7826 Commits

Author SHA1 Message Date
Alex King 833fa55fdf [Feature] Add Extra Kick Classes (#3613)
* [Feature] Add Extra Kick Classes

# Notes
- Allows operators to add extra classes to the "Kick" skill.
- Without this only Warrior, Ranger, Monk, Beastlord, and Berserker could kick.

* Remove gotos.
2023-10-11 14:33:23 -04:00
Chris Miles 4fc3c27715 [Release] 22.27.0 (#3614)
* [Release] 22.27.0

* Update bot.cpp
2023-10-07 15:11:21 -05:00
Chris Miles cea3ad6a42 [Crash] Fix crash in #movechar (#3612) 2023-10-07 14:00:27 -05:00
Chris Miles d8926cd5f3 [Crash] Fix dangling pointer crash observed in SendHPPacketsFrom (#3611)
* [Crash] Fix dangling pointer crash observed in SendHPPacketsFrom

* Update bot.cpp
2023-10-07 14:00:19 -05:00
Chris Miles efb03164c7 [Crash] Fix crash in CastSpell Quest API input cast (#3610) 2023-10-07 14:00:11 -05:00
Chris Miles 455eb2e6d9 [Crash] Fix CanUseAlternateAdvancementRank crash (#3609) 2023-10-07 14:00:04 -05:00
Chris Miles b5b0e53da2 [Crash] Fix #summon crash (#3608)
* [Crash] Summon crash fix

* [Crash] Fix summon crash
2023-10-07 13:59:56 -05:00
Chris Miles 68cb94b39c [Crash] Bot member zoned crash fix (#3607) 2023-10-07 13:59:47 -05:00
Alex King 7db7631308 [Bug Fix] Fix #show group_info Popup (#3605)
# Notes
- Wasn't using `DialogueWindow::TableCell` so they weren't showing up.
- Fixed `red1` to `red_1` so it shows.
2023-10-04 14:40:05 -04:00
Alex King cf27f2bc88 [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua (#3590)
* [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua

# Perl
- Add `$mob->FindBuff(spell_id, caster_id)`.

# Lua
- Add `mob:FindBuff(spell_id, caster_id)`.

# Notes
- Allows operators to check if the spell ID is cast by a specific entity ID.
- We don't use `Mob*` reference here since the mob may have died, left zone, etc.

* Formatting.
2023-09-29 19:38:36 -04:00
JJ 79918ebaba [Logs] Change pathing log messages from Error to Pathing. (#3604)
Change pathing log messages from `Error` to `Pathing`.
2023-09-29 11:54:52 -04:00
Paul Coene 2a648507f2 [Bug Fix] Fix swarm pet names to use '_' instead of ' ' (#3601) 2023-09-19 18:21:47 -04:00
Clayton Dunwell f395ee0508 [Bug Fix] Invis vs. Undead/Animal Breaks Charm for Pets (#3587)
* IVU & IVA break charm pets #2212

* fix typing

* fix tab spacing

* Formatting

* Formatting for CalcInvisibleLevel

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-09-19 10:16:12 -04:00
Alex King 26e72c6857 [Bug Fix] Add Validation to #find, #set, and #show args (#3598)
# Notes
- We were not validating `sep->arg[i]` so we could possibly be pushing a `nullptr` in.
2023-09-17 21:20:27 -05:00
Alex King d7e810232a [Bug Fix] Fix entity ID on death with #castspell (#3592)
# Notes
- Entities killed by a spell with #cast were not reporting their pre-death entity ID properly.
- Added an `entity_id_override` to `GetTargetDescription()` and added a pre-defined entity ID variable to the cast command so we can message the proper pre-death entity ID.
2023-09-17 13:40:31 -05:00
Alex King 9b992167f0 [Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)
* [Bug Fix] Fix Killer XYZH support in EVENT_DEATH in Perl.

# Notes
- Fixes XYZH exports in Perl.

* Update embparser.cpp
2023-09-17 13:40:07 -05:00
Clayton Dunwell 65d4533568 [Bug Fix] Check for Song Skill Increase on Bard Pulse (#3586)
* check for song skill increase on bard pulse

* style changes

* fix spacing
2023-09-17 13:29:48 -05:00
Clayton Dunwell eb545a18a4 [Feature] Cleanup Group Split Money Logic (#3583)
* addresses #2498

* fix some logic #2498

* fixes #2498

* derpy derp derp #2498

* leave default argument to appease build

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-09-17 13:22:26 -05:00
Alex King f2f0228aa4 [Quest API] Add XYZ/XYZH Overloads to Cross Zone Move Methods (#3581)
# Perl
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z, heading)`.

# Lua
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z, heading)`.

# Notes
- Allows operators to send players to specific coordinates across zones instead of always sending to safe coordinates.
2023-09-17 13:16:25 -05:00
Alex King 06337fe762 [Feature] Add Defensive Proc Rules for Level Gap Penalty (#3580)
# Notes
- Allows operators to modify the level gap penalty and level gap required for the penalty for defensive procs' level gap penalty.
- Setting `Spells:DefensiveProcPenaltyLevelGap` to `-1` will disable the penalty.
2023-09-17 13:15:51 -05:00
hg 604c7ad4ab [Feature] Add opcodes for Cast and Scribe book buttons (#3578)
This is just the packet framework for the Scribe button on recipe books
and the Cast Spell button on books that allow casting spells on
targets. It will need to be hooked up to a content implementation
2023-09-17 13:14:38 -05:00
Alex King bab16771aa [Quest API] Add ApplySpell() and SetBuffDuration() overloads to Perl/Lua (#3576)
# Perl
- Add `$bot->ApplySpell(spell_id, duration, level)`.
- Add `$bot->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id)`.
- Add `$bot->ApplySpellRaid(spell_id, duration)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, level)`.
- Add `$client->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id, duration, level)`.
- Add `$client->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$mob->ApplySpellBuff(spell_id, duration, level)`.
- Add `$mob->SetSpellDuration(spell_id, duration, level)`.

# Lua
- Add `bot:ApplySpell(spell_id, duration, level)`.
- Add `bot:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id)`.
- Add `bot:ApplySpellRaid(spell_id, duration)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `bot:SetSpellDuration(spell_id, duration, level)`.
- Add `bot:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, level)`.
- Add `client:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, level)`.
- Add `client:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id, duration, level)`.
- Add `client:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `mob:ApplySpellBuff(spell_id, duration, level)`.
- Add `mob:SetSpellDuration(spell_id, duration, level)`.

# Notes
- This allows operators to override the spell level.
2023-09-17 13:14:13 -05:00
Alex d3a414a048 [Fixes] AA System Fixes (#3572)
* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs).
-AAs beyond our current expansion will no longer be buyable or sendable to clients.

* #reload aa will now reload character aa data.

* Base Implementation of auto grant AA

* -Add DB manifest entry
-Made has already purchased fn a bit better
-Added auto grant to db entry

* -Added grantaa command.
-Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important.

* Port suggested changes for Finish AA purchase.

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2023-09-17 13:12:43 -05:00
Paul Coene e85a8db8c4 [Messages] Swarm pet normal damage messages were missing (#3594) 2023-09-17 08:26:09 -04:00
Fryguy 12cc3c90ea [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing. (#3589)
* [Logging] Add logging to track down Wild Ramp issue

* [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing.
2023-09-11 15:57:04 -05:00
Paul Coene 9c656bc498 [Messages] Remove duplicate message on tracking begin (#3574) 2023-09-11 08:27:25 -04:00
Fryguy bc337979bb [Logging] Add logging to track down Wild Ramp issue (#3588) 2023-09-10 21:02:44 -05:00
Paul Coene a64425ebe6 [Commands] npc_edit faction and #setfaction duplicate and incorrect. (#3577)
* [Commands] npc_edit faction and #setfaction duplicate and incorrect.

* Fix assignment
2023-09-02 21:21:48 -04:00
Alex King ca933fce45 [Bug Fix] Fix #set faction/#setfaction Command (#3575)
# Notes
- This was an oversight on my part in `#set` command consolidation.
2023-09-02 17:30:40 -04:00
Akkadius d7e09a1f3b [Hotfix] Zoning logging edge case safety 2023-08-28 19:51:11 -05:00
Akkadius 1652e7a976 [Hotfix] Fix to zoning logging exception 2023-08-28 19:44:56 -05:00
Paul Coene a2b78ff4e6 [Combat Messages] Fix issue where pet proc damage was not showing up (#3551)
* [Combat Messages] Fix issue where pet proc damage was not showing up

* Put back needed "skip" for some melee messages.

* spacing
2023-08-24 16:52:18 -04:00
Aeadoin 79a3ce8d7e [Bots] Add Support for Mana Pool AA Bonuses. (#3571) 2023-08-21 18:35:14 -04:00
Paul Coene d857fb3c48 [HotFix] Clearing target window on CHARM wear off had a side effect (#3570)
* [HotFix] Clearing target window on CHARM wear off had a side effect

* erroneous change removed
2023-08-21 18:16:22 -04:00
Vayle c5fa7e28c8 [Bug Fix] Minor adjustment to formula calc position to fix modifier bug. (#3565)
* Fix logic error in recent PR

* Adjust formula position
2023-08-20 22:18:08 -05:00
Chris Miles 7122ac33b2 [Quest API] Reload content flags globally when a content flag is set (#3564) 2023-08-20 20:56:40 -05:00
Vayle a61f951d0e [Rules] Add FinalRaidExpMultiplier Rule (#3554)
* FlatRaidExpModifierRule

* Formatting

* Remove enabled toggle

Enabled toggle not necessary as default value is 1.0

* Formatting

* Formatting

* Formatting
2023-08-20 16:31:36 -05:00
Paul Coene 4357b8c731 [Charm] Fix to update target windows on charm on/off (#3549)
* [Charm] Fix to update target windows on charm on/off

* Removed accidental change

* Removed magic #

* reformated brace style in function that was modified

* Use better names for clear variables

* Forgot header with name change

* More header name changes
2023-08-20 15:43:10 -05:00
Alex King 9cbe25f712 [Feature] Change #reload zone to reload zone headers globally. (#3557)
* [Feature] Change #reload zone to reload zone headers globally.

# Notes
- This allows operators to globally reload zone headers without going to every zone individually to do so.

* Update worldserver.cpp

* Update worldserver.cpp
2023-08-20 15:42:45 -05:00
hg ab04a4c6df Remove hard limit on currency merchant (#3560) 2023-08-20 15:37:15 -05:00
Chris Miles c0cf9bb5aa [Expansions] Expansion settings tweaks (#3556)
* Expansion tweaks testing on PEQ

* Update zoning.cpp

* Update aa.cpp

* Update aa.cpp

* Tweak
2023-08-20 15:37:08 -05:00
Alex King dc35ab5251 [Bug Fix] Fix #motd/#set motd Command (#3558)
# Notes
- This command was non-functional since the consolidation due to an oversight on my part.
2023-08-20 09:31:26 -04:00
Chris Miles 9cbfd5c8f0 [Logging] Add detailed zoning logging (#3555)
* WIP: Add zoning logging

* Update zoning.cpp
2023-08-19 23:53:34 -05:00
Fryguy 5631a0711f [Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range.

This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range.

Example in lua of utilizing this scripting

```
e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101;
```

* Updates to address comments
2023-08-19 23:36:06 -05:00
Aeadoin 00e02b61ca [Bug Fix] Fix Bot::CheckDataBucket to work with Owner Buckets. (#3552) 2023-08-18 16:41:24 -04:00
Aeadoin 9a07142a9b [Bug Fix] Bots will now load AAs properly when spawned. (#3544)
* [Bug Fix] Bots will now load AAs properly when spawned.

* formatting

* formatting

* formatting

* formatting

* formatting (for real this time)

* formatting (for real this time)

* Formatting
2023-08-13 15:57:27 -04:00
Aeadoin 919a92bda3 [Bots] Remove In-Game Command References to Bot Groups (#3545) 2023-08-13 15:41:30 -04:00
Chris Miles 140aba9f69 [Spawns] Fixes a rarer issue where spawn2 is not being properly content filtered 2023-08-13 02:17:00 -05:00
Aeadoin c3d41e08f4 [Bug Fix] Bots no longer drop group on death, and raid fixes. (#3542) 2023-08-12 21:49:01 -04:00
Vayle 5d6a1aad50 [Rules] Add rule to restrict hand in of quest items to quest flagged NPCs. (#3536)
* Add rule to restrict handin of quest items to quest flagged npcs

* Minor format tweak

* Formatting
2023-08-12 21:48:40 -04:00