|
||||
case SE_BlockNextSpellFocus: {
|
||||
if(bottype == BotfocusBlockNextSpell) {
|
||||
if(bottype == focusBlockNextSpell) {
|
||||
if(zone->random.Int(1, 100) <= focus_spell.base[i])
|
||||
value = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SE_FcTwincast: {
|
||||
if(bottype == BotfocusTwincast)
|
||||
if(bottype == focusTwincast)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
}
|
||||
case SE_SympatheticProc: {
|
||||
if(bottype == BotfocusSympatheticProc) {
|
||||
if(bottype == focusSympatheticProc) {
|
||||
float ProcChance = GetSympatheticProcChances(spell_id, focus_spell.base[i]);
|
||||
if(zone->random.Real(0, 1) <= ProcChance)
|
||||
value = focus_id;
|
||||
@@ -5977,49 +6000,54 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
break;
|
||||
}
|
||||
case SE_FcDamageAmt: {
|
||||
if(bottype == BotfocusFcDamageAmt)
|
||||
if(bottype == focusFcDamageAmt)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
}
|
||||
case SE_FcDamageAmt2: {
|
||||
if(bottype == focusFcDamageAmt2)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
}
|
||||
case SE_FcDamageAmtCrit: {
|
||||
if(bottype == BotfocusFcDamageAmtCrit)
|
||||
if(bottype == focusFcDamageAmtCrit)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
}
|
||||
case SE_FcHealAmtIncoming:
|
||||
if(bottype == BotfocusFcHealAmtIncoming)
|
||||
if(bottype == focusFcHealAmtIncoming)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_FcHealPctCritIncoming:
|
||||
if (bottype == BotfocusFcHealPctCritIncoming)
|
||||
if (bottype == focusFcHealPctCritIncoming)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_FcHealAmtCrit:
|
||||
if(bottype == BotfocusFcHealAmtCrit)
|
||||
if(bottype == focusFcHealAmtCrit)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_FcHealAmt:
|
||||
if(bottype == BotfocusFcHealAmt)
|
||||
if(bottype == focusFcHealAmt)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_FcHealPctIncoming:
|
||||
if(bottype == BotfocusFcHealPctIncoming)
|
||||
if(bottype == focusFcHealPctIncoming)
|
||||
value = focus_spell.base[i];
|
||||
break;
|
||||
case SE_FcBaseEffects: {
|
||||
if (bottype == BotfocusFcBaseEffects)
|
||||
if (bottype == focusFcBaseEffects)
|
||||
value = focus_spell.base[i];
|
||||
|
||||
break;
|
||||
}
|
||||
case SE_FcDamagePctCrit: {
|
||||
if(bottype == BotfocusFcDamagePctCrit)
|
||||
if(bottype == focusFcDamagePctCrit)
|
||||
value = focus_spell.base[i];
|
||||
|
||||
break;
|
||||
}
|
||||
case SE_FcIncreaseNumHits: {
|
||||
if(bottype == BotfocusIncreaseNumHits)
|
||||
if(bottype == focusIncreaseNumHits)
|
||||
value = focus_spell.base[i];
|
||||
|
||||
break;
|
||||
@@ -6559,14 +6587,14 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
|
||||
|
||||
int32 Bot::CheckAggroAmount(uint16 spellid) {
|
||||
int32 AggroAmount = Mob::CheckAggroAmount(spellid, nullptr);
|
||||
int32 focusAggro = GetBotFocusEffect(BotfocusSpellHateMod, spellid);
|
||||
int32 focusAggro = GetBotFocusEffect(focusSpellHateMod, spellid);
|
||||
AggroAmount = (AggroAmount * (100 + focusAggro) / 100);
|
||||
return AggroAmount;
|
||||
}
|
||||
|
||||
int32 Bot::CheckHealAggroAmount(uint16 spellid, Mob *target, uint32 heal_possible) {
|
||||
int32 AggroAmount = Mob::CheckHealAggroAmount(spellid, target, heal_possible);
|
||||
int32 focusAggro = GetBotFocusEffect(BotfocusSpellHateMod, spellid);
|
||||
int32 focusAggro = GetBotFocusEffect(focusSpellHateMod, spellid);
|
||||
AggroAmount = (AggroAmount * (100 + focusAggro) / 100);
|
||||
return AggroAmount;
|
||||
}
|
||||
@@ -6840,7 +6868,7 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
|
||||
|
||||
bool Critical = false;
|
||||
int32 value_BaseEffect = 0;
|
||||
value_BaseEffect = (value + (value*GetBotFocusEffect(BotfocusFcBaseEffects, spell_id) / 100));
|
||||
value_BaseEffect = (value + (value*GetBotFocusEffect(focusFcBaseEffects, spell_id) / 100));
|
||||
// Need to scale HT damage differently after level 40! It no longer scales by the constant value in the spell file. It scales differently, instead of 10 more damage per level, it does 30 more damage per level. So we multiply the level minus 40 times 20 if they are over level 40.
|
||||
if ( (spell_id == SPELL_HARM_TOUCH || spell_id == SPELL_HARM_TOUCH2 || spell_id == SPELL_IMP_HARM_TOUCH ) && GetLevel() > 40)
|
||||
value -= ((GetLevel() - 40) * 20);
|
||||
@@ -6868,16 +6896,18 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
|
||||
ratio += RuleI(Spells, WizCritRatio);
|
||||
if (Critical) {
|
||||
value = (value_BaseEffect * ratio / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(BotfocusImprovedDamage, spell_id) / 100);
|
||||
value += (int(value_BaseEffect * GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id) / 100) * ratio / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage, spell_id) / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage2, spell_id) / 100);
|
||||
value += (int(value_BaseEffect * GetBotFocusEffect(focusFcDamagePctCrit, spell_id) / 100) * ratio / 100);
|
||||
if (target) {
|
||||
value += (int(value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100) * ratio / 100);
|
||||
value -= target->GetFcDamageAmtIncoming(this, spell_id);
|
||||
}
|
||||
|
||||
value -= (GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id) * ratio / 100);
|
||||
value -= (GetBotFocusEffect(focusFcDamageAmtCrit, spell_id) * ratio / 100);
|
||||
|
||||
value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id);
|
||||
value -= GetBotFocusEffect(focusFcDamageAmt, spell_id);
|
||||
value -= GetBotFocusEffect(focusFcDamageAmt2, spell_id);
|
||||
|
||||
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
|
||||
value += (GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value) * ratio / 100);
|
||||
@@ -6889,15 +6919,17 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
|
||||
}
|
||||
|
||||
value = value_BaseEffect;
|
||||
value += (value_BaseEffect * GetBotFocusEffect(BotfocusImprovedDamage, spell_id) / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id) / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage, spell_id) / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage2, spell_id) / 100);
|
||||
value += (value_BaseEffect * GetBotFocusEffect(focusFcDamagePctCrit, spell_id) / 100);
|
||||
if (target) {
|
||||
value += (value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100);
|
||||
value -= target->GetFcDamageAmtIncoming(this, spell_id);
|
||||
}
|
||||
|
||||
value -= GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id);
|
||||
value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id);
|
||||
value -= GetBotFocusEffect(focusFcDamageAmtCrit, spell_id);
|
||||
value -= GetBotFocusEffect(focusFcDamageAmt, spell_id);
|
||||
value -= GetBotFocusEffect(focusFcDamageAmt2, spell_id);
|
||||
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
|
||||
value += GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value);
|
||||
|
||||
@@ -6912,9 +6944,9 @@ int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
int32 chance = 0;
|
||||
int8 modifier = 1;
|
||||
bool Critical = false;
|
||||
value_BaseEffect = (value + (value*GetBotFocusEffect(BotfocusFcBaseEffects, spell_id) / 100));
|
||||
value_BaseEffect = (value + (value*GetBotFocusEffect(focusFcBaseEffects, spell_id) / 100));
|
||||
value = value_BaseEffect;
|
||||
value += int(value_BaseEffect*GetBotFocusEffect(BotfocusImprovedHeal, spell_id) / 100);
|
||||
value += int(value_BaseEffect*GetBotFocusEffect(focusImprovedHeal, spell_id) / 100);
|
||||
if(spells[spell_id].buffduration < 1) {
|
||||
chance += (itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance);
|
||||
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
|
||||
@@ -6927,8 +6959,8 @@ int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
}
|
||||
|
||||
value *= modifier;
|
||||
value += (GetBotFocusEffect(BotfocusFcHealAmtCrit, spell_id) * modifier);
|
||||
value += GetBotFocusEffect(BotfocusFcHealAmt, spell_id);
|
||||
value += (GetBotFocusEffect(focusFcHealAmtCrit, spell_id) * modifier);
|
||||
value += GetBotFocusEffect(focusFcHealAmt, spell_id);
|
||||
value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
|
||||
|
||||
if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
|
||||
@@ -6953,7 +6985,7 @@ int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
|
||||
int32 Bot::GetActSpellCasttime(uint16 spell_id, int32 casttime) {
|
||||
int32 cast_reducer = 0;
|
||||
cast_reducer += GetBotFocusEffect(BotfocusSpellHaste, spell_id);
|
||||
cast_reducer += GetBotFocusEffect(focusSpellHaste, spell_id);
|
||||
uint8 botlevel = GetLevel();
|
||||
uint8 botclass = GetClass();
|
||||
if (botlevel >= 51 && casttime >= 3000 && !BeneficialSpell(spell_id) && (botclass == SHADOWKNIGHT || botclass == RANGER || botclass == PALADIN || botclass == BEASTLORD ))
|
||||
@@ -7088,7 +7120,7 @@ int32 Bot::GetActSpellCost(uint16 spell_id, int32 cost) {
|
||||
}
|
||||
}
|
||||
|
||||
int32 focus_redux = GetBotFocusEffect(BotfocusManaCost, spell_id);
|
||||
int32 focus_redux = GetBotFocusEffect(focusManaCost, spell_id);
|
||||
|
||||
if(focus_redux > 0)
|
||||
PercentManaReduction += zone->random.Real(1, (double)focus_redux);
|
||||
@@ -7115,14 +7147,14 @@ int32 Bot::GetActSpellCost(uint16 spell_id, int32 cost) {
|
||||
|
||||
float Bot::GetActSpellRange(uint16 spell_id, float range) {
|
||||
float extrange = 100;
|
||||
extrange += GetBotFocusEffect(BotfocusRange, spell_id);
|
||||
extrange += GetBotFocusEffect(focusRange, spell_id);
|
||||
return ((range * extrange) / 100);
|
||||
}
|
||||
|
||||
int32 Bot::GetActSpellDuration(uint16 spell_id, int32 duration) {
|
||||
int increase = 100;
|
||||
increase += GetBotFocusEffect(BotfocusSpellDuration, spell_id);
|
||||
int tic_inc = 0; tic_inc = GetBotFocusEffect(BotfocusSpellDurByTic, spell_id);
|
||||
increase += GetBotFocusEffect(focusSpellDuration, spell_id);
|
||||
int tic_inc = 0; tic_inc = GetBotFocusEffect(focusSpellDurByTic, spell_id);
|
||||
|
||||
if(IsBeneficialSpell(spell_id)) {
|
||||
switch (GetAA(aaSpellCastingReinforcement)) {
|
||||
|
||||
+3
-37
@@ -99,40 +99,6 @@ class Bot : public NPC {
|
||||
friend class Mob;
|
||||
public:
|
||||
// Class enums
|
||||
enum BotfocusType { //focus types
|
||||
BotfocusSpellHaste = 1,
|
||||
BotfocusSpellDuration,
|
||||
BotfocusRange,
|
||||
BotfocusReagentCost,
|
||||
BotfocusManaCost,
|
||||
BotfocusImprovedHeal,
|
||||
BotfocusImprovedDamage,
|
||||
BotfocusImprovedDOT, //i dont know about this...
|
||||
BotfocusFcDamagePctCrit,
|
||||
BotfocusImprovedUndeadDamage,
|
||||
BotfocusPetPower,
|
||||
BotfocusResistRate,
|
||||
BotfocusSpellHateMod,
|
||||
BotfocusTriggerOnCast,
|
||||
BotfocusSpellVulnerability,
|
||||
BotfocusTwincast,
|
||||
BotfocusSympatheticProc,
|
||||
BotfocusFcDamageAmt,
|
||||
BotfocusFcDamageAmtCrit,
|
||||
BotfocusSpellDurByTic,
|
||||
BotfocusSwarmPetDuration,
|
||||
BotfocusReduceRecastTime,
|
||||
BotfocusBlockNextSpell,
|
||||
BotfocusFcHealPctIncoming,
|
||||
BotfocusFcDamageAmtIncoming,
|
||||
BotfocusFcHealAmtIncoming,
|
||||
BotfocusFcBaseEffects,
|
||||
BotfocusIncreaseNumHits,
|
||||
BotfocusFcHealPctCritIncoming,
|
||||
BotfocusFcHealAmt,
|
||||
BotfocusFcHealAmtCrit,
|
||||
};
|
||||
|
||||
enum BotTradeType { // types of trades a bot can do
|
||||
BotTradeClientNormal,
|
||||
BotTradeClientNoDropNoTrade
|
||||
@@ -636,9 +602,9 @@ protected:
|
||||
virtual void PetAIProcess();
|
||||
virtual void BotMeditate(bool isSitting);
|
||||
virtual bool CheckBotDoubleAttack(bool Triple = false);
|
||||
virtual int32 GetBotFocusEffect(BotfocusType bottype, uint16 spell_id);
|
||||
virtual int32 CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus=false);
|
||||
virtual int32 CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16 spell_id);
|
||||
virtual int32 GetBotFocusEffect(focusType bottype, uint16 spell_id);
|
||||
virtual int32 CalcBotFocusEffect(focusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus=false);
|
||||
virtual int32 CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 spell_id);
|
||||
virtual void PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* client);
|
||||
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
|
||||
|
||||
|
||||
@@ -3414,6 +3414,12 @@ void bot_command_help(Client *c, const Seperator *sep)
|
||||
c->Message(m_usage, "%c%s - %s", BOT_COMMAND_CHAR, command_iter.first.c_str(), command_iter.second->desc == nullptr ? "[no description]" : command_iter.second->desc);
|
||||
++bot_commands_shown;
|
||||
}
|
||||
if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_BOT_COMMAND, c, sep->msg, 0);
|
||||
if (i >= 1) {
|
||||
bot_commands_shown += i;
|
||||
}
|
||||
}
|
||||
c->Message(m_message, "%d bot command%s listed.", bot_commands_shown, bot_commands_shown != 1 ? "s" : "");
|
||||
c->Message(m_note, "type %ccommand [help | usage] for more information", BOT_COMMAND_CHAR);
|
||||
}
|
||||
|
||||
+26
-10
@@ -1106,40 +1106,56 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
|
||||
case ChatChannel_Say: { /* Say */
|
||||
if(message[0] == COMMAND_CHAR) {
|
||||
if(command_dispatch(this, message) == -2) {
|
||||
if(parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
|
||||
if(i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
} else {
|
||||
if(!RuleB(Chat, SuppressCommandErrors))
|
||||
}
|
||||
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
|
||||
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (EQEmu::ProfanityManager::IsCensorshipActive())
|
||||
EQEmu::ProfanityManager::RedactMessage(message);
|
||||
|
||||
#ifdef BOTS
|
||||
if (message[0] == BOT_COMMAND_CHAR) {
|
||||
if (bot_command_dispatch(this, message) == -2) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
|
||||
if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_BOT_COMMAND, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
|
||||
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleB(Chat, SuppressCommandErrors))
|
||||
if (!RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (EQEmu::ProfanityManager::IsCensorshipActive()) {
|
||||
EQEmu::ProfanityManager::RedactMessage(message);
|
||||
}
|
||||
|
||||
Mob* sender = this;
|
||||
if (GetPet() && GetTarget() == GetPet() && GetPet()->FindType(SE_VoiceGraft))
|
||||
sender = GetPet();
|
||||
|
||||
+25
-2
@@ -905,6 +905,8 @@ void Client::CompleteConnect()
|
||||
entity_list.RefreshClientXTargets(this);
|
||||
|
||||
worldserver.RequestTellQueue(GetName());
|
||||
|
||||
entity_list.ScanCloseMobs(close_mobs, this);
|
||||
}
|
||||
|
||||
// connecting opcode handlers
|
||||
@@ -8286,7 +8288,18 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
|
||||
if (GetTarget() && GetTarget()->IsNPC()) {
|
||||
if (silentsaylink) {
|
||||
parse->EventNPC(EVENT_SAY, GetTarget()->CastToNPC(), this, response.c_str(), 0);
|
||||
parse->EventPlayer(EVENT_SAY, this, response.c_str(), 0);
|
||||
|
||||
if (response[0] == '#' && parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
parse->EventPlayer(EVENT_COMMAND, this, response.c_str(), 0);
|
||||
}
|
||||
#ifdef BOTS
|
||||
else if (response[0] == '^' && parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
parse->EventPlayer(EVENT_BOT_COMMAND, this, response.c_str(), 0);
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
parse->EventPlayer(EVENT_SAY, this, response.c_str(), 0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Message(Chat::LightGray, "You say, '%s'", response.c_str());
|
||||
@@ -8296,7 +8309,17 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
|
||||
}
|
||||
else {
|
||||
if (silentsaylink) {
|
||||
parse->EventPlayer(EVENT_SAY, this, response.c_str(), 0);
|
||||
if (response[0] == '#' && parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
parse->EventPlayer(EVENT_COMMAND, this, response.c_str(), 0);
|
||||
}
|
||||
#ifdef BOTS
|
||||
else if (response[0] == '^' && parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
parse->EventPlayer(EVENT_BOT_COMMAND, this, response.c_str(), 0);
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
parse->EventPlayer(EVENT_SAY, this, response.c_str(), 0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Message(Chat::LightGray, "You say, '%s'", response.c_str());
|
||||
|
||||
+1
-22
@@ -256,28 +256,7 @@ bool Client::Process() {
|
||||
* Used in aggro checks
|
||||
*/
|
||||
if (mob_close_scan_timer.Check()) {
|
||||
close_mobs.clear();
|
||||
|
||||
float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
|
||||
auto &mob_list = entity_list.GetMobList();
|
||||
|
||||
for (auto itr : mob_list) {
|
||||
Mob *mob = itr.second;
|
||||
float distance = DistanceSquared(m_Position, mob->GetPosition());
|
||||
|
||||
if (mob->GetID() <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mob->IsNPC() || mob->IsClient()) {
|
||||
if (distance <= scan_range) {
|
||||
close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
|
||||
}
|
||||
else if ((mob->GetAggroRange() * mob->GetAggroRange()) > scan_range) {
|
||||
close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
|
||||
}
|
||||
}
|
||||
}
|
||||
entity_list.ScanCloseMobs(close_mobs, this);
|
||||
}
|
||||
|
||||
bool may_use_attacks = false;
|
||||
|
||||
+8
-21
@@ -783,6 +783,12 @@ void command_help(Client *c, const Seperator *sep)
|
||||
commands_shown++;
|
||||
c->Message(Chat::White, " %c%s %s", COMMAND_CHAR, cur->first.c_str(), cur->second->desc == nullptr?"":cur->second->desc);
|
||||
}
|
||||
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_COMMAND, c, sep->msg, 0);
|
||||
if (i >= 1) {
|
||||
commands_shown += i;
|
||||
}
|
||||
}
|
||||
c->Message(Chat::White, "%d command%s listed.", commands_shown, commands_shown!=1?"s":"");
|
||||
|
||||
}
|
||||
@@ -2167,25 +2173,6 @@ void command_spoff(Client *c, const Seperator *sep)
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void command_itemtest(Client *c, const Seperator *sep)
|
||||
{
|
||||
char chBuffer[8192] = {0};
|
||||
//Using this to determine new item layout
|
||||
FILE* f = nullptr;
|
||||
if (!(f = fopen("c:\\EQEMUcvs\\ItemDump.txt", "rb"))) {
|
||||
c->Message(Chat::Red, "Error: Could not open c:\\EQEMUcvs\\ItemDump.txt");
|
||||
return;
|
||||
}
|
||||
|
||||
fread(chBuffer, sizeof(chBuffer), sizeof(char), f);
|
||||
fclose(f);
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_ItemLinkResponse, strlen(chBuffer) + 5);
|
||||
memcpy(&outapp->pBuffer[4], chBuffer, strlen(chBuffer));
|
||||
c->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void command_gassign(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (sep->IsNumber(1) && c->GetTarget() && c->GetTarget()->IsNPC() && c->GetTarget()->CastToNPC()->GetSpawnPointID() > 0) {
|
||||
@@ -13264,8 +13251,8 @@ void command_bot(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
if (bot_command_dispatch(c, bot_message.c_str()) == -2) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_COMMAND, c, bot_message, 0);
|
||||
if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_BOT_COMMAND, c, bot_message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
c->Message(Chat::Red, "Bot command '%s' not recognized.", bot_message.c_str());
|
||||
}
|
||||
|
||||
@@ -150,7 +150,6 @@ void command_ipc(Client *c, const Seperator *sep);
|
||||
void command_iplookup(Client *c, const Seperator *sep);
|
||||
void command_iteminfo(Client *c, const Seperator *sep);
|
||||
void command_itemsearch(Client *c, const Seperator *sep);
|
||||
void command_itemtest(Client *c, const Seperator *sep);
|
||||
void command_kick(Client *c, const Seperator *sep);
|
||||
void command_killallnpcs(Client *c, const Seperator *sep);
|
||||
void command_kill(Client *c, const Seperator *sep);
|
||||
|
||||
+4
-2
@@ -809,11 +809,13 @@ void EntityList::AESpell(
|
||||
* 1 = PC
|
||||
* 2 = NPC
|
||||
*/
|
||||
if (spells[spell_id].pcnpc_only_flag == 1 && !current_mob->IsClient() && !current_mob->IsMerc()) {
|
||||
if (spells[spell_id].pcnpc_only_flag == 1 && !current_mob->IsClient() && !current_mob->IsMerc() &&
|
||||
!current_mob->IsBot()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spells[spell_id].pcnpc_only_flag == 2 && (current_mob->IsClient() || current_mob->IsMerc())) {
|
||||
if (spells[spell_id].pcnpc_only_flag == 2 &&
|
||||
(current_mob->IsClient() || current_mob->IsMerc() || current_mob->IsBot())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
+16
-3
@@ -98,7 +98,7 @@ const char *QuestEventSubroutines[_LargestEventID] = {
|
||||
"EVENT_DUEL_LOSE",
|
||||
"EVENT_ENCOUNTER_LOAD",
|
||||
"EVENT_ENCOUNTER_UNLOAD",
|
||||
"EVENT_SAY",
|
||||
"EVENT_COMMAND",
|
||||
"EVENT_DROP_ITEM",
|
||||
"EVENT_DESTROY_ITEM",
|
||||
"EVENT_FEIGN_DEATH",
|
||||
@@ -119,6 +119,7 @@ const char *QuestEventSubroutines[_LargestEventID] = {
|
||||
"EVENT_DEATH_ZONE",
|
||||
"EVENT_USE_SKILL",
|
||||
"EVENT_COMBINE_VALIDATE",
|
||||
"EVENT_BOT_COMMAND"
|
||||
};
|
||||
|
||||
PerlembParser::PerlembParser() : perl(nullptr)
|
||||
@@ -1542,9 +1543,12 @@ void PerlembParser::ExportEventVariables(
|
||||
}
|
||||
|
||||
case EVENT_COMMAND: {
|
||||
Seperator sep(data);
|
||||
ExportVar(package_name.c_str(), "command", (sep.arg[0] + 1));
|
||||
ExportVar(package_name.c_str(), "args", (sep.argnum >= 1 ? (&data[strlen(sep.arg[0]) + 1]) : "0"));
|
||||
ExportVar(package_name.c_str(), "data", objid);
|
||||
ExportVar(package_name.c_str(), "text", data);
|
||||
ExportVar(package_name.c_str(), "data", "0");
|
||||
ExportVar(package_name.c_str(), "langid", "0");
|
||||
ExportVar(package_name.c_str(), "langid", extradata);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1610,6 +1614,15 @@ void PerlembParser::ExportEventVariables(
|
||||
ExportVar(package_name.c_str(), "tradeskill_id", tradeskill_id.c_str());
|
||||
break;
|
||||
}
|
||||
case EVENT_BOT_COMMAND: {
|
||||
Seperator sep(data);
|
||||
ExportVar(package_name.c_str(), "bot_command", (sep.arg[0] + 1));
|
||||
ExportVar(package_name.c_str(), "args", (sep.argnum >= 1 ? (&data[strlen(sep.arg[0]) + 1]) : "0"));
|
||||
ExportVar(package_name.c_str(), "data", objid);
|
||||
ExportVar(package_name.c_str(), "text", data);
|
||||
ExportVar(package_name.c_str(), "langid", extradata);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
|
||||
+10
-3
@@ -65,6 +65,8 @@ Entity::Entity()
|
||||
id = 0;
|
||||
initial_id = 0;
|
||||
spawn_timestamp = time(nullptr);
|
||||
|
||||
m_metric_event = nullptr;
|
||||
}
|
||||
|
||||
Entity::~Entity()
|
||||
@@ -2654,7 +2656,12 @@ void EntityList::ScanCloseMobs(std::unordered_map<uint16, Mob *> &close_mobs, Mo
|
||||
}
|
||||
}
|
||||
|
||||
LogAIScanClose("Close List Size [{}] for mob [{}]", close_mobs.size(), scanning_mob->GetCleanName());
|
||||
LogAIScanClose(
|
||||
"[{}] Scanning Close List | list_size [{}] moving [{}]",
|
||||
scanning_mob->GetCleanName(),
|
||||
close_mobs.size(),
|
||||
scanning_mob->IsMoving() ? "true" : "false"
|
||||
);
|
||||
}
|
||||
|
||||
bool EntityList::RemoveMerc(uint16 delete_id)
|
||||
@@ -4955,10 +4962,10 @@ void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radiu
|
||||
continue;
|
||||
}
|
||||
// check PC/NPC only flag 1 = PCs, 2 = NPCs
|
||||
if (pcnpc == 1 && !ptr->IsClient() && !ptr->IsMerc()) {
|
||||
if (pcnpc == 1 && !ptr->IsClient() && !ptr->IsMerc() && !ptr->IsBot()) {
|
||||
++it;
|
||||
continue;
|
||||
} else if (pcnpc == 2 && (ptr->IsClient() || ptr->IsMerc())) {
|
||||
} else if (pcnpc == 2 && (ptr->IsClient() || ptr->IsMerc() || ptr->IsBot())) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/metric_event.h"
|
||||
|
||||
#include "position.h"
|
||||
#include "zonedump.h"
|
||||
@@ -121,6 +122,9 @@ public:
|
||||
const Bot* CastToBot() const;
|
||||
#endif
|
||||
|
||||
EQEmu::MetricEvent* GetMetricEvent() { return m_metric_event; }
|
||||
bool SetMetricEvent(EQEmu::MetricEvent* metric_event) { if (!m_metric_event) { m_metric_event = metric_event; return true; } else { return false; } }
|
||||
|
||||
protected:
|
||||
friend class EntityList;
|
||||
inline virtual void SetID(uint16 set_id) {
|
||||
@@ -135,6 +139,8 @@ private:
|
||||
uint16 id;
|
||||
uint16 initial_id;
|
||||
time_t spawn_timestamp;
|
||||
|
||||
EQEmu::MetricEvent* m_metric_event;
|
||||
};
|
||||
|
||||
class EntityList
|
||||
|
||||
@@ -87,6 +87,7 @@ typedef enum {
|
||||
EVENT_DEATH_ZONE,
|
||||
EVENT_USE_SKILL,
|
||||
EVENT_COMBINE_VALIDATE,
|
||||
EVENT_BOT_COMMAND,
|
||||
_LargestEventID
|
||||
} QuestEventID;
|
||||
|
||||
|
||||
+7
-7
@@ -1397,7 +1397,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
copper = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1405,7 +1405,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
silver = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1413,7 +1413,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
gold = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1421,7 +1421,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
platinum = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1429,7 +1429,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
itemid = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1437,7 +1437,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
exp = luabind::object_cast<uint32>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1445,7 +1445,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
faction = luabind::object_cast<bool>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+19
-19
@@ -571,7 +571,7 @@ void lua_task_selector(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
cur_value = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
} else {
|
||||
count = i - 1;
|
||||
@@ -601,7 +601,7 @@ void lua_enable_task(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
cur_value = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
} else {
|
||||
count = i - 1;
|
||||
@@ -628,7 +628,7 @@ void lua_disable_task(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
cur_value = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
} else {
|
||||
count = i - 1;
|
||||
@@ -1156,7 +1156,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
spawn2_id = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1167,7 +1167,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
spawngroup_id = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1178,7 +1178,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
x = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1189,7 +1189,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
y = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1200,7 +1200,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
z = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1211,7 +1211,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
heading = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1222,7 +1222,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
respawn = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1233,7 +1233,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
variance = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
@@ -1244,7 +1244,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
timeleft = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1252,7 +1252,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
grid = luabind::object_cast<uint32>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1260,7 +1260,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
condition_id = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1268,7 +1268,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
condition_min_value = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1276,7 +1276,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
enabled = luabind::object_cast<bool>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1284,7 +1284,7 @@ void lua_add_spawn_point(luabind::adl::object table) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
animation = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1399,7 +1399,7 @@ void lua_update_zone_header(std::string type, std::string value) {
|
||||
try { \
|
||||
npc_type->name = luabind::object_cast<c_type>(cur); \
|
||||
} \
|
||||
catch(luabind::cast_failed) { \
|
||||
catch(luabind::cast_failed &) { \
|
||||
npc_type->size = default_value; \
|
||||
} \
|
||||
} \
|
||||
@@ -1415,7 +1415,7 @@ void lua_update_zone_header(std::string type, std::string value) {
|
||||
std::string tmp = luabind::object_cast<std::string>(cur); \
|
||||
strncpy(npc_type->name, tmp.c_str(), str_length); \
|
||||
} \
|
||||
catch(luabind::cast_failed) { \
|
||||
catch(luabind::cast_failed &) { \
|
||||
strncpy(npc_type->name, default_value, str_length); \
|
||||
} \
|
||||
} \
|
||||
|
||||
+28
-28
@@ -113,7 +113,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.armor_pen_flat = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.crit_flat = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.damage_flat = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.hate_flat = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.armor_pen_percent = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.crit_percent = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,7 +161,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.damage_percent = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
options.hate_percent = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -785,7 +785,7 @@ void Lua_Mob::QuestSay(Lua_Client client, const char *message, luabind::adl::obj
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
journal_opts.speak_mode = static_cast<Journal::SpeakMode>(luabind::object_cast<int>(cur));
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -793,7 +793,7 @@ void Lua_Mob::QuestSay(Lua_Client client, const char *message, luabind::adl::obj
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
journal_opts.journal_mode = static_cast<Journal::Mode>(luabind::object_cast<int>(cur));
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,7 +801,7 @@ void Lua_Mob::QuestSay(Lua_Client client, const char *message, luabind::adl::obj
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
journal_opts.language = luabind::object_cast<int>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -809,7 +809,7 @@ void Lua_Mob::QuestSay(Lua_Client client, const char *message, luabind::adl::obj
|
||||
if (luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
journal_opts.message_type = luabind::object_cast<int>(cur);
|
||||
} catch (luabind::cast_failed) {
|
||||
} catch (luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1568,7 +1568,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
race = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1576,7 +1576,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
gender = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1584,7 +1584,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
texture = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1592,7 +1592,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
helmtexture = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1600,7 +1600,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
haircolor = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1608,7 +1608,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
beardcolor = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1616,7 +1616,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
eyecolor1 = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1624,7 +1624,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
eyecolor2 = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1632,7 +1632,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
hairstyle = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1640,7 +1640,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
luclinface = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1648,7 +1648,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
beard = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1656,7 +1656,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
aa_title = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,7 +1664,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
drakkin_heritage = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1672,7 +1672,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
drakkin_tattoo = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1680,7 +1680,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
drakkin_details = luabind::object_cast<int>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1688,7 +1688,7 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
||||
if(luabind::type(cur) != LUA_TNIL) {
|
||||
try {
|
||||
size = luabind::object_cast<float>(cur);
|
||||
} catch(luabind::cast_failed) {
|
||||
} catch(luabind::cast_failed &) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+3
-1
@@ -124,7 +124,8 @@ const char *LuaEvents[_LargestEventID] = {
|
||||
"event_spawn_zone",
|
||||
"event_death_zone",
|
||||
"event_use_skill",
|
||||
"event_combine_validate"
|
||||
"event_combine_validate",
|
||||
"event_bot_command"
|
||||
};
|
||||
|
||||
extern Zone *zone;
|
||||
@@ -208,6 +209,7 @@ LuaParser::LuaParser() {
|
||||
PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
|
||||
PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
|
||||
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
|
||||
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
|
||||
|
||||
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
|
||||
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
|
||||
|
||||
@@ -539,6 +539,25 @@ void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client*
|
||||
lua_setfield(L, -2, "tradeskill_id");
|
||||
}
|
||||
|
||||
void handle_player_bot_command(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any>* extra_pointers) {
|
||||
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
||||
std::string bot_command(sep.arg[0] + 1);
|
||||
lua_pushstring(L, bot_command.c_str());
|
||||
lua_setfield(L, -2, "bot_command");
|
||||
|
||||
luabind::adl::object args = luabind::newtable(L);
|
||||
int max_args = sep.GetMaxArgNum();
|
||||
for (int i = 1; i < max_args; ++i) {
|
||||
if (strlen(sep.arg[i]) > 0) {
|
||||
args[i] = std::string(sep.arg[i]);
|
||||
}
|
||||
}
|
||||
|
||||
args.push(L);
|
||||
lua_setfield(L, -2, "args");
|
||||
}
|
||||
|
||||
//Item
|
||||
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any> *extra_pointers) {
|
||||
|
||||
@@ -99,6 +99,8 @@ void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any>* extra_pointers);
|
||||
void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any> *extra_pointers);
|
||||
|
||||
//Item
|
||||
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
|
||||
@@ -42,6 +42,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/eqemu_exception.h"
|
||||
#include "../common/spdat.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/metric_manager.h"
|
||||
|
||||
#include "api_service.h"
|
||||
#include "zone_config.h"
|
||||
@@ -111,6 +112,7 @@ const SPDat_Spell_Struct* spells;
|
||||
int32 SPDAT_RECORDS = -1;
|
||||
const ZoneConfig *Config;
|
||||
double frame_time = 0.0;
|
||||
EQEmu::MetricManager metrics;
|
||||
|
||||
void Shutdown();
|
||||
void UpdateWindowTitle(char* iNewTitle);
|
||||
@@ -537,6 +539,7 @@ int main(int argc, char** argv) {
|
||||
quest_manager.Process();
|
||||
}
|
||||
|
||||
metrics.Process();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "../common/metric_event.h"
|
||||
#include "npc.h"
|
||||
|
||||
class NPC::EventNpcStatsMonitor : EQEmu::MetricEvent {
|
||||
public:
|
||||
|
||||
virtual EventType GetEventType() const { return EventType::eventNpcStatsMonitor; }
|
||||
|
||||
virtual void Process() {}
|
||||
|
||||
virtual void Flush() {}
|
||||
|
||||
virtual void Finalize() { MetricEvent::Finalize(); }
|
||||
|
||||
virtual void Expire() { MetricEvent::Expire(); }
|
||||
};
|
||||
@@ -459,6 +459,8 @@ Mob::Mob(
|
||||
#ifdef BOTS
|
||||
m_manual_follow = false;
|
||||
#endif
|
||||
|
||||
mob_scan_close.Trigger();
|
||||
}
|
||||
|
||||
Mob::~Mob()
|
||||
|
||||
+1
-2
@@ -624,8 +624,7 @@ public:
|
||||
|
||||
//AI
|
||||
static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
|
||||
inline uint32 GetLevelCon(uint8 iOtherLevel) const {
|
||||
return this ? GetLevelCon(GetLevel(), iOtherLevel) : CON_GRAY; }
|
||||
inline uint32 GetLevelCon(uint8 iOtherLevel) const { return GetLevelCon(GetLevel(), iOtherLevel); }
|
||||
virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true,
|
||||
bool bFrenzy = false, bool iBuffTic = false, uint16 spell_id = SPELL_UNKNOWN, bool pet_comand = false);
|
||||
bool RemoveFromHateList(Mob* mob);
|
||||
|
||||
+13
-7
@@ -448,6 +448,18 @@ uint32 NPC::GetRoamboxMinDelay() const
|
||||
|
||||
NPC::~NPC()
|
||||
{
|
||||
auto metric_event = GetMetricEvent();
|
||||
if (metric_event) {
|
||||
|
||||
switch (metric_event->GetEventType()) {
|
||||
case EQEmu::MetricEvent::EventType::eventNpcStatsMonitor:
|
||||
metric_event->Finalize();
|
||||
SetMetricEvent(nullptr);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AI_Stop();
|
||||
|
||||
if(proximity != nullptr) {
|
||||
@@ -705,12 +717,6 @@ bool NPC::Process()
|
||||
SpellProcess();
|
||||
|
||||
if (mob_scan_close.Check()) {
|
||||
LogAIScanClose(
|
||||
"is_moving [{}] npc [{}] timer [{}]",
|
||||
moving ? "true" : "false",
|
||||
GetCleanName(),
|
||||
mob_scan_close.GetDuration()
|
||||
);
|
||||
|
||||
entity_list.ScanCloseMobs(close_mobs, this);
|
||||
|
||||
@@ -3201,4 +3207,4 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,6 +103,8 @@ namespace EQEmu
|
||||
class NPC : public Mob
|
||||
{
|
||||
public:
|
||||
class EventNpcStatsMonitor;
|
||||
|
||||
static NPC* SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client = nullptr);
|
||||
static bool SpawnZoneController();
|
||||
static int8 GetAILevel(bool iForceReRead = false);
|
||||
|
||||
+1
-1
@@ -199,7 +199,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
}
|
||||
#ifdef BOTS
|
||||
else if (this->IsBot())
|
||||
act_power = CastToBot()->GetBotFocusEffect(Bot::BotfocusPetPower, spell_id);
|
||||
act_power = CastToBot()->GetBotFocusEffect(focusPetPower, spell_id);
|
||||
#endif
|
||||
}
|
||||
else if (petpower > 0)
|
||||
|
||||
+2
-2
@@ -3455,9 +3455,9 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
|
||||
// 1 = PCs, 2 = NPCs
|
||||
if (spells[spell_id].pcnpc_only_flag && spells[spell_id].targettype != ST_AETargetHateList &&
|
||||
spells[spell_id].targettype != ST_HateList) {
|
||||
if (spells[spell_id].pcnpc_only_flag == 1 && !spelltar->IsClient() && !spelltar->IsMerc())
|
||||
if (spells[spell_id].pcnpc_only_flag == 1 && !spelltar->IsClient() && !spelltar->IsMerc() && !spelltar->IsBot())
|
||||
return false;
|
||||
else if (spells[spell_id].pcnpc_only_flag == 2 && (spelltar->IsClient() || spelltar->IsMerc()))
|
||||
else if (spells[spell_id].pcnpc_only_flag == 2 && (spelltar->IsClient() || spelltar->IsMerc() || spelltar->IsBot()))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ struct NPCType
|
||||
uint16 race;
|
||||
uint8 class_;
|
||||
uint8 bodytype; // added for targettype support
|
||||
uint8 deity; //not loaded from DB
|
||||
uint32 deity; //not loaded from DB
|
||||
uint8 level;
|
||||
uint32 npc_id;
|
||||
uint8 texture;
|
||||
|
||||
Reference in New Issue
Block a user