Compare commits

...

6 Commits

Author SHA1 Message Date
Xackery cd01ed87df Added missed pet summons 2021-11-23 18:16:22 -08:00
Xackery 8a79994b4e Added more elixir error constants 2021-11-18 09:51:55 -08:00
Xackery 93a661a434 Removed debug line 2021-11-16 17:19:37 -08:00
Xackery 3e8796bb4c Added ElixirSpellCache, #elixircheck 2021-11-16 17:03:42 -08:00
Xackery c23fc4ade7 Added Elixir 2021-11-15 20:55:40 -08:00
Xackery 3b628c1ace Added tweaks to dev containers 2021-11-15 20:54:28 -08:00
16 changed files with 3972 additions and 2528 deletions
+2 -1
View File
@@ -9,7 +9,8 @@
"defines": [],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c11",
"cppStandard": "c++17"
"cppStandard": "c++17",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
+8
View File
@@ -0,0 +1,8 @@
{
"files.associations": {
"chrono": "cpp",
"xutility": "cpp",
"iterator": "cpp",
"*.ipp": "cpp"
}
}
+14 -14
View File
@@ -6,7 +6,7 @@
{
"label": "make",
"type": "shell",
"command": "cd bin && make",
"command": "mkdir -p build && cd build && make",
"group": {
"kind": "build",
"isDefault": true
@@ -18,7 +18,7 @@
{
"label": "make clean",
"type": "shell",
"command": "cd bin && make clean",
"command": "mkdir -p build && cd build && make clean",
"group": {
"kind": "build",
"isDefault": true
@@ -30,7 +30,7 @@
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p bin && cd bin && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"command": "mkdir -p build && cd build && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
@@ -52,7 +52,7 @@
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"command": "mkdir -p build && cd build/bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
@@ -64,7 +64,7 @@
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p bin && cd bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"command": "mkdir -p build && cd build/bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
@@ -76,7 +76,7 @@
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"command": "mkdir -p build && cd build/bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
@@ -88,7 +88,7 @@
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p bin && cd bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"command": "mkdir -p build && cd build/bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl assets && ./eqemu_server.pl lua_modules && ./eqemu_server.pl opcodes && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
@@ -100,7 +100,7 @@
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
@@ -109,7 +109,7 @@
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
@@ -118,7 +118,7 @@
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
@@ -127,7 +127,7 @@
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
@@ -136,7 +136,7 @@
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
@@ -145,7 +145,7 @@
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
@@ -154,7 +154,7 @@
{
"label": "ucs",
"type": "shell",
"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
"group": {
"kind": "test",
"isDefault": true
+6
View File
@@ -188,6 +188,9 @@ RULE_INT(Mercs, AggroRadiusPuller, 25, "Determines the distance from which a mer
RULE_INT(Mercs, ResurrectRadius, 50, "Determines the distance from which a healer merc will attempt to resurrect a group member's corpse")
RULE_INT(Mercs, ScaleRate, 100, "Merc scale factor")
RULE_BOOL(Mercs, AllowMercSuspendInCombat, true, "Allow merc suspend in combat")
RULE_BOOL(Mercs, IsMercsElixirEnabled, false, "Override AI with elixir logic")
RULE_INT(Mercs, MercsElixirHealPercent, 90, "Heal allies at this percent health")
RULE_INT(Mercs, MercsElixirAEMinimum, 3, "AE Minimum to trigger AE spells (heals and nukes)")
RULE_CATEGORY_END()
RULE_CATEGORY(Guild)
@@ -599,6 +602,9 @@ RULE_BOOL(Bots, OldRaceRezEffects, false, "Older clients had ID 757 for races wi
RULE_BOOL(Bots, ResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
RULE_INT(Bots, OldResurrectionSicknessSpell, 757, "757 is Default Old Resurrection Sickness Spell")
RULE_INT(Bots, ResurrectionSicknessSpell, 756, "756 is Default Resurrection Sickness Spell")
RULE_BOOL(Bots, IsBotsElixirEnabled, false, "Override AI with elixir logic")
RULE_INT(Bots, BotsElixirHealPercent, 90, "Heal allies at this percent health")
RULE_INT(Bots, BotsElixirAEMinimum, 3, "AE Minimum to trigger AE spells (heals and nukes)")
RULE_CATEGORY_END()
#endif
+2
View File
@@ -26,6 +26,7 @@ SET(zone_sources
dialogue_window.cpp
dynamic_zone.cpp
effects.cpp
elixir.cpp
embparser.cpp
embparser_api.cpp
embperl.cpp
@@ -187,6 +188,7 @@ SET(zone_headers
doors.h
dialogue_window.h
dynamic_zone.h
elixir.h
embparser.h
embperl.h
embxs.h
+4
View File
@@ -8821,6 +8821,10 @@ void Bot::CalcBotStats(bool showtext) {
CalcBonuses();
AI_AddNPCSpells(this->GetBotSpellID());
if (RuleB(Bot, IsBotsElixirEnabled)) {
isElixirSpellCacheBuilt = false;
ElixirSpellCacheRefresh();
}
if(showtext) {
GetBotOwner()->Message(Chat::Yellow, "%s has been updated.", GetCleanName());
+7 -1
View File
@@ -320,7 +320,9 @@ public:
uint8 GetStopMeleeLevel() { return _stopMeleeLevel; }
void SetStopMeleeLevel(uint8 level);
void SetGuardMode();
void SetHoldMode();
void SetHoldMode();
bool ElixirAIDetermineSpellToCast();
bool ElixirAITryCastSpell(uint16 spellID, bool isHeal = false);
// Mob AI Virtual Override Methods
virtual void AI_Process();
@@ -606,6 +608,7 @@ protected:
virtual int32 CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 spell_id);
virtual void PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* client);
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
virtual bool AIElixirDoSpellCast(uint16 spellID, Mob* tar, int32 mana_cost);
BotCastingRoles& GetCastingRoles() { return m_CastingRoles; }
void SetGroupHealer(bool flag = true) { m_CastingRoles.GroupHealer = flag; }
@@ -655,6 +658,8 @@ private:
int32 max_end;
int32 end_regen;
uint32 timers[MaxTimer];
bool isElixirSpellCacheBuilt;
int elixirCacheSpells[15]{ -1,-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
Timer m_evade_timer; // can be moved to pTimers at some point
Timer m_alt_combat_hate_timer;
@@ -714,6 +719,7 @@ private:
void SetAttackingFlag(bool flag = true) { m_attacking_flag = flag; }
void SetPullingFlag(bool flag = true) { m_pulling_flag = flag; }
void SetReturningFlag(bool flag = true) { m_returning_flag = flag; }
void ElixirSpellCacheRefresh();
// Private "Inventory" Methods
void GetBotItems(EQ::InventoryProfile &inv, std::string* errorMessage);
+1297 -1085
View File
File diff suppressed because it is too large Load Diff
+114
View File
@@ -80,6 +80,7 @@
#include "../common/shared_tasks.h"
#include "gm_commands/door_manipulation.h"
#include "../common/languages.h"
#include "elixir.h"
extern QueryServ* QServ;
extern WorldServer worldserver;
@@ -209,6 +210,7 @@ int command_init(void)
command_add("dz", "Manage expeditions and dynamic zone instances", 80, command_dz) ||
command_add("dzkickplayers", "Removes all players from current expedition. (/kickplayers alternative for pre-RoF clients)", 0, command_dzkickplayers) ||
command_add("editmassrespawn", "[name-search] [second-value] - Mass (Zone wide) NPC respawn timer editing command", 100, command_editmassrespawn) ||
command_add("elixircheck", "[spellid] - Check how elixir AI works with provided spell id", 100, command_elixircheck) ||
command_add("emote", "['name'/'world'/'zone'] [type] [message] - Send an emote message", 80, command_emote) ||
command_add("emotesearch", "Searches NPC Emotes", 80, command_emotesearch) ||
command_add("emoteview", "Lists all NPC Emotes", 80, command_emoteview) ||
@@ -15900,6 +15902,118 @@ void command_emptyinventory(Client *c, const Seperator *sep)
}
}
void command_elixircheck(Client* c, const Seperator* sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #elixircheck [spellid]");
return;
}
auto spellid = atoi(sep->arg[1]);
if (spellid < 1) {
c->Message(Chat::Red, "Invalid spell id: %d", spellid);
return;
}
Mob* outMob = nullptr;
const SPDat_Spell_Struct& spDat = spells[spellid];
auto result = c->ElixirCastSpellCheck(spellid, &outMob);
switch (result) {
case ELIXIR_TARGET_CHANGE:
c->Message(Chat::White, "Elixir AI would return OK if target changes to %s to cast %s", outMob->GetCleanName(), spDat.name);
return;
case ELIXIR_OK:
c->Message(Chat::White, "Elixir AI would return OK to cast %s", spDat.name);
return;
case ELIXIR_UNHANDLED_SPELL:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (UNHANDLED_SPELL)", spDat.name, result);
return;
case ELIXIR_CANNOT_CAST_BAD_STATE:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (CANNOT_CAST_BAD_STATE)", spDat.name, result);
return;
case ELIXIR_NOT_ENOUGH_MANA:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NOT_ENOUGH_MANA)", spDat.name, result);
return;
case ELIXIR_LULL_IGNORED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (LULL_IGNORED)", spDat.name, result);
return;
case ELIXIR_MEZ_IGNORED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (MEZ_IGNORED)", spDat.name, result);
return;
case ELIXIR_CHARM_IGNORED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (CHARM_IGNORED)", spDat.name, result);
return;
case ELIXIR_NO_TARGET:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NO_TARGET)", spDat.name, result);
return;
case ELIXIR_INVALID_TARGET_BODYTYPE:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (INVALID_TARGET_BODYTYPE)", spDat.name, result);
return;
case ELIXIR_TRANSPORT_IGNORED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (TRANSPORT_IGNORED)", spDat.name, result);
return;
case ELIXIR_NOT_LINE_OF_SIGHT:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NOT_LINE_OF_SIGHT)", spDat.name, result);
return;
case ELIXIR_COMPONENT_REQUIRED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (COMPONENT_REQUIRED)", spDat.name, result);
return;
case ELIXIR_ALREADY_HAVE_BUFF:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ALREADY_HAVE_BUFF)", spDat.name, result);
return;
case ELIXIR_ZONETYPE_FAIL:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ZONETYPE_FAIL)", spDat.name, result);
return;
case ELIXIR_CANNOT_USE_IN_COMBAT:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (CANNOT_USE_IN_COMBAT)", spDat.name, result);
return;
case ELIXIR_NOT_ENOUGH_ENDURANCE:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NOT_ENOUGH_ENDURANCE)", spDat.name, result);
return;
case ELIXIR_ALREADY_HAVE_PET:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ALREADY_HAVE_PET)", spDat.name, result);
return;
case ELIXIR_OUT_OF_RANGE:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (OUT_OF_RANGE)", spDat.name, result);
return;
case ELIXIR_NO_PET:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NO_PET)", spDat.name, result);
return;
case ELIXIR_NOT_NEEDED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (NOT_NEEDED)", spDat.name, result);
return;
case ELIXIR_NOT_BEHIND_MOB:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_NOT_BEHIND_MOB)", spDat.name, result);
return;
case ELIXIR_HP_NOT_LOW:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_HP_NOT_LOW)", spDat.name, result);
return;
case ELIXIR_MANA_NOT_LOW:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_MANA_NOT_LOW)", spDat.name, result);
return;
case ELIXIR_AE_LIMIT_NOT_MET:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_AE_LIMIT_NOT_MET)", spDat.name, result);
return;
case ELIXIR_NO_HATE:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_NO_HATE)", spDat.name, result);
return;
case ELIXIR_TARGET_MEZZED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_TARGET_MEZZED)", spDat.name, result);
return;
case ELIXIR_ATTACK_NOT_ALLOWED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_ATTACK_NOT_ALLOWED)", spDat.name, result);
return;
case ELIXIR_TARGET_ALREADY_STUNNED:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (ELIXIR_TARGET_ALREADY_STUNNED)", spDat.name, result);
return;
default:
c->Message(Chat::Red, "Elixir AI failed to cast %s due to error %d (UNKNOWN)", spDat.name, result);
return;
}
}
// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
#ifdef BOTS
#include "bot_command.h"
+1
View File
@@ -88,6 +88,7 @@ void command_dye(Client *c, const Seperator *sep);
void command_dz(Client *c, const Seperator *sep);
void command_dzkickplayers(Client *c, const Seperator *sep);
void command_editmassrespawn(Client* c, const Seperator* sep);
void command_elixircheck(Client* c, const Seperator* sep);
void command_emote(Client *c, const Seperator *sep);
void command_emotesearch(Client* c, const Seperator *sep);
void command_emoteview(Client* c, const Seperator *sep);
+871
View File
@@ -0,0 +1,871 @@
#include "../common/rulesys.h"
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "mob.h"
#include "elixir.h"
#include "zone.h"
#include "groups.h"
extern Zone* zone;
// ElixirCastSpell determines if a spell can be casted by Mob.
// If 0 is returned, spell is valid and no target changing is required
// If a negative value is returned, an error occured. See elixir.h ELIXIR_ prefix const error lookup of reasons
// If 1 is returned, outMob is set to the suggested mob entity
int8 Mob::ElixirCastSpellCheck(uint16 spellID, Mob** outMob)
{
int manaCurrent = GetMana();
int manaMax = GetMaxMana();
int hpCurrent = GetHP();
int hpMax = GetMaxHP();
int endCurrent = GetEndurance();
int endMax = GetMaxEndurance();
int healPercent = 90;
if (IsMerc()) healPercent = RuleI(Mercs, MercsElixirHealPercent);
#ifdef BOTS
if (IsBot()) healPercent = RuleI(Bots, BotsElixirHealPercent);
#endif
if (healPercent < 1) healPercent = 1;
if (healPercent > 99) healPercent = 99;
int aeMinimum = 3;
if (IsMerc()) aeMinimum = RuleI(Mercs, MercsElixirAEMinimum);
#ifdef BOTS
if (IsBot()) aeMinimum = RuleI(Bots, BotsElixirAEMinimum);
#endif
if (aeMinimum < 1) aeMinimum = 1;
if (aeMinimum > 99) aeMinimum = 99;
if (IsCorpse()) return ELIXIR_CANNOT_CAST_BAD_STATE;
bool isHeal = false;
bool isDebuff = false;
bool isBuff = false;
bool isLifetap = false;
bool isMana = false;
bool isCharm = false;
bool isSnare = false;
bool isSow = false;
bool isTaunt = false;
bool isSingleTargetSpell = false;
bool isPetSummon = false;
bool isTransport = false;
bool isGroupSpell = false;
bool isBardSong = false;
bool isBeneficial = false;
bool isStun = false;
bool isMez = false;
bool isLull = false;
long stunDuration = 0;
long damageAmount = 0;
long healAmount = 0;
bool isGroupHated = false;
int skillID = 0;
bodyType targetBodyType = BT_NoTarget2;
const SPDat_Spell_Struct& spDat = spells[spellID];
Log(Logs::General, Logs::Mercenaries, "%s checking %s vs %s", GetName(), spDat.name, target == nullptr ? "no target" : target->GetCleanName());
int spellgroup = spDat.type_description_id;
uint32 ticks = spDat.buff_duration;
int targets = spDat.aoe_max_targets;
SpellTargetType targettype = spDat.target_type;
EQ::skills::SkillType skill = spDat.skill;
uint16 recourseID = spDat.recourse_link;
int category = spDat.spell_category;
int subcategory = spDat.effect_description_id;
uint32 buffCount = 0;
Group* grp = GetGroup();
Raid* raid = GetRaid();
for (int i = 0; i < EFFECT_COUNT; i++) {
if (IsBlankSpellEffect(spellID, i)) continue;
int attr = spDat.effect_id[i];
int base = spDat.base_value[i];
int base2 = spDat.limit_value[i];
int max = spDat.max_value[i];
int calc = spDat.formula[i];
if (attr == SE_CurrentHP) { //0
if (max > 0) { //Heal / HoT
if (ticks < 5 && base > 0) { //regen
isHeal = true;
healAmount = base;
}
if (ticks > 0) {
isBuff = true;
}
if (category == 114) { //taps like touch of zlandicar
isLifetap = true;
}
}
if (base < 0 && damageAmount == 0) {
damageAmount = -base;
}
if (max < 0) { //Nuke / DoT
damageAmount = -max;
}
}
if (attr == SE_ArmorClass || // 1 ac
attr == SE_ATK || //2 attack
attr == SE_STR || //4 str
attr == SE_DEX || //5 dex
attr == SE_AGI || //6 agi
attr == SE_STA || //7 sta
attr == SE_INT || //8 int
attr == SE_WIS //9 wis
) {
if (base > 0) { //+stat
isBuff = true;
}
if (base < 0) { //-stat
isDebuff = true;
}
}
if (attr == SE_MovementSpeed) { //3
if (base > 0) { //+Movement
isBuff = true;
isSow = true;
}
if (base < 0) { //-Movement
isDebuff = true;
isSnare = true;
}
}
if (attr == SE_CHA) { //10 CHA
if (base > 0 && base < 254) { //+CHA
isBuff = true;
}
if (base < 0) { //-CHA
isDebuff = true;
}
}
if (attr == SE_AttackSpeed) { //11 attackspeed
if (base > 0) { //+Haste
isBuff = true;
}
if (base < 0) { //-Haste
isDebuff = true;
}
}
if (attr == SE_CurrentMana) { //15 Mana
isMana = true;
}
if (attr == SE_Lull) { // pacify (lull)
isLull = true;
}
if (attr == SE_Stun) { //21 stun
stunDuration = base2;
if (targettype == ST_AEClientV1 || targettype == ST_AECaster) { // 2 or
isSingleTargetSpell = true; //hack to make ae stuns work
}
}
if (attr == SE_Charm) { //23 charm
isCharm = true;
}
if (attr == SE_Gate) { //26 Gate
isTransport = true;
}
if (attr == SE_ChangeFrenzyRad) { //30 frenzy radius reduction (lull)
isLull = true;
}
if (attr == SE_Mez) { //31 Mesmerization
isMez = true;
}
if (attr == SE_SummonPet) { //33 Summon Elemental Pet
isPetSummon = true;
}
if (attr == SE_NecPet) { //71 Summon Skeleton Pet
isPetSummon = true;
}
if (attr == SE_Teleport) { //83 Transport
isTransport = true;
}
if (attr == SE_Harmony) { //86 reaction radius reduction (lull)
isLull = true;
}
if (attr == SE_Succor) { //88 Evac
isTransport = true;
}
if (attr == SE_HealOverTime) { //100 Heal over times
isHeal = true;
}
if (attr == SE_CallPet) { //103 Summon Shaman pet
isPetSummon = true;
}
if (attr == SE_SummonBSTPet) { // 106 Bst Pet
isPetSummon = true;
}
if (attr == SE_Familiar) { //108 Summon Familiar
isPetSummon = true;
}
if (attr == SE_Hate) { //192 taunt
isTaunt = true;
}
if (attr == SE_SkillAttack) { //193 skill attack
skillID = spDat.skill;
}
}
if (subcategory == 43 && ticks < 10) { //Health
isHeal = true;
}
if (category == 126) { //Taps
if (subcategory == 43) { //Health
isLifetap = true;
}
}
isBeneficial = IsBeneficialSpell(spellID);
isStun = IsStunSpell(spellID);
/*
//TODO TargetTypes:
case 40: return "AE PC v2";
case 25: return "AE Summoned";
case 24: return "AE Undead";
case 20: return "Targetted AE Tap";
case 8: return "Targetted AE";
case 2: return "AE PC v1";
case 1: return "Line of Sight";
*/
if (targettype == ST_Group) { // 41 Group v2
isGroupSpell = true;
}
if (targettype == ST_GroupTeleport) { //3 Group v1
isGroupSpell = true;
}
if (isGroupSpell && IsBardSong(spellID)) {
isBardSong = true;
}
if (targettype == ST_Target) { //5 Single
isSingleTargetSpell = true;
}
if (GetTarget()) {
targetBodyType = target->bodytype;
}
if (targettype == ST_Animal) { //9 Animal
isSingleTargetSpell = true;
}
if (targettype == ST_Undead) { //10 Undead
isSingleTargetSpell = true;
}
if (targettype == ST_Summoned) { //11 Summoned
isSingleTargetSpell = true;
}
if (targettype == ST_Tap) { //13 Lifetap
isSingleTargetSpell = true;
}
if (targettype == ST_Pet) { //14 Pet
isSingleTargetSpell = true;
}
if (targettype == ST_Corpse) { //15 Corpse
isSingleTargetSpell = true;
}
if (targettype == ST_Plant) { //16 Plant
isSingleTargetSpell = true;
}
if (targettype == ST_Giant) { //17 Uber Giants
isSingleTargetSpell = true;
}
if (targettype == ST_Dragon) { //18 Uber Dragons
isSingleTargetSpell = true;
}
if (spDat.mana > 0 && manaCurrent < GetActSpellCost(spellID, spDat.mana)) return ELIXIR_NOT_ENOUGH_MANA;
if (spDat.endurance_cost > 0 && endCurrent < spDat.endurance_cost) return ELIXIR_NOT_ENOUGH_ENDURANCE;
if (isLull) return ELIXIR_LULL_IGNORED;
if (isMez) return ELIXIR_MEZ_IGNORED;
if (isCharm) return ELIXIR_CHARM_IGNORED;
if (targettype == ST_Animal) { //16 Animal
if (target == nullptr) return ELIXIR_NO_TARGET;
if (targetBodyType != BT_Animal) return ELIXIR_INVALID_TARGET_BODYTYPE;
}
if (targettype == ST_Undead) { //10 Undead
if (target == nullptr) return ELIXIR_NO_TARGET;
if (targetBodyType != BT_Undead) return ELIXIR_INVALID_TARGET_BODYTYPE;
}
if (targettype == ST_Summoned) { //11 Summoned
if (target == nullptr) return ELIXIR_NO_TARGET;
if (targetBodyType != BT_Summoned) return ELIXIR_INVALID_TARGET_BODYTYPE;
}
if (targettype == ST_Plant) { //Plant
if (target == nullptr) return ELIXIR_NO_TARGET;
if (targetBodyType != BT_Plant) return ELIXIR_INVALID_TARGET_BODYTYPE;
}
if (isTransport) return ELIXIR_TRANSPORT_IGNORED;
if (spDat.npc_no_los == 0 && target && isSingleTargetSpell && !isBeneficial && !CheckLosFN(target)) return ELIXIR_NOT_LINE_OF_SIGHT;
for (int i = 0; i < 4; i++) { // Reagent check
if (spDat.component[i] < 1) continue;
if (spDat.component_count[i] < 1) continue;
if (IsMerc()) continue; //mercs don't have inventory nor require reagents
#ifdef BOTS
if (IsBot()) continue; //bots don't have inventory nor require reagents
#endif
return ELIXIR_COMPONENT_REQUIRED;
//TODO: teach elixir how to check inventory for component in cases it's a client calling this function
}
//TODO: CasterRequirement logic
//DWORD ReqID = pSpell->CasterRequirementID;
//if (ReqID == 518 && SpawnPctHPs(pChar->pSpawn) > 89) return "not < 90% hp";
if (skillID == EQ::skills::SkillBackstab) { // 8 backstab
if (target == nullptr) {
return ELIXIR_NO_TARGET;
}
if (!BehindMob(target)) {
return ELIXIR_NOT_BEHIND_MOB;
}
if (!IsWithinSpellRange(target, spDat.range, spellID)) {
return ELIXIR_OUT_OF_RANGE;
}
return ELIXIR_OK;
}
if (recourseID > 0) { //recourse buff attached
const SPDat_Spell_Struct& spDatRecourse = spells[recourseID];
if (spDatRecourse.buff_duration > 0) {
buffCount = GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == recourseID) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, recourseID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
}
}
}
if (ticks > 0 && !isBeneficial && targettype == ST_Target) { // debuff
if (target == nullptr) {
return ELIXIR_NO_TARGET;
}
buffCount = target->GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = target->buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == spellID) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
}
}
if (spDat.zone_type == 1 && !zone->CanCastOutdoor()) {
return ELIXIR_ZONETYPE_FAIL;
}
if (target) { //do aggro check
if (target->GetHateAmount(this) > 0) isGroupHated = true;
if (!isGroupHated) {
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (!grp) break;
if (!grp->members[i]) continue;
if (target->GetHateAmount(grp->members[i]) == 0) continue;
isGroupHated = true;
break;
}
}
}
//TODO: zone_type 2 check (can't cast outdoors indoor only)
if (IsEffectInSpell(spellID, SE_Levitate) && !zone->CanLevitate()) {
return ELIXIR_ZONETYPE_FAIL;
}
if (!spDat.can_cast_in_combat) {
if (IsEngaged()) {
return ELIXIR_CANNOT_USE_IN_COMBAT;
}
if (target == nullptr) {
return ELIXIR_NO_TARGET;
}
buffCount = target->GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = target->buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (IsDetrimentalSpell(buff.spellid) && buff.ticsremaining > 0 && !DetrimentalSpellAllowsRest(buff.spellid)) {
return ELIXIR_CANNOT_USE_IN_COMBAT;
}
}
}
if (IsDisciplineBuff(spellID)) {
buffCount = GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == spellID) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
}
}
if (isPetSummon) {
if (HasPet()) return ELIXIR_ALREADY_HAVE_PET;
return ELIXIR_OK;
}
if (targettype == ST_Pet && isHeal) {
if (!HasPet()) {
return ELIXIR_NO_PET;
}
if (GetPet()->GetHPRatio() > healPercent) {
return ELIXIR_HP_NOT_LOW;
}
return ELIXIR_OK;
}
if (isBuff && targettype == ST_Pet && isBeneficial) {
if (!HasPet()) {
return ELIXIR_NO_PET;
}
buffCount = GetPet()->GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = GetPet()->buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == spellID) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
return ELIXIR_ALREADY_HAVE_BUFF;
}
if (!IsWithinSpellRange(GetPet(), spDat.range, spellID)) {
return ELIXIR_OUT_OF_RANGE;
}
}
return ELIXIR_OK;
}
if (isMana && targettype == ST_Self && ticks <= 0 && !isPetSummon) { // self only regen, like harvest, canni
if (stunDuration > 0 && isGroupHated) {
return ELIXIR_CANNOT_USE_IN_COMBAT;
}
if (GetManaRatio() > 50) {
return ELIXIR_MANA_NOT_LOW;
}
return ELIXIR_OK;
}
if (isLifetap && GetHPRatio() > healPercent) {
return ELIXIR_HP_NOT_LOW;
}
if (isHeal) { //heal logic
int groupHealCount = 0;
int healIDPercent = 100;
// figure out who is lowest HP party member
if (GetHPRatio() <= healPercent) {
if (ticks == 0) { // instant heal, just apply
*outMob = this;
healIDPercent = GetHPRatio();
}
else { // it's a heal buff, check if player already has it
bool isBuffNeeded = true;
buffCount = GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
}
if (isBuffNeeded) {
*outMob = this;
healIDPercent = GetHPRatio();
}
}
}
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (!grp) break;
if (!grp->members[i]) continue;
if (grp->members[i]->GetHPRatio() > healPercent) continue;
if (grp->members[i]->GetHPRatio() > healIDPercent) continue;
if (!IsWithinSpellRange(grp->members[i], spDat.range, spellID)) continue;
groupHealCount++;
if (ticks == 0) { // instant heal, just apply
*outMob = grp->members[i];
healIDPercent = grp->members[i]->GetHPRatio();
}
else { // it's a heal buff, check if player already has it
bool isBuffNeeded = true;
buffCount = grp->members[i]->GetMaxTotalSlots();
for (uint32 j = 0; j < buffCount; j++) {
auto buff = grp->members[i]->buffs[j];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
// TODO: Immune Check
}
if (isBuffNeeded) {
*outMob = grp->members[i];
healIDPercent = GetHPRatio();
}
}
}
if (isGroupSpell && groupHealCount < aeMinimum) {
return ELIXIR_AE_LIMIT_NOT_MET;
}
if (!*outMob) {
return ELIXIR_NOT_NEEDED;
}
return ELIXIR_TARGET_CHANGE;
}
if ((targettype == ST_Self || isGroupSpell) && isBeneficial) { //self/group beneficial spell
if (isGroupHated && !isBardSong) {
return ELIXIR_CANNOT_USE_IN_COMBAT;
}
if (ticks <= 4 && GetClass() != BARD) { //don't bother with short duration buffs
return ELIXIR_NOT_NEEDED;
}
if (ticks == 0) {
return ELIXIR_OK;
}
bool isBuffNeeded = true;
buffCount = GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
}
if (isBuffNeeded) return ELIXIR_OK;
if (!isGroupSpell) return ELIXIR_NOT_NEEDED;
isBuffNeeded = true;
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (!grp) break;
if (!grp->members[i]) continue;
buffCount = grp->members[i]->GetMaxTotalSlots();
for (uint32 j = 0; j < buffCount; j++) {
auto buff = grp->members[i]->buffs[j];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.ticsremaining < 2) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
}
if (!isBuffNeeded) continue;
*outMob = grp->members[i];
return ELIXIR_TARGET_CHANGE;
}
return ELIXIR_NOT_NEEDED;
}
if (targettype == ST_Target && isBeneficial && damageAmount == 0) { //single target beneficial spell
// TODO: add exceptions for combat buffs situation
bool isCombatBuff = false;
if (isGroupHated && !isCombatBuff) {
return ELIXIR_NOT_NEEDED;
}
// for the time being, any beneficial non-heal single target spells without a duration are skipped
// later, we need to add in things like necro mana flow, etc
if (ticks == 0) {
return ELIXIR_NOT_NEEDED;
}
if (ticks <= 4 && GetClass() != BARD) { //don't bother with short duration buffs
return ELIXIR_NOT_NEEDED;
}
// always self buff first
bool isBuffNeeded = true;
buffCount = GetMaxBuffSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
// TODO: Immune Check
}
if (isBuffNeeded) {
if (target && target->GetID() == GetID()) {
return ELIXIR_OK;
}
*outMob = this;
return ELIXIR_TARGET_CHANGE;
}
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (!grp) break;
if (!grp->members[i]) continue;
if (!IsWithinSpellRange(grp->members[i], spDat.range, spellID)) continue;
bool isBuffNeeded = true;
buffCount = grp->members[i]->GetMaxTotalSlots();
for (uint32 j = 0; j < buffCount; j++) {
auto buff = grp->members[i]->buffs[j];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.spellid == spellID) {
isBuffNeeded = false;
break;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
isBuffNeeded = false;
break;
}
// TODO: Immune Check
}
if (isBuffNeeded) {
if (target && target->GetID() == grp->members[i]->GetID()) {
return ELIXIR_OK;
}
*outMob = grp->members[i];
return ELIXIR_TARGET_CHANGE;
}
}
return ELIXIR_NOT_NEEDED;
}
if (isStun && (targettype == ST_AEClientV1 || targettype == ST_AreaClientOnly || targettype == ST_AECaster)) { // PB AE stun
int targetCount = 0;
float sqDistance = spDat.aoe_range * spDat.aoe_range;
auto hates = GetHateList();
auto iter = hates.begin();
for (auto iter : hates) {
if (sqDistance > 0 && DistanceSquaredNoZ(GetPosition(), iter->entity_on_hatelist->GetPosition()) > sqDistance) continue;
if (iter->entity_on_hatelist->IsStunned()) continue;
targetCount++;
}
if (targetCount < aeMinimum) {
return ELIXIR_AE_LIMIT_NOT_MET;
}
return ELIXIR_OK;
}
if (damageAmount > 0 && (targettype == ST_AEClientV1 || targettype == ST_AreaClientOnly || targettype == ST_AECaster)) { // PB AE DD
int targetCount = 0;
float sqDistance = spDat.aoe_range * spDat.aoe_range;
auto hates = GetHateList();
auto iter = hates.begin();
for (auto iter : hates) {
if (sqDistance > 0 && DistanceSquaredNoZ(GetPosition(), iter->entity_on_hatelist->GetPosition()) > sqDistance) continue;
targetCount++;
}
if (targetCount < aeMinimum) {
return ELIXIR_AE_LIMIT_NOT_MET;
}
return ELIXIR_OK;
}
if (damageAmount > 0 && (targettype == ST_TargetAETap || targettype == ST_AETarget)) { // Target AE DD
if (target == nullptr) {
return ELIXIR_NO_TARGET;
}
if (!IsWithinSpellRange(target, spDat.range, spellID)) {
return ELIXIR_OUT_OF_RANGE;
}
int targetCount = 0;
float sqDistance = spDat.aoe_range * spDat.aoe_range;
auto hates = GetHateList();
auto iter = hates.begin();
for (auto iter : hates) {
if (sqDistance > 0 && DistanceSquaredNoZ(target->GetPosition(), iter->entity_on_hatelist->GetPosition()) > sqDistance) continue;
targetCount++;
}
if (targetCount < aeMinimum) {
return ELIXIR_AE_LIMIT_NOT_MET;
}
return ELIXIR_OK;
}
if ((targettype == ST_Target || targettype == ST_Tap) && !isBeneficial) { // single target detrimental spell
if (target == nullptr) {
return ELIXIR_NO_TARGET;
}
if (!isGroupHated) {
return ELIXIR_NO_HATE;
}
if (target->GetHPRatio() <= 0) {
return ELIXIR_HP_NOT_LOW;
}
if (!IsWithinSpellRange(target, spDat.range, spellID)) {
return ELIXIR_OUT_OF_RANGE;
}
if (target->IsMezzed()) {
return ELIXIR_TARGET_MEZZED;
}
if (!IsAttackAllowed(target)) {
return ELIXIR_ATTACK_NOT_ALLOWED;
}
if (isStun) {
if (target->IsStunned()) {
return ELIXIR_TARGET_ALREADY_STUNNED;
}
return ELIXIR_OK;
}
if (ticks == 0) {
return ELIXIR_OK;
}
buffCount = target->GetMaxTotalSlots();
for (uint32 i = 0; i < buffCount; i++) {
auto buff = target->buffs[i];
if (buff.spellid == SPELL_UNKNOWN) continue;
if (spells[buff.spellid].buff_duration_formula == DF_Permanent) continue;
if (buff.spellid == spellID) {
return ELIXIR_NOT_NEEDED;
}
int stackResult = CheckStackConflict(buff.spellid, buff.casterlevel, spellID, GetLevel(), entity_list.GetMobID(buff.casterid), this, i);
if (stackResult == -1) {
return ELIXIR_NOT_NEEDED;
}
// TODO: Immune Check
}
return ELIXIR_OK;
}
return ELIXIR_UNHANDLED_SPELL;
}
/*
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (!raid) break;
if (!raid->members[i]) continue;
if (!raid->members[i].member) continue;
//raid->members[i].GroupNumber == gid
}
*/
+31
View File
@@ -0,0 +1,31 @@
enum ElixirError {
ELIXIR_TARGET_CHANGE = 1,
ELIXIR_OK = 0,
ELIXIR_UNHANDLED_SPELL = -1,
ELIXIR_CANNOT_CAST_BAD_STATE = -2,
ELIXIR_NOT_ENOUGH_MANA = -3,
ELIXIR_LULL_IGNORED = -4,
ELIXIR_MEZ_IGNORED = -5,
ELIXIR_CHARM_IGNORED = -6,
ELIXIR_NO_TARGET = -7,
ELIXIR_INVALID_TARGET_BODYTYPE = -8,
ELIXIR_TRANSPORT_IGNORED = -9,
ELIXIR_NOT_LINE_OF_SIGHT = -10,
ELIXIR_COMPONENT_REQUIRED = -11,
ELIXIR_ALREADY_HAVE_BUFF = -12,
ELIXIR_ZONETYPE_FAIL = -13,
ELIXIR_CANNOT_USE_IN_COMBAT = -14,
ELIXIR_NOT_ENOUGH_ENDURANCE = -15,
ELIXIR_ALREADY_HAVE_PET = -16,
ELIXIR_OUT_OF_RANGE = -17,
ELIXIR_NO_PET = -18,
ELIXIR_NOT_NEEDED = -19,
ELIXIR_NOT_BEHIND_MOB = -20,
ELIXIR_HP_NOT_LOW = -21,
ELIXIR_MANA_NOT_LOW = -22,
ELIXIR_AE_LIMIT_NOT_MET = -23,
ELIXIR_NO_HATE = -24,
ELIXIR_TARGET_MEZZED = -25,
ELIXIR_ATTACK_NOT_ALLOWED = -26,
ELIXIR_TARGET_ALREADY_STUNNED = -27
};
+1589 -1425
View File
File diff suppressed because it is too large Load Diff
+2
View File
@@ -178,6 +178,8 @@ public:
bool CheckAETaunt();
bool CheckConfidence();
bool TryHide();
bool ElixirAIDetermineSpellToCast();
bool ElixirAITryCastSpell(MercSpell mercSpell, bool isHeal = false);
// stat functions
virtual void ScaleStats(int scalepercent, bool setmax = false);
+3 -2
View File
@@ -354,7 +354,8 @@ public:
void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
void BeamDirectional(uint16 spell_id, int16 resist_adjust);
void ConeDirectional(uint16 spell_id, int16 resist_adjust);
void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
bool IsWithinSpellRange(Mob *target, float spellRange, uint16 spellID);
//Buff
void BuffProcess();
@@ -854,7 +855,7 @@ public:
inline bool HasBaseEffectFocus() const { return (spellbonuses.FocusEffects[focusFcBaseEffects] || aabonuses.FocusEffects[focusFcBaseEffects] || itembonuses.FocusEffects[focusFcBaseEffects]); }
int32 GetDualWieldingSameDelayWeapons() const { return dw_same_delay; }
inline void SetDualWieldingSameDelayWeapons(int32 val) { dw_same_delay = val; }
int8 ElixirCastSpellCheck(uint16 spellID, Mob** outMob);
bool TryDoubleMeleeRoundEffect();
bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
inline void SetUseDoubleMeleeRoundDmgBonus(bool val) { use_double_melee_round_dmg_bonus = val; }
+21
View File
@@ -6327,3 +6327,24 @@ int Client::GetNextAvailableDisciplineSlot(int starting_slot) {
return -1; // Return -1 if No Slots open
}
// IsWithinRange returns true if target is within range of spell ID casted by mob
bool Mob::IsWithinSpellRange(Mob *target, float spellRange, uint16 spellID) {
float range = GetActSpellRange(spellID, spellRange, false);
if (!target) {
return false;
}
if (target->GetID() == GetID()) return true;
float dist2 = DistanceSquared(GetPosition(), target->GetPosition());
float range2 = spellRange * spellRange;
float min_range2 = spells[spellID].min_range * spells[spellID].min_range;
if(dist2 > range2) {
return false;
}
if (dist2 < min_range2){
return false;
}
return true;
}