Uleat
f77f996c3f
Pass through zone code to fix uninitialized pointer declarations
2017-03-23 04:35:36 -04:00
Michael Cook (mackal)
08c2f73e37
Implement aggro meter for RoF2 (RoF wasn't tested)
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I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)
Group member meters probably buggy ... but do later
The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal)
9f4604ec3e
Rework how XTarget auto haters work
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This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.
There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
Paul Coene
6311d82095
Add check for mob spell based defensive procs (as per DB entry) for attacking
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clients. Got coaching and testing from demonstar55.
2016-12-09 18:59:44 -05:00
zerosum0x0
66f253553a
Added an f like a dummy
2016-10-30 22:12:46 -06:00
zerosum0x0
7f4ce3faf5
fix potential plat creation exploit
2016-10-30 22:04:10 -06:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Akkadius
56babc1801
Update client_process.cpp
2016-10-15 14:54:57 -05:00
Paul Coene
7b5ea9e99c
Fix rogue merchant usage under sneak.
2016-10-09 10:22:55 -04:00
Michael Cook (mackal)
acb5bb3e3e
If this flag is set, we JUST saved
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Also saved due to an OP_Save very recently ...
2016-08-03 00:33:22 -04:00
Michael Cook (mackal)
16125c38af
Lets not save here if we're zoning
2016-08-03 00:13:47 -04:00
Michael Cook (mackal)
a7fd9312d0
Fix syntax error
2016-07-24 22:58:48 -04:00
Michael Cook (mackal)
3963897fe4
There is a different rez spell depending on race
2016-07-24 22:53:57 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
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Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
c43d436b1f
Fix more windows.h/winsock.h/winsock2.h issues
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We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.
Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
ffb88e0a8f
Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods
2016-05-18 22:38:41 -04:00
Uleat
915f22d564
Added 'ItemInst::Serialize()' overload to make use of std::stringstream implementation
2016-05-11 00:30:04 -04:00
Uleat
3e0574630b
Reworked server 'BulkSendInventoryItems()' to use single buffer methodology
2016-05-10 21:27:40 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
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Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1
Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
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Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
1b7841f683
Fix for Berserker 'Piercing' skill issues
2016-01-26 15:08:41 -05:00
Uleat
fe48f18f71
Added rule-based check for race/class restriction of spell scribing
2015-12-01 20:30:43 -05:00
Akkadius
33917fe2a9
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
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- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
Michael Cook (mackal)
60c6583c54
Fix readability [skip ci]
2015-08-19 14:44:46 -04:00
Michael Cook (mackal)
99620f8535
Add Mob/Client CheckDualWield functions
2015-07-05 00:45:46 -04:00
KimLS
214873c139
Merge conflicts abound and now are fixed
2015-07-02 20:12:51 -07:00
ngdeao
850a908874
Fixed #modifynpcstat runspeed <value>, to work with new speed calculations.
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Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
2015-06-29 22:57:37 -06:00
Michael Cook (mackal)
d34b4a786b
Implement duration ramp and war cry with new AA system
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Rampage also correctly does a full attack round for classes
other than monk and ranger
2015-06-21 02:01:48 -04:00
KimLS
d3280c9676
Removing old code, need to reimplement warcry and rampage still at least
2015-06-16 12:33:14 -07:00
Uleat
c2e4365214
Implemented rule-based disenchanted bag use
2015-06-07 22:07:40 -04:00
Michael Cook (mackal)
42a5ddcf77
Cut down on some HP update spam
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This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
bf4ff03641
Use PlayerState to generate stun particles
2015-05-08 00:59:38 -04:00
Uleat
1f0b86a0d5
Changes to how valid light sources are critiqued
2015-02-26 18:46:12 -05:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
KayenEQ
a537981ad0
Merge pull request #377 from KayenEQ/Development
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Fix to allow for mana drain spells to work if client is full mana.
2015-02-21 06:52:14 -05:00
KayenEQ
32cb219e64
Fix to allow for mana drain spells to work if client is full mana.
2015-02-21 06:32:41 -05:00
Uleat
20249cec67
Pre-purposed prep-work
2015-02-17 13:58:25 -05:00
Michael Cook (mackal)
95b66583b3
Merge pull request #367 from JohnsonAskot/master
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Sanity checking
2015-02-09 17:54:08 -05:00
KimLS
452b1a1eae
Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around.
2015-02-07 15:55:01 -08:00
JohnsonAskot
7bf054bd58
Name removed from comments
2015-02-07 14:35:43 -05:00
JohnsonAskot
63810d5c1b
Exploit fixes
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Bind Wound was spammable via packet sending. You could buy a larger
stack than the max StackSize of an item from merchants that had
unlimited of those stackable items.
2015-02-07 12:34:50 -05:00