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Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around.
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@ -141,6 +141,11 @@ Client::Client(EQStreamInterface* ieqs)
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemTickTimer(10000),
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ItemQuestTimer(500),
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anim_change_timer(100),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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light_update_timer(250),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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@ -1465,6 +1465,11 @@ private:
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Timer TrackingTimer;
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Timer RespawnFromHoverTimer;
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Timer merc_timer;
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Timer anim_change_timer;
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Timer anon_toggle_timer;
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Timer afk_toggle_timer;
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Timer helm_toggle_timer;
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Timer light_update_timer;
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glm::vec3 m_Proximity;
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@ -12640,6 +12640,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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else if (sa->type == AT_Anim) {
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if (IsAIControlled())
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return;
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if(!anim_change_timer.Check())
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return;
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if (sa->parameter == ANIM_STAND) {
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SetAppearance(eaStanding);
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playeraction = 0;
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@ -12673,15 +12677,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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SetFeigned(false);
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}
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// This is from old code
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// I have no clue what it's for
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/*
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else if (sa->parameter == 0x05) {
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// Illusion
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std::cout << "Illusion packet recv'd:" << std::endl;
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DumpPacket(app);
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}
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*/
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else {
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std::cerr << "Client " << name << " unknown apperance " << (int)sa->parameter << std::endl;
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return;
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@ -12690,6 +12685,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Anon) {
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if(!anon_toggle_timer.Check()) {
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return;
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}
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// For Anon/Roleplay
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if (sa->parameter == 1) { // Anon
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m_pp.anon = 1;
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@ -12711,13 +12710,18 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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return;
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}
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else if (sa->type == AT_AFK) {
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this->AFK = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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if(afk_toggle_timer.Check()) {
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AFK = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else if (sa->type == AT_Split) {
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m_pp.autosplit = (sa->parameter == 1);
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}
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else if (sa->type == AT_Sneak) {
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if(sneaking == 0)
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return;
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if (sa->parameter != 0)
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{
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if (!HasSkill(SkillSneak))
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@ -12729,7 +12733,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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return;
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}
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this->sneaking = 0;
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sneaking = 0;
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Size)
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@ -12741,7 +12745,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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else if (sa->type == AT_Light) // client emitting light (lightstone, shiny shield)
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{
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entity_list.QueueClients(this, app, false);
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//don't do anything with this
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}
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else if (sa->type == AT_Levitate)
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{
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@ -12750,8 +12754,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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else if (sa->type == AT_ShowHelm)
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{
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m_pp.showhelm = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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if(helm_toggle_timer.Check()) {
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m_pp.showhelm = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else {
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std::cout << "Unknown SpawnAppearance type: 0x" << std::hex << std::setw(4) << std::setfill('0') << sa->type << std::dec
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@ -260,6 +260,13 @@ bool Client::Process() {
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}
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}
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if(light_update_timer.Check()) {
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UpdateEquipLightValue();
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if(UpdateActiveLightValue()) {
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SendAppearancePacket(AT_Light, GetActiveLightValue());
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}
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}
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bool may_use_attacks = false;
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/*
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Things which prevent us from attacking:
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