[Bug Fix] Fix swarm pet names to use '_' instead of ' ' (#3601)

This commit is contained in:
Paul Coene 2023-09-19 18:21:47 -04:00 committed by GitHub
parent f395ee0508
commit 2a648507f2
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@ -2266,7 +2266,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
if((spell_id != 6882) && (spell_id != 6884)) // Chaotic Jester/Steadfast Servant
{
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s pet", caster->GetCleanName());
snprintf(pet_name, sizeof(pet_name), "%s`s_pet", caster->GetCleanName());
caster->TemporaryPets(spell_id, this, pet_name);
}
else
@ -2443,7 +2443,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
{
if(caster && caster->IsClient()) {
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s doppelganger", caster->GetCleanName());
snprintf(pet_name, sizeof(pet_name), "%s`s_doppelganger", caster->GetCleanName());
int pet_count = spells[spell_id].base_value[i];
int pet_duration = spells[spell_id].max_value[i];
caster->CastToClient()->Doppelganger(spell_id, this, pet_name, pet_count, pet_duration);