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https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
[Logging] Add detailed zoning logging (#3555)
* WIP: Add zoning logging * Update zoning.cpp
This commit is contained in:
@@ -11768,3 +11768,29 @@ void Client::ShowSpells(Client* c, ShowSpellType show_spell_type)
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spell_table.c_str()
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);
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}
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std::string GetZoneModeString(ZoneMode mode)
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{
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switch (mode) {
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case ZoneToSafeCoords:
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return "ZoneToSafeCoords";
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case GMSummon:
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return "GMSummon";
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case ZoneToBindPoint:
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return "ZoneToBindPoint";
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case ZoneSolicited:
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return "ZoneSolicited";
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case ZoneUnsolicited:
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return "ZoneUnsolicited";
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case GateToBindPoint:
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return "GateToBindPoint";
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case SummonPC:
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return "SummonPC";
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case Rewind:
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return "Rewind";
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case EvacToSafeCoords:
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return "EvacToSafeCoords";
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default:
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return "Unknown";
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}
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}
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@@ -123,6 +123,9 @@ typedef enum {
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EvacToSafeCoords
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} ZoneMode;
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// translate above enum to a string
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std::string GetZoneModeString(ZoneMode mode);
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enum {
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HideCorpseNone = 0,
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HideCorpseAll = 1,
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+33
-2
@@ -355,8 +355,24 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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break;
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ZoneToZone_Struct* ztz = (ZoneToZone_Struct*)pack->pBuffer;
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if (ztz->current_zone_id == zone->GetZoneID()
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&& ztz->current_instance_id == zone->GetInstanceID()) {
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LogZoning(
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"ZoneToZone client [{}] guild_id [{}] requested_zone [{}] requested_zone_id [{}] requested_instance_id [{}] current_zone [{}] current_zone_id [{}] current_instance_id [{}] response [{}] admin [{}] ignorerestrictions [{}]",
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ztz->name,
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ztz->guild_id,
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ZoneName(ztz->requested_zone_id),
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ztz->requested_zone_id,
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ztz->requested_instance_id,
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ZoneName(ztz->current_zone_id),
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ztz->current_zone_id,
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ztz->current_instance_id,
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ztz->response,
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ztz->admin,
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ztz->ignorerestrictions
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);
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// the client was rejected by the world server
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// zone was not ready for some reason
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if (ztz->current_zone_id == zone->GetZoneID() && ztz->current_instance_id == zone->GetInstanceID()) {
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// it's a response
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Entity* entity = entity_list.GetClientByName(ztz->name);
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if (entity == 0)
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@@ -371,6 +387,20 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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entity->CastToMob()->SetZone(ztz->current_zone_id, ztz->current_instance_id);
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entity->CastToClient()->SetZoning(false);
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entity->CastToClient()->SetLockSavePosition(false);
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LogZoning("ZoneToZone (ZoneNotReady) client [{}] guild_id [{}] requested_zone [{}] requested_zone_id [{}] requested_instance_id [{}] current_zone [{}] current_zone_id [{}] current_instance_id [{}] response [{}] admin [{}] ignorerestrictions [{}] ",
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ztz->name,
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ztz->guild_id,
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ZoneName(ztz->requested_zone_id),
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ztz->requested_zone_id,
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ztz->requested_instance_id,
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ZoneName(ztz->current_zone_id),
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ztz->current_zone_id,
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ztz->current_instance_id,
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ztz->response,
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ztz->admin,
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ztz->ignorerestrictions
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);
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}
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else {
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entity->CastToClient()->UpdateWho(1);
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@@ -411,6 +441,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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}
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}
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// the client was accepted by the world server
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else {
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// it's a request
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ztz->response = 0;
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@@ -4632,8 +4632,6 @@ void ZoneDatabase::SaveCharacterBinds(Client *c)
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}
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}
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LogInfo("bind count is [{}]", bind_count);
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// allocate memory for binds
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binds.reserve(bind_count);
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+76
-6
@@ -55,6 +55,22 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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#endif
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auto* zc = (ZoneChange_Struct*)app->pBuffer;
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LogZoning(
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"Client [{}] zoning to [{}] ({}) instance_id [{}] x [{}] y [{}] z [{}] zone_reason [{}] success [{}] zone_mode [{}] ({})",
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GetCleanName(),
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zc->char_name,
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ZoneName(zc->zoneID),
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zc->zoneID,
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zc->instanceID,
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zc->x,
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zc->y,
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zc->z,
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zc->zone_reason,
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zc->success,
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GetZoneModeString(zone_mode),
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zone_mode
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);
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uint16 target_zone_id = 0;
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auto target_instance_id = zc->instanceID;
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ZonePoint* zone_point = nullptr;
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@@ -132,6 +148,14 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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}
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if (target_instance_id) {
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LogZoning(
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"Client [{}] attempting zone to instance_id [{}] zone [{}] ({})",
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GetCleanName(),
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target_instance_id,
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ZoneName(target_zone_id),
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target_zone_id
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);
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//make sure we are in it and it's unexpired.
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if (!database.VerifyInstanceAlive(target_instance_id, CharacterID())) {
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Message(
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@@ -185,7 +209,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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int16 min_status = AccountStatus::Player;
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uint8 min_level = 0;
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LogInfo("Loaded zone flag [{}]", zone_data->flag_needed);
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LogZoning("Loaded zone flag [{}]", zone_data->flag_needed);
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safe_x = zone_data->safe_x;
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safe_y = zone_data->safe_y;
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@@ -328,7 +352,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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meets_zone_expansion_check = true;
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}
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LogInfo(
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LogZoning(
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"Checking zone request [{}] for expansion [{}] ({}) success [{}]",
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target_zone_name,
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(content_service.GetCurrentExpansion()),
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@@ -360,12 +384,41 @@ void Client::SendZoneCancel(ZoneChange_Struct *zc) {
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
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ZoneChange_Struct *zc2 = (ZoneChange_Struct*)outapp->pBuffer;
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LogZoning(
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"(zs) Client [{}] char_name [{}] zoning to [{}] ({}) cancelled instance_id [{}] x [{}] y [{}] z [{}] zone_reason [{}] success [{}]",
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GetCleanName(),
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zc->char_name,
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ZoneName(zc2->zoneID),
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zc->zoneID,
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zc->instanceID,
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zc->x,
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zc->y,
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zc->z,
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zc->zone_reason,
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zc->success
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);
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strcpy(zc2->char_name, zc->char_name);
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zc2->zoneID = zone->GetZoneID();
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zc2->success = 1;
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outapp->priority = 6;
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FastQueuePacket(&outapp);
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LogZoning(
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"(zc2) Client [{}] char_name [{}] zoning to [{}] ({}) cancelled instance_id [{}] x [{}] y [{}] z [{}] zone_reason [{}] success [{}]",
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GetCleanName(),
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zc2->char_name,
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ZoneName(zc2->zoneID),
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zc2->zoneID,
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zc2->instanceID,
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zc2->x,
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zc2->y,
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zc2->z,
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zc2->zone_reason,
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zc2->success
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);
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//reset to unsolicited.
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zone_mode = ZoneUnsolicited;
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// reset since we're not zoning anymore
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@@ -387,6 +440,20 @@ void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
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outapp->priority = 6;
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FastQueuePacket(&outapp);
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LogZoning(
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"Client [{}] char_name [{}] zoning to [{}] ({}) (error) instance_id [{}] x [{}] y [{}] z [{}] zone_reason [{}] success [{}]",
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GetCleanName(),
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zc2->char_name,
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ZoneName(zc2->zoneID),
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zc2->zoneID,
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zc2->instanceID,
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zc2->x,
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zc2->y,
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zc2->z,
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zc2->zone_reason,
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zc2->success
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);
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//reset to unsolicited.
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zone_mode = ZoneUnsolicited;
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// reset since we're not zoning anymore
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@@ -423,15 +490,18 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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}
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}
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LogInfo(
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"Zoning [{}] to: [{}] ([{}]) - ([{}]) x [{}] y [{}] z [{}]",
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m_pp.name,
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LogZoning(
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"Client [{}] char_name [{}] zoning to [{}] ({}) instance_id [{}] x [{}] y [{}] z [{}] zone_reason [{}] success [{}]",
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GetCleanName(),
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zc->char_name,
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ZoneName(zone_id),
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zone_id,
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instance_id,
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dest_x,
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dest_y,
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dest_z
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dest_z,
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zc->zone_reason,
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zc->success
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);
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//set the player's coordinates in the new zone so they have them
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